Category Archives: Hunter

Weekend PUG Report: Three Stooges and a Dwarf

This weekend was one for leveling various alts. I didn’t want to bother farming or raiding on my mage, I wasn’t especially in the mood to kill people (PvP) either for some odd reason, so I just focused on the alts. First up on that list was my little druid, Hotstuffbaby who was initially created as a 19 Twink who I then decided to level as a 29 Twink, and then throwing that idea out the window as well, have decided to level to 80 as my healer on my main server.

Lucky for me there are a few other people in our guild right now that are leveling alts as well, so we had four people ready and willing to group for randoms with a 5th that we were sure would join us once she woke up (sorry Cat, had to mention that part too).

While in a group of four we were missing our tank. Luckily all four of us were able to “tank” in some form or fashion (Warrior, Warlock Pet, Hunter Pet, Druid) if the tank we got sucked, so we queued up anyway. My evaluation of low level dungeons in the new LFG is that generally speaking the healers are usually good though often the most impatient of the bunch, DPS are usually the most annoying with no knowledge of threat management or playing some odd spec that puts them at half the tank’s DPS, and tanks are either unbelievably good or suck about as much as humanly possible.

Tanks are the primary example here in this post, two tanks that absolutely failed followed by a third that had some great threat skills and allowed our DPS to go all out and still have no problem. I am going to list names and servers here because anytime I post someone that failed at something, I took the time to try to help them in game first. If they make some effort to improve, then they get left off of the blog. If they do nothing to correct the situation, then maybe they should have thought about that before being a moron in the presence of a blogger.

Example Time

Kremul, Madoran-US (A)
The first fail tank was a Warrior named “Kremul the Clothy”. I thought I got a screenshot from when I had moused over his chest piece, but I didn’t. So in case you can’t tell from the picture, he was wearing Shimmering Silk Robes. He was also wearing +Intellect rings, grey pants and grey shoulders, but those can be somewhat excused if we assume he just hasn’t had any good drops. The robe though? I can’t get passed that one. He got kicked from the group and then we just 4-manned the dungeon.

Arzoft, Bloodhoof-US (A)
Right after we were done with the fail warrior we got in a group with this druid whose idea of tanking was to cast Starfire on the mob and then attack him in caster form with his staff. After that first pull I said in party, “Arz, you did notice you’re the tank for this run, right?” He then shifted into Cat form, cast Dash, and ran down the hall to agro ever mob and then bring them back to us. I had already had enough fail tanking from Kremul so I told everyone in vent to just hold off and let the stupid cat die and then we finished off the pack. You can look at the chat log in the picture here to see the level of Arz’s intelligence. He typed to us about 20 times in that “language” of his before we managed to vote kick him after his timer was done. I tried to speak his language of random character strings, but I don’t think we made any progress.

Gingerdread, Stormrage-US (A)
We didn’t want to have our Fury Warrior tank SM for us though, so we requeued and found ourselves a Dwarf Warrior. When he joined I took a look at his spec to get an idea of what to expect and I saw a combination of Arms and Prot. My initial reaction was a facepalm, no lie, but I’m willing to give anybody a shot at anything at least once, so on we went. This guy was generating crazy amounts of aggro, allowing all of our DPS to go all out without any worries. If someone did steal threat from him, he used his taunts and got it back. Ginger is easily the best Warrior tank I’ve seen outside of Northrend.

Gotuhunter, Trollbane-US (A)
We’ll break away from tanking now and go back to another example of failure. I hate to leave you on a bad note, but this one is worthy of being mentioned as well. It’s a level 79 Hunter that decided he just had to roll need on a cloak that dropped. It’s a tanking cloak as you might notice from the Armor, Strength, Stamina, and Defense bonuses on it, or from the fact that both plate wearers in the group rolled Need on it (I got picked for DPS in this one, but I’m main spec Frost tank). His reason for rolling need on it was very impressive, “lot bette then the won i got and it still has strenght”.

The cloak wasn’t a huge upgrade, as you can see from my RatingsBuster addon, but did I mention that I’m 3 points away from being Defense capped? Screw you too, Gotuhunter.



