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Play Styles: DK Caster Used in ICC-10

31 Mar

To expand on last week’s article, Play Styles: Death Knights for Spellcasters, I’d like to mention a specific example of where the concepts within that post were put to use. Some people disagree with what I had to say there, called it crap, said it was inaccurate and not worth reading.

Don’t make me Death Coil you…



Clarification
Since my intentions in the original post were apparently not made clear, let me say it again right here. The intention of last week’s article was to show someone who’s uncomfortable playing a melee class a method by wish to play the Death Knight (a melee class) in a caster-like playstyle so that it wasn’t so completely foreign that they could not stand playing the class. In no way was that post meant to suggest that it was a viable raiding spec, that it could be top DPS, or anything of the sort. The whole reason for it being there was to show you a different way to play the class.

Caster-Death Knights Used in ICC 10?
Yeah, you heard me right. Not just one, but two Death Knights asked to “go caster” in an ICC-10 raid this passed weekend. My guild isn’t large enough to run 25-man raid right now, but we do have enough high leveled and decently/acceptably geared alts to do Alt Runs for a second 10-man each week. I’ve been taking a break from raiding lately in favor of leveling other characters (I Play to Level, Not to Raid, remember?), so I wasn’t in the run I’ll be talking about or else I would have had screenshots to share with you as well. I also wasn’t in Vent while it happened because I was hanging out with one of my buddies in his own Vent server. My wife wasn’t in the raid that night because she’s currently chasing after the Loremaster title on her Shaman, but she was logged into vent and let me know about it during our lunch break today.

While we do have enough characters for a second raid, we don’t have exactly have the optimal setup for it. Of particular importance, we’re lacking caster DPS. We had one caster and one hunter in the group that ran on Saturday and there they were facing off against Lady Deathwhisper. For those that don’t know much about the Lady D fight, there are two types of adds that she spawns throughout the fight, casters and melee. She also randomly Empowers one of each group of adds where that mob becomes almost immune (99% damage reduction) to the type of damage that they deal – so casters are “immune” to spells, and melee are “immune” to melee. And the empowered melee mobs can just about one-shot anybody stupid enough to get in front of them, so the tanks taunt and kite them around the room while the ranged casters burn them down.

Well, when you’ve only got one caster and one hunter, that mob isn’t going to go down very fast. Knowing this, our raid leader asked the two Death Knights in the raid to “go caster” when the Empowered Melee showed up to help bring them down faster. And sure enough, they took her down just fine and did so on their first fight with her.

No Undue Credit for Me
Now, let me jump right out here for a second and mention that to my knowledge only one person from my guild reads my blog, and he’s a bit more of a PvP Fiend than a Raider. The decision to have the DKs go caster was not based on my post, and the two players I’m talking about do not have specs matching the one I listed in the previous post. These guys both pull over 8,000 DPS consistently with their melee skills, so they’re entirely comfortable with melee and don’t need to focus on playing like casters. At least, not in general.

So What’s Your Point
The point I’m making with this post is that sometimes you’re required to do things that you’re not familiar with or that you’re not used to doing; like acting like a spell caster when you’re playing a Death Knight. Even if you don’t have any trouble playing a melee DK, even if you already know the ins and outs of your class and every one of its specs, sometimes you have to step up and do something that’s “different”.

If you need to focus on casting your spells instead of using your melee attacks, then it doesn’t hurt to be familiar with which ones you should use and how to use them with the most benefit. In situations like the Lady D fight, AoE spells aren’t going to do as much for you as direct damage spells. Knowing that you’ll be able to prioritize your Rune and Runic Power usage.

