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Planning for PvP: Shadow Priest

18 Feb

While I am still in search of info on Shadow Priest PvP, I’m content going on in PvP discovering things for myself until I find a decent source that can tell me something I don’t already know. I already have a decent skill set for PvP with the Shadow Priest so until I’m able to learn more I have to focus on other aspects of it, which for right now is going to be the gear aspect.

I need to start dueling other classes to get a better idea of how to take on various opponents in a 1v1 setting, but I’ll take care of that when I reach level 85 so that I’m facing the full package instead. But the gear I can start working on right now. I can’t buy level 85 gear without being level 85, but at least I can start building up the currency needed for those purchases and I can plan those purchases well in advance so that I’m not sitting there at the vendor staring at her inventory for an hour before I decide on what to buy.

I decided to make a spreadsheet to plan out my purchases, noting the cost of each piece and the stats that were on it. I also had to take into account the currency used for each and also establish a starter set so that I at least had a decent start while I built up the currency to purchase the larger pieces. I knew that Cynwise had a recent post where he shared his thoughts on how to get ready for Cataclysm PvP, so I started there.

Step 1: Make a Plan
I started off with the list that Cyn mentioned in his post:

  1. Get the crafted pieces made as soon as you can.
  2. Supplement with good items gained from PvE.
  3. Participate in Tol Barad whenever possible, win or lose. Do dailies for Commendations for PvP enchants.
  4. PvP in regular BGs to grind as much Honor Points as you can to get Bloodthirsty gear, focusing on offset pieces and the 2-pc set bonus.
  5. Participate in as many rated PvP matches as you can, up to the limit of Conquest Points you can gain this week. Focus on gaining Vicious set pieces and weapons first. (As Taugrim points out in the comments below, if your class depends on their weapon, get the weapons first, before anything else.)
  6. Once your Vicious set is complete, start replacing Bloodthirsty offset pieces with Vicious.
  7. Once you’ve upgraded your offset, upgrade your weapons to the Glorious versions.
  8. Skip upgrading the Conquest armor unless you have points to burn at the end of a season (and even then, just consider stockpiling them at the cap.)

Crafted pieces was already at the top of my list because my Tailor has already been maxed and I’ve purchased all of the patterns and the gear was well in hand.

Supplements from PvE are sort of what I’m working on right now. My Priest is only level 81 so I’m just now working my way through Cataclysm content to get her various upgrades. I should really be a good little facemelter and do some research on quest rewards, dungeon drops, and rep grinds to find out which quests give me items I need for the slots I still have open.

TBad when possible will have to wait since it requires level 85.

Running BG’s to build honor I’m already in the process of doing though it is slower than it will be once I hit 85. Rated BG’s I think have to wait for 85 as well, but I’m not sure since I haven’t looked into them very closely yet.

Upgrading Bloodthirsty Honor pieces to Vicious Conquest pieces also has to wait for 85 since I can neither purchase them nor gain the currency for them until that point. Upgrading the weapons falls into the same.

Step 2a: Crafted Pieces
Emberfire Cowl 425 Stam, 283 Int, 189 Resil, 189 Haste
Fireweave Pants 425 Stam, 283 Int, 189 Resil, 189 Haste
Emberfire Robe 425 Stam, 283 Int, 189 Spirit, 189 Resil
Emberfire Boots 316 Stam, 210 Int, 140 Resil, 140 Haste
Emberfire Gloves 316 Stam, 210 Int, 140 Resil, 140 Haste
Emberfire Belt 316 Stam, 210 Int, 140 Resil, 140 Mastery
Emberfire Shoulders 316 Stam, 210 Int, 140 Spirit, 140 Resil
Emberfire Bracers 237 Stam, 158 Int, 105 Resil, 105 Haste

I switched the pants to Fireweave instead of Emberfire because I prefer Haste to Mastery right now. I might change my mind on that later, but for right now I like the Haste more. I considered doing the same for the Robe since Emberfire gives Spirit, which is Hit, where the Fireweave gives Haste, but decided not to. First off, it would throw my whole look out of whack with a bunch of white gear spread around a red robe, and second I’m actually going to need that Hit stat since PvP gear is typically lacking in Hit Rating. But honestly, it’s the look that makes me not do it. At least the pants are hidden under the robe so it won’t throw me off.

