RSS

Category Archives: Races

Racial Analysis: Undead

Classes and Starting Attributes

Starting Attributes Base Mage Priest Rogue Warlock Warrior
Strength 19 19 19 20 19 22
Agility 18 18 18 21 18 18
Stamina 21 21 21 22 22 23
Intellect 18 21 20 18 20 18
Spirit 25 27 28 25 27 25




Racial Traits
Will of the Forsaken (Instant cast, 2 minute cooldown)
Activate to remove any fear, sleep, and charm effects.

Cannibalize (Instant cast, 2 minute cooldown)
Activate to regenerate 7% of total health every 2 seconds for 10 seconds. Only works on Humanoid or
Undead corpses within 5 yards.

Underwater Breathing (Passive)
Underwater breath lasts 233% longer than normal.

Shadow Resistance (Passive)
Reduces the chance you will be hit by Shadow spells by 2%.

General Assessment
Here I go over each class with an analysis based purely on stats. A lot of people on forums like to ask what race their should pick for a certain class, and the answer they receive is always the same, “go for whichever race appeals to you most visibly”. But these people aren’t asking which race looks the prettiest, they are asking which one will help them the most with the character. The answer they receive is pretty valid, it really doesn’t matter. But, that doesn’t mean it can’t help as well.

While your race does not make a huge difference in the overall scheme of how powerful your character will be at end game, it can impact how well you do early on. Oftentimes a player will start a character and then decide within the first 10 levels whether or not they like the character. So, it’s important to start off with a solid race/class combination if you’re not one for sticking it out for a while to really give the character a chance.

If you ignore the long term and start out looking just at the base starting attributes then I find the following.

The Undead racial abilities do not really have any impact on the class that you take. Rather than having racials geared towards class the undead are geared more towards general gameplay. Will of the Forsaken is one of the most useful racials in the game, especially in PvP, with the human’s Every Man for Himself being the only one that can outclass it. Even though it is a spectacular ability in PvP, it does still have a lot of uses in PvE as well as mobs that are able to fear/sleep/charm you appear throughout the game.

Cannibalize is probably the most defining feature of the race and it’s one I absolutely love. It’s suited best for classes that are unable to heal themselves, so a Priest will not get quite as much use out of it as a Rogue for instance. But, free healing is free healing no matter which way you look at it. Overall it heals you for 35% of your total health if you are not interrupted while using it. Side Note: There’s an addon that you can get if you like to have a some extra fun called Comix, which plays special sound effects when you activate certain abilities, score critical hits, etc. When you activate Cannibalism is plays a track from the Cookie Monster, “And now, me eat cookies! Omnomnomnomnomnom.”

Underwater Breathing isn’t as spectacular as it used to be. Back in the day if you went underwater with a non-Undead you kept your eye on that breath bar and made sure you didn’t get any closer than absolutely necessary. A few patches back though they increased everyone’s breathing timer to 3 minutes so that any race can pretty well stay under as long as they need to. Undead can stay under for significantly longer, but you probably will not have much need to do so.

Shadow Resistance is good for every character, especially when you get up around level 50 or so. It’s decent for PvP even at low levels when fighting Warlocks and Priests, but it’s not exceptional. Overall it’s a good thing to have and will help keep you alive in some cases, but it’s not spectacular either.

Class Breakdown

Mage: From a cosmetic standpoint, I think that Undead make the coolest looking casters in the game whether they be Mages, Priests, or Warlocks. That’s not a huge thing for most people, but I’m throwing it out there anyway. With a 21 Int the Undead gets a strong start on the class’s primary stat, and backed with a 21 Stam and a huge 27 Spirit, this race was built to cast. I would like to have a higher Int with the Undead, but 20 is still a solid start. The higher Stam and exceptional Spirit really helps to keep you on your feet though.

Priest: With 28 Spirit the Undead make for some of the best Priests in the game. Having 20 Int sets you up with a good mana pool right off the bat and 21 Stam also helps with your squishiness. What the Priest needs, the Undead has, and it has it in a good supply.

Rogue: Undead Rogues are somewhat iconic and nothing beats one-shotting your target with an Ambush and then Cannibalizing their corpse. With 21 Agility the Undead Rogue gets a good start on their primary stat, and they follow that with excellent scores in their other attributes as well: 20 Str, 22 Stam, 25 Spirit. Rogues are always looking to stack Agility to help them hit harder and crit more often, but they also need Stamina to keep them alive. Even though a Rogue can destroy their target in a matter of seconds they are also fairly squishy themselves with only Leather Armor to protect them. While Rogues do not stack Spriit for any reason it does help you to regenerate your health more if you happen to be in a hostile area and cannot risk sitting to eat or have run out of bandages/potions.