Spells to Use Against Lady Deathwhisper’s Adds
If you find yourself fighting against Lady D and need to put your caster skills to use against her adds, here is some information to help you fulfill that role and help your raid:

Single Target Spells
Spells that hit only one thing will deal more damage to a single target than AoE spells will, but we don’t always have that option because of our Runic system. So here’s a list to guide you through your spell choices in a situation like this:

Blood Runes: Blood Boil, Pestilence (see below)
Frost Runes: Icy Touch
Unholy Runes: None
Runic Power: Death Coil, Gargoyle (Unholy only)
Frost + Unholy Combo: Howling Blast (Frost only)
Blood + Frost + Unholy: Death and Decay

Plague Strike isn’t going to help you much against the Empowered melee mobs, but you can still get your disease from it applied to them if you use Pestilence on another mob in the area that is diseased since Pestilence itself is a spell. Otherwise your source of damage from Blood Runes is going to be the Blood Boil AoE spell.

Whether or not you’re using a Frost spec, your best bet in a situation like this is probably going to be to use Icy Touch for one or both of your Frost Runes instead of something like Howling Blast which works better for AoE. If the mob just got empowered and is still near other mobs, then you can use HB instead to deal damage to them all, but otherwise stick to double-IT for your Frost Runes.

Since Plague Strike is the only Unholy-only attack we have, you won’t be putting these runes to use much unless you’re using them as combo points for something like Howling Blast or Death and Decay. If you decide to lay down a Death and Decay be sure to place it so that the mob will be kited through its area of effect for as long as possible. Your tank probably isn’t going to want to kite the mob back and forth through your D&D, so don’t count on too much damage coming from it.

With Gargoyle being a cooldown, you’re probably better off saving it for the boss herself, but if you need the extra dps on the add then go ahead and burn it now. Otherwise you want to stick to Death Coil for use on the empowered melee as often as you can.

Done and Done
So again, the purpose of last week’s article wasn’t to get you to pick up some freaky spec that I showed you and claim that it was great for DPS, it was merely to show you a new way of playing a class that’s not readily apparent. But as you can see from what I’ve told you here, just because it’s not the optimal spec or play style of DPS, it does have its uses and it can be the difference between a successful raid and failure. Never get so stuck in your ways or in the theoretical mathematics of others that you fail to look for the value in something different.

..because I may give you chills with my Icy Touch.



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5 Comments

Posted by on March 31, 2010 in Blog, Caster, Class, Death Knight, Melee, Play Styles

 

5 responses to “Play Styles: DK Caster Used in ICC-10

  1. krizzlybear

    March 31, 2010 at 2:46 PM

    To go even further with that sentiment of DK casters, I as a mage actually have cast focus magic on a DK in a random dungeon pug when there were no other casters in the group other than the healer. I COULD have put it on him, but since I was aware that the DK was DW frost, and that upon inspection, he was in 4-piece tier 9 (which allows diseases to crit), I had no problem with placing it on him. Since the healer had no problems keeping the tank up without my buff, I heartily enjoyed a generous amount of FM uptime due to him keeping constant dots on every target that was attacked, not to mention the critalicious Killing Machine procs used in combination with Howling Blast.

    DK’s are more magic-oriented than people think. Just because they attack at melee range and that some specs stack armor penetration does not mean they are not magic-based at all.

     
    • Psynister

      March 31, 2010 at 4:38 PM

      I don’t know how I missed the 4T9 bonus to allow diseases to crit, but I’ll certainly start paying more attention when running on my Mage.

       
  2. Zha'ane/Channi

    March 31, 2010 at 3:11 PM

    Blasphemy! Heresy, I say! How dare you do something that doesn’t fit the spreatsheets for maximum DPS?!?!?!

    Seriously though, there is a reason we have one spec to level and quest and farm with before we hit 80, and then switch it up once we hit 80: Survivability. Wise man once said, “You can’t DPS if you are dead!” Sure you need damned good DPS in a raid, but you also need to be flexible. Things happen and you are sometimes given the job to do something that is outside your normal role. Experimenting and doing something different can only help you discover your true potential in any given situation.

     
    • Psynister

      April 15, 2010 at 2:16 PM

      I’ve also seen it for myself now on three other occasions where our DK’s were asked to go caster-like in ICC 10. And every time it’s resulted in victory.

       

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