Just a short post today to let you all know that the heirloom guide has been updated to be viable in the Mists of Pandaria expansion. All of your old links will still work, for those of you who have linked to it on your guild forums and such. And, for those of you who have not seen the heirloom guide yet, you can follow the link below to see which heirlooms you should purchase for any given character as well as the enchants that I suggest you put on them to even further maximize their strength.
Author Archives: Psynister
When you don’t pay attention to patch notes or explore the game as much as you should, you miss out on things like the fact that heirloom legs have been added to the game!
I will get these added into the primary heirloom guide soon, after I have time to make sure they haven’t slipped in any other heirlooms that I just haven’t noticed yet. We’ve known for quite a while now that there are a number of heirloom rings that have been data mined at the same time the legs first were, so I’m going to make sure those are not included before I edit the original guide. But until that time, here’s your guide for leg armor.
New Heirloom Legs
These heirlooms are going to cost you roughly 1,750g each. I don’t have a character that is Exhalted with a guild right now since I haven’t played in forever, so I can’t confirm the exact costs for those of you who get high enough to get the maximum discount. However, it’s pretty safe to assume they’ll cost you somewhere around 1,500-1,750g. I know gold is easier to come by these days than it used to be, but for those of you who will need to put forth a real effort to save up the gold, there you have it. The requirement to purchase them is Honored reputation with your guild.
You purchase these heirlooms from the guild vendor (I believe), and they require your guild to have gotten the “Working Better As a Team” achievement which is getting every profession leveled up to 600 skill level, which won’t be possible until MoP launches. But, that doesn’t mean you can’t start planning today, right?
These heirlooms are good all the way up to level 85, so we’re sticking with the Cap – 5 thing we’ve been seeing since the introduction of heirlooms. As you look at the table below, note that the stats you see here on my blog are the stats as they appear in-game on a level 85 character. The stats on Wowhead are significantly higher than the in-game version, as is the case with the new Monk staff. So don’t look at the stats there and think they’re mindblowingly great, stick to the numbers you see here or what you see for yourself in the game.
|Burnished Legplates of Might||Plate||+267 Str, +401 Stam, +191 Parry, +156 Hit, +10% Exp|
|Polished Legplates of Valor||Plate||+267 Str, +401 Stam, +178 Crit, +178 Expertise, +10% Exp|
|Tarnished Leggings of Destruction||+267 Agi, +401 Stam, +178 Crit, +178 Haste, +10% Exp|
|Mystical Kilt of Elements||+401 Stam, +267 Int, +178 Spirit, +178 Crit, +10% Exp|
|Stained Shadowcraft Pants||Leather||+267 Agi, +401 Stam, +178 Crit, +178 Haste, +10% Exp|
|Preened Wildfeather Leggings||Leather||+401 Stam, +267 Int, +178 Spirit, +178 Crit, +10% Exp|
|Tattered Dreadmist Leggings||Cloth||+401 Stam, +267 Int, +178 Crit, +178 Haste, +10% Exp|
As you can see, we have Plate legs for both Tanks and DPS but still nothing new for plate casters. We also have Mail legs for both Melee DPS and Caster DPS as well as Heals. Leather legs cover the DPS and Heals well, though there’s nothing particularly tanky available for the Monks and Druid out there. You’ll get by just fine without a tanking stat for your leather legs, but for the sake of covering all the bases there it is. Cloth naturally only has one leg choice and it follows the same pattern we’ve seen with all of the other heirloom armor up to this point, meaning that all of the cloth casters have a piece to turn to but the gear has stats for DPS more so than healers as there is no Spirit available.
Enchanting Heirloom Legs
I’m going to hold off on posting the enchants right now because even though there are a lot of leg enchants that appear to be available for these heirlooms, some of them do have item level requirements that don’t show up on their tooltips. That being the case, I’m going to try to do some more in-depth research on the leg enchants before I go ahead and post the information. Unfortunately, I don’t know of a good place to find the information on those hidden tooltips, so I’m going to have to either experiment in game or find another source online.
For now, just know that your only low level options offer a nearly worthless amount of bonus Armor rating which is decent if you’re going to have a low level twink but otherwise a waste of materials. The higher level enchants offer much better stats, but the drawback of their stats not being in effect until you reach a higher level. So do you want good stats for 25 levels, or do you want crappy stats for all 85? That’s up to you, but I’ll take the good stats for 25.
Collecting More Information
If any of you happens to know specifically of any of the enchants that have hidden item level requirements, I would appreciate the help cutting down the list.
This post will be a follow-up/do-over of the review I wrote in July after BWE3. The initial review discussed things that I saw in the game based solely on my experience with that one weekend, so this time I’m going to correct some of the things that I was wrong about or that I didn’t clearly describe, and remove some of the things that bothered me then that don’t now after playing it more or understanding better.
I’m going to go a little bit deeper into the Professions (classes) in this post and relate them to WoW and SWTOR classes for those of you who are still on the fence about what you want to roll. I’ll talk about their special class mechanics and try to dispel some of the misconceptions you might have going into it if you aren’t already familiar with the GW2 Professions (like Thieves and Stealth).
Over the weekend I took advantage of the free weekend celebration to try out The Secret World (TSW). I had no interest in this game going into it and I’ve spent absolutely no time researching the game up to this point so be aware that I’m probably going to use some incorrect terms for things in this game and I’ll probably forget the names for just about everything as well.
I should point out that because I had no intention to play this game going into it I had nothing to be excited about beyond what actually got me excited while playing it, nor did I have anything turning me off, so this review is based entirely on the experiences I had. So don’t expect any fanboyism or anti-Funcom blather as this is nothing more than an honest review of my experiences in the game.