I have full suits of both sets anyway, so that I have a starter set for both of my specs, and can swap them out to mix and match as I please.

Step 2b: PvE Supplemental Pieces
This is one of Cyn recommendations that I haven’t done yet. There are tons of items that I’ll have to dig through in this category to find out which ones will really be good for me, and I’d rather do that when I’m closer to the level cap so that I can skip over items that aren’t upgrades compared to the gear I (will) already have.

The most important item here, starting out at least, is going to be a weapon. Hopefully I can find myself a solid one-handed caster weapon to use so that I can make use of my off-hand as well, but I’ll definitely pick up a staff if it’s stats are superior.

Step 3: Honor Pieces
When I first decided to make my list I checked with Cyn on how easy he felt it was to reach the Honor and Conquest caps. Both of them cap at 4,000 points at any one time, but Conquest Points have an additional cap of only 1,343 Conquest per week. His response was that running arena matches maxed his Conquest weekly cap every week quite easily, but that Honor was really hard to cap.

That being the case, I aimed low for my weekly amount of Honor points. Not being 85 yet on my Priest and not really doing much PvP at all on the toons I do have at 85, I had to do some guessing on how much my weekly Honor allowance would be. I didn’t have any current information to with so I just pulled a number out and went with it – 1500 Honor/week. That’s just over 200 per day if I PvP every single day. That’s 3 losses in Tol Barad every day if I do nothing else, or almost half of a single offensive TB victory. Not to mention whatever other BG’s I manage to get into, so I think that’s a safe amount to go with.

I also estimate that I’ll have at least 300 extra Honor to start with before Week 1 actually starts so I’ve added that to the initial pool. I have 1800 Honor right now and I’m aiming to be able to buy at least 1 item and have the extra 300 remaining before I even get started on the weekly allowances.

The pieces purchased with honor are all “Bloodied Gladiator’s ..” pieces, so I’m going to save some space by using “BG’s ..” in place of that when listing the item names.

Week # Honor Earned Honor Cost Honor Balance Item Purchased
1 1800 1650 150 BG’s Mooncloth Gloves
2 1650 0 1650 No Honor purchase.
3 3150 2200 950 BG’s Satin Hood
4 2450 1650 800 BG’s Medallion of Tenacity
5 2300 1250 1050 BG’s Drape of Diffusion
6 2550 1650 900 BG’s Treads of Alacrity
7 2400 1250 1150 BG’s Cuffs of Meditation
8 2650 2500 150 BG’s Band of Accuracy
&
BG’s Band of Cruelty
9 1650 1650 0 BG’s Insignia of Dominance
10 1500 0 1500 Start over, building the full healing set.

I don’t manage to get any set bonuses at all from the Honor gear because I’m going for one Mooncloth piece and one Satin piece. I’m going to get the set bonuses by adding Vicious pieces though as I’m going to build both sets at once.

The reason I’m going for 2 pieces from each set is because first, dual sets give me extra resilience for more survivability early on, and second the Mooncloth Gloves have better stats than the Satin gloves, so I might as well take advantage; right?

I’m working towards filling in my other slots with Vicious gear as well, so anything you see that’s oddly missing is likely because I’m picking up the Vicious version which you’ll see in the next section.

Step 4: Conquest Pieces
My Vicious pieces are being put to use first to finish off my set pieces, and then to fill in my missing slots with the higher quality pieces. Luckily I don’t have to estimate my Conquest points each week because I know exactly how much I can get. Granted, there may be some weeks that I don’t manage to hit the weekly cap, but at least then I know I can just update my spreadsheet accordingly and know how far it sets me back. Hopefully I can at least hit the cap for the first few weeks at the very least so that I can establish my set bonuses if nothing else.

All Conquest items have “Vicious Gladiator’s ..” in their name, so I’ll shorten that in this list to be “VG’s” instead just to save some space.

