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Category Archives: Reputation

Reputation Guide: Cenarion Circle

About two years ago, I wrote a pretty guide on farming reputation with the Cenarion Circle (seen here). That worthless guide still gets a lot of traffic, so I decided to go take a read through it this week to see just how bad it was. It’s bordering on worthless; not to mention the fact that I misspelled the name in the first place. /facepalm

That’s one wrong that I can make right though, so this time we’re going to look at farming Cenarion Circle reputation with some information that might actually be useful. I’ll go over what quests you need to do, items you need to collect, and mobs you need to kill. I’ll also talk about what the benefits are to farming this reputation so that you know ahead of time what you’re getting out of it.

One of the great things about this reputation grind is that all of the methods available to earn reputation can be done all the way to Exalted, so if you find a method that you like you can just stick with it until you’re done.

Cenarion Circle Rewards
Most of the rewards for grinding this reputation come in the form of professions recipes. However, there is also a title that you can earn by becoming exalted with both the Cenarion Circle and the Cenarion Expedition.

Blacksmithing Recipes
Heavy Obsidian Belt: Requires Friendly
Ironvine Belt: Requires Friendly
Ironvine Gloves: Requires Honored
Light Obsidian Belt: Requires Honored
Ironvine Breastplate: Requires Revered
Jagged Obsidian Shield: Requires Revered
Obsidian Mail Tunic: Requires Exalted

None of these are especially useful in today’s game.

Enchanting Recipes
Enchant Cloak – Greater Fire Resistance: Requires Friendly
Enchant Cloak – Greater Nature Resistance: Requires Honored

Both of these grant 15 Resistance to their respective elements, and both can be placed on BoA cloaks (thus usable by twinks), so there is still some use for them even if it’s a bit small.

Leatherworking Recipes
Bramblewood Belt: Requires Friendly
Sandstalker Bracers: Requires Friendly
Spitfire Bracers: Requires Friendly
Bramblewood Boots: Requires Honored
Sandstalker Gauntlets: Requires Honored
Spitfire Gauntlets: Requires Honored
Bramblewood Helm: Requires Revered
Sandstalker Breastplate: Requires Revered
Spitfire Breastplate: Requires Revered
Dreamscale Breastplate: Requires Exalted

None of these are especially useful in today’s game.

Tailoring Recipes
Cenarion Herb Bag: Requires Friendly
Sylvan Shoulders: Requires Friendly
Sylvan Crown: Requires Honored
Gaea’s Embrace: Requires Revered
Satchel of Cenarius: Requires Revered
Sylvan Vest: Requires Revered

None of the gear is especially useful in today’s game. However, the herbalism bags can still bring a surprising amount of gold in on some servers. On my Alliance server you probably couldn’t sell one of these if your account’s security depended on it. But, on my Horde server you can sell the 24 slot Satchel of Cenarius for about 250g. The 20 slot Cenarion Herb Bag doesn’t sell as well, and you can buy 20 slot profession bags (for most professions) from vendors in Outlands and now some of the racial capitals such as Orgrimmar as well.

With 32 and 36 slot Herbalism bags available now the potential profitability of these two is very much server dependent, so be sure to check prices on your local AH before you decide to farm this rep strictly for the sake of selling these bags.

Title
“[YourName], Guardian of Cenarius”: Requires Exalted with the Cenarion Circle and Cenarion Expedition

One of the best titles for a Druid, hands down. It’s a great title for any class, not just the Druid, it’s just especially cool for them.

Farming Items
If you like to do you reputation grinding by farming items or buying them from the Auction House, then the Encrypted Twilight Text is what you’re looking for. You can farm these off of the humanoid mobs in Silithus that have “Twilight” in their name.

These Twilight mobs all have a chance to drop these texts, and their drop rate isn’t too bad, while the supply of mobs to farm them from is fairly high. So you shouldn’t have too much trouble farming these.

There’s also a an elite mob that paths around a couple of different places in Silithus called the Twilight Prophet who always drops 7-10 of the texts when you kill them. They can spawn at either of their locations or even both at the same time, and their spawn timers are 1-2 times per hour. They’ll be accompanied by two melee mobs who also have chances to drop the texts just like the other twilight mobs in the zone.

The Twilight mobs also drop a 3-piece cloth armor set which used to allow you activate stones around the twilight camps to summon elementals who could be killed for other quests and reputation. The cloth items still drop, but you can no longer use them to summon the elementals, so there’s no reason to farm these anymore. If you do find some of these cloth pieces your best option is just to vendor them, you might be able to sell them on the auction house if someone isn’t aware that they’re no longer useful, but it can’t be disenchanted either, so your best bet is to just vendor dim and get what small amounts of money you can.

Here is a map of the general location of all of the Twilight mobs, minus the Twilight Prophet:

This map shows the spawn points and pathing locations of the Twilight Prophet elite mobs:

Grinding Mobs
All of the Twilight mobs in Silithus will grant you 10 Reputation (before any bonuses), except for the Twilight Prophet who rewards 30 Reputation. The respawn rate of the mobs themselves is pretty average, but with four camps located around the zone it shouldn’t be too hard for you to get a steady farming rotation established, including a quick run down the Prophet’s spawn points.

You can also grind mobs in the Ruins of Ahn’Qiraj (AQ20) raid instance (which is now only a 10 man raid in Cataclysm). A full clear of the instance will grant you roughly 2,000 Reputation. Bosses grant 110 Reputation, except for Ossirian (final boss) who rewards 220 Reputation. That’s a total of six bosses, so 770 of the reputation for a full clear comes from bosses and the other 1,200 or so from the trash if you feel like calculating your chances for earning rep while skipping bosses if that’s how you’d prefer to do it. Most of the bosses really aren’t that hard to defeat, even solo, so there’s really no need for you to skip bosses.

As a raid, AQ20 will still lock you out if you kill the bosses in there, so if you want to do a constant farm then you’ll need to leave the bosses alone and reset after you’ve removed the trash, otherwise you’ll have to wait until your raid lock resets (every 3 days) to go in again.

Grinding Quests
You can find quests that grant you reputation with Cenarion Circle in Silithus, Desolace, Western Plaguelands, Eastern Plaguelands, Felwood, Un’Goro Crater and Southern Barrens. You can find a list of quests by following this link to Wowhead.

Desolace and Silithus are the two primary questing hubs, so if you’re going to farm the quests I would definitely start with those two since they have the most potential to get to the most reputation in the shortest amount of time.

If you’re a Druid then your level 20 class quest to go to SFK will grant you 500 reputation, and your level 50 class quest to go to BRD will reward 350 reputation. If you’re not a Druid… lesson learned, time to reroll.

Grinding Dungeons
The only real dungeon grind is the Ruins of Ahn’Qiraj grind I mentioned above in the Mob Grinding section. None of the other instances, including the Temple of Ahn’Qiraj, will give you reputation with Cenarion Circle – that I’m aware of. This raid has a 3 day lockout, so you can do it 23 times per week depending on where your lockouts fall.

Suggested Farming Method
The way that I suggest you find this reputation is to start out by doing all of the quests in both Silithus and Desolace, and then decide what you want farm. I suggest that you start farming the twilight mobs for the reputation and the twilight texts, especially the prophet. If you are able to solo AQ20, or if you have a guild that wouldn’t mind a fun retro raid, then you can also earn quite a bit of reputation with that. You might find it simpler and less hassle to just farm the twilight mobs for texts instead, which is the method I would likely choose.

Questing is going to be your simplest and “fastest” method of farming the reputation early on, and from there you can move onto grinding either mobs or drops. Many of the quest will require you to kill the twilight mobs who drop those texts anyway, so starting with questing is going to help you with your grinding later on.