Hunter Twinking: Killutiludie

As you may have read in my post yesterday, I regret how much time I spent twinking on my previous server. But, that doesn’t mean I’m going to stop doing it, just that I’m not going to do it as much. Case in point:

He’s still a work in progress as he isn’t even leveled up all the way yet, but there’s a link to Killutiludie’s armory page that will continue to update itself as I progress with him. Most of his gear has been obtained, save for one piece from The Deadmines and three pieces from Wailing Caverns. All of the rare (blue) gear and enchants have been found, purchased, or produced by myself (at level 12, he’s not wearing any of those items yet).

I haven’t taken him into the twink BGs yet since he’s still leveling, so what he’s managed to do isn’t nearly as spectacular as it would be otherwise, but to give you an idea of how he’s doing so far he has ended every battleground so far with 35 – 131 honor kills, and has only been beneath top 5 in the battleground once, and generally places within the top three. Part of that is strictly due to the fact that I’m a hunter and the way that my class works, how much damage I can do, and how easily I can spread that damage out across several players spread throughout the battlefield.

Leveling a Twink
Leveling a twink is really no different than leveling any other character these days. Previously you had to be real careful to do only what was absolutely necessary so that you never went over the level 19 experience cap, but since you can turn off your experience these days that’s really a non-issue.

I prefer to level up my twinks today as I would any other character, doing quests and grouping for instances while accepting runs from guildmembers and such along the way as well. I also like to gain a few levels worth strictly from PVP.

But the challenge for a twink was never really in the process of leveling anyway. For a twink, it’s all about the gear.

Gearing a Twink
Gearing a twink is somewhat different than gearing other characters as the process involves getting the best that the game has to offer for your class and your chosen build. Some things remain static across the board, such as Stamina being a key stat for every class, while others change somewhat depending on how you spend your talent points or which direction you take your hybrid (Holy Paladin vs Retribution Paladin, etc).

An easy fix for some of the gearing up of a twink comes in the form of BoA items. These almost always include the shoulders and weapon(s), and often the chest piece as well. It’s not uncommon to find people with multiple BoA Trinkets these days either, though the tried and true trinkets often perform just as well or even better. For some reason I always end up rolling my twinks on servers that I don’t have an 80 on, so none of my characters end up with BoA gear.

One thing that you find universally across the twinking classes are rare drops, both BoE and BoP. You will find gear from either Wailing Caverns or Deadmines on pretty well every twink in the game, with many of them having gear that comes from both. Casters generally include the bracers found in Ragefire Chasm as well, though they are somewhat less common on Alliance than Horde since the instance just happens to be find right in the middle of Horde capital of Orgrimmar. Shadowfang Keep and Blackfathom Deeps also contain gear that is often used by twinks, but many of the drops from those two require level 20 or higher, so they aren’t as common.

The rarest of the twink gear is the BoE blue items which are primarily world drops with horrendously low drop rates. Some of those items you can “farm” by fighting mobs of a certain level or ones found in a specific location (looking at you here, SFK and BFD). Other’s have such a low drop rate, like 1 in every 478,395 mobs, that farming pretty well out of the question and you instead focus on camping the auction house instead.

Right now there are four items that I am camping the auction house for, though two of them I am also farming mobs for as I do know where their best drop rates are and the mobs that you grind for them have a chance to drop other items that either sell very well on the auction house, items I need for an alt’s professions, or that can be used for other twinks.

Playing a Twink
Playing a twink is serious business.

It can be as hard and stressful, or as careless and crazy as you want to be. There is a mindset that comes from serious twink players that relates closely to those who are serious raiders though. Some of them like to keep stress out so they’ll joke around when something goes wrong, and some will go absolutely crazy when someone makes the smallest mistake, even if their “mistake” wasn’t a mistake at all.

Twinking takes more conscious effort than most other aspects of the game because you aren’t fighting a programmed AI, you’re fighting against other people who are capable of making their own choices and who can completely throw you for a loop at any time. You can expect a hunter to shoot you in the face, but you never know whether he’s going to just run right up to do it, try to circle around to snipe you from behind, or if he’s going to throw you the odd curve ball and come bash you in the face with a melee weapon instead.

Doing the unexpected can give you a big advantage, or it can completely backfire and cost you the match. In the end, it’s important to remember that the old saying “it’s just a game” really is true, no matter how serious it seems. Every loss is a chance to find a way to improve what you are doing yourself, even if you don’t think the loss is directly related to your performance in any way. The same is true for victories too though, find out what everyone did right and try to expand on it.