Week # Conquest Earned Conquest Cost Conquest Balance Item Purchased
1 1343 0 1343 Not enough points yet.
2 2686 2200 486 VG’s Mooncloth Leggings
3 1829 1650 179 VG’s Satin Mantle
4 1522 700 822 VG’s Touch of Defeat
5 2165 0 2165 No item this week.
6 3508 2200 1308 VG’s Satin Robe
7 2651 2450 201 VG’s Gavel
8 1544 0 1544 No item this week.
9 2887 1650 1237 VG’s Cord of Cruelty
10 2580 950 1630 VG’s Endgame

And similar to my Honor Points, moving forward I’ll do the same thing with my Conquest points going for a healing set instead of just DPS.

The first week of Conquest points caps before I can buy any set pieces, and rather than blow it on other Vicious gear I’m going to just hold off for a week to build up some more. That gives me the opportunity to pick up my first 2-piece set bonus on week 2 when I get the Mooncloth Leggings and my second 2-piece bonus on week 3 when I get both the Bloodthirsty Satin Hood the Vicious Satin Mantle.

So the first week I’ll be in mostly crafted gear and then in week 2 I’ll start building my set bonuses, finishing those in week 3, and then moving on to all of the off-set pieces from week 4 on.

Step 5: Gemming
Step 5 will of course take place during steps 2-4 as the pieces become available. I treat my serious PvP gear the same way I do my serious raiding gear, with gems and enchants added as the pieces become available.

My Priest is a 525 Jewelcrafter, so I have access to the JC-only gems, Chimera’s Eyes, which provide higher values of stats than you’ll find on regular red/yellow/blue gems.

Gems
There are only a few different gems I’m going to consider for the PvP gear. All of the socket bonuses are at least decent, so I’m going to match them unless I get the urge at some point to prioritize a certain stat regardless of socket.

The gear itself grants 3 Red, 3 Yellow, 3 Blue, and 1 Meta gem slot. I’m also going to have a belt buckle added to the gear which will open up an additional slot, which I’m going to use as Red.

Red Slots:
Brilliant Chimera’s Eye (+67 Intellect)
*Brilliant Inferno Ruby (+40 Intellect)

I haven’t decided for sure whether I’m going to use my Chimera’s Eyes in the red sockets or the blue. I’m leaning towards blue to start with for the extra survivability, and then switching over to red after I’ve completed my gear sets, but I’m still not sure.

So I’ll either have 4 Inferno Rubies for +160 Intellect, or I’ll have 3 Chimera’s Eyes and 1 Inferno Ruby for a total of +241 Intellect.

Blue Slots:
*Solid Chimera’s Eye (+101 Stamina)
Solid Ocean Sapphire (+60 Stamina)
Steady Dream Emerald (+30 Stamina, +20 Resilience)

I’m leaning towards Stamina for my blue gems, and as I mentioned in the Red section, I’m leaning towards the Chimera’s Eyes being used here at least to begin with. I considered going with Stormy gems for Spell Penetration, but you only need 240 total and I’ll have almost twice that amount from my gear alone. There’s a slight chance that I might go with the green stam/resil gems when I move the Chimera’s Eyes over to the red sockets, so I’m leaving it on the list just in case.

So starting out I’ll have 3 Chimera’s Eyes for +303 Stamina and when I switch them over I’ll end up with 3 Ocean Sapphires for +180 Stamina or 3 Dream Emeralds for +90 Stamina and +60 Resilience.

Yellow Slots:
Mystic Chimera’s Eye (+67 Resilience)
Mystic Amberjewel (+40 Resilience)
Quick Chimera’s Eye (+67 Haste)
Quick Amberjewel (+40 Haste)
*Willful Ember Topaz (+20 Intellect, +20 Resilience)
Steady Dream Emerald (+30 Stamina, +20 Resilience)

While I might get better stats overall going with an actual Yellow gem here, I’m leaning more towards the Willful Ember Topaz. I don’t want to focus too much on survivability as a DPS spec, so Resilience is an option but not my top choice. Haste is tempting, but I’m going to hold off gemming for Haste until I see how well I perform without it. The green gem is another one I’m considering placing here if I do happen to need some more survivability, but again I still favor the orange Ember Topaz.