If you’ve already completed all of those quests and you’re tired of grinding mobs and running dungeons, then I would suggest you go ahead and do the quests in the other zones that are mentioned above. When doing those other quests I suggest you do them in order of the zones’ average level from highest to lowest.

Also, you want to keep an eye out for the twilight texts on the auction house. With the questing areas newly redone many players are exploring zones again and rolling new toons. Those who quest in Silithus will likely sell their texts on the auction house.

How Long Is This Grind?
This grind really isn’t all that terrible. Some methods of farming the reputation are faster than others, so naturally your mileage may vary. When I did this on my Protection Paladin prior to Cataclysm, the grind took me roughly 4 hours. From what I’ve gathered in researching the changes after Cataclysm, this grind is even faster than that if you have a high level toon.

I am currently leveling up a toon who will farm this reputation for the herbalism bags, and I’ll update this post with the information on how long it takes me to farm it once I have it completed. I also plan to find this on my Druid so that I can get the title, at which point I will have another guide for the Cenarion Expedition as well.

 
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Posted by on June 27, 2011 in Guide, Professions, Reputation

 

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Overlooked Changes

Today we’re going to look at some of the things that have changed in the recent patches that not everyone knows about. Blizzard did an excellent job of leaving things out of the patch notes this time around and it’s been a bit of an interesting search trying to find them all.

I’m sure I don’t have all of the things that have gone unnoticed listed here, so I certainly welcome your input on anything else you may have noticed that others seem to have missed, or which did not appear in any of the patch notes.

Mailboxes in Starting Zones
In case you aren’t aware, every starting zone now has a mailbox in it. I’ve seen a lot of people talking about their plans to roll new alts which include running to the next town to get their bags, gold and gear – but you don’t have to.

All of the mailboxes are pretty close to right where you load after creating the character. If you start a little ways off from where the first quest-hub is then that’s where you want to look as it’s generally right beside the main building in the first hub.

Generalized Professions Trainers
In those second towns that you used to have to go to in order to find your first mailbox, you’ll now find a new type of NPC called a Professions Trainer. They’re almost always located right beside the Trade Goods vendor if you need to know where to look.

These NPC’s allow you to ask about any of the actual professions, not tradeskills, to get a general idea of what they do and how they work. After asking about a specific profession you’ll also be able to train that profession from the NPC.

The good news is, you can no get started on any profession you want without having to hunt down your trainers in specific cities (looking at you, JC trainers). The bad news is, they can only train you up to skill level 75, and they will not train you in the next level of the profession. In order to progress you’ll have to find a trainer specific to your profession.

Dual Specialization and Class Trainers
You can now purchase a dual spec at level 30 (down from 40) and it now costs only 10g (down from 100g in beta, down from 1,000g in 3.5). You still get it from your class trainer, so if you need to know where to buy it just ask a guard for the nearest trainer.

You can also find class trainers for every class in all of your faction’s major cities. The one class that might be an exception to that is the Death Knight, and the only reason I don’t know is because I haven’t thought about looking. Having a portal directly to my trainers kind of removes the need for me to care about where else I can find them in the world.

Battlegrounds and Dungeons
Battlegrounds are now split up into level ranges of 5 rather than 10, so level 10-14 and 15-19 are two separate brackets now and so on up the level range, with 85 being in its own.

You can also queue for some battlegrounds at lower levels than you used to. I did a post on that earlier this week, so if you want the details on that you can read about them here.

That post also includes the new level ranges for the 1-60 dungeons. Most of them stayed the same or at least pretty close to what they were before, but others made some fairly significant changes. See Stratholme and Scholomance for some big eye-openers.

Alliance and Horde Racial Tabards
You can now purchase tabards for each of the 6 races of your faction, including the Goblin and Worgen that aren’t playable yet (for 5 more days, woot!). These tabards give you reputation for killing mobs inside dungeons – all mobs, in all dungeons, at all levels.

You can purchase the tabards in the major cities from vendors you’ll find near or next-to the flight master. Here’s a reference for where you need to go to buy each one:

Stormwind: Humans
Ironforge: Dwarves and Gnomes
Darnassus: Night Elves and Worgen
Exodar: Draenei

Orgrimmar: Orc, Troll, Goblin
Undercity: Undead
Thunderbluff: Tauren
Silvermoon City: Blood Elves

You get the most reputation from running dungeons of your own level, though it is possible to grind rep from dungeons both above or below your level as well.

If you start wearing a tabard and 15 and chain some random dungeons you should become Exalted after about 10 dungeons worth.

[Edit: One more thing about the tabard vendors - They're all riding the racial mount. So if you're heading to the flight master in SW and see an NPC on a horse that wasn't there before, he's likely the tabard vendor. If you go up to the flight master in Org and you see a Troll on a raptor next to an Orc on a wolf next to a Goblin in a tryke - you've just found the tabard vendors.]

Rare Spawns Give HUGE Experience
Thanks to my buddy @Etherjammer on twitter, it appears that Rare Spawns now give you about 15x as much experience as a normal mob of the same level when you kill them. So that’s roughly the value of a quest or two. I haven’t seen anything official on rare spawns, so maybe there’s a formula or maybe certain ones just have certain values or something. I’m not sure what’s going on in particular, but it’s safe to say that if you see a rare spawn – kill it. Or tame it, maybe, if you’re a hunter, but in general – kill it.

Guild Professions Lists
I still see people asking around for links from certain guild members, or asking if anybody has Profession A and so on. If you pull up your guild window you can select “Professions” from the dropdown box up at the top and then view the professions and recipes of everyone in the guild. There’s a checkbox in the bottom-left corner of the guild window that lets you toggle online and offline players, so you can even see the professions of people that aren’t currently logged in.

The new professions windows also allow you to search. Typing words into the professions search window will bring up any items in that profession that contain the word(s) either in the title or in the description. You can also do a search by materials. For instance, if you can’t remember the exact name for that special twink/BoA strength enchant, but you do remember that it uses Righteous Orbs, then you can type “righteous orb” into the search window and it will pull up the Crusader enchant if the person knows it.

If you do a search and don’t get any results then you can repeat that search for the rest of the guild members listed as having that profession. I’m told there’s supposed to be a way to do a guild-wide search with the professions windows, but I haven’t gotten it to work yet so I don’t know if it’s just broken or if it’s not really implemented. But either way it’s not working for me right now.

Dungeon Quests
In running random dungeons I still have people asking the party to share quests. As far as I’m aware, all of the dungeon quests that require you to actually be inside the dungeon are given to you inside the dungeon itself. So if you zone into the entrance of a dungeon and there aren’t any quests for you to get, it’s because you’ve already done them all or you aren’t eligible for them.

There are still some quests that send you to the area where the dungeon is found that still get listed as being in or from that dungeon, but they’re completed outside of it so sharing them would do you no good anyway. If someone drops group in the middle of the dungeon and another person comes in to replace them, then you do want to share with that person since they zone in next to you instead of at the entrance where the quest givers are located.

The slight exception to this rule is found in the next section.

Class Quests
The old class quests are gone, but there are new class quests available to take their place. The first of these quests is available at level 20 and from what I’ve seen they all involve going to SFK to get certain items. The reward for all of these that I’ve seen on my own toons so far is a weapon or off-hand item.

There is at least one other class quest that you get like this that requires a higher level, but I’ve only found it so far on my 80 Mage so I’m not positive what the level requirement is.

The class quests come from your class trainers in the major cities. I’m not sure if you can get the quests for trainers found in other locations or not.

