With F2P Twinks on the rise right now I’ve been asked a lot about writing an heirloom guide just for them, and this is that guide. For those of you who are F2P players, realize that twinking is about optimization which means you’re aiming for the best, even if the best only comes after days or even weeks worth of farming for only a single piece of gear. That means I’m not only looking at the heirlooms that you purchase with honor points, I’m looking at all of them. I am suggesting PvP heirlooms, but they aren’t the sole focus of this guide.
If you only want to know which PvP heirlooms to get for your class then there’s really no reason for me to bother writing a guide because there’s almost no overlap at all withing the PvP heirloom sets. If you need shoulders, you pick the ones with the stats for your class and spec. If you need a weapon, you pick the one with the stats for your class and spec. It’s really that simple if you’re only going to look at PvP heirlooms.
If you’re serious about twinking, though, then this is the guide for you.
Heirloom Currency and Conversion Rates
This guide is written primarily with F2P twinks in mind, so I’m making a special effort to include the PvP heirlooms in these lists. However, keep in mind that this is a twink guide for F2P accounts, so optimization is still the top priority.
I’m going to list options for both PvP Heirlooms and PvE Heirlooms, so I want to get you started off with the conversion chart. If you want to know how much honor you need to farm on your level 20 twink in order to purchase a specific PvE Heirloom then this is your key to that knowledge.
| ARMOR | SHOULDERS | WEAPONS | TRINKETS | |
| Honor Cost | 2,175 | 2,175 | 2,175 – 3,500 | 2,725 |
| Justice Conversion | 3,375 | 3,375 | 3,375 – 5,250 | 4,125 |
Renting Heirlooms: Keep in mind that you can sell heirlooms back to the vendor within 2 hours of purchase for a full refund. So if you have enough Honor to purchase any heirloom that will help you while you’re saving up for a more expensive heirloom, you do have the option of buying the one you can afford now, using it for a match or three, and then selling it back to the vendor and then buying it once again.
Basically, you can rent any heirloom that you can afford for up to two hours at a time. If you’re trying to get the Dignified Headmaster’s Charge (DHC), for instance, you can instead buy the Grand Staff of Jordan (GSoJ) to use in two hour spurts before selling it back the vendor and then immediately buying it right back while you continue to earn additional Honor to put towards the DHC.
Keep in mind that when you do this you cannot put any permanent enchants on the items or else they cannot be returned to the vendor. I think you can use temporary enchants like the Shaman’s weapon imbues and Rogue Poisons and then still refund them after the temporary enchants wear off, but I’m not 100% certain of that so do it at your own risk or don’t bother with those enchants on rented ‘looms.
Out of Reach Heirlooms
There are two types of heirlooms that trial accounts cannot access, which are the Helms and Cloaks that are offered only as guild perks. You can’t join guilds to access them in the first place, and with a gold cap of 10g there’s no way you could ever afford them either. That being the case, I don’t have any heirloom-specific advice for you in relation to these item slots other than to tell you that you can’t get these so don’t worry about them.
I wanted to point this out right at the beginning to make sure nobody missed it. F2P accounts and characters cannot access heirloom helms and cloaks of any kind. At least, not in this patch (4.2).
Navigating the Guide
Now, in order to help you navigate through the rest of this guide, I’ve set up the following links to allow you to bounce around to the parts you actually want to see. Each class that you click on will take you to a section listing the various sets of heirlooms that I suggest you look into. Each section will also have multiple lists to give you a couple of options to consider.
Each section also contains a list of the enchants that are available for you to apply to that item, listed in the order that I would suggest them. Keep in mind that as a trial account your professions are locked at 100 and you have no access at all to the professions of other players; meaning you cannot trade, purchase, borrow, beg, or steal enchants that you can’t make or apply yourself with only 100 ranks in a given profession. The enchants discussed are permanent enchants only.