My initial plan will be 3 Willful Ember Topazes with +60 Intellect and +60 Resilience. If survivability is an immediate issue then I’ll switch those to 3 Dream Emeralds for +90 Stamina and +60 Resilience or 3 Mystic Amberjewels for +120 Resilience, and if I find that survivability is fine and I need more killing power then I’ll switch it up to 3 Quick Amberjewels for +120 Haste.

Meta Slot:
*Burning Shadowspirit Diamond (+54 Intellect, +3% Critical Damage)
Chaotic Shadowspirit Diamond (+54 Critical Strike Rating, +3% Critical Damage)
Destructive Shadowspirit Diamond (+54 Critical Strike Rating, +1% Spell Reflect)
Effulgent Shadowspirit Diamond (+81 Stamina, -2% Spell Damage Taken)
Ember Shadowspirit Diamond (+54 Intellect, +2% Maximum Mana)
Forlorn Shadowspirit Diamond (+54 Intellect, -10% Silence Duration)
Powerful Shadowspirit Diamond (+81 Stamina, -10% Stun Duration)

The Meta gem I’m not 100% sure on. Above are all of the ones that I’ve considered using for one reason or another. I’m going with the Burning Shadowspirit to start off with because I have the pattern myself. Spirit Priests aren’t known for their crits, so I’m not sold on the crit gems here though some of them do have some decent additional abilities.

The ones that reduce stun and silence duration have some potential, but only if the CC applies in a given match. I expect that CC to happen in arenas, but in Battlegrounds you can never be sure. With our current mana issues, the 2% Max Mana from the Ember is an interesting option that I’m keeping a close eye on. Mana isn’t as important in a BG setting as it is an Arena setting, but I haven’t decided which of the two I’m going to run more often so it’s on hold for right now.

Destructive sounds interesting with the 1% Spell reflect, but the crit isn’t all that great, and neither is a measly 1% chance. On the one hand it would be incredibly fun to kill someone with their own spell, but at the same time the chance is so small I can’t count on it for anything. Effulgent offers much more survivability, and it’s one I’m also considering.

Step 6: Enchanting
I know which enchants I’m going to use for most of my gear, but I do have a few pieces that I’ve narrowed it down on and need to make a final decision.

Shoulder: Greater Inscription of Vicious Intellect (+50 Intellect, +25 Resilience)
Head: Arcanum of Vicious Intellect (+60 Intellect, +35 Resilience)
Back: Greater Intellect (+50 Intellect)
Chest: Might Resilience (+40 Resilience)
Bracer: Speed (+50 Haste)
Gloves: Haste (+50 Haste)
Belt: Ebonsteel Buckle (adds a Prismatic Socket)
Legs: Powerful Enchanted Spellthread (+95 Intellect, +80 Stamina)
Feet: Earthen Vitality (+30 Stamina, Increased Run Speed)
Weapon: Mending (Proc: Heals when spells deal damage)
Off-Hand: Superior Intellect (+40 Intellect)

Once I’ve had a chance to build up my stash of Maelstrom Crystals I’ll put some of the more significant enchants on my gear. Of those Weapon, Bracer, and Chest will be the first to be upgraded, though the Weapon will probably wait until Blizzard finally releases the upgraded weapons to us.

I’m going to do a little playing around with my weapon enchant at first. I want to start out using Mending as I have in the list because I’ve seen some of what it can do when you’ve got DoT’s ticking on several targets and every time they deal damage you have a chance to heal yourself. The more DoT’s I spread, the more healing I have coming in on top of the healing I naturally generate as a Shadow Priest. The first upgrade will be to Hurricane (Proc: +450 Haste for 12 seconds) to help with my damage output. Once the real PvP weapons become available I’ll upgrade to Power Torrent (Proc: +500 Intellect for 12 seconds) for even more power.