Flight Paths [Edit: Added]
My thanks to @Christman for reminding me about the flight paths. There are now Flight Masters/Paths in all of those 2nd towns I mentioned above (examples: Sin’jin Village, Razor Hill, Kharanos, Goldshire, Bloodhoof Village, etc).

You can also see all of the flight paths on your map now, for both factions. In order to see them you have to have either explored the part of the map that those flight paths are located in, or have an addon that removes the unexplored effect from your map.

I use the Mapster addon which shows me the full map and allows me to put a transparent, colored “fog” over the sections that I haven’t actually explored yet. So I’m able to see the full map, including flight paths for both factions, at all times and I have a green colored fog that hangs over portions I haven’t explored yet so that I can track that as well.

Reduced Cost: Respecialization [Edit: Added]
Another thing I just remembered is that the cost to respec has been changed. It’s not longer a set amount that increases each time you do it, the cost is now based on your character’s level.

I haven’t done it enough or on a broad enough level range to figure out what calculation they might be using for it, but I did a respec on a level 13 Priest and it cost me 11s and some change.

 

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Reputation: Cenarion Expedition

If you’ve taken any time in the last week or so to see the Hand Me Down posts that I put out there you’ve probably seen me mention the change to the Enchant Cloak – Stealth enchant. As someone who likes to make twinks for PvP and who uses gear like those I mention in the HMD posts, this change was significant enough to send me out for a reputation grind.

The faction in question is the Cenarion Expedition, located primarily in Zangarmarsh. The first thing I did was check with both of my enchanters to see if either of them had any reputation to go off of because I knew I would end up doing it on both of them (one of each faction), and I wanted to do it on the closer one first. After that I took a stroll around the internet to find out what I could, and then I asked for advice on Twitter.

I managed to hit Exalted with my Human Mage last night and hope to get my Blood Elf Paladin through it before Cataclysm launches.

General Tips
There are a few things you should look at doing before you start on this rep grind. The first is that there are four items that you can turn in with repeatable quests for reputation. The first can only be used until you’re Honored, and the other three can be used up to Exalted.

There are two things you can do early on to help maximize your reputation gain. First, don’t do any quests for the faction until you’re at least honored. There are some quests you get from the small camp in western Hellfire Peninsula as well as some in northern Terrokar Forrest (there are green moths around there), and a small few in other zones in Outlands as well. There are also a few quests in mid-eastern Borean Tundra in Northrend.

If you’ve already done some, or even all of those quests then it’s not too big of a deal, you just can’t maximize your rep gains.

The second thing you can do to maximize your reputation is to farm, or buy, the Unidentified Plant Parts before you get started. This is the first repeatable reputation item; the one that can only be used until Honored.

If you’re building your rep with a high level character then it’s likely easier for you to just buy all that you need from the AH so that you can skip farming the lowest of the Coilfang Reservoir instances. If you can’t buy enough, or farm enough via Herbalism or killing mobs around Zangarmarsh, then you probably want to go ahead and farm the Underbog and Slave Pens instances both for the reputation from killing the mobs inside as well as their chance to drop the Unidentified Plant parts.

But the more plant parts you can turn in, the more chances you have for another repeatable rep turning that’s only available from tuning in those parts. Once you get to Honored you can’t turn them in anymore so you’ll loose the opportunity to find them.

Another thing you can do to prepare before hand is to keep an eye out on the Auction House for Coilfang Armaments. These are used in a repeatable quest that gives 75 Rep for each turn in. You’ll find roughly 15-20 of them on a full clear of the Steamvault instance, and it’s one of the easier ways to get to Exalted. I found them on the AH from 8g-22g, with most of them being around 15g (until people noticed I was buying them and then tripled the cost).

Neutral to Honored
If you’re going for the fast route, then turning in your Unidentified Plant Parts is the first order of business. The initial quest, Plants of Zangarmarsh, requires 10 of the plant parts in order to make it repeatable, so go ahead and do it for 250 Rep. You can then turn in 10 more plant parts at a time with the repeatable version of the quest, Identify Plant Parts, which also rewards 250 Rep each time and rewards you with a Package of Identified Plants.

The Package of Identified Plants is where you can find the Uncatalogued Species. It’s a rare drop from the package, but it also starts a repeatable quest chain that lets you turn in Uncatalogued Species for 500 Rep each. These can be used all the way to Exalted, so you want to hang onto them until you’re at least Honored. You’ll also get plenty of trash items from the package as well as a few that act like regular food and some that are buff foods. They aren’t bad if you’re doing it at level, but otherwise it’s all just vendor trash.

If you want to farm the Unidentified Plant Parts then you can either do so farming the Underbog and Slave Pens instances to get them from mob drops while also increasing your rep from killing the Nagas inside, or if you’re an Herbalist you can farm the Bog Lords (and other mobs that look just like them) in south-west and north-east Zangarmarsh or in the cave in south-east Zangarmarsh which will allow you to farm their corpses for additional chances for the plant parts while also giving you reputation with Sporeggar (not all of the mobs like this give Sporeggar rep, but the majority of them do).

I recently started a Death Knight on the server that I started with first and leveled him with Herbalism and Inscription. While making my rounds in Zangarmarsh farming herbs I also killed the Bog Lords and similar mobs so that I could farm the corpses for additional herbs. The actual herbs I milled for his inks, but the Unidentified Plant Parts were sent to my Paladin for his rep and the trash of course was vendored making it both worthwhile and profitable all at the same time.

If you’re out of plant parts and still haven’t reached Honored then you can either farm Slave Pens and Underbog, killing the Nagas for reputation, or you can go ahead and do some of the quests that you haven’t done yet.

Honored to Revered
Once you reach honored most of the mobs in Slave Pens and Underbog no longer give any reputation and you can no longer turn in the Unidentified Plant Parts. From here on it’s all quests, the three remaining repeatable item turn-ins, and the Steamvault instance.

I did the Outlands quests and Steamvault runs to get from Honored to revered and saved my Northrend quests for the next stretch. It doesn’t matter which order you do them in though as all of the remaining options are available from Honored to Exalted.

If you managed to find some of the Uncatalogued Species from turning in your plant parts then this is where you turn them in. They give 500 Rep a piece, which is the single-highest boost you’ll see from here on. Turn them all in and then start your quests and dungeon runs.

The most efficient rep grind from here on is to run the Steamvault instance which requires level 67+ to enter. It’s not a raid, but it does have a heroic version if you choose to run it over the normal. The normal version of the instance gives about 1500 Rep for a full clear. The Naga mobs inside also have a chance to drop Coilfang Armaments and an item that starts a quest called
Orders from Lady Vashj. The quest sends you back to the camp in Zangarmarsh where you’re rewarded with 500 Rep for turning it in, and doing so opens up the repeatable quest to turn in the Coilfang Armaments for 75 Rep each.

From here on the most efficient method of getting the rep is to run Steamvault to get rep from the kills and then turning in all of the armaments that you find as well. You can continue on with the normal version all the way to Exalted, which is what I suggest if you’re doing this solo. If you have a few friends that are doing it with you then you can also purchase the Reservoir Key once you’ve reached Honored which will allow you to run the heroic version. You get more rep per kill on heroic, but you’ll most likely get more rep per hour just running the normal version over and over.

There’s one other repeatable quest I haven’t mentioned yet, and it’s called Can’t Get Ear-nough…. It requires you to turn in 15 Nesingwary Lackey Ears which you’ll find in Borean Tundra. There are several other quests you can pick up from the same spot that also reward you with reputation so be sure you’ve done all of those as well.

There are two places in particular that I found especially good for farming the ears. First is a little ways north and slightly west of where you pick up the quest; there’s a quest mob called the Minion of Kaw. These little suckers have a near-instant respawn time and they’re all located very close to each other. They don’t have the best drop rate, but their respawn makes them a very nice target to farm the ears.