Warlock: Undead Warlocks have a lot of things going for them. While they don’t have the huge mana pools of other classes or races, a 20 Int is still a strong start on it. Key to a Warlock’s mana issues though is his Health as Life Tap can be used to trade in your life for mana instead. With a 22 Stam, 27 Spirit, and the Cannibalize racial ability the Undead fill that need perfectly. The Stamina will give you a larger health pool to Life Tap from to begin with, and the high Spirit helps you regenerate both of those pools while your demon and your DoT spells wittle your targets down into piles of loot.

Warrior: Undead have a slightly smaller Agility (18) than most Warriors would prefer, but it’s certainly not a deal breaker. With 22 Str and 23 Stam Undead Warriors fit their bill nicely, and 25 Spirit helps with regen to reduce downtime as well. As another class without heals, Cannibalism again shines through as a great method of restoring a decent amount of your health.

Psynister Preference
My personal preference for Undead is to be a caster. They work great for all of the other classes as well, but they really excell at casting. I tend more towards Mage than Warlock or Priest, but I do have an Undead Priest that is nearly indestructable. I really like the whole look and feel of an Undead Rogue, and they are a solid choice for it. Much like the Human, Undead are designed to serve well in any function you assign them to. It’s hard for me to pick a single class for my personal preference, but if I had to choose then it would probably be Mage or Warlock on a personal level, or Priest and Warlock as far as best race/class combination.

 
2 Comments

Posted by on August 24, 2009 in Races

 

Tags:

Racial Analysis: Human

Classes and Starting Attributes
Humans have seven different classes to choose from: Death Knight, Mage, Paladin, Priest, Rogue, Warlock, and Warrior.

Starting Attributes Base Mage Paladin Priest Rogue Warlock Warrior
Strength 20 20 22 20 21 20 23
Agility 20 20 20 20 23 20 20
Stamina 20 20 22 20 21 21 22
Intellect 20 23 20 22 20 22 20
Spirit 21 23 22 24 23 23 21




Racial Traits
Perception (Passive)
Increases stealth detection by 5 points (equivalent of 1 level).

The Human Spirit (Passive)
Spirit increased by 3%.

Diplomacy (Passive)
Faction reputation gains increased by 10%.

Every Man for Himself (Instant cast, 2 minute cooldown)
Activate to remove all movement impairing effects and all effects which cause loss of control of your character.

Sword Specialization (Passive)
Expertise with One-Handed Swords and Two-Handed Swords increased by 3.

Mace Specialization (Passive)
Expertise with One-Handed Maces and Two-Handed Maces increased by 3.

General Assessment
Here I go over each class with an analysis based purely on stats. A lot of people on forums like to ask what race their should pick for a certain class, and the answer they receive is always the same, “go for whichever race appeals to you most visibly”. But these people aren’t asking which race looks the prettiest, they are asking which one will help them the most with the character. The answer they receive is pretty valid, it really doesn’t matter. But, that doesn’t mean it can’t help as well.

While your race does not make a huge difference in the overall scheme of how powerful your character will be at end game, it can impact how well you do early on. Oftentimes a player will start a character and then decide within the first 10 levels whether or not they like the character. So, it’s important to start off with a solid race/class combination if you’re not one for sticking it out for a while to really give the character a chance.

If you ignore the long term and start out looking just at the base starting attributes then I find the following.

As is typical with most games that include other playable races alongside humans, the human receives a few extra little perks so that everyone doesn’t just grab the extraordinary races and leave the humans behind. The excellent thing about the Humans is that their attributes all start out at 20 or higher, so every class choice that they have is great. It might not be exceptional like some of the other races that have base attributes above 20, but they don’t fall into the trap that those races do in having less than 20 for another attribute.

The Human racial ability of Perception is good for all classes, though it’s not exceptional. It has more use in PvP than it does in PvE, but even then it’s not all that great as the only class that’s going to be using stealth against you (Rogues) is likely to have spent talent points to raise their stealthing ability as well. But, not every rogue will be spend their talent points the same way, so this could very well save your life. There are some instances that use stealth in them as well, so it does have PvE uses, just not a whole lot of them. Spell casters will find the most use out of The Human Spirit, and priest and warlocks tend to love it.