The Mending enchant averages about 850 healing when it procs, and can crit for around 1350. The proc rate is uncertain but reports list it as somewhere between 10% and 17%, and the proc happens any time you damage an enemy with a spell or melee attack. I’ve heard mixed reports of whether or not DoT’s can trigger the healing effect, so I’m going to test it myself and then decide when/if I’m going to switch to a new enchant.

Step 7: Professions Change
Right now while I’m still leveling my Priest she’s going to keep her Mining profession so that she can gather while she levels both for the experience and for the mats. Once I get her to level cap and start getting into the PvP though, I’m going to want to change that out for something more relative to PvP, but I haven’t decided yet what it’s going to be.

By dropping Mining I lose Toughness (Rank 7) which is 120 Stamina, or 1,200 Health.

Enchanting
Enchant Ring – Intellect (+40 Intellect)
Enchant Ring – Greater Stamina (+60 Stamina)

Enchanting gives me the ability to enchant my Rings. Most likely I would go with dual Intellect enchants for +80 Intellect, but if I’m feeling vulnerable I could always go with the Stamina enchant instead. But if I were to use the Stamina enchant I would get the same benefit of Mining (+120 Stamina) and nothing but the high cost of level Enchanting to show for it.

Engineering
Lightweight Bio-Optic Killshades (helm, see below)
Grounded Plasma Shield (Belt: Absorbs 16,200 to 19,800 damage)
Invisibility Field (Belt: Invisibility outside of combat)
Synapse Springs (Gloves: +480 Intellect for 10 seconds)
Tazik Shocker (Gloves: Deals 4320-5280 Nature damage)

Dropping my Bloodthirsty Helm for the Killshades would cost me 213 Resilience and 153 Haste in exchange for a bit of Intellect and Stamina. However, it would also allow me to use 2 Cogwheels in place of gems, so I would trade one Inferno Ruby (40 Int) or Chimera Eye (67 Int) for two Cogwheels suck as the Mystic Cogwheel (+208 Resilience) or and the Quick Cogwheel (+208 Haste). It’s something to consider, but it’s not enough to sell me with the one item alone.

The Plasma Shield could be interesting, providing me with another bubble that I could use when Power Word: Shield is on cooldown or something. I don’t know if you can use it in Arenas yet or not (I haven’t researched Engineering much yet), but it would be useful in BG’s as well. It’s a decent option, but not great.

The Invisibility Shield has some interesting potential if I can use it in Arenas. I could use it to get into position at the start of a match, or I could use it during a match to regroup and reposition if I could manage to get out of combat long enough to use it. It’s gimmicky and it wouldn’t help much at all against certain group setups or in some situations, but it’s not a bad choice otherwise.

Synapse Springs offer a great cooldown for when I need some extra burst, or when I’m about to use my mana cooldowns. By increasing my Intellect it increases my Total Mana value which would allow Dispersion, Shadowfiend, Divine Hymn, Glyph of Spirit Tap, and Masochism to all return additional mana to me while the effect is active. There’s some definite potential for this one.

The Tazik Shocker is an extra bit of damage to use every 2 minutes. It’s not enough to be a huge game changer or anything, but extra damage is extra damage.

Another bonus of the Glove and Belt enchants is that they don’t replace normal enchants, so it’s all extra. If I do go with Engineering then I’ll use the Synapse Springs for sure, and probably the Plasma Shield (if I can use it in Arenas). I’m not sold on the helm alone, especially since it takes an item set slot, but it’s a decent option, and there isn’t a bonus for having all 5 pieces, only 2 or 4, so I’m not losing as much as I otherwise could be.

Tailoring
Lightweave Embroidery (Cloak Proc: +580 Intellect on cast)
Embersilk Net (Use: Root a target up to 25 yards away)

Tailoring offers a very nice cloak enchant that can grant a huge amount of Intellect when it procs. The extra Spellpower from that is nice on it’s own, but just like the Synapse Springs from Engineering, it also has the added benefit of allowing my mana regeneration spells to give me even more mana back by increasing the size of my mana pool. In the case of Shadow Priests, size does matter.

The other benefit is the Embersilk Net which only Tailors can use. It’s a ranged Root which we otherwise don’t have access to (other than the Paralysis talent), which also deals a fairly small amount of Fire damage to the target. It only lasts for 3 seconds, but those three seconds can be significant and so can getting someone to burn a cooldown or trinket cast to get out of it early).

Inscription
Felfire Inscription (+130 Intellect, +25 Haste)

It’s the best shoulder enchant out there for casters, even if it’s not the PvP enchant we’re using already, but 55 Intellect and 25 Resilience compared to 130 Intellect and 25 Haste isn’t too hard to see the winner. 25 Resilience isn’t going to kill you (hopefully), and that 130 Intellect is worth the upgrade.

As I already have an Inscriptionist, yes “Inscriptionist” not “scribe”, I’m not too thrilled about having it on two characters, so I don’t know that this is a big enough benefit to make me choose it.

Leatherworking
Draconic Embossment – Intellect (Bracer: +130 Intellect)

Leatherworking is just a little bit above Blacksmithing for me. I get more potential stats from Leatherworking, but again I have very little use for anything else the profession has to offer. It’s another one to consider, but not very likely.

Blacksmithing
Socket Bracer (Add a prismatic socket to bracers)
Socket Gloves (Add a prismatic socket to bracers)

Blacksmithing doesn’t offer anything real exciting, but it does provide 2 free gem slots that are otherwise unavailable which is 80 Intellect, 120 Stamina, 80 Resilience or 80 Haste just waiting for us to take it.

I’m not thrilled about the idea of leveling Blacksmithing again, but it’s possible. That’s a lot of time, effort, and gold for a fairly small return. Given that it’s a cloth wearer, it’s even less impressive.

Onward and Upward
I’m going to see if I can hit level 85 this weekend on my Priest. I’m fairly confident I can do it, but it’s been about a month since I leveled a character through the end game content so I don’t remember how much time it actually took me on each character. I also have the BoA cloak and the Guild bonus to leveling which I didn’t have on any of the others, so I’ll level faster than before regardless.

What do you think of my plan to get my PvP gear?

How about the gems and enchants? Any suggestions for ones to consider that I missed?

And what about changing professions? Engineering has always been linked to PvP to some extent at least, but do you think I should go there or perhaps another route? Or should I continue swinging my pick axe and not bother changing at all?

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9 Comments

Posted by on February 18, 2011 in Caster, Class, Guide, Player vs Player, Priest

 

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9 responses to “Planning for PvP: Shadow Priest

  1. dakotarick

    February 18, 2011 at 6:49 PM

    My Priest is almost 82 and I have been thinking about the same things. I am working towards being honor capped and having all the crafted gear made so I am ready at 85. I currently have 2200 honor so there should be no problem having 4K by the time I get there. I try to do the daily random BG and I got a bunch doing the Wintergrasp quests. I thought it was unavailable after you passed 80 but it is.

    Thank you for a very timely post.

     
  2. Cynwise

    February 18, 2011 at 9:23 PM

    The plan is pretty solid. I think the key is knowing how much honor you want to grind in a night, which translates to setting your expectations correctly.

    I usually get a new Honor piece every night or two of doing nothing but BGs. The first win on random/cta can get you 150-250 honor, but getting a win can be a struggle some nights. Go until you get that random win. Don’t be afraid to /afk out of WSG, it’s a honor pit. I only stay for the rep. Tol Barad, yes. WG quests are also good if you’re not winning. Otherwise, AV and IoC on random give great honor returns.

    I think you can do 400 a night if you stick with it while still playing other toons. It *does* get to be a chore; while I look forward to Arena night, there have been times where that honor grind has really been … blah. It’s tough to keep it fresh, night after night.

    Professions: skip Engineering if you think you’re going to be doing a lot of rated PvP. Tailoring, too. Keep JC, mining is fine, LW/BS are great, too. Basically, things that give you static bonuses are better for rated play, things that give you unpredictable bonuses or extend your abilities beyond your class are better for unrated/world pvp. Engineering/Tailoring is awesome for a clothie, but not when you take away rocket belts, invisibility fields, and nets.