The other mob I suggest is found directly south of the quest giver, across the plains where the stealthed guys are attacking the elks, there’s a little coastal area full of Northsea Thugs. These mobs have a similar respawn rate to the Minions of Kaw, but are a little more spread out. However, both the north and south end of their spawning zone have triggers to spawn more mobs once you’ve killed all of the mobs in the area. So the more you kill them, the more you force them to spawn. If you find that all of them are dead where you’re at, just go to the other end and you’ll find more of them. In many cases you’ll kill one and cause three more to spawn right where you’re at and killing those will spawn yet more of them.

Revered to Exalted
Once you’ve reached Revered it’s time to pull out all of the stops and finish up everything you can. If you have any quests left that you haven’t done yet you want to make sure you do those now. You’ll also want to continue trading in Coilfang Armaments and chain Steamvaults runs when you have the time. Basically you’re going to keep on doing what you’ve been doing, just make sure you finish up any quests that you’ve skipped along the way.

Once all of the quests are done it’s time to chain Steamvault runs until the very end. If you finish a run and have just a small amount of rep left to get then you can either return to the camp to turn in your Armaments to finish it off, or you can do what I did and just queue for another run and then sell all of your armaments on the AH to get back some of the gold you might have spent buying them yourself.

My Thoughts
Having completed it on one of the two toons that I’ve doing it on, I have to say that this rep grind really wasn’t all that bad. It wasn’t especially hard and it really didn’t take me that long overall, either. I did purchase quite a few armaments along the way which probably saved me about a dozen runs through Steamvaults.

The toon I’ve completed it with had skipped almost all of the CE quests during his leveling, so being able to do his quests after he hit Revered really helped that final stretch fly by quickly. The toon that’s still working on it had done almost all of his quests while he was leveling, so the Northrend quests are all he has left to help him along. He’s spent almost twice as much gold on Armaments and he’s still 9 runs away from being Exalted (not counting the armaments he gets during those runs).

I don’t think I’ll have any trouble getting the second toon to Exalted before Cataclysm comes out next week, though it is does take quite a bit longer to run Steamvault on my green-geared Ret Paladin than it did my ICC-geared Frost Mage. Of course, the Frost Mage can do 70-80k damage in 3 seconds where the Paladin takes about 5 minutes to do that.

So I now have my Cloak – Stealth enchant on one of the two servers that I spend the most time on and am closing in fast on the second. There are also several other recipes that you can get for other professions. I went ahead and bought all of the Alchemy recipes since my Mage also happens to be an alchemist, but I seriously doubt that I’ll ever make a single item from them. They’re available and I’ve got the gold, so I might as well add them to my collection, right?

There’s also a hippogryph mount that you can get when you become exalted. It costs 2,000g if you’re neutral, and 1,600g if you’re Exalted, but you can’t buy the thing until you’re exalted anyway so it costs 1,600g. I don’t like the look of the mount so I haven’t bought it yet and don’t really plan to either. I’m still considering it to a very small degree, but chances are very slim.

I’ve got hundreds of spears, and dozens of strings of ears. But of the druids I steer clear, for my ears can’t stand to hear, the millions of exultant cheers.

 
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Posted by on December 2, 2010 in Guide, Professions, Reputation, World of Warcraft

 

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New Level Ranges: Dungeons and Battlegrounds

There have been a lot of changes with the 4.x patches, and with so many changes it’s often easy to overlook some them. Recently my wife has decided to level a Hunter and in our quest to get her some good one-handed weapons from dungeons we found out that the level requirements for one of them in particular (RFK) had changed.

That led me on a quest to find out which dungeons had changed their level requirements on us, and I happened to stumble onto such a list this morning. A lot of them stayed the same, or at least close enough that it doesn’t really make that much of a difference, while others took on pretty big changes.

And remember, the racial tabards are available to all of your toons. So if you’re going to do a lot of random dungeons then you might as well slap on a tabard and get your reputation and Ambassador achievements early on. It only takes about 10 dungeons in your level range to get from Neutral to Exalted with each race.

Instance Name Level Range Minimum
Level
The Deadmines 15-21 10
Ragefire Chasm 15-21 10
Wailing Caverns 15-25 10
Shadowfang Keep 16-26 11
Stormwind Stockade 20-30 15
Blackfathom Deeps 20-30 15
Gnomeregan 24-34 19
The Scarlet Monastery – Graveyard 26-36 21
The Scarlet Monastery – Library 29-39 21
The Scarlet Monastery – Armory 32-42 21
The Scarlet Monastery – Cathedral 35-45 21
Razorfen Kraul 30-40 25
Maraudon – Purple Crystals 30-40 25
Maraudon – Orange Crystals 32-42 25
Maraudon – Pristine Waters 34-44 25
Uldaman 35-45 30
Dire Maul – East 36-46 31
Scholomance 38-48 33
Dire Maul – West 39-49 34
Razorfen Downs 40-50 35
Dire Maul – North 42-52 37
Stratholme – Main Gate 42-52 37
Zul’farrak 44-54 39
Stratholme – Service Entrance 46-56 37
Blackrock Depths – Prison 47-57 42
Blackrock Depths – Upper City 51-61 42
The Sunken Temple 50-60 45
Lower Blackrock Spire 55-65 48
Upper Blackrock Spire 55-65 48

Most of the low level dungeons didn’t change a whole lot, though we did see a small drop in Gnomeregan’s level. The most surprising one to me was Razorfen Kraul which jumped up to a level 30-40 instance which pushed it’s companion instance, Razorfen Downs, up to a level 40-50 instance. I’m not sure what the reasoning was for those changes unless they just felt there weren’t enough options in those brackets.

As we push on into the mid-level range of vanilla instances we also see a drop in Marauden’s level as well as Dire Maul. One of the most surprising changes of all for me was seeing Scholomance as 38-48 when that was always one of the top instances in vanilla to me.

Moving on to the later levels we see much of the same, though several off them got slight modifications to level ranges. Stratholme dropped a few levels which makes me really happy as I actually have a chance of getting it in my random queues while leveling now. Blackrock Depths jumps up a bit as does Sunken Temple, and Upper and Lower Blackrock Spire cap us off as the highest level dungeons.

Most of these changes don’t mean a whole lot for leveling your toons except that you’ll see a few new faces while leveling if you’re a fan of LFG (like me). If you also share my love of hunting down specific pieces of gear while you level though, then you might see some familiar pieces now have either higher or lower level requirements in addition to having their stats changed.

And here’s a heads up for those of you who do like to hunt down those specific gear upgrades via LFG – the Wowhead database isn’t fully up to date yet, so some items you find there that note a specific level requirement or certain stats on their website aren’t necessarily what the item actually has in the game. Most of it is right, but I’ve found a few that aren’t. Or rather, I found a few that weren’t when I got them. Wowhead gets their data pretty fast, but after a major patch with significant overhauls some things might be off here and there.

Battleground Minimum
Level
Warsong Gulch 10
Arathi Basin 10
Eye of the Storm 35
Alterac Valley 45
Strand of the Ancients 65
Isle of Conquest 75
Battle for Gilneas 85
Twin Peaks 85

The other thing I wanted to mention for today’s post is the changes to battlegrounds. As Cynwise mentioned yesterday, the battleground brackets have now been cut in half, so that level x0-x4 toons will find themselves grouped together while x5-x9 toons will be grouped similarly. So you’ll see a lot more balance (generally speaking) in battlegrounds as the level ranges are chopped in half.

The other change you’ll see is that some battlegrounds are now opened to lower level brackets than they were previously. My favorite change here is opening Arathi Basin to the level 10 bracket. By the time I had started playing and had a desire to PvP for fun rather than a way of life, the level requirements for mounts had already been dropped enough that AB always had mounts in it. I didn’t get to experience it without mounts until this change and I absolutely love it.

Eye of the Storm drops down to level 35 which will be a welcome change to some. I have a personal hatred for this battleground, but maybe allowing people to get more practice with it from a lower level will make it suck less…maybe.

Alterac Valley opens up at level 45 which is another change I very much look forward to. AV is a great source of both experience and honor, and it’s just plain fun to participate in as well. AV is another one of my favorites because of how the map is laid out and how it works.

Strand of the Ancients opening up to level 65 toons means I can effectively flip half of the Outlands the bird while I farm Mining and Herb nodes for experience in between SotA queues for even more experience. Outlands is getting old where I used to enjoy it quite a bit, but now I’ll likely stay in Azeroth until level 60-62 and then finish up parts of Hellfire or Zangar Marsh to get the other few levels I need to queue for SotA before moving on to Northrend.

 
 

BAST: Guild Reputation

This week’s Shared Topic at Blog Azeroth was submitted by my good friend, Anexxia of Bible of Dreams. The topic at hand is Guild Reputation, and feature of the upcoming Cataclysm expansion.

The recent information Blizzard released to all of us who are eagerly awaiting the Cataclysm expansion mentioned that we’ll all need to build reputation with our guild to take advantage of guild rewards, with Exalted reputation needed with your guild for some items, on each character who wants to take advantage of said guild perks. Given this little slice of information, I started wondering just what will end up granting you faction with your guild. Which then led me to what *should* grant you faction with your guild.

In her description of the event, she also mentioned that we may want to point out things that we feel should cause you to lose reputation with your guild as well.

NOTE: This are not an official release from Blizzard, this is random crap I just came up with.

Gaining Reputation
Here is a list of things that should increase your guild reputation as they show teamwork, positive leadership skills, or other actions or traits that provide and increase an effective guild environment.

Hail to the King, Baby!
For following the directions of guild/raid leaders, you will be rewarded for your support. (+100 for following directions, +50 for success)

Excuse Me, Mr. President?
Helping a guild/raid leader who doesn’t know or doesn’t understand how something works, or politely correcting a mistake they made. (+100 rep)

Know Your Role
If upon review of the damage meters you’re shown to have participated in every way available to your class, your guild will love you. Mages should show on the Decurses table, Feral and Balance Druids should show up on the resurrections table, and Warlocks and Mages should show up at least once per fight on the Deaths table as a DPS clothie sacrifice is one of their most important contributions to any raid. (+50 Rep per meter category)

OMNOMNOMNOM
Every raider should come prepared with consumables. Use your flasks (+50 Rep per raid), use your buff foods (+50 Rep), provide a fish feast for your raid (+75 Rep), make use of raid-wide class consumables such as Mage Tables and Soul Wells (+25 Rep).

Help Needed!
For helping or teaching guild members, you provide one of the most crucial benefits a guild can have – knowledge. Repeatable once per week. (+200 Rep)

That’s What She Said
For making amusing (non-offensive) jokes on the fly, particularly ones that cause a wipe because nobody could see their monitor through the tears, you shall be rewarded. (+150 Rep)

Here, You Can Have It
Rolling Greed or Passing on a loot upgrade that is a larger upgrade for another guild member is honorable. (+100 Rep)

The Guild the Slays Together, Stays Together
When running through dungeons, raids, battlegrounds, or arena matches with all guild members, reputation gains are increased. (+25 Rep, +5% bonus to all guild reputation rewards for 1 hour)

It Came From the Guild
Providing crafted gear for your guild mates to wear, or wearing gear crafted by your guild mates increases the respect between players.

Charlie Bit Me!
Avenge the death of a guild member who was killed in or near one of your faction’s major cities by killing the player, or players, that they fought against. (+2 Rep per target’s level)

Don’t Stand In the Fire
Move out of a damaging zone that was cast on you within 3 seconds, or before taking 10% of your total health worth of damage from the zone. (+25 Rep)

Losing Reputation
Here is a list of things that should strip you of guild reputation, as they will eventually lead to you having Hated reputation but in game and out.

Know Your Role, and Shut Your Mouth
If you talk in vent, or type anything in raid chat while an officer, leader, or similarly authorized person is explaining or organizing anything at all having to do with the raid, then it’s time for you to know your role, and shut your mouth. (-10 Rep per character typed, or -50 Rep per second your mic is activated in vent)

King of the Hill
If you make any move whatsoever to strip a guild or raid leader of their authority or position by taking it upon yourself, then you an everyone who actually listens to you loses reputation. (-1500 Rep for the offender, -300 Rep for all followers)

Help! I’ve Fallen and I Can’t Get Up!
Suck it up, Granny. If the raid wipes and you don’t corpse run back with the rest of the guild, so help me I will…let’s just say some threats you don’t want to post in a public setting. Summary: Pain. Lots of pain. (-50,000 Rep)

Oops…I Forgot…
Be prepared, or be prepared to pay the price. If you hearth or request a portal because you forgot to repair, purchase consumables or reagents, or forgot to grab the right gear before coming to the raid, then the only thing you gain +5 Annoyance. (-50 Rep)

Hand It Over
Rolling Need on loot that you don’t need or can’t use makes you a moron. Don’t be a moron. (-250 Rep)

Help Wanted
Don’t beg for help on trivial crap and then whine in gchat because you didn’t get it or because 10 minutes was too long for you to wait. (-100 Rep)

Doe$ $omeone Ha$ Gold$ I Can Ha$
Don’t beg for money, go get your own. (-1 Rep per copper value of the amount asked for; minimum -50 Rep)

Do Icicles Agro Fireflies?
Die while standing in a damaging zone that deals at least 10% of your total hit points in damage to you. (-2,500 Rep)

Honest Reply
Here are some suggestions that I honestly think would work with this system. A lot of other suggestions I’ve seen wouldn’t actually work either because they can’t be tracked, or because they could be abused.

I think reputation bonuses will most likely come from doing things together more than anything else. I don’t think they’ll require everyone in the group to be a member, but I think having a majority would be reasonable. I also having a feeling that it’s going to be given on a per-dungeon completed basis for heroics and per-raid boss basis for raids. For PvP…I’m not really sure, probably per objective completed or maybe total honor earned?

A lot of the things in my own list up there are not really possible, and while some of them I’d like to see included because of their significance (or annoyance), I think only a few will even come close to the end result that Blizzard goes with.

Examples of some abusable ones I see are things like donating gold or items to the guild bank. Since you could just turn right around and pull that money/item out, hand it to another player, and then have them donate it as well I don’t think we’ll see it. Way too much book work on that one.

So, I’m leaning towards something like these:

Which One of These Is Not Like the Others?
Complete a random normal or heroic dungeon with two or more additional guild members in the group.

Which One of These Is Not the Same?
Kill a boss in any level 80 or 85 raid with 5 (10-man) or 14 (25-man) additional guild members in the raid.

We Will, We Will, Rock You!
Compete in a random battleground with at least two or more additional guild members in the battleground.

Can You Make One For Me?
Craft on items requested by a guild member through the guild list. (Rep based on item level.)

Beyond that list, I’m not really sure what we can expect to really have a chance at seeing once it goes live. The last one there about crafting items comes from the new guild interface that is supposedly going to allow you to see and link the professions of your guild members so that you’re not constantly having to bother people to link them for you.

 
7 Comments

Posted by on August 5, 2010 in Reputation

 

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Reputation Farming: Darnassus – Exalted At Level 31

I will have more details about leveling my new Mage, Belsynis, in a future post. For right now I want to focus on a specific aspect of what I have been doing with that character, which is farming reputation with Darnassus for the sake of getting their mount as opposed to the boring (in my opinion) Human horses.

Fueling My Fire
After rolling my Mage I made an announcement in Twitter, “Playing around with a Human mage on #Durotan with @Fynralyl, trying to get Exalted with NElfs asap for cat mount. Honored at level 14 so far”.

I got a few responses to that, including the following:

  • @WoWDawgs, “@psynister won’t happen by level 20.” and “@psynister not possible. Not enough rep quests to do it by 20.”
  • @LordKaladar, “@psynister GL with that.. its like Darkspear.. once you leave the starting area.. there are no more Elf quest hubs :(“
  • @Faulsey, “@psynister It’s hard to get exalted with a faction by -40- nevermind 20. (Did Darny when my Drae Hunter got his first mount, at 40.)”

All those responses really managed to do was get me even more focused and determined to get it done. While I was pretty sure level 20 wasn’t going to happen, I was hoping for some time shortly after so that I wouldn’t have to stick with the boring horses that the Humans get by default.

I got to work on grinding the reputation after I hit level 10, and though I was flying through quests and building up rep pretty fast, it didn’t take me long to see that it was not going to happen nearly as fast as I had hoped. So, I put that out there on Twitter as well, “#WoW My mage is level 16 and is about 1k Rep over half-way through Honored. No way I’m hitting Exalted by level 20 unless I turn of exp.”

I only got one reply to that one though, @WoWDawgs, “@psynister heh heh heh.”

As I’ve said before, telling me that I can’t do something, or that it’s not possible, is the best kind of motivation you can give me. It’s not a matter of trying to prove people wrong, it’s about overcoming the limits around me.

Fueling My Frost
So, after the guys on Twitter told me how hard it was going to be, I decided it was time to put all the knowledge that I had built up from leveling my previous Mage to 80 to good use and started hitting the grinding wheel pretty hard.

When it comes to building reputation with the Faction Races you don’t have a whole lot of options. Basically, you quest and you turn in cloth, and that’s about where it ends. But cloth can only be turned in once per cloth type until you get up to Runecloth, and you can’t do that until around level 50. You can turn in Wool Cloth once at level 10 for some rep, and Silk Cloth at level 30 for some more rep, but otherwise your only option is questing.

I looked up quests on wowhead.com to try to find where to get reputation with Darnassus, but what I found was that almost every quest mentioning Darnassus rep was wrong either in that it gave a different amount of rep than the website claimed, or that it gave the rep with another faction all together. After about the eighth time I was burned on that deal I gave up on referencing quests and instead focused on the NPC’s that gave the quests.

Advice: The most reliable method I found in finding quests in other zones was to accept quests that either came from, or were turned in to, a Night Elf NPC.

So I knew that I had to focus solely on questing, and that’s what I did. While a Fire build hits harder, and an Arcane build is apparently viable now for leveling, I stuck with what I know works and what I’m most familiar with: Frost

You can take a look at Belsynis on the Armory with the following link if you’d like:
Belsynis (Alliance Main)

Reputation: Honored
Somewhere in my mid-teens, I forgot to note exactly when it happened (/fail), I managed to hit Honored with Darnassus.

When Belsynis hit level 10 I left the Human starting zones and went straight to the starting zone for the Night Elves and quested there as though I were a level 1 Night Elf. I did every quest in the starting area of Shadowglen and then moved on to the town of Dolonaar and did every quest there as well. After finishing those I moved on over to Darnassus and did every quest they had to offer me as well.

When you want to build reputation with a faction, hit their starting areas first and then progress through the entire zone. I don’t mention specific quests here because I literally did every single quest that I was able to find in the entire zone. I ran a path around the entire map after I thought I had done them all just to see if I could find any quests in some random, out of the way location that I had missed before. My thoughts proved to be true as I found no other quests that I had left undone.

My wife is currently leveling a Draenei character, and as she heard me mention that I had finished with the quests in the Night Elf zones she mentioned that there were several quests in the Draenei starting area that offered the reputation as well. This is where I did the search for quests on wowhead.com (mentioned above) that came back with disappointing results. Luckily, I did find quite a few quests that gave the reputation, but a lot of them were very small amounts. In the end, it was certainly worth the time and effort to do them. As with the Night Elf zone I went through every area on the map for the Draenei and accepted every quest I could find that came from or was turned in to a Night Elf NPC.

Doing this did slow down my progression in leveling because I was already higher level than most of the mobs that I faced. I did gain experience from all of the quests that I turned in, but that experience was enough to continue pushing me over the level of the mobs that I faced in most of the areas.

So I left the Human starting zone of Elwyn Forest at level 10, the Night Elf zone of Teldrassil at level 14, and the Draenei zones (Azuremyst and Bloodmyst Isles) at level 16.

Reputation: Revered
From there it was time to head to the next stop in the Night Elf quest lines and head over to Auberdine. Most of the quests in this zone reward Darnassus reputation, but not all of them. Following the same guideline here as I had in previous areas I took every quest that came from a Night Elf NPC or was turned in to one and did every one I could find.

It didn’t take me long to get up to level 20, but since I knew I still had a long way to go before I got my Darnassus mounts that I went ahead and bought all of the human horses (including the black one from Wetlands) so that I could quest faster.

In the end I did every quest, or quest chain, in the entire zone except for the ones given by the Gnome upstairs in the Auberdine Inn. I did his first quest, found that it gave Gnomer rep, and then left it at that for him.

The good thing about Auberdine is that it’s a fairly small zone with a whole lot of quests. The bad thing is, a lot of these quests require you to do a lot of running around back and forth. There also happens to be a couple of quests that send you into areas that are also part of even higher level quests from other zones that send you back to Auberdine. So you can be running around in an area full of level 16 mobs and then find yourself facing a level 29 mob out of the blue. So a word of advice if you are doing this with a low level toon, be careful around towers.

I manged to reach Revered in Auberdine, but I did not get very far into it before I ran out of quests. As with Teldrassil, I ran a full circuit around the map after finishing all of the quests to make sure I did not miss any. This time around I actually found 2 that I had missed, so it certainly paid off this time.

Next stop, Ashenvale.

Reputation: Exalted…Almost
Most of the quests offered in Ashenvale provide you with Darnassus reputation; not all of them, but most. A couple of those quests include running through the BFD instance in Northwest Ashenvale, and since my wife had a freshly transferred level 80 Paladin on the realm I just had her run me through it, though I did find a group for it the following day as well.

Ashenvale has a lot of quests that span the entire map, and the locations of their quests are overall pretty good though not great. I generally liked doing the quests here, but there were a few of them that just really bugged me. Quests that require an item to drop that has a horribly low drop rate, kill quests that require certain numbers of several different mobs that are all spawned randomly so that you have to do a full clear of the area five times to get the ones you need, etc.

Ashenvale is where the level of the mobs finally started meshing well with my own level and where experience really started picking up.

I only had a few accidental run-ins with Horde NPCs, but none of them were fatal. I did stumble onto a couple of rare spawns that gave me lessons on how to die quickly though, and chief among them was Prince Raze, a rare spawn demon that hits extremely hard and is well known for agroing my characters while I’m in the middle of fighting other mobs or just as I sit down to eat/drink. That rare spawn alone is responsible for over 20 deaths across my various characters, and because of that I now make a special effort to go and kill him any time I take a high level character into Ashenvale, even if my destination is nowhere near his spawn point. He killed Belsynis once because I didn’t see him when I attacked a mob near him, and a second time when I came back specifically to claim my revenge. The third time he went down.

But, I’m getting off topic here. Back to questing.

I kept a very close eye on my reputation throughout this entire process, but especially during the anxious grinding from Revered to Exalted, and the closer I got the closer I kept my eye on it.

After finishing every quest I could find in Ashenvale, and having already turned in both Wool and Silk cloth for rep, I still had not reached Exalted, though I was close. I hit the internet again searching for quests in other zones and managed to find a few spread out in various places, but they just didn’t weren’t enough. I found a few quests that would give me what I needed, but they all high minimum level requirements of 38 or higher and I was only level 31.

Reputation: 121 Reputation short
I looked everywhere I could think of and just couldn’t find anything at all. I was so close, and yet I was stuck. There I was sitting just 121 reputation away from being Exalted with Darnassus, and I had no other resources that I could tap for it without gaining several more levels. I spent a couple more hours in the game running around in other zones trying to find another quest and still found nothing. It was about 4 a.m. then and I had said four hours earlier that I was going to stay awake until I reached my goal. But while my mind loves the game, my body couldn’t care less and it was done. So, I called it a night with 121 Reputation left to go.

The next “morning”, I got on and it hit me. I had run full around the entire map looking for quests in all of the previous zones but I hadn’t bothered doing so with Ashenvale. I knew though that I had completed every quests around there so I wasn’t very hopeful. I ran and I ran. Nothing, nothing, nothing. I let out a big, heavy sign of frustration and disappointment as I pulled up my map for a vain search for hope.

As a long time Horde player the first thing that always draws my eye when I look at the Ashenvale map is the flight path there on the coast at Zoram Strand. My eyes found it this time too, and suddenly memories came back to me. Memories of killing a stupid PvP flagged NPC Night Elf that sits beside a fire near the Horde flight path. A dinky little level 14 nobody that I killed every time I saw him simply because he was Alliance. I had avoided the area on Belsynis because I knew that the Horde camp was there, but I had always wondered what his purpose was as my Horde characters killed him.

So, I jumped on my black horse and went straight for him down the quickest path I knew. Sure enough, just as he came within range on my map I saw that he held a quest. I accepted, ran a little ways north to get the statue he wanted and then rushed right back to him. I handed him the statue that was just lying there on the beach with a single naga watching over it and my computer froze…

Bel_Exalt_Darn

But it only froze for the half second that it takes for my MultiShot addon to take a screenshot when I get an achievement, Somebody Likes Me. The quest gave me 9 silver coins, 120 experience and 165 Reputation with Darnassus. I reached Exalted: Darnassus at level 31 and I went ahead and finished off that little Night Elf’s quest line just to return the favor.

The only thing left to do was to /cast Teleport: Darnassus and purchase all four of the mounts that were available to me. I keep the black horse on one of my action bars simply because he performed his duty well in helping me get all of those quests done, but the White Striped and Black Striped Frostsaber mounts are the only ones that I ride now.

The white one is my favorite:
Bel_Cat_Mount

 
44 Comments

Posted by on September 8, 2009 in Guide, Reputation

 

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Reputation Farming: Cenarion Circle and Sporeggar

Over the weekend I decided that, once again, I wanted to change up Lexington’s (BElf Paladin 74) professions. With his enchanting quite close to being maxed, I had no desire to drop it from how much it costs to get it leveled up, nor for the time I spent farming various enchanting recipes around the world. But his herbalism was not doing much for me.

So I dropped Herbalism and replaced it with Tailoring. I know what you’re thinking here, “Tailoring!? On a Paladin!?!?!?” Yeah, you heard me. My plate-wearing, mob-pwning, king of AoE grinding likes to knit. You got a problem with that? Huh? HUH!? Yeah, I didn’t think so.

Why Tailoring?
Tailoring isn’t generally associated with Paladins, though I do know at least one other that does it, but you have to remember that I’m not big on end game material, so I don’t really care about getting the most out of whatever profession I choose to take. I take professions based on what I want to do with them. I already have a tailor in this server, but he’s only level 20 and so his profession is currently level-maxed at 225 for another 15 levels.

The main reason why I chose Tailoring was for Herbalism and Enchanting bags, with a side benefit of making my own regular bags for my various alts and, of course, the members of our Twitter-guild, MOTiE.

Most regular bags can be purchased for a fairly low price on the Auction House, with even the 20-slot Frostweave bags selling for around 100g (68-90g on my server). Even the majority of the profession bags sell for less than that, with a few exceptions here and there and one very notable exception: herbalism.

The 32-slot herb bag sells for 800-1,000g on my server, and since I still have 2 more characters who have herbalism as one of their professions, bag space is always a problem for them because I don’t want to spend that much gold on a bag. Even the 28-slot herb bag sells for 225-275g on my server, and that too is far more than I want to pay for a bag. When I can buy regular 20-slot bags that can hold anything at all for 1/3 of the price, I hate to pay that much for only 8 extra slots and have all of them forced to carry only herbs.

There’s Gold In Them There Bags
So, on the one side I am now able to make my own herb bags (20, 24, or 28 slots right now) instead of spending large amounts of gold, and on the other there is quite a bit of gold to be made if I decide to sell the herb bags myself. Enchanting bags do not sell as high as herb bags do, and while having the large bags would save me some room I am able to get by with the 20-slot enchanting bags purchased from vendors in Hellfire Peninsula.

There are two reasons, as far as I can figure, why these herb bags cost so much. First, none of these bag patterns can simply be picked up at your trainer, none of them are sold at regular vendors, none of them drop off of mobs, and none can be sold on the Auction House. There is only one way to get the patterns to make these bags, and that is by grinding for Reputation.

Here are some tables to show the specifics of the different bag types. Herb Bag values are based on what I see on my server. Enchanting bags are based on what I see on wowhead.com since I never see them for sale on my server’s AH. I compared the prices of the two types of bags on wowhead and they come out pretty close, with herb bags about 20% more expensive, so values might be comparable.

You can see from the Reputation columns that all but one Enchanting Bag pattern can be bought from regular vendors without required reputation, while all Herbalism Bag patterns require reputation.

Herb Bags
NAME TAILORING SLOTS PATTERN COST AVG VALUE REPUTATION
Emerald Bag 435 32 5g 900g Kalu’ak – Revered
Mychah’s Botanical Bag 375 28 25 Glowcaps 275g Sporeggar – Revered
Satchel of Cenarius 300 24 5g 99g Cenarion Circle – Revered
Cenarion Herb Bag 275 20 2g 40g Cenarion Circle – Friendly
Herb Pouch N/A 12 95s for bag, no pattern 2g N/A



ENCHANTING BAGS
NAME TAILORING SLOTS PATTERN COST AVG VALUE REPUTATION
Mysterious Bag 440 32 5g ≈400g Wyrmrest Accord – Revered
Spellfire Bag 375 28 6g ≈375g None
Big Bag of Enchantment 300 24 1.25g ≈66g None
Enchanted Runecloth Bag 275 20 2g ≈20g None
Enchanter’s Satchel N/A 20 14g ≈20g N/A
Enchanted Mageweave Pouch 225 16 1g ≈20g None




Reputation Farming: Cenarion Circle
Cenarion Circle reputation is not too hard to come by. It might take you some time because the reputation rewards are not as high as some others, but there are so many mobs running around that you get it from that it keeps you engaged through most of the process.

There are several ways to get the reputation, but all of them basically come down to grinding mobs. I did all of my grinding with my Paladin’s Prot/Ret spec (he’s dual spec Prot-Ret/Prot-Holy right now), but I was not able to do a lot of AoE grinding here because many of the mobs are spell casters and because of that are harder to gather into groups for AoE. If I had a Ret spec available to me at the time, I probably would have gone ahead and switched to it just because it would have been faster. Overall though, it was not too bad.

Almost all of the Twilight Cultist mobs in Silithus will give you 10 Reputation when you kill them, and those cultists also drop the items that you need in order to build your reputation. There are several different types of Twilight Cultist mobs, but all of them are humanoids and all of them have “Twilight” in their name. If its name has Twilight in it, kill it.

According to my research online, you can purchase all of the items you need from the Auction House. You cannot be sure that the items will be available though, nor do you have any control over the prices. If the items are cheap, and you would like to go that route, then by all means do it. Personally, I enjoyed grinding for the items and the rep myself. And since killing the mobs that drop the items gives you reputation by itself, you will probably do better this way regardless.

Cenarion Circle Reputation Items
ITEM # REQUIRED REPUTATION REPEATABLE?
Encrypted Twilight Texts 10 500 Yes
Abyssal Crests 3 500 Yes
Twilight Cultist Cowl See below 0 N/A
Twilight Cultist Mantle See below 0 N/A
Twilight Cultist Robe See below 0 N/A




The Twilight Cultist Cowl/Mantle/Robe are all required to obtain the Abyssal Crests. By equipping each of these three items you can activate stones at the different Twilight Camps that will summon mobs for you to fight. Those mobs will drop the Abyssal Crests, as well as various other items (mostly trash), including the occasional Encrypted Twilight Text.

Each time you use the Cowl/Mantle/Robe to summon the mobs though, they are destroyed. When the mobs are summoned, you have a few seconds before they actually agro you and attack. Be sure to re-equip the items that you took off before these fights begin.

You can find all of the Cultist gear at the three camps around the map (see the map for Twilight Lord Everun below), but there is a fourth camp that’s in the north/north-east corner which has a cave entrance as well. Inside that cave is the only place that you can find a type of cultist called Twilight Flamereavers, which have some of the best potential (i.e. low % chance) drops of all the mobs, and they too drop the texts and occasional cowl/mantle/robe. I mention the Flamereavers in particular because they are the only mob that you can grind for reputation after you reach Revered reputation. So if you want to continue to grind rep all the way to Exalted, then that is where you should focus. The Flamereavers are also the best mobs to target for AoE grinding.

The camp near where the Flamereavers are found is also the best location I found for farming the Cowl/Mantle/Robe, though you can find all of these items at each camp. Apparently everyone has different luck with different items, in different locations when farming here, so just keep moving around from camp to camp as needed.

In addition to getting reputation for turning in the Crests though, you also receive a Bag of Spoils which contains all sorts of little goodies for you. Some of which sale rather well on the Auction House.

The Encrypted Texts can drop from all of the Twilight Cultists, so while you are gaining reputation just from killing them, you also have a chance to pick up the texts to get more reputation. The best source of Encrypted Texts though is a special mob called the Twilight Prophet, who drops 7-10 of the texts at a time instead of just 1 like all of the others. The prophets roam around the map and have fairly slow respawn rates, so while you should keep an eye out for them, don’t plan on farming only the prophets. The prophet is always escorted by two melee-mobs as well.

Here is a map of the Twilight Prophet’s patrol paths, courtesy of wowhead.com:

There is also a Rare spawn that wanders around the various Cultist camps named Twilight Lord Everun who has a chance to drop a few cards for various decks, and also an epic two handed axe called Brain Hacker, which he dropped for me the second time I killed him. I am not sure offhand what his respawn time is, but during the time it took me to grind the reputation I needed I killed him 3 times.

Here is a map of where Twilight Lord Everun happens to spawn, and since he patrols all three of the camps, it also shows you the location of the camps for you to farm them.

I did not keep track of how many mobs I had to kill, how many texts or crests I turned in, or how many of the various other quests in the zone that I completed along with the rest, but all in all it took me 3-4 hours to grind from Neutral to Revered. There are other rewards I could get for continuing to grind rep higher, but none of them are ones that I would particularly use. In some cases there are tabards, vanity pets, or even mounts. Overall the mounts are the only ones that appeal to me at all, but they are also quite the gold sink, and gold is one resource that I don’t bother farming very often though I probably should. So rather than becoming exalted with everyone, I simple reach the level I need for the item(s) I want and then hit the road.

See Cenarion Circle Reputation for more details.

Reputation Farming: Sporeggar
Farming reputation in Sporeggar is easy, but even more time consuming than Cenarion Circle. I had already farmed Sporeggar rep with my Paladin several weeks ago in order to get the Petrified Lichen Guard shield for my AoE grinding, so I did not have to start this one from scratch. Instead, I just had to bump it up to Revered in order to get the 28-slot herb bag.

Farming rep with Sporeggar is pretty easy when you start out because there are so many mobs that give you rep for killing them, and so many items that can be turned in for rep. As you move up the ranks though, the number of sources dwindles a lot. At the Honored stage, where I started this time, there is only one mob that gives you reputation (15 rep each), but they are so few and so spread apart that they aren’t really worth the grind.

However, there are two very solid sources of reputation at this level, one from farming and the other from grinding.

To grind for rep, you want to accept the repeatable quest called Now That We’re Friends…, which has you kill 18 Nagas, 12 of which are melee, and 6 casters. The mobs are north and slightly-east of your quest giver and they do not take long to grind. Turning in the quest grants you 750 Reputation and can be repeated as often as you like. The drops from these mobs are not that great, and they are occasionally annoying to fight with the mobs calling adds and fleeing when their health is low and so forth, but it’s not a big deal.

Map

To farm for rep, you need to head to the Underbog instance in the north-central portion of the map. The target of your farming is Sanguine Hibiscus, which can be picked up in the instance, or dropped from the mobs inside. This “herb” is turned in for the Bring Me A Shrubbery! quest, that rewards 750 Reputation for every 5x Sanguine Hibiscus you turn in. The fastest, and easiest way to get it is to just clear out all of the mobs in the area around where you enter and just roam around picking it up as it respawns. Most of it is found in that area anyway, and the respawn timer on them isn’t all that long (though I didn’t think to time it).

The item looks similar to a red herb that has a bit of a glow to it. If you have Herbalism then it will show up on your map, but you do not have to be an herbalist to pick them. You can also buy these off of the auction house if you don’t want to spend the time farming or doing the repeat grinding quest.

The first time I went into Underbog I did a solo full clear of the instance because I picked up a couple of quests to come inside as well, and wanted to see what mats I could get from disenchanting the boss drops. I was not overly impressed with that though, so I just stuck to farming the herbs near the entrance the other few times I came. I killed all of the mobs in the initial area before having to go up to the ramp, farmed all of the herb I could find, ran up and killed the first boss, and then ran back down to farm the herb again. I then ran back up to the first boss’s area and back down for a final check of respawned herbs, and then left the instance to do another 1-2 runs of Now That We’re Friends… for more rep. Then back to Underbog, back to the grind quest twice, back to Underbog, etc.

I spent about 2 hours farming all of the reputation I needed from Sporeggar to get the pattern for the 28-slot herb bag, though again, I did not start at Neutral this time since I had already farmed rep previously.

Also, take note of the fact that you do not use gold to purchase any of the reputation items from Sporeggar rep. Everything is paid for with Glowcaps. The bag itself takes 25 glowcaps, so make sure you farm glowcaps from the Zangarmarsh zone as well. You can find them all over the place. I know that before 3.1 came out you could track Glowcaps with Herbalism, but I believe that was changed in 3.1. Regardless, it’s not that hard to find them, and they are in reasonably high supply.

See Sporeggar Reputation for more details.

 
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Posted by on July 23, 2009 in Guide, Reputation

 

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