Parting Tips
As I bring this article to a close, I’ll leave you with just a few tips to use for your low level battlegrounds, particularly Warsong Gulch in the level 19 bracket as it is by far my favorite bracket for twinking.

Team Mindset: Whether the other players on your side suck, or their the greatest group of players you’ve ever seen in your life, remember that they’re still part of your team. Don’t talk crap to your teammates. If someone’s screwing up, try to offer them some advice and preferably in whispers rather than open chat. If you know something they don’t, then chances are they’re going to listen and try to improve. If you’re wrong, then you might very well learn something yourself when they school you instead.

You’ll often find that the person who talks the most crap in chat is the one that’s doing the absolute least to help your team succeed.

Also remember that a good way to build trust and a sense of teamwork is to take the time to actually acknowledge the actions of others. Thank your healers, congratulate your flag carriers, and give the team some props as a whole as well. And yes, even take the time to tell that stupidly overpowered hunter that his sniping skills are unmatched. If it helps the team succeed, then it’s a good thing. If it brings people down or breaks the group apart, then it has no purpose in a battleground.

Emotes: One of the things you’ll get a lot of advice on is whether or not to use emotes to taunt your opponents. The best example is probably going to be /spit. Some will tell you to use it because it will infuriate your opponents and by so doing cause them to make stupid mistakes, and others will tell you to never do it at all. If you want to use them, then use them; if you don’t, then don’t. Personally, the only emote I ever use in a BG in relation to my opponents is /hug, and even then only to get the achievement.

If you feel that taunting the opponent is going to make them screw things up then that’s your call. I will say though, that when I see someone doing it excessively, or without any reasoning I lose respect for you whether you’re on my team or the opponent’s. I like to think that the twinks deserve a bit more respect for the time and effort that they are dedicating, so I shake my head every time I see someone doing it. If there’s one guy that’s just kicking the crap out of everyone and his first death comes after 20 minutes of failed attempts, then I can see someone doing something to express their emotion at finally overcoming him, but once is enough.

Defense: When you’re playing the defensive role, take note of where your opponents are at, and be proactive in engaging them. If you know that you have someone coming up the tunnel, then meet them in the tunnel, not the flag room. If you kill him before he gets the flag then congratulations, you just did your job. If you end up being the one that dies though, then you at least have a chance of catching him again when you resurrect, before he can manage to make his getaway with your flag. The tactic is somewhat more useful as a rogue or hunter, but it’s applicable to anyone.

Take note of the fact that your enemy can use this against you though, especially if you see them running back out of the tunnel when they see you. If they pull you farther down the tunnel, then they may very well be leading you away while their buddy drops down from your roof and then takes off with the flag.

Offense: Kill the healers. Kill the flag carrier. If there aren’t any healers and nobody has your flag, then kill anything that has crowd control (warlock, mage) or big burst damage (hunter, rogue). And remember another old saying “there’s no ‘I’ in ‘team'”. You’re part of a team, so don’t try taking everyone on by yourself. You’ll have a better chance of winning if you fight in groups than if you go do everything by yourself.

Use your crowd control, and use it correctly. For instance, rooting a hunter or a caster doesn’t really help you much unless you do it while they are in pursuit of a flag carrier Unless you have the Glyph of Polymorph, then you probably shouldn’t be sheeping anyone when a Warlock is around unless you’re going to tell them what you’re doing. Druids in their animal forms are considered beasts, and as such can be put to sleep or scared by class abilities that only affect beasts.


Posted by on December 4, 2009 in Hunter



Hunter Leveling: 1-20

After my Rogue twink was owned repeatedly by Hunter twinks, I decided to roll a hunter of my own to give the Alliance players a taste of their own medicine. Thus, Hookum (Tauren Hunter 20) was born.

I had no real intention of leveling the hunter up beyond level 19 because I wanted him to be a twink. But as I leveled with him and as I ran him through various battle grounds, I really started to realize that the hunter was a pretty fun class to play this time around. Hunter was the first class I ever rolled, because I was told it was easy and would help me get a feel for the game. The problem was, nobody bothered telling me how to use my pet, so I spent quite a bit of time in melee, and thus quite a bit of time in the spirit world.

But that was over a year ago, and I have a lot more experience with the game and how things work now than I did then. The following are the specifics of my leveling, along with the

Choosing My Pets
One of the main reasons I rolled a hunter was because I really wanted to play around with some of the pets. It’s actually pretty fun to run around all over the place hunting a specific pet that you want. Of course, if you’re only after normal pets then it’s not that big of a deal, but I like my pets like I like my steak: rare.

So the first thing I did, even before I rolled the hunter, was to go check out Petopia and did a search for all pets ranging from level 9-19. From that list I scrolled down through the pages and opened a separate tab in my browser for each pet that looked cool or had “Rare” or “Spawned” listed in the notes. After I went through the list I took a second look through all the pets and threw out the ones that didn’t interest me much.

The ones that remained after weeding through went into a spreadsheet like this:

Mezzranache Tallstrider (Rare) 9 Mulgore Dust Cloud Pink, as in PINK
Death Flayer Scorpid (Rare) 11 Durotaur Scorpid Poison Big Black/Red
Bjarn Bear (Rare) 12 Dun Morogh Swipe White Bear
Sri’skulk Spider (Rare) 13 Tirisfal Glades Web Black/Red
Gorefang Direwolf (Rare) 13 Silverpine Forest Furious Howl White/Grey Wolf
Krethis Shadowspinner Spider (Rare) 15 Silverpine Forest Web Black/Red
Deathclaw Bear 17 Blodmyst Isle Swipe Diseased/Mauled Look
Snort the Heckler Hyena (Rare) 17 Barrens Tendon Rip Sort of Pink’ish
Takk the Leaper Raptor (Rare) 19 Barrens Savage Rend Black/Green
Ishamuhale Raptor (Spawned) 19 Barrens Savage Rend Red
Ghost Saber Tiger (Spawned) 19-20 Darkshore Prowl & Rake Ghost Cat

Before you read too much into the fact that I had two pets up there that are Pink, know that the only reason they are there is because the idea of a big, buff Tauren running around with some fluffy pink pets was just too funny not to at least consider. In the end though, my own manliness just wouldn’t allow me to even attempt it. I never saw the tallstrider, but I did see Snort and just killed him for his loot and skin instead.

After getting the list put together I went down the list again and decided which pets I knew for sure that I absolutely wanted to get. The only two that made the final cut were Deathclaw and the Ghost Saber. If I stumbled on to any of the others I was going to go ahead and grab them as well, but those were the two I wanted for sure and knew I wanted to keep. As it turned out, Snort was the only other one I ever saw up to this point, so I just stuck with Belle.

Leveling the Hunter: Locations

    Levels 1-6: Starting area
    Levels 7-13: Mulgore
    Levels 14-19: Barrens
    Levels 20: Darkshore

For starters, I absolutely hate, -HATE- the Tauren starting area. I’d rather roll gnomes and dwarfs all day and wander around aimlessly in a world of white. And if you had any idea how much I hate the gnome/dwarf starting area then you would know how deeply my hatred runs for the Tauren area. I’d throw a party if someone managed to blow Mulgore off the map.

I gave some serious consideration to just running him over to a different area to do all of his leveling. I thought about it long and hard, and then I realized that the very reason I would be doing that would be to save myself all the boredom and running around, and yet I would have to do all of that running around plus a whole lot more just to get to another area. So, I decided to just deal with it and quest in Mulgore. I did the quests, and I hated it just as much as I always do.

At level 3 I made the run to Bloodhoof Village to get access to the mailbox and had another low level engineering toon send over a rifle, some bags, and a non-binding dagger I had enchanted with Fiery Weapon that I now send to most of my toons to help get them started off.

The starting area went by pretty quick since I have at least done it enough times to be familiar with the whole thing. There’s a quest item sitting in a cave near where you kill the razorfen boss in the starting area that a lot of people miss. It’s not a great quest, but it’s easy and basically free money and experience. The item is a map sitting inside a cave right near that little mini-boss. Don’t skip it if you roll a Tauren through this area.

Mulgore proved to be the huge bore that it always is, but I stuck it out and did all the quests in the zone except for one. Any time I take the quest for Ara’chea that stupid kodo is nowhere to be found. The second I abandon the quest and go back to the area he’s there every time. I walked his entire path, back and forth, four times and then abandoned the quest and moved on into the barrens. Sure enough, on my way out I saw the scumbag, and killed him out of pure spite. Looted him, skinned him, and moved on.

In Mulgore I went ahead and tamed myself a cat, named her “Belle”, and used her as my pet to level up to 17. I made a really big Noob mistake when I got my pet: I did the quest chain to actually get my pet and then tamed my permanent pet, and then forgot to turn the quest in. The result of that is that I could tame, dismiss, or call my pet but that was it. Two key ingredients of all things pet related were missing: healing, and resurrecting. I just shrugged my shoulders and assumed I got it at a higher level. Four levels later, still no heal/rez and my pet had just died. I ran back to TB to try to find out what was going on, and that’s when I noticed I had a quest to turn in to my trainer where I then got the missing skills. /noob

Barrens is a really good place to level, but I really don’t like the area and I hate Barrens chat. (Lots of hatred in this post…) All that aside though, the Barrens is an excellent place for Skinning and Leatherworking, so I stuck around even though I really didn’t want to. While I was here I also did two partial PUG runs through Wailing Caverns though I didn’t get much of anything out of the runs. A paladin rolled need on the Gloves of the Fang and then gave them to me after he won them. I’m not sure why, but I’m not complaining either.

As soon as I hit level 17 I immediately made my way over to Bloodmyst Isle to tame Deathclaw. The details of how to get there are listed below. Just know that getting a horde character to the northern-most tip of Bloodmyst Isle is no quick and easy feat. Track Humanoids was a life saver, especially since I decided to go ahead and desecrate a few Alliance flames along the way since the Fire Festival is going on.

After I got Deathclaw I hearthed back to Barrens for a couple more levels before I went after the Ghost Saber. Getting to Darkshore is easier than getting to Bloodmyst isle, and it’s actually along the way to Bloodmyst. The only reason I didn’t snag the Ghost Saber on my way over was because of the level of the pet. Since you can’t tame pets higher than your own level, I had to save it for later. Ghost Sabers are a bit hard to find and you have to roam around an area filled with level 19 and 20 Nagas to find one, so all of the ones I had to kill while looking for my kitten got me two levels. Since the cat can be either level 19 or 20, I didn’t want to take try to force myself to stay level 19 for the sake of PvP and instead just killed everything around me until I found my cat. I was level 20 by the time I finally found the Ghost Saber, and so was she. Lucky for me I wasn’t trying to remain a 19 twink like I had originally planned.

Taming Deathclaw
As I mentioned before, getting a Horde character to the northern tip of Bloodmyst Isle is not a quick and easy task. As far as difficulty goes, it’s really not all that bad. The biggest pain is that it just takes a lot of time. The first step is to head for Crossroads in the Barrens. From there you run north into Ashenvale. Since I went there at level 17 the mobs in Ashenvale were mostly too high for me to take on with a trash pet and mediocre gear. To avoid the higher level mobs I used Track Beats to see all of the hostile ones on my map and did my best to avoid them. I did draw agro a couple of times, but my pet quickly drew the agro off of me and allowed me to run on.

I suggest you go ahead and pick up both Flight Paths while you’re in the area just in case you plan on questing here in your future. In my case, since I planned on taming a Ghost Saber at level 19-20 I made a particular point to pick up the FP on the coast to save myself that run again.

The next step is to continue on further north to get into Darkshore. Darkshore is Night Elf country, but it’s not going to trigger your PvP flag when you go in unless you do something to set it off. Some of the mobs in this area, especially in the southern half are up around level 20. I avoided all of these as well using Track Beasts and Track Humanoids both, and pretty well stuck to the road in most cases. Your destination in Darkshore though is actually the Night Elf town of Auberdine. Or more specifically, a boat that docks there at the town.

Going into a hostile city is never a good idea at level 17, so what you want to do is swim out to the end of the dock where your boat is found, and drown yourself. In Auberdine there are three boats that you can take, but only one of them takes us to our destination. The one you want is the one straight ahead as you run down the dock. Don’t take the ones to either side as they both lead to areas you don’t want to go.

When you drown yourself, make sure you are close to the surface of the water, and just a couple yards away from the edge of the dock. The reason you want to drown yourself is so that you can run down the dock and board the ship as a spirit and then rez on the boat itself so that you avoid the agro of the city guards.

Now, when you rez on that boat, there is only one place that you can actually do that safely, and that one place is up on top behind the captain. The captain is the only person on the boat that isn’t hostile. The reason why you want to drown near the surface of the water is because the captain of this boat happens to be pretty high up in the air. The first two times I did this I was too low in the water and never had the option to rez on the boat. So just make sure you die near the top of the water.

Once you rez on the boat, just hang out up there until it lands in Azuremyst Isle, land of the Draenei. Unlike Darkshore, you will get flagged for PvP when you show up here because it’s where the goat people’s capitol is found. Most of the mobs will not top level 12 in this area, so I stuck solely to Track Humanoids to avoid other players that would want kill me. The trash pet had to come to my rescue twice, but both time it was from NPCs and neither of us ever died.

Bloodmyst Isle is north of Azuremyst, so just keep on running north, avoiding hostile NPCs as best you can. Once you get to Bloodmyst just keep right on running up to the northern tip of this map as well. There you will find Deathclaw. Deathclaw happens to be a quest mob for the Alliance, so he’s pretty well always there unless someone else just recently killed him. If he’s dead though it shouldn’t take long for him to respawn.

NOTE: One thing I want to really point out about Deathclaw, is that in my opinion he has the coolest skin of all the bears in the game. The “polar” bears (like Bjarn) are cool too, but not as cool as Deathclaw if you ask me. One of the things that makes him look cool though is how big and ferocious looking he is. When you tame him though, he’s going to shrink down to about 1/6th of his size. He goes from Big Daddy to Mini-me in about half a second. He looks like a cub when you have him tamed, and though he keeps his unique skin he’s not nearly as impressive size-wise. But, the skin is what I was going for, so even though I was disappointed at his new size, he still looked cool.

You may have to deal with some demons and beasts on your way north in Bloodmyst, but they aren’t that hard. Some of the beasts and plant mobs will probably attack you as well, and they vary in level from 14-20 or so, but they shouldn’t prove much of a challenge.

Since I like the “RAWR” sound of the bear, I combine that with his brawling look and named him Brawrler.



Taming a Ghost Saber
The first thing to note is that since I already had Deathclaw and knew that I wanted to keep him, I made sure to put him in the stables before I went after the Ghost Saber. I then tamed trash pets along the way to draw agro off of me as needed while in higher level areas.

Ghost Sabers spawn from a tiny statue found in the north section of Darkshore. There aren’t a whole lot of them, the ones that are there like to hide from you, and there’s only a small chance that the actual cat will spawn when you loot the statue. Most of the time you get a trash item that’s just a figurine of the cat, though sometimes you can get a different statue that will actually let you summon one of the cats to fight for you for a short time. And every now and then you will loot the item and have a hostile Ghost Saber spawn and attack you instead. That’s the one that you tame.

Getting to Darkshore is pretty simple, though a bit dangerous if you do it at level 19-20. The easiest way that I found was to fly over to Crossroads in the Barrens and then run north into Ashenvale. From there you run all the way across the map to the north/northwest corner and on up into Darkshore. Some of the mobs in Ashenvale may very well kill you while you’re running. I used Track Beasts to know where they were and tamed trash pets that I set on Defensive to take over agro if one came to me. My trash pet died twice on the trip, but trash being what it is I really didn’t care. [Note: If you're looking for a trash pet to draw agro off of you, I suggest a wolf. Their howl ability acts like a buff that by itself will draw agro to the wolf. So even if the mob is too high for the wolf to hit, and thus draw agro, his buff ability will draw agro to him instead despite the enemies' levels.]

Once you reach the area where the cat figurines spawn it’s just a matter of running around all over the place looking for those statues while killing all of the nagas in the area as well. The research I did before going after the cat myself showed that most people found it after about 8 figurines and that it took anywhere from 1-2.5 hours to get it to spawn. It took me 10 figurines to actually get it to spawn, which was about 1.5 hours including the time it took me to get to the area.

Each time I found a statue I killed all of the Nagas in the immediate area, put the trash pet on Passive, cast Aspect of the Monkey, and then looted the statue. When I finally got the cat the first thing to do was Abandon the trash pet and then hit the Tame button. I had no problems at all in taming him, only took about 18% damage, and then had myself a classic favorite for my pet who I then renamed Genblossom.

All in all I actually enjoy running around with Brawrler more than I do Genblossom, but I haven’t had my little kitty for long so that could change after using her a bit more. Brawrler is an excellent tank, but I’m sure Genblossom will dish out better damage in the end. I’ll see which I prefer more as I get more time to play around with them.

The main strategy that you need to know for being a hunter is how to kite. It’s the best way for you to stay alive early on, it’s absolutely essential in PvP, and it’s a great skill to learn for every class in the game at some point. It’s basically just attacking while on the move to never let an opponent close in to melee range. If I can hit you, but you can’t hit me, then guess who wins. If I can slow you down but still move at maximum speed myself and never get within your range, then guess who wins.

Now, there’s more details to kiting than that, and there are many ways to do it. You can do it right from level 1, just fire a shot at an enemy and then immediately move away. When your attack timer is up stop and fire another, and just keep it up. After you get Serpent Sting go ahead and open up with it and simply do the same thing. Most mobs will be dead before SS needs to be reapplied, but if they aren’t you can cast it again if you need to. I highly suggest you learn how to strafe (using ‘Q’ and ‘E’ on the keyboard to move) if you don’t already know how. I also suggest you get familiar with using your mouse to change your directions if you aren’t already doing that as well. This is essential for what they call Jump Shooting or a Jump Shot, where you jump, spin around in midair to fire a shot, and then spin back around to face forward before you hit the ground again and by so doing continue to run away from your target. Backing up isn’t a good idea because you move at much slower speed. If you strafe, you can still attack even though you aren’t actually facing your target (you can shoot sideways, but not backwards) as long as he’s within about a 90 degree window.

One of the keys to successful kiting is keeping a maximum distance. It’s best to start off your attack from the furthest distance possible. It’s not required to be at maximum range, it’s just preferred. You can either do this by targeting the mob and then manually moving yourself away until you reach that distance, or you can do what I do and set your in-game options to include what they call “Click to Move”. This option allows you to right-click anything and your character will run to that point and interact with whatever it is if possible. If you right-click the ground then your character just runs to that point and stops. If you click on a node that your professions allow you to farm then your character will run to the node and then mine/herb/skin it. If you right-click a chest then you run to it and open it, clicking an NPC will have you run over and talk to them, a chair will make you run over and sit down, etc. Enemies on the other hand…

When it comes to to combat and clicking on enemy mobs/players/NPCs, Click to Move makes you run as close as you need to in order to attack them with your primary form of attack. And when you happen to be using a hunter, that means running close enough to shoot them (note: Hunter is the only class that Click to Move will cause to use a ranged weapon because ranged is their primary attack form. Every other class, even if they have ranged options, will move in to melee range.). If you’re already within range to shot then your character will immediately activate his Auto-Shot ability and fire at will. If you are out of range though, then your character will move to the nearest point from which he can shoot (maximum range) and then do so right away. This is the best way to keep maximum distance if you are not already within range. If you are within range, then you will need to manually move out if you want to keep max range. If I am already within range then I don’t bother backing out, personally, but do whatever feels best for you.

Talent Points and Professions
I’m still up in the air on some of my talent points, so for right now I’ll simply say that I stuck to Beast Mastery for leveling, and plan to stay that way for most of my leveling if not all. I haven’t had much time to research Hunter talents as I want to before offering advice on them, so I will leave you to your own searching on that issue for the time being. Once I have a more solid knowledge base then I will share my thoughts with you at that time.

For professions I went with Skinning and Leatherworking. To some extent I wish I had gone Mining and Engineering instead, but it’s not necessary. I do have a rogue who is an Engineer, so I think I can get by with just having him make the items I want for my hunter, and having Hookum take care of making gear for both himself and the rogue.

I have found a lot of useful Leatherworking gear for both the Hunter and the Rogue, so I do like the profession. The one thing that’s giving me trouble right now is that my skill is so high from all the skinning I’ve done that I can’t currently find the leather that I need to level the skill up further.

Further Reading
As I am still new to the Hunter class and am currently juggling 5 alts at the moment, I might not be moving fast enough for you if you happen to be leveling a Hunter yourself. As such, I want to direct you to an excellent source for all things Hunter-related: Aspect of the Hare.


Posted by on June 30, 2009 in Guide, Hunter, Leveling


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