    You may find Inscription has the most bang for the buck. You know the deal: you can stress DPS, or survivability, or you can try to strike a blance between. You seem to be going for a glass cannon surrounded by a force field, which should work pretty well.

    Resilience > Stam IMO. You’re going to want to hit 2k Resilience in a hurry. That’s really my only comment on gems and enchants (And Int beats all.)

    Spell Pen target is 195 to overcome Resistance Aura. What’s the 240 from?

    I’m torn about weapon enchants. I’m going Hurricane on my unrated Spellblade, but have the mats lined up for Power Torrent. I should probably just bite the bullet and f
    do it.

    Get the CoC weapon to tide you over until that first weapon buy. You can use the Very Manly Staff then switch to a MH/OH when you have enough points.

    I’ll need to look at this on a big screen to see what else jumps out, but looks great so far!

     
    • Psynister

      February 19, 2011 at 2:41 AM

      240 Spell Pen is what you need to overcome Mage Armor.

       
      • Cynwise

        February 19, 2011 at 3:24 AM

        Gorram Mage Armor! We hates it, we hates it!

        Depending on how you stack it, it may be worth forgoing the full 240, since 45 of it is wasted against non-mages. This is a lot like the Hit debate against CoS rogues; the more you stack, the better you can negate that buggy spell, but it only serves that one situation.

        Mage Armor pisses me off, so I’m willing to spot the Mage 5% damage reduction in return for Fearing the crap out of him while watching my DoTs fall off WAY too soon.

        *grumbles under breath about slippery Mages*

         
  3. Dahrla

    February 22, 2011 at 3:41 PM

    You want the 240 spell pen. Mages are bad. Really bad. Especially frost mages. ESPECIALLY in arena. Use your Silence, Psychic Scream, and Psychic Horror wisely. They are a terror.

    My first plan was to start going for pieces (with honor and Conquest Points) that would replace my non-pvp pieces (even the epics). I now have 3600ish resilience, and I can definitely feel it. I went for the two 2-set bonuses as well, making sure that the Conquest gloves were one of the first ones I got because of the reduction in Psychic Scream cooldown. The quicker I got pvp pieces, the better off I felt that I was (so I went with some of the lower-point ones first, like the wand and the offhand).

    I apologize for not knowing the name of it off the top of my head, but there’s a trinket that drops in one of the Cata dungeons that increases damage done on enemies/mobs at 25% or less health – Shadow Word: Death already hits like a truck, and this is just icing on the cake. Great trinket to pair with a freedom trinket, at least until you can grab two pvp trinkets.

     
    • Psynister

      February 22, 2011 at 4:55 PM

      Thanks for the wonderful info, Dahrla!

      Yes, the Mages are definitely bad. I’ve faced several of them so far and my main happens to be one. Perfect use of CC combined with a double handful of luck is about the only way I can beat them.

      I need to really jump into arenas this week and start building up the points to get my Vicious gear, but I’m making some really good progress on the Honor gear so far as I’m finding Honor to be much easier to obtain than I was anticipating so far.

      I just hit the Wowhead database to see if I could find the trinket you’re referring to and the only one that matches up with what you’re referring to is Sorrowsong which grants 1512 Spellpower (1710 for heroic version) when your spells damage a target below 35% health for 10 seconds. It drops from Siamat from the Lost City of Tol’vir.

      That’s something I might definitely be interested in as I often find that I double-SW:Death a target and they’ve still got just a sliver of health left and I have to do something else to finish them off. Having that extra little boost to my damage could be just what I need. Hopefully I’d trigger the extra SP from the spell I use to get them under 25% so that I could take full advantage of the extra damage with both SW:Death casts, though I might be able to get by just fine with it only effecting one if I had to use the first one to trigger the trinket.

       
  4. Kallixta

    February 22, 2011 at 7:01 PM

    Thanks for the link to Cynwise’s outline. I was able to follow Step One this weekend for my first step in preparing to PvP on my mage. I’m sure it made a difference, although I don’t know how to measure it from a single battleground visit. I made sure to show my appreciation. (http://kallixta.blogspot.com/2011/02/martuska-laptops-and-foolish-love.html)

     

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