Their racial bonus from Diplomacy makes quite an impact on anyone who plans on doing any reputation farming. I’m not usually a big fan of farming rep, but here lately I have had to do just that with my paladin so that I could get Enchanting formulas for him. Unfortunately, I’m a blood elf so no +10% bonus for me (/frown). If you have any plans to spend a good deal of time with end game content or raiding, the time that you save from having Diplomacy make it one of the best racial abilities in the entire game. You will not see much benefit from it for the first part of your character’s life, but it will certainly pay off in the long run.

Gaining Sword/Mace Specialization gives some of the melee classes a bit of an edge. While the bonus from these isn’t spectacular, every little bit helps.

And the strongest of Human racial abilities is Every Man for Himself which has applications in all aspects of the game. Gnomes can escape snaring effects, Undead can remove effects that cause the loss of control, but only Humans can do both at once. Again, this is an amazing ability for PvP, but it also has great potential in PvE as well with how many mobs are able to use the very effects that this protects you from.

Class Breakdown
Mage: As I mentioned before, the Human’s high starting attributes make them good for all class choices, and with Intellect and Spirit both starting at 23, Humans get an excellent start on the mage class. From a racial ability stand point, the mage’s only real benefit for being a Human is going to be the increased Spirit to help with mana regeneration.

Paladin: Being a hybrid class the paladin’s attribute points are a bit more spread out than other non-hybrid classes. But again, since Humans start with such high scores in everything they are still exceptional in all class choices. With Strength, Stamina, and Spirit all starting at 22 a Human paladin is a perfect choice for the class and specifically for the Protection Paladin spec (I have quite a bit of Prot Pally info here). If you do happen to be playing a tank, then Every Man for Himself becomes an excellent tool for helping you stay in control.

Priest: Priests rely pretty heavily on their Spirit to regenerate their mana for them, and The Human Spirit is a perfect fit for that. With 23 Intellect to establish a solid mana pool early on and 24 Spirit to help with the regeneration of that mana, Human Priests will have less downtime to worry about regenerating their mana. Every Man for Himself also allows a healer (or dps) to stay more focused their roles in a group. Nothing sucks more in an instance than having your tank die because something took out your healer, and the Human has some great tools to prevent that from happening.

Rogue: If you look at the table above with the starting attributes you will find that most race/class combinations have an overall +6 bonus if you count the number of attribute points above 20 and subtracting those below 20. The Rogue is an exception to this as they receive an overall +8 bonus. Humans make great Rogues with a starting 23 Agility, and while it’s not the highest in the game it is certainly a solid choice for a rogue. Being able to slip out of your enemy’s hands is always a rogue’s job and Every Man for Himself helps with that a lot. The increase from The Human Spirit will also help you to regenerate your health while stealthing around your enemies. Rogues also benefit from both Mace & Sword Specialization, though you don’t see a lot of mace rogues these days. At early levels swords are a stronger choice for rogues than daggers, and these racial bonuses can help you even more.

Warlock: Human Warlocks do not get quite so optimized attributes starting out as other classes do, but 22 Intellect, 23 Spirit, and 21 Stamina help Human ‘Locks to do what they do best. The biggest benefit that a Warlock is likely to get out of this deal is The Human Spirit to help with life/mana regeneration as well as spell power if the warlock specs to receive the bonus.

Warrior: With 23 Strength, 22 Stamina, and 21 Spirit, a Human Warrior again is able to start off with a solid set of attributes. The same general trend we’ve seen in other classes above apply here as well: The Human Spirit will help with regeneration and by doing so reduce downtime a bit, Every Man for Himself helps to keep you in control of your own character, and the Mace/Sword Specialization abilities work very well here.

Psynister Preferences
With such a great array of starting attributes and solid, though not spectacular, racial abilities the Human can easily perform well in every class. My personal preferences for Humans is either Priest, Rogue, or Paladin, but as I said they make excellent choices for all of their available classes. If I were to pick a single class that I feel is a perfect fit for the human it would be Priest, but I put the Rogue and Paladin close behind.

 
2 Comments

Posted by on August 19, 2009 in Races

 

Tags:

Racial Analysis: Orcs

I have two post series in mind, one based on each race and an analysis of them as a whole, and another for each class. Starting with races feels sort of odd since people are usually more interested first in a class and then deciding which race to make them, but I’m going to switch it up just a bit and do both of them.