Primary Classes (Specs): Mage, Priest, Warlock
Secondary Classes (Specs): Druid (Balance/Restoration), Shaman (Elemental/Restoration), Paladin (Holy)
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Tattered Dreadmist Mantle +7 Stam, +5 Int, +5 Crit |
Exquisite Sunderseer Mantle +5 Stam, +5 Int, +3 Crit, +5 Resil |
| CHEST | Tattered Dreadmist Robe +11 Stam, +7 Int, +7 Crit |
None |
| MAIN HAND | Devout Aurastone Hammer +3 Stam, +4 Int, +1 Crit, +42 SP |
The Blessed Hammer of Grace +3 Stam, +2 Spirit, +3 Resil, +42 SP |
| TWO-HAND | Grand Staff of Jordan +11 Stam, +7 Hit, +7 Resil, +42 SP |
Dignified Headmaster’s Charge +10 Stam, +8 Int, +6 Crit, +42 SP |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | see below | see below |
| HUMAN TRINKET Replaces Trinket 1 |
see below | see below |
Chest Enchants:
– Lesser Mana: +20 Mana (Horde Only)
– Lesser Health: +15 Health
– Medium Armor Kit: +16 Armor
– Light Armor Kit: +8 Armor
Weapon Enchants:
– 2H Lesser Intellect: +3 Intellect (two-handed only)
Priests, if you’re going to use a staff and you’re a healer, the DHC is a better staff for you. You may be able to get better stats overall by using the main hand heirloom along with other off-hand items that you can either farm, buy, or craft via Inscription.
Mages and Warlocks cannot use the main hand caster mace because they can’t use maces at all. I list the Grand Staff of Jordan as the primary staff option because of the level difference between F2P 20′s and the P2P 24′s, making the Hit on the Grand Staff more valuable overall.
Trinkets:
Discerning Eye of the Beast +7 Int
Swift Hand of Justice +7 Haste
Mage: Discerning Eye of the Beast (x2 if Human)
Shadow Priest: Swift Hand of Justice (x2 if Human, or one of each)
Disc/Holy Priest: Discerning Eye of the Beast (x2 if Human)
Warlock: Swift Hand of Justice (x2 if Human, or one of each)
Primary Classes (Specs): Rogue, Druid (Feral)
Secondary Classes (Specs): Shaman (Enhancement), Hunter
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Exceptional Stormshroud Shoulders +6 Agi, +6 Stam, +4 Resil |
Stained Shadowcraft Spaulders +7 Agi, +4 Stam, +4 Hit |
| CHEST | Stained Shadowcraft Tunic +7 Agi, +11 Stam, +7 Hit |
None |
| DRUID MAIN HAND | Venerable Mass of McGowan +3 Agi, +4 Stam, +2 Crit, +2 Haste |
Balanced Heartseeker +3 Agi, +1 Hit, +3 Crit |
| ROGUE MAIN HAND Daggers |
Balanced Heartseeker +3 Agi, +1 Hit, +3 Crit |
Sharpened Scarlet Kris +3 Agi, +4 Stam, +3 Resil |
| ROGUE MAIN HAND Non-Daggers |
Venerable Dal’Rend’s Sacred Charge +3 Agi, +4 Stam +3 Crit |
Venerable Mass of McGowan +3 Agi, +4 Stam, +2 Crit, +2 Haste |
| ROGUE OFF HAND Daggers |
Sharpened Scarlet Kris +3 Agi, +4 Stam, +3 Resil |
Balanced Heartseeker +3 Agi, +1 Hit, +3 Crit |
| ROGUE OFF HAND Non-Daggers |
Venerable Mass of McGowan +3 Agi, +4 Stam, +2 Crit, +2 Haste |
Battleworn Thrash Blade +3 Resil, Proc: Extra attack |
| DRUID TWO-HAND | Repurposed Lava Dredger +7 Agi, +11 Stam, +4 Crit, +4 Haste, +15 Fire Resist |
Grand Staff of Jordan +11 Stam, +7 Hit, +7 Resil, +42 SP |
| ROGUE RANGED | Charmed Ancient Bone Bow +2 Agi, +1 Hit, +1 Crit |
Upgraded Dwarven Hand Cannon +1 Agi, +2 Crit, +1 Resil |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | Swift Hand of Justice +7 Haste |
Swift Hand of Justice +7 Haste |
| HUMAN TRINKET Replaces Trinket 1 |
Swift Hand of Justice +7 Haste |
Swift Hand of Justice +7 Haste |
Chest Enchants:
– Lesser Health: +15 Health
– Medium Armor Kit: +16 Armor
– Light Armor Kit: +8 Armor
Weapon Enchants:
– 2H Minor Impact: +2 Damage (two-handed only)
– Minor Striking: +1 Damage
Rogues cannot wield two-handed weapons, so their only option is dual wielding.
Druids cannot dual wield, so they will use either the two-hand (suggested) or main hand listings. It might seem odd that a caster staff is listed as a two-handed option for Ferals, but the GSoJ actually has the second highest two-handed damage of every heirloom in the game. It’s damage is even higher than the Repurposed Lava Dredger, it’s just missing other melee related stats or it would have been listed first. If you see a lot of 24′s on your F2P twink, then you might want to consider using the GSoJ instead of the Lava Dredger anyway because the staff’s +7 Hit will help significantly.
Primary Classes (Specs): Druid (Balance/Restoration)
Secondary Classes (Specs): Shaman (Elemental/Restoration), Paladin (Holy)
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Preened Ironfeather Shoulders +7 Stam, +5 Int, +5 Crit |
Lasting Feralheart Spaulders +5 Stam, +5 Int, +3 Crit, +5 Resil |
| CHEST | Preened Ironfeather Breastplate +11 Stam, +7 Int, +7 Crit |
Tattered Dreadmist Robe +11 Stam, +7 Int, +7 Crit |
| MAIN HAND | Devout Aurastone Hammer +3 Stam, +4 Int, +1 Crit, +42 SP |
The Blessed Hammer of Grace +3 Stam, +2 Spirit, +3 Resil, +42 SP |
| TWO-HAND | Dignified Headmaster’s Charge +10 Stam, +8 Int, +6 Crit, +42 SP |
Grand Staff of Jordan +11 Stam, +7 Hit, +7 Resil, +42 SP |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | Swift Hand of Justice +7 Haste |
Discerning Eye of the Beast +7 Int |
Chest Enchants:
– Lesser Mana: +20 Mana (Horde Only)
– Lesser Health: +15 Health
– Medium Armor Kit: +16 Armor
– Light Armor Kit: +8 Armor
Weapon Enchants:
– 2H Lesser Intellect: +3 Intellect (two-handed only)
Resto Druids should consider the caster maces over the GSoJ staff, but the DHC staff is your best choice overall.
Balance Druids should strongly consider the GSoJ staff over even the DHC because of the GSoJ’s +7 Hit. Your spells won’t hit as hard as they would with the DHC, but at least you won’t find yourself missing all the time.
Primary Classes (Specs): Shaman (Enhancement), Hunter
Secondary Classes (Specs): none
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Champion Herod’s Shoulder +5 Agi, +7 Stam, +5 Crit |
Prized Beastmaster’s Mantle +6 Agi, +6 Stam, +4 Resil |
| CHEST | Champion’s Deathdealer Breastplate +7 Agi, +11 Stam, +7 Crit |
Stained Shadowcraft Tunic +7 Agi, +11 Stam, +7 Hit |
| SHAMAN MAIN HAND | Venerable Mass of McGowan +3 Agi, +4 Stam, +2 Crit, +2 Haste |
Devout Aurastone Hammer +3 Stam, +4 Int, +1 Crit, +42 SP |
| SHAMAN OFF HAND | Venerable Mass of McGowan +3 Agi, +4 Stam, +2 Crit, +2 Haste |
Devout Aurastone Hammer +3 Stam, +4 Int, +1 Crit, +42 SP |
| HUNTER MAIN HAND | Venerable Dal’Rend’s Sacred Charge +3 Agi, +4 Stam, +3 Crit |
Balanced Heartseeker +3 Agi, +1 Hit, +3 Crit |
| HUNTER OFF HAND | Balanced Heartseeker +3 Agi, +1 Hit, +3 Crit |
Sharpened Scarlet Kris +3 Agi, +4 Stam, +3 Resil |
| SHAMAN TWO-HAND | Repurposed Lava Dredger +7 Agi, +11 Stam, +4 Crit, +4 Haste, +15 Fire Resist |
Bloodied Arcanite Reaper +7 Str, +11 Stam, +7 Crit |
| HUNTER TWO-HAND | Bloodied Arcanite Reaper +7 Str, +11 Stam, +7 Crit |
Reforged Truesilver Champion +10 Str, |
| RANGED | Charmed Ancient Bone Bow +2 Agi, +1 Hit, +1 Crit |
Upgraded Dwarven Hand Cannon +1 Agi, +2 Crit, +1 Resil |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | see below | see below |
| HUMAN TRINKET Replaces Trinket 1 |
Swift Hand of Justice +7 Haste |
Swift Hand of Justice +7 Haste |
Chest Enchants:
– Lesser Health: +15 Health
– Medium Armor Kit: +16 Armor
– Lesser Mana: +20 Mana (Horde Only) [Only for Shaman]
– Light Armor Kit: +8 Armor
Weapon Enchants:
– 2H Lesser Intellect: +3 Intellect (two-handed only) [Only for Shaman]
– 2H Minor Impact: +2 Damage (two-handed only)
– Minor Striking: +1 Damage
Hunters use their melee weapons primarily for their attribute bonuses and to benefit from two weapon enchants instead of one. However, when forced into melee combat a two-hander is usually better than dual wielding.
Shamans can use a two-handed weapon, and it is a somewhat reasonable option if you’re looking for higher burst damage, but traditionally they are designed to dual wield.
Trinkets:
Hunters: Swift Hand of Justice (x2 if Human)
Shamans: Discerning Eye of the Beast or Swift Hand of Justice
Hunters regenerate their focus based on Haste, so you definitely want Swift Hands x2.
Shamans are a hybrid of melee and caster, making both of these trinkets beneficial to them. On the one hand, Discerning Eyes will make you spells and heals hit harder, while on the other the Swift Hand will help you attack and cast a bit faster. I would personally suggest Discerning Eye over Swift Hand.
Primary Classes (Specs): Shaman (Elemental/Restoration)
Secondary Classes (Specs): Paladin (Holy)
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Mystic Pauldrons of Elements +7 Stam, +5 Int, +5 Crit |
Aged Pauldrons of the Five Thunders +7 Stam, +5 Int, +5 Resil |
| CHEST | Mystical Vest of the Elements +11 Stam, +7 Int, +7 Crit |
Preened Ironfeather Breastplate +11 Stam, +7 Int, +7 Crit |
| MAIN HAND | Devout Aurastone Hammer +3 Stam, +4 Int, +1 Crit, +42 SP |
The Blessed Hammer of Grace +3 Stam, +2 Spirit, +3 Resil, +42 SP |
| TWO-HAND | Dignified Headmaster’s Charge +10 Stam, +8 Int, +6 Crit, +42 SP |
Grand Staff of Jordan +11 Stam, +7 Hit, +7 Resil, +42 SP |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | Swift Hand of Justice +7 Haste |
Discerning Eye of the Beast +7 Int |
Chest Enchants:
– Lesser Mana: +20 Mana (Horde Only)
– Lesser Health: +15 Health
– Medium Armor Kit: +16 Armor
– Light Armor Kit: +8 Armor
Weapon Enchants:
– 2H Lesser Intellect: +3 Intellect (two-handed only)
– 2H Minor Impact: +2 Damage (two-handed only)
– Minor Striking: +1 Damage
Since Shamans are able to use Shields, it’s usually suggested that you go with a caster mace over a staff if you’re Alliance. Horde doesn’t have a good level 20 caster shield, so you’ll be better off with a staff.
If you’re Elemental, the GSoJ may be your best option with its +7 Hit bonus, though you do lose some of your survivability by giving up access to a shield. While there aren’t any good Horde shields with caster stats on them, you’re still losing out on 800-900 Armor by using a staff.
Trinkets:
Shamans have a lot of slow cast times and they have shorter range on many of their spells than other classes do with similar spells which makes Haste a touch higher on the priority list than Int for the second trinket slot. Discerning Eyes will make your spells more powerful, so they’re still a very good option.
Primary Classes (Specs): Paladin (Retribution), Warrior (Arms/Fury)
Secondary Classes (Specs): Paladin (Protection), Warrior (Protection)
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Polished Spaulders of Valor +6 Str, +6 Stam, +4 Crit |
Strengthened Stockade Pauldrons +5 Str, +7 Stam, +5 Resil |
| CHEST | Polished Breastplate of Valor +8 Str, +8 Stam, +7 Crit |
Burnished Breastplate of Might +7 Str, +11 Stam, +7 Dodge |
| MAIN HAND | Boodsoaked Skullforge Reaver +3 Str, +4 Stam, +3 Parry |
Venerable Dal’Rend’s Sacred Charge +3 Agi, +4 Stam, +3 Crit |
| OFF HAND | Venerable Dal’Rend’s Sacred Charge +3 Agi, +4 Stam, +3 Crit |
Venerable Mass of McGowan +3 Agi, +4 Stam, +2 Crit, +2 Haste |
| TWO-HAND | Bloodied Arcanite Reaper +7 Str, +11 Stam, +7 Crit |
Reforged Truesilver Champion +10 Str, +6 Stam, +5 Resil |
| WARRIOR RANGED | Upgraded Dwarven Hand Cannon +1 Agi, +2 Crit, +1 Resil |
Charmed Ancient Bone Bow +2 Agi, +1 Hit, +1 Crit |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | Swift Hand of Justice +7 Haste |
Swift Hand of Justice +7 Haste |
| HUMAN TRINKET Replaces Trinket 1 |
Swift Hand of Justice +7 Haste |
Swift Hand of Justice +7 Haste |
Chest Enchants:
– Lesser Health: +15 Health
– Medium Armor Kit: +16 Armor
– Lesser Mana: +20 Mana (Horde Only) [Only for Paladin]
– Light Armor Kit: +8 Armor
Weapon Enchants:
– 2H Minor Impact: +2 Damage (two-handed only)
– 2H Lesser Intellect: +3 Intellect (two-handed only) [Only for Paladin]
– Minor Striking: +1 Damage
Paladins may consider using Discerning Eye of the Beast (+7 Int) instead of Swift Hands if they want to increase the effectiveness of their heals, but in most cases for a non-Holy Paladin it’s better to get fast heals thanks to Swift Hands’ haste rather than slightly larger ones from using Discerning Eyes.
Primary Classes (Specs): Paladin (Protection), Warrior (Protection)
Secondary Classes (Specs): Paladin (Retribution), Warrior (Arms/Fury)
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Burnished Pauldrons of Might +5 Str, +7 Stam, +5 Parry |
Polished Spaulders of Valor +6 Str, +6 Stam, +4 Crit |
| CHEST | Burnished Breastplate of Might +7 Str, +11 Stam, +7 Dodge |
Polished Breastplate of Valor +8 Str, +8 Stam, +7 Crit |
| MAIN HAND | Boodsoaked Skullforge Reaver +3 Str, +4 Stam, +3 Parry |
Venerable Dal’Rend’s Sacred Charge +3 Agi, +4 Stam, +3 Crit |
| WARRIOR RANGED | Upgraded Dwarven Hand Cannon +1 Agi, +2 Crit, +1 Resil |
Charmed Ancient Bone Bow +2 Agi, +1 Hit, +1 Crit |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | Swift Hand of Justice +7 Haste |
Swift Hand of Justice +7 Haste |
| HUMAN TRINKET Replaces Trinket 1 |
Swift Hand of Justice +7 Haste |
Swift Hand of Justice +7 Haste |
Chest Enchants:
– Lesser Mana: +20 Mana (Horde Only)
– Lesser Health: +15 Health
– Medium Armor Kit: +16 Armor
– Light Armor Kit: +8 Armor
Weapon Enchants:
– 2H Lesser Intellect: +3 Intellect (two-handed only)
– 2H Minor Impact: +2 Damage (two-handed only)
– Minor Striking: +1 Damage
Paladins may consider using Discerning Eye of the Beast (+7 Int) instead of Swift Hands if they want to increase the effectiveness of their heals, but in most cases for a non-Holy Paladin it’s better to get fast heals thanks to Swift Hands’ haste rather than slightly larger ones from using Discerning Eyes.
Primary Classes (Specs): Paladin (Holy)
Secondary Classes (Specs): none
| SLOT | OPTIMAL HEIRLOOM | HONORABLE MENTION |
| SHOULDER | Pristine Lightforge Spaulders +6 Stam, +4 Int, +4 Crit, +4 Resil |
Mystical Pauldrons of Elements +7 Stam, +5 Int, +5 Crit |
| CHEST | Mystical Vest of the Elements +11 Stam, +7 Int, +7 Crit |
Preened Ironfeather Breastplate +11 Stam, +7 Int, +7 Crit |
| MAIN HAND | Devout Aurastone Hammer +3 Stam, +4 Int, +1 Crit, +42 SP |
The Blessed Hammer of Grace +3 Stam, +2 Spirit, +3 Resil, +42 SP |
| RING 1 | Dread Pirate Ring +3 Stam, +3 Hit, +5 Crit |
None |
| TRINKET 1 | Inherited Insignia of the Alliance +6 Resil |
Inherited Insignia of the Horde +6 Resil |
| TRINKET 2 | Discerning Eye of the Beast +7 Int |
Swift Hand of Justice +7 Haste |
| HUMAN TRINKET Replaces Trinket 1 |
Swift Hand of Justice +7 Haste |
Discerning Eye of the Beast +7 Int |
Chest Enchants:
– Lesser Health: +15 Health
– Lesser Mana: +20 Mana (Horde Only)
– Medium Armor Kit: +16 Armor
– Light Armor Kit: +8 Armor
Weapon Enchants:
– Minor Striking: +1 Damage
Which trinkets you decide to go with is your call. Personally, I would lean more towards Discerning Eyes because I prefer to stay mobile and use my instant heals as much as possible, so Swift Hands wouldn’t help me much. However, you can always benefit from Haste when it comes to casting heals such as Flash of Light and Holy Light, so Swift Hands are still a reasonable choice.







