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32 responses to “Heirloom Guide: Trial Accounts

  1. Psynister

    November 3, 2011 at 1:11 PM

    Made a couple of updates/fixes to items being switched between primary/secondary and clarified some poor choice of wording on my explanations for casters in particular.

     
  2. Kierbuu

    November 4, 2011 at 9:58 PM

    Nice guide and good of you to assemble it for all to see. A quibble and a point though…

    On my F2P hunter I opted for the Shadowcraft gear over the Deathdealer set. The hit rating on the leather was just much more valuable to me as a 20 trying to kill a 24 than the crit and armor I had to sacrifice.

    I’ld also add a note that some heirloom gear may not be as good for a F2P lvl 20 as blue gear you can get. My rogue is carrying 2 Wicked Daggers over either of the heirloom options. I just found them too be a better balance of survival and damage (with the added benefit that Wicked Daggers are much faster to farm from ‘Stormwind Stockades’).

    Oh, and a reminder, Blizzard is eliminating the ranged slot from all classes except hunters and hunters are losing melee weapon slots in 5.0 (Mist of Pandaria expansion) patch. It is still quite a ways off, but if you are farming you may want to keep it in mind. Warriors and rogues will probably want to buy that ranged weapon as their last piece and hunters their melee weapons last. Would hate to still be slowly farming trinkets and suddenly lose my gun or sword.

     
    • Psynister

      November 4, 2011 at 11:56 PM

      Nice points, Kierbuu. I’ve heard mixed reviews on how important people feel that Hit rating is to them, but most people have shown that they don’t especially care about it so I didn’t lean towards Hit when writing the guide. Others were pretty adamant that it was crucial. To each their own, I suppose.

      There are certainly better blues in some cases than the heirlooms themselves. I expect every twink to do their own research to find what their BiS gear actually is and which heirlooms they wish to farm as opposed to skipping them in favor of blues or greens that might be better. The purpose of this guide is strictly heirlooms and which ones belong with which spec. I listed the values of each heirloom at level 20 specifically to help you decide whether or not it’s a good piece of gear for you to get.

      As for putting off the ranged weapons for melee and melee weapons for ranged, with MoP so far off in the distance that we don’t even have a soft date yet, I’d say it’s way too early to caution against them. Especially since we aren’t certain that that change will even go through. I would certain lean more towards holding off on ranged heirlooms for melee than holding off on melee weapons for ranged as those are still incredible sources of stats.

       
      • John David Dunson

        November 5, 2011 at 1:56 PM

        I’ve done tons of low level fully twinked PvP and I agree with your choices regarding hit; melee generally doesn’t need it but casters very much do. I often go entire battlegrounds without missing a single special while at the bottom of the bracket on a melee character.

        I was hoping this article was going to include the best non-heirloom slots as well, but that would have made it about five times longer. There are definitely some choices involved with heirlooms for PvP, and I’ve taken the time to figure out what’s best where myself. I own every heirloom (except that damn ring), so I was able to test every combination, and I agreed with all your choices. It’s good to get that validation.

         
  3. Baneleaf

    November 5, 2011 at 12:11 AM

    I just skimmed the write up, good job btw, but you missed the rings completely. If you have the ring on your battle.net account you can still send it to a ftp just like any other items. I have two of them from before you could send them cross account but unfortunately the are unique so I end up either being lazy and not having to send them to alts or using them alot when I dual box.

     
    • Psynister

      November 5, 2011 at 12:24 AM

      Hmm, I did leave out the ring. I’ll get that taken care of as I have no idea how I missed it in this guide.

       
    • demodus

      November 5, 2011 at 4:05 AM

      The F2P accounts can not access the mail system,consequently, the rings are unattainable as described

       
      • Psynister

        November 5, 2011 at 9:40 AM

        As described, yes. But, they can still participate in the tournament themselves.

         
  4. MeowCat

    November 5, 2011 at 12:46 PM

    Simply awesome guide!

     
    • Psynister

      November 7, 2011 at 10:16 AM

      Thank you, MeowCat, I hope you find it useful.

       
  5. Psynister

    November 7, 2011 at 10:16 AM

    I added the heirloom ring to the list since it is an heirloom and can potentially be won by a trial account (with the aid of a non-trial account getting them to the fishing locations in the first place).

    At first glance, I’m still unimpressed with this ring in terms of twinking. Overall, I’d have to delve back into the wowhead database and see what other rings exist and compare stat weights for individual classes and specs to know whether or not I would honestly suggest that you put in the time and effort to actually attempt competing for this ring.

     
  6. Andiera

    November 29, 2011 at 6:06 AM

    I don’t think f2p’s can go to Northrend for the ring?

    For holy pallies, should we go for all plate or are there any better choices in the other armor types? Also, would it be worth it to sacrifice some intel to get the resi on the honor mace? Do resi even work at this level?

    How do the trinkets compare to AGM?

    Thanks for the comprehensive guide :)

     
    • Psynister

      November 29, 2011 at 9:46 AM

      F2P’s can get to Northrend, they just need non-F2P’s to get them where they’ll be going.

      I have the gear for Holy Paladins (and every other class/spec) in the article. And no, sacrificing Intellect for Resilience is not a good idea, especially in a level bracket where you can’t stack enough resilience to make that sacrifice worth it. Resilience does exist and does have an impact even at low levels, it just isn’t enough to matter.

      How the heirloom trinkets compare to the AGM depends entirely on your class and spec. Generally speaking, AGM > all for twinking. That amount of health plus the bubble is just too strong in low level PvP to pass up. If you’re playing a class that benefits well from Haste then Swift Hands may potentially be better if you’re looking to maximize your output rather than your survivability. Similarly, some casters may prefer the Intellect from Discerning Eyes over the AGM if they want stronger damage/healing rather than survivability.

      If you want to get right down to it though, a “real” twink will have 2 AGM’s, 2 Swift Hands, 2 Discerning eyes, and an heirloom PvP trinket that they switch out according to the situation and the location. PvP doesn’t have static roles assigned to people, and you need to be able to adapt to the situation at hand. Extra Stamina might help you when you’re the FC, but it might not be what you’re looking for when you’re hunting down an EFC instead.

      You really can’t throw out a blanket question like “which is the best” when it comes to PvP because there are too many variables that cannot be defined. A better question to ask is “which should I get first”, though that almost has too many variables as well. Ask yourself what you need more – survival or output? If it’s survival, get the AGM’s. If it’s output then your class determines whether you need more Haste or Intellect, or a combination of the two. And if you’re not a human, then you want a PvP trinket as well, preferably the heirloom one but the 55 Honor vendor trinket works just as well (minus some resilience). Once you use the PvP trinket it should be switched out for another trinket until its 5 minute duration is going to expire in 30 seconds.

       
    • Psynister

      November 29, 2011 at 10:06 AM

      Resilience for F2P

      Insignia – 6 Resilience (3.26%)
      Shoulders – 5 Resil (2.72%)
      Ranged – 1 Resil (0.54%)
      One Hand – 3 Resil (1.63%)
      Dual Wield – 3 Resil x2 (1.63% x 2 = 3.26%)
      Two Hand – 5 Resil (2.72%)
      Staff – 7 Resil (3.81%)

      Everyone can wear the insignia and shoulders, including humans if they really want resilience, giving us a base of 5.98% for all characters. Everyone can also use at least a one-handed weapon of some kind, bringing the base total up to 7.51%.

      Classes that can use a ranged weapon (non-wand) get another 0.54% for a total of 8.05%.

      The highest possible resilience for a level 20 twink is:
      Insignia 6 + Shoulder 5 + Ranged 1 + Staff 7 = 19 Resilience = 10.26%

      That amount being available to only Hunters and Warriors as they’re the only classes able to use both a staff and a gun.

      In a world where damage ranges from 100-1,000 though, that 10% doesn’t calculate out to a whole lot of damage. Sure, it might save you 100 damage on those big crits, but the rest of the time it’s saving you from 10’s. Over time those small numbers add up to be quite a lot of damage reduction, but you need to decide how important those 10’s are to you in a single game compared to the stronger output of non-Resilience gear of the same level.

       
  7. Andiera

    December 2, 2011 at 4:45 AM

    We can’t get to Northrend on the boat, I tested it. It said I needed the Wrath expansion to do it. I hate to bug someone to try a summon, so if this has worked for someone let me know. :)

     
    • Psynister

      December 2, 2011 at 9:41 AM

      I haven’t tried getting the ring on my own trial account, I’m going off of what others have told me. According to them (and I think “them” refers to the twinkinfo.com forums) you can get summoned to Northrend via Warlock summons and HGWT. It wasn’t mentioned specifically in relation to getting this ring, but in relation to getting achievements such as exploration in Northrend.

      If that’s not the case, and someone can confirm that for me, I’d be happy to take the ring off of the lists.

       
  8. poontangpwn

    February 14, 2012 at 3:02 AM

    can you make a BiS chart for lvl 20 plz?

     
    • Psynister

      February 14, 2012 at 9:23 AM

      The best place to find what you’re looking for is twinkinfo.com. The forums over there are full of twinks who will gladly help you tweak your gear and spec, and you can find BiS gear lists for all classes and specs.

       
  9. arkerius

    February 18, 2012 at 11:15 AM

    i think u made a mistake in the “ring” section……its impossible for f2p user to get Dread Pirate Ring because they cant reach dalaran..

     
    • Bubblehog

      July 25, 2012 at 11:54 PM

      They can….if another player in a high level guild summons them.

       
  10. Rawrdog

    August 26, 2012 at 1:50 PM

    No, they can’t. You require the expansion for the F2P, Only a twink that ALREADY has the expansion can go to Northrend. Since you’re F2P, then there’s no Northrend for you, neither Burning Crusade content. If you want to prove to me otherwise, then take a screenshot and post it here.

     
    • JB

      October 7, 2012 at 2:51 AM

      With the new Xpac out, F2P trials CAN get to Northrend, now you just hop on the zepplin, then fly to Dalaran, But yes, get to most everywhere IN Northrend, you probably need a friend or two. Havent ventured out of dalaran yet, just went there to get the Kirin Tor Tabard. Me wearing my tabard as proof =)

      http://us.battle.net/wow/en/character/scarlet-crusade/Justonian/advanced

       
  11. Korrigan

    September 3, 2013 at 6:57 AM

    Plate items are useless for trial accounts…

     
  12. special agent johnson

    December 12, 2013 at 5:14 PM

    how do you convert honor into
    to justice points?

     
  13. special agent johnson

    December 12, 2013 at 5:15 PM

    nevermind
    a

     

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