Classes and Starting Attributes
Orcs have six different classes that they can choose from: Death Knight, Hunter, Rogue, Shaman, Warlock, and Warrior.

Starting Attributes Base Hunter Rogue Shaman Warlock Warrior
Strength 23 23 24 24 23 26
Agility 17 20 20 17 17 17
Stamina 22 23 23 23 23 24
Intellect 17 17 17 18 19 17
Spirit 23 24 23 25 25 23



Racial Traits
Blood Fury (Instant Cast, 2 minute cooldown)
Increases attack power by (Level*4)+2 and your spell power by (Level*2)+3 for 15 seconds.

Hardiness (Passive)
Duration of Stun effects reduced by an additional 15%.

Command (Passive)
Damage dealt by Death Knight, Hunter and Warlock pets increased by 5%.

Axe Specialization (Passive)
Expertise with Axes and Two-Handed Axes increased by 5.

General Assessment
Here I go over each class with an analysis based purely on stats. A lot of people on forums like to ask what race their should pick for a certain class, and the answer they receive is always the same, “go for whichever race appeals to you most visibly”. But these people aren’t asking which race looks the prettiest, they are asking which one will help them the most with the character. The answer they receive is pretty valid, it really doesn’t matter. But, that doesn’t mean it can’t help as well.

While your race does not make a huge difference in the overall scheme of how powerful your character will be at end game, it can impact how well you do early on. Oftentimes a player will start a character and then decide within the first 10 levels whether or not they like the character. So, it’s important to start off with a solid race/class combination if you’re not one for sticking it out for a while to really give the character a chance.

If you ignore the long term and start out looking just at the base starting attributes then I find the following.

I find the Orc to be an excellent race for all of the classes that it can take. With their passive racial, Command, they make for excellent DK’s, Hunters, and Warlocks as they are able to increase the damage of their pets. With Blood Fury they are able to increase their attack and spell power significantly with every class, and their reduction to stun durations helps in both PvE and PvP environments.

Class Breakdown
Hunter: With a starting Agility of 20 the Orc is a fair choice for a hunter, though not outstanding. With an Intellect of 17 they will be lacking a bit more in mana that other races. Neither of these is a reason not to have an Orc hunter, and both of them are countered strongly by the passive racial, Command that increased the Hunter’s pet damage.

Rogue: With a starting Agility of 20 the Orc is a fair choice for a rogue, though not outstanding. Lucky for the rogue though, they don’t rely entirely on Agility for their strength in melee combat, and the Orc’s 24 Strength helps to balance that quite a bit. Higher strength will allow you to hit harder, while the slightly lowered agility will mean you aren’t quite as likely to score a critial hit. Having said that, note that the percentage of crit gained from only 4 points in an attribute is very, very minimal at only a fraction of a percentile.

Shaman: Shaman’s rely on a lot of different stats as they are very much a hybrid class. The higher strength and lower intellect pushes them more towards Enhancement builds than it does Elemental builds, but shamans are fortunate in that many of their spells have a low mana cost. With a nice balance of attributes with a high Strength value Orcs make for excellent shamans. With racial bonuses to expertise with Axes and the Blood Fury racial that increases both Attack Power and Spell Power (both used by shamans), Orcs are a prime choice for Horde shamans, and are my personal preference when rolling shaman. Strictly looking at racial abilities and stats, Orcs make amazing shamans, and this class is the only one that fully benefits from Blood Frenzy as shamans use a mix of melee attacks and spells during combat.

Warlock: Orcs start off with 19 Intellect as a Warlock, which makes them a fair choice. Inceased pet damage means you are not quite so likely to draw agro off of your pet at lower levels, and your racial ability of Blood Fury can provide a strong boost to your spell power to help increase your damage output. Orcs also have a solid starting amount of Stamina that will help when you get up to around level 8 or so and start being able to cast Life Tap to sacrifice your health for more mana.

Warrior: While this class doesn’t make use of the Command racial, it does put every other aspect of the race into use. High strength and stamina make this class an excellent choice, regardless of your talent specializations. Whether you’re a tank or you want to deal damage in large and frequent quantity, you can never go wrong with an Orc.

Psynister Preferences
Personally, I feel that Orcs make the best Horde Shamans, and I feel that Shaman is the best class for the race as well.

 
Leave a comment

Posted by on August 18, 2009 in Races

 

Tags:

 
Follow

Get every new post delivered to your Inbox.

Join 2,153 other followers

%d bloggers like this: