RSS

Category Archives: Warrior

BoA Warrior Leveling: Prot DPS 1-29

If you’ve read my blog for a while, or especially if you follow me on Twitter, then you’ll know that I have a long standing hatred for this class. Why do I hate Warriors? Because I (used to) suck at playing Warriors. Of all the different resource mechanics in WoW, Rage is the one that I hate the most and I could never grasp how to use it.

I don’t like starting with nothing, building my way up, and then having it all bleed out of me again when I’m done. It’s like building a sandcastle on the beach even though you know that wave’s going to come in any second now and completely destroy everything you just built.

Those people are you, the Warrior. That shapeless mound of sand in front of you was your full Rage bar, but your Rage just got owned by the Wave of Inactivity. If you’re not either taking or receiving damage, then you don’t have Rage. You, the player, might have rage at your character’s lack of Rage, but that won’t get you anywhere.

How do you fight a wave? With a big, friggin’ axe and the light of the Crusaders flowing through your veins, that’s how.

By using BoA weapons and taking advantage of the Enchanting profession of my main character, I’ve turned a class that I hate playing into one of the most enjoyable leveling experiences I’ve had in a long time. Interestingly enough, I also did it by using the traditional tanking tree as a DPS tree because of the way that it plays.

What Is a BoA Warrior?
When I’m talking about a BoA Warrior, I’m talking about a PvE Twink; a character that has very powerful gear for their level so that they’re able to achieve more than a player with normal gear for their level and situation. BoA of course refers specifically to heirloom gear which is part of that powerful gear that we’re giving them. It’s not just the gear by itself though, we’re also going to enchant that gear with the best enchants we can find for it and we may even throw in some extra buffs via potions and scrolls if we’re feeling especially power hungry.

As I said, I don’t like leveling Warriors because I think Rage sucks and I hate having to deal with it. When you power your Warrior above and beyond his level though, Rage isn’t an issue. With a normal Warrior just getting the gear that drops for me or that I start with, I want to hoard my Rage and never let it go. With a PvE twinked Warrior though I can go from empty to full in about 5 seconds, so I don’t mind unloading on a single mob because I know the one standing just a few yards away will fill me back up.

I’m using the term “twink” here which typically makes people who aren’t PvP-friendly cringe a bit. I’m not talking about doing full PvP twinking here though where you’re farming the AH for rare blues and leveling engineering for goggles, because we’re not looking for very specific gear for every single slot. A PvE twink is going to level, not stick to a certain level cap like a PvP twink, so we’re only looking at getting the best gear for certain key areas.

Necessary Gear
If you’re going to roll a BoA Warrior, then you need to know which items you’ll need and which enchants you need to put on them. If you want to look at basic enchanting for BoA items in general, or ones that aren’t Warrior-specific, then I’ll point you to my Enchanting Heirlooms post for details. But for now, we’re talking about specifics for your BoA Warrior.

Weapons
Bloodied Arcanite Reaper: (two-hand) Strength, Stamina, Crit
Venerable Mass of McGowan: (one-hand) Agility, Stamina, Crit, Attack Power
Enchants: Crusader

Charmed Ancient Bone Bow: (ranged) Hit, Crit, Attack Power

The best way to generate a lot of rage is to deal a lot of damage. To do that, you’ll want a big weapon with which to bash mobs in the face. For this build and this play style, Crusader is the only enchant worth considering. Fiery Weapon may help you burn through mobs really fast in your first 10-15 levels, but Crusader not only procs for 200 Attack Power (100 Str), it also heals you. This build is going to be chain pulling mobs with a DPS spec from level 8 on, so that heal is extra helpful.

We don’t care about the enchant to our ranged weapon because we’re rarely (if ever) going to use the thing. We’re just interested in the stats that it gives us.

Armor
Polished Breastplate of Valor: Strength, Stamina, Crit, +10% Experience
Enchants: Greater Stats +4 All stats

Strengthened Stockade Pauldrons: Strength, Stamina, Resilience, +10% Experience
Enchants: Greater Inscription of the Gladiator 30 Stam, 15 Resil

Dread Pirate Ring: Stamina, Hit, Crit, +5% Experience
Enchants: Assault: +40 Attack Power

We do want health, but we’re not obsessed with it above all others. Because of that we want +4 Stats over +100 Health on our chest. In this case it’s better to get a decent amount of health and attack power from one enchant than just straight health.

The shoulder enchants aren’t super important because you’ll have to be at least level 70 before you can even benefit from them. I’m going to recommend the PvP enchant that costs 10,000 Honor because it’s easy to get, very helpful (once you can use it), and it’s the best option you’ve got until you hit level 80 or become an Inscriptionist.

If you have the ring, and you want to enchant it, then Assault is the one that you want. The ring is great if you have it, but don’t worry about it if you don’t. I don’t have one and I’m doing just fine.

Trinkets
Swift Hand of Justice: Haste, Heal per kill

There’s only one trinket worth considering here, and you want two of them if you can get them. The haste is great because we’re dealing with a big, slow weapon here. The faster we swing it, the more death and destruction we can leave behind. The real reason we’re using these though is the heal. Every time you kill something that rewards honor or experience you’ll heal yourself for 2% of your total health. If you’re using two of them, then you get 4% of your total health. Yes, the pair of these stack.

Extra Gear: Optional
There are some other gear options that you might want to consider and you might not. It’s gear that only someone like me would bother dealing with, and it’s what I call “Sparkley Whites”. Sparkley Whites are low level, white-quality items that you enchant to make your fresh toons more powerful. Since my main character is and always will be an enchanter, I have a full set of white gear to cover all non-BoA slots with the best enchants for each type of class.

You can either get ones with no level requirement at all, which can be purchased in the starting zone of each race for around 10 copper each, or you can get them with low level requirements for around 45-60 copper each. I personally go for the ones that require level 5 to use so those are the ones I’ll link you to below.

Mail Boots (70 Armor)
Light Chain Boots, Light Mail Boots
Enchant: Minor Run Speed Minor speed increase

These boots are found in your secondary towns, the ones you’ll go to right after your initial starting zones; places like Brill or Goldshire, or sometimes they’ll be found in racial capitals such as Silvermoon City or Stormwind.

I suggest the Minor Run Speed enchant over a +7 Stamina enchant because of that stupid sand castle I talked about at the beginning of this article. Losing Rage sucks, and the best way to not lose it is to not waste it between battles because you’re moving so slow. You can go with either of those two enchants, I just personally like the movement speed and use it as the enchant on every type of armor that I do this for.

Gloves (64 Armor)
Light Chain Gloves, Light Mail Gloves
Enchant: Greater Strength +7 Strength

If this were a PvP twink then I would be suggesting +15 Agility instead of +7 Strength for the enchant, but we’re not looking for constant crits so much as we are constant, solid damage increases. While the Agility enchant would also give us some survivability, we’ll get more benefit from the Strength.

Bracers (45 Armor)
Light Chain Bracers, Light Mail Bracers
Enchant: Superior Strength +9 Strength

Again we’re going to go with a solid increase to our damage output over survivability. The +9 Stamina enchant is a really big chunk of health that we’re passing up, but the 9 Strength = 18 Attack Power, and with this build we’re going to subscribe to the belief that “the best defense is a strong offense.”

Important Spells and Abilities
There are a lot of abilities that we’re going to use with this build. Some of them can only be used when we’re in certain stances and others can be used all the time. I’ll go over all of the abilities in this section, noting which circumstances are required for you to use them. Numbers and details for each spell are taken from their highest available rank as of level 29, and are not modified by talent points, attributes, gear, or any other variables.

For now just get yourself familiar with what these abilities do. I’ll tell you how to actually put them to use for mass slayage in the next section.

Stances
Battle Stance: A balanced combat stance that increases the armor penetration of all of your attacks by 10%.
Defensive Stance: A defensive combat stance. Decreases damage taken by 10% and damage caused by 5%. Increases threat generated.

General Abilities (No Stance, or Both Stances)
Thunder Clap: (20 Rage, Battle or Defensive, Instant cast, 6 sec cooldown) Blasts nearby enemies increasing the time between their attacks by 10% for 18 seconds and doing 55 damage to them. Damage increased by attack power. This ability causes additional threat.
Battle Shout: (10 Rage, Any stance, Instant) The warrior shouts, increasing attack power of all raid and party members within 30 yards by 55. Lasts 2 minutes.
Bloodrage: (No Rage, Any stance, Instant, 1 minute cooldown) Generates 20 rage at the cost of health, and then generates an additional 10 rage over 10 seconds.

Battle Stance Only
Charge: (No Rage, Battle Stance, Instant, 15 sec cooldown) Charge an enemy, generate 12 rage, and stun it for 1.5 seconds. Cannot be used in combat.
Victory Rush: (No Rage, Battle Stance, Instant) Instantly attack the target causing damage. Can only be used within 20 seconds after you kill an enemy that yields experience or honor. Damage based on your Attack Power.
Overpower: (5 Rage, Battle Stance, Instant, 5 second cooldown) Instantly overpower the enemy, causing weapon damage. Only usable after the target dodges. Overpower cannot be blocked, dodged or parried.
Retaliation: (No Rage, Battle Stance, Instant, 5 minute cooldown) Instantly counterattack any enemy that strikes you in melee for 12 seconds. Melee attacks made from behind cannot be counterattacked. A maximum of 20 attacks will cause retaliation.

Defensive Stance Only
Revenge: (5 Rage, Defensive Stance, Instant, 5 sec cooldown) Instantly counterattack an enemy for 145-177 damage. Revenge is only usable after the warrior blocks, dodges or parries an attack.

Leveling a BoA Warrior
Rotation: Charge, Heroic Strike, Thunder Clap, Victory Rush (spam), Thunder Clap, Victory Rush (spam)

You’ll also want to be sure your Battle Shout is on before rushing into combat if you can. If you don’t have any rage, and nothing to give you rage right away, then just charge in on the first mob and use the rage from the charge + auto-attack to cast it.

Your basic rotation is simple. Charge in to generate Rage, Heroic Strike to kill or seriously injure a mob to proc Victory Rush, Thunder Clap for AoE pull and damage, spam Victory Rush to kill all targets, Thunder Clap for additional AoE pulls or damage, spam Victory Rush and Thunder Clap until you’re done. If you use my macro suggestions down below you’ll also trigger your Overpower or Revenge abilities every time they become available as well.

When you’re doing solo questing, like clearing yeti caves and such, this simple rotation of TClap-Victory Rush kills almost everything straight away. When you get into instances things don’t die quite as easily, and since you’re not always going to get the killing blow your Victory Rush isn’t going to be available nearly as often. In cases like that, it’s best to build up as much rage as you can, and then unleash on single targets to try to get the killing blows. If you act like a PvP Rogue, killing off every target with low health, you can sometimes grab all of the killing blows from Victory Rushing the low targets one after another.

This is a Prot build, and you certainly can tank with this around level 20 even without a shield, but it’s also a DPS-focused build. If you’re not the tank, then you should cut back on your Thunderclaps so that you’re not the one with all the agro, but better you than one of the other DPS or the Healer.

Spec and Glyphs

Prot Spec Talents
Improved Thunder Clap 3/3: Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 30% and slowing effect by an additional 10%.
Improved Bloodrage 2/2: Increases the rage generated by your Bloodrage ability by 50%.
Incite 3/3: Increases the critical strike chance of your Heroic Strike, Thunder Clap, and Cleave abilities by 15%.
Anticipation 2/5: Increases your Dodge chance by 2%.
Improved Revenge 2/2: Increases damage of your Revenge ability by 60% and causes Revenge to strike an additional target.
Shield Mastery 2/2: Increases your block value by 30% and reduces the cooldown of your Shield Block ability by 20 seconds.
Shield Specialization 3/5: Increases your chance to block attacks with a shield by 3% and has a 60% chance to generate 5 rage when a block, dodge, or parry occurs.
Anticipation +3 (5/5): Increases your Dodge chance by 5%.

Major Glyph: Glyph of Resonating Power: Reduces the rage cost of your Thunder Clap ability by 5.
Minor Glyph: Glyph of Thunder Clap: Increases the radius of your Thunder Clap ability by 2 yards.

Thunder Clap is your bread and butter AoE ability from level 6 on. You’ll have other abilities that can hit multiple targets (such as Revenge via our talent points, or Cleave/Sunder if we use their glyphs), but those only hit a couple of mobs while this one is an AoE, so both of our glyphs are going to go towards improving Thunder Clap.

Our Major glyph reduces the rage cost which will allow us to use it more often, and our Minor glyph increases its radius which is actually used more as a means of pulling additional mobs from further distances than it is for the AoE aspect of it since most mobs will be within melee range of you anyway.

Cleaving, Revenge, and Victory Rush are all acceptable substitutes for your Major glyph slot and Charge, Battle, and Enduring Victory are all acceptable substitutes for the Minor glyph slot.

Suggested Macros
There are a lot of macros that we can use for this build to make it easier to play, and all of them are fairly easy to write, use, and understand.

Normally when I write a macro I like to name it something relating to what it actually does. For the warrior though, I instead set the macro name to the rage cost of the primary ability associated with that macro. When you put a macro on your action bars it shows the name of it, so in this case it shows me rage costs instead. After using a Warrior for a while you’ll know all of the rage costs without even paying attention anymore, but while you’re still learning I think it helps to see that visibly without having to mouse-over the ability. For abilities that have no rage cost, I just name them what they are.

Important Note: I have had people comment on my macros before, suggesting that you use the exclamation mark in front of some abilities that don’t fire off right away to prevent a second use of that macro from turning the ability off like this: “/cast !Heroic Strike”. I have personally never had this problem with my macros. It might be that I have an addon that fixes the issue that I’m just not aware of, or who knows. If you experience that problem then add the exclamation, if not then forget it and go with what I suggest here.

Charge:
#showtooltip
/startattack
/cast Charge
/cast Heroic Strike

The above macro will target an enemy (if you don’t already have an enemy targeted) and activate your auto-attack on that target. It will then use your Charge ability and activate Herioc Strike. What that’s going to do is cause you to charge and immediately follow with Heroic Strike instead of an auto-attack. If you are too close or too far away from your enemy for Charge to work, or if Charge is on cooldown, then it will simply activate Heroic Strike so that it’s used in place of your next auto-attack.

Since I don’t like wasting Rage on Heroic Strike when it’s not necessary, this is the only macro that I tie HS into and the only macro that I do not tie Revenge/Overpower into, so that I’m not accidentally throwing Rage away on HS when it could be put to better use on other abilities.

Victory Rush:
#showtooltip
/startattack
/cast Victory Rush
/cast Overpower
/cast Revenge

At low level, and high power thanks to our enchanted heirlooms, Victory Rush is insanely strong. Basically, if you use it then your target dies instantly. If you don’t have all of the gear and enchants that I suggested then you may have to actually hit them with a Thunder Clap or a normal attack as well, but generally speaking you can just consider them dead.

This is the button that I spam when I’m in a large group so that I’m not having to pay attention to when Overpower or Revenge procs, and my Victory rushes get used right away. When you’re in a large pack of mobs, it’s not always easy to see that you’ve got Victory Rush available, so I’ll often be spamming this macro during combat.

I personally like to use a variation of this macro for every attack that I put on my primary action bar, simply replacing Victory Rush with whatever attack ability I’m using. Thunderclap, Rend, Shield Bash, Sunder Armor, Mocking Blow – whatever it is, if it’s on your action bar then use it in this macro so that you don’t waste your procs.

Gearing Up Your Warrior
There are only a couple of stats that you care about with this build and this concept: Strength (Attack Power), and Stamina.

Warriors get 2 AP for every 1 Str, and since AP is fairly rare on low level items you’ll mostly be looking for Strength as your source. Stamina is your source of health, of course, and since you’ll be pulling more than normal with this type of character you will need that health now and then in order to survive.

Profession Suggestions
The purpose of this type of character is having fun, it’s not to rush to 80 and start raiding with it, so the professions I’m going to list here are the ones that will help you with this.

Herbalism provides you with the Lifebloom heal over time effect which can really be useful when you’re pulling very large groups of mobs and want to reduce your downtime while also increasing your survivability.

Skinning provides you with a bonus to your critical strike chance which is great since we’re basically playing a DPS version of a tanking spec. The more you crit, the harder you hit, and the harder you hit the more rage you get, and the more rage you get the faster things die.

Engineering provides a couple of benefits for us. First off being another form of AoE damage in the form of bombs and dynamite, and secondly by providing helms that will give you Stamina bonuses early on and eventually attack power bonuses as well once you get up around level 50. Starting off the big thing is the explosives as they can provide you both with the extra damage as well as a few seconds of AoE stun that you can use for a single healing tic from a bandage if you’re in serious trouble.

Mining is a decent benefit to you as well by providing a bonus to your Stamina. The extra health is good, though I wouldn’t consider it as good as any of the others listed above.

The other professions themselves aren’t particularly helpful for this, and the benefits they do provide come in the form of items that you can either purchase or make with an alt and then send them over. As far as those items go, potions or scrolls that provide Strength/Stamina/Agility are all good, as are any Armor bonuses you can find from consumables or armor kits made by leather workers.

 
5 Comments

Posted by on September 15, 2010 in Class, Guide, Leveling, Macro, Melee, Play Styles, Warrior

 

Tags: ,

Leveling Overview: Cataclysm 1-10

Beta Build: 4.0.1.12942
Spoiler Types:
– New features
– Low level class abilities or traits
– General impression of starting areas (no specific lore)

With my beta key firmly in hand, and the client downloaded and installed (after 38 hours), a lot of my leveling now is done in the beta rather than the live, and it’s most likely going to stay that way. I don’t want to leave the blog hanging or go off in another direction with it, so I’m going to keep right on blogging about leveling, just with a Cataclysm touch in mind instead.

I’m going to stay away from spoilers as far as the game itself goes, but I am going to talk about new abilities, where you get them, how you get them, and so on and so forth. There will be some small spoilers in relation to those topics, so if you don’t even want to know what abilities are changing and such, then you’ll probably want to ignore me for a couple more months until it comes out live. I’ve said it since Cataclysm was revealed to us in BlizzCon 2009, that it will launch in November and I still believe that that is true.

Each post that I make in relation to Cataclysm prior to its actual launch will have a disclaimer at the top noting which type of spoilers (if any) you’ll find in the post, along with the beta build number associated with the information in the post.

For this post I’m going to talk about leveling for all of the races and classes up to level 10, just to give you an idea of how they’re going to feel coming right out of the box.
Turn the page to find out more…

 

Tags: , ,

Guide to Heirloom Purchases

Today we’re going to look at which heirlooms you should purchase for your leveling alts. A couple of weeks ago I covered Enchanting Your Heirlooms, so I’ll refer you back to that post if you have already purchased heirlooms and would like to look into the various ways that you can enhance their performance via enchants and item enhancements.

Equipment Lists
I’m going to make a list of heirlooms for each class individually, and I will mention certain items that would work better for certain specs as well. I will tell you right now though, that while I have leveled most classes to a significant leveling milestone, I have not played every class and every spec. So if you see me suggest an item for your class because I know you’re looking for Spell Power, but you feel it would be better for you to go with another because it has Spirit as well as Spell Power, then go with your gut as you may very well know that particular class better than I do.

What I am going to have is a list of weapons, chests, and shoulders for you to use in each of your different specs, and a (hopefully) short explanation of why. In some cases there may be multiple suggestions made for a particular slot, particularly when it comes to weapons. The reason for this will generally be because there are multiple builds that people use for that class, or because certain equipment options aren’t available until a higher level. A good example of this is the Enhancement Shaman who benefits more from a large two-hand weapon until level 40 when they can dual wield one-handers, or the Warrior who may dual wield one-handers until level 60 and then dual wield two-handers from there on.

Under each class header you’ll find the list of gear that I suggest and prefer. There will also be a Substitutions list which are items that I consider to be reasonable replacements for the items I suggest in case you already have some of those and would rather not purchase others, or in case you have more of one currency than another and can’t afford all of the recommended pieces.
Turn the page to find out more…

 

Tags: , ,

Dealing with “Superstars” in Low Level LFG



We’re going to talk about some “Superstars” today in relation to low level random dungeons. Random dungeons are referred to in several different ways, including but not limited to: LFG (looking for group), LFD (looking for dungeon), PUG (pick up group), Randoms.

We’re not going to talk about specific individuals as I have in my Real Men of Failure posts, instead we’re talking about types of people and how to deal with them. In order to talk about these “Superstars” we first need to define what a “Superstar” actually is.

Superstar: [soo-per-stahr] –noun
1. a person, as a performer or athlete, who enjoys wide recognition, is esteemed for exceptional talent, and is eagerly sought after for his or her services.

Oh, my bad. That’s the definition of a Superstar. What we’re looking for is the definition of a “Superstar”.

“Superstar”: [uh-noi-ing puhngk] –noun
1. a player, as any class or role, who enjoys wide recognition, who believes themselves to be esteemed for exceptional talent, and who eagerly seeks to show off his or her (lack of) skills.

Roleless “Superstars”
The problem we see most often in the low level LFG is when one or more “Superstars” just throw their roles out the window and go crazy on everything expecting to live through it all.

They’re the level 15 Paladins who have no taunts, no AoE threat generation, and basically only a single ability to use in addition to their auto-attack and yet they still pull large groups of mobs and then wonder why the whole party wipes. They’re the Mages who think that they can go ahead and pull all of the mobs because they have Frostbolt and Frost Nova that will give the tank plenty of time to establish agro before anything bad happens. They’re the Hunters that leave Growl active on their pets and don’t bother calling their pet back when it chases a single mob through five other groups.



The most common offenders in this area are Hunters and Warriors, generally in that order. Hunters are a very strong class in lower levels because they deal high amounts of damage in a fairly short amount of time and their pets provide them with most of the security that they would otherwise need. It’s actually quite rare to end up in a pre-30′s LFG group where the hunter doesn’t try pulling the mobs at least once. (Un)Fortunately, Hunters are one of the few classes that can actually pull off soloing instances at level in the 15-25 bracket if they have some decent gear and know how to manage their pets. Because of that it’s often hard to get them to stop doing that and start working as a team.

Warriors are similar to Hunters in that they can do a lot of damage and spread it around nicely. The more damage they deal and the more damage they take, the more Rage they generate which allows them to be more active and more aggressive. For some odd reason a lot of Warriors take that to mean that if they have eight mobs bashing their face in, then they’ll be unstoppable. What they don’t seem to realize is that the damage they’re taking while doing that is usually way more than they can take without a solid healer who has the mana and the patience to put up with it. If the warrior is the tank, then the healer usually will put up with it, but if he’s DPS…

Where Hunter’s are classified as “Superstars” generally for pulling whenever and whatever they want to, Warriors are generally classified as “Superstars” for stealing threat from the tank or for using high threat generating abilities when they’re filling a DPS role instead of the tanking role.

GogoGoon “Superstars”
Another type of “Superstar” is one that feels that you’re going too slow or not doing good enough in your role and decide to take over. They’re the ones that are in a big rush to get through the dungeon and often try to talk the group into skipping bosses that aren’t required just to speed it up.

I’ve never seen the take-over happen to a DPS, and only twice have I seen it happen to a healer, but it happens to tanks a lot. This type of “Superstar” doesn’t have to be the one that actually takes your role, they can also be one that asks or tries to force another player to take over the role in question. Because of that they can also be of any class.

Sometimes the take-over is somewhat essential, like when I had a level 15 Paladin as my tank who was wearing a grey cloth robe with 45 Armor on it, was wielding a two handed grey kobold mining shovel, and had points in both the Prot and Ret trees. At that level the Paladin has no threat abilities, no taunts, nothing. The only thing he could do was auto-attack and Judgement. If the tank was simply doing it wrong, like pulling with his taunt or not using certain abilities or something, that’s one thing. But at his level he literally has no tanking abilities at all.

Another type of GogoGoon is one who has a completely wrong spec and/or wrong gear for the role that they signed up for, but insist that anyone and everyone but themselves are to blame for any problems that arise.

The single-most blatant offender in this area is the Ret Paladin. A lot of people don’t like leveling up as Prot, and they aren’t about to try leveling as Holy, so they’ll go with a Ret spec instead. But when it’s time to queue for random dungeons they’ll select the Tank role as well, hoping to get a faster queue time. To be fair, I have seen some Ret Pallies successfully tank lower level dungeons up through Scarlet Monastery: Library, but nothing beyond that. But just because something is possible, does not mean that it’s the way it should be done.

The Paladins aren’t the only ones doing this, they’re just the most common. You’ll see plenty of healers who actually have a DPS spec instead of healing, but they’re generally just fine doing that up through the mid-40′s or so. The most common class that does this and then fails at it is the Paladin, followed by the Shaman. Druids and Priests can both do pretty well as healers in the wrong spec because of how their heals work and how their class heals.



Dealing With “Superstars”
When you’re having to deal with people doing stupid crap, you only have so many options. You can try to help, you can insult them, you can hope they leave the group, you can try to vote kick them, you can leave the group yourself, you can /ignore them, you can just let them keep doing it, you can let them die (repeatedly), and maybe a few other things as well.

The best thing you can do is teach them, but teaching and learning is a two-way process. If they’re willing to listen and take some advice then you’ve found one of the rare few. More often than not, from my experience at least, you’ll end up either getting ignored or having them take offense. You’ll also frequently run into people that tell you not to worry about it, ignore it and go on, and so on. The two people that get frustrated with “Superstars” the most are the tanks and healers, but even they can be the ones telling you not to worry about the bad ones.

If they leave the group on their own or you kick them then maybe your run goes a bit better but the problem itself isn’t solved. If you take the time to tell them why you’re going to kick them out of the group, in a constructive manner rather than insulting, then they might learn and try to fix the problem on their own. If the guy’s a punk then he’s going to keep doing what he’s doing and there’s nothing you can do about it. Some people just can’t take a hint, and some have very thin skin and don’t take well to advice.

There’s another side to these “Superstars” though, so we’re going to keep on going.

Super-Duper-Stars!!!
Another type of “Superstar” is the Super-Duper-Star (SDS from here on), which is a “Superstar” that you come to find out is actually a real Superstar. They’re the ones that you initially get really frustrated with because they’re not doing what they’re supposed to do, but after watching them for just a minute you’re actually somewhat impressed and may even think it’s pretty cool that they’re doing that.

Your first impression is to get frustrated because you immediately see them as Roleless and just can’t wait to kick them out of the group. As I mentioned above though, sometimes they actually pull it off. A level 18 Rogue soloing Ragefire Chasm? Not a problem. Level 20 Mage soloing Deadmines? Not a problem. Level (anything) Hunter soloing (anything he can queue for)? Not a problem. So when a low level tank and healer are trying to go through and get into their roles and get used to working through dungeons with a group they find nothing but complete chaos.

With recent changes to the game like BoA gear being introduced and old world content being made easier after various patches, it’s not really that hard for some people and some classes to do things that they generally shouldn’t be able to do, like tanking instances as pure DPS classes or even soloing them at level. Most of these are twinks, whether they be simple BoA twinks with just a few pieces of “twink gear” or actual PvP twinks that have best-in-slot items in every slot.

There are two classes that particularly stand out as being SDS: Druids and Warriors. Druids are the single most versatile class in the game and even when they have the wrong spec and maybe even only a single gear set, they can still pull off a decent job by simply switching their form. A Resto Druid can easily switch to a DPS role and they can do a fair job of Bear tanking in a pinch. If they have a second set of gear that they’re carrying around then they can pull it off to great effect.

The Warrior is in a similar situation where they can simply switch their stance and step in to fill the role of tank/dps. If they switch to tanking then hopefully they have a shield and a one-hander in their bags that they can switch to, but the lower your level the less important that is. If your shield blocks are only stopping 4 damage per hit then it’s really not all that important that you have one.

Just because someone is using one spec but filling the role of another doesn’t mean they’re going to suck at it; especially at low level.



Super-Impostors
Sometimes you’re going to stumble across Super-Impostors. These guys are the ones that look like they’re being complete idiots, they aren’t following advice and they aren’t following their role. They frustrate the heck out of you, they steal your threat, they pull mobs when you’re not ready, and you want to just reach through the screen and choke the player on the other side. And yet – nobody is dying.

When you find yourself in this situation you need to step back for a second and think about the situation. You need to ask yourself if there is a real problem here or if you’re just frustrated. Take a second to really look at what all is going on.

The Bear tank is fighting five mobs with a Mage giving him some AoE backup, the Arms Warrior is fighting three mobs on the other side of the room, and the Hunter and his pet are fighting two other mobs on the path leading up to the next area. Meanwhile the Druid healer is /dancing in the center of the room with 85% mana and everyone is above 95% health.

You’ve got two DPS players being tanks while your actual tank has his hands full. In a level 80 heroic that means somebody’s about to die or you’re about to wipe, but in a level 18 RFC run that means that you need to calm down and realize that the situation is well under control. If the tank is alive, the healer has mana, and everyone is holding their own then it doesn’t matter whether the tank has threat on every mob or not. My level 17 Warrior who can two-shot everything in this instance except for the boss doesn’t really need the tank’s help with three mobs. Give me 5 seconds and the problem will be resolved; Trust me.

For most of us in the blogging community, whether we’re the authors or the readers, we have high level toons that are running heroics or raids or who have at least been there before. And since we tend to spend more time in those settings and we have to follow our roles in order to succeed, we take that mindset with us when we get on our low level alts as well. Level 18 is not level 80.

If you see somebody that you think is doing something stupid, then take a minute to inspect them. Gear is the first indication of whether or not a low level character is controlled by a high level player. Are they wearing trash gear or are they wearing BoA’s? Are they wearing quest rewards or crafted gear? Can you tell whether or not they have professions and are using them? Are they using their racial abilities?



 

Tags: , , ,

Weekend PUG Report: Three Stooges and a Dwarf

This weekend was one for leveling various alts. I didn’t want to bother farming or raiding on my mage, I wasn’t especially in the mood to kill people (PvP) either for some odd reason, so I just focused on the alts. First up on that list was my little druid, Hotstuffbaby who was initially created as a 19 Twink who I then decided to level as a 29 Twink, and then throwing that idea out the window as well, have decided to level to 80 as my healer on my main server.

Lucky for me there are a few other people in our guild right now that are leveling alts as well, so we had four people ready and willing to group for randoms with a 5th that we were sure would join us once she woke up (sorry Cat, had to mention that part too).

While in a group of four we were missing our tank. Luckily all four of us were able to “tank” in some form or fashion (Warrior, Warlock Pet, Hunter Pet, Druid) if the tank we got sucked, so we queued up anyway. My evaluation of low level dungeons in the new LFG is that generally speaking the healers are usually good though often the most impatient of the bunch, DPS are usually the most annoying with no knowledge of threat management or playing some odd spec that puts them at half the tank’s DPS, and tanks are either unbelievably good or suck about as much as humanly possible.

Tanks are the primary example here in this post, two tanks that absolutely failed followed by a third that had some great threat skills and allowed our DPS to go all out and still have no problem. I am going to list names and servers here because anytime I post someone that failed at something, I took the time to try to help them in game first. If they make some effort to improve, then they get left off of the blog. If they do nothing to correct the situation, then maybe they should have thought about that before being a moron in the presence of a blogger.

Example Time

Kremul, Madoran-US (A)
The first fail tank was a Warrior named “Kremul the Clothy”. I thought I got a screenshot from when I had moused over his chest piece, but I didn’t. So in case you can’t tell from the picture, he was wearing Shimmering Silk Robes. He was also wearing +Intellect rings, grey pants and grey shoulders, but those can be somewhat excused if we assume he just hasn’t had any good drops. The robe though? I can’t get passed that one. He got kicked from the group and then we just 4-manned the dungeon.





Arzoft, Bloodhoof-US (A)
Right after we were done with the fail warrior we got in a group with this druid whose idea of tanking was to cast Starfire on the mob and then attack him in caster form with his staff. After that first pull I said in party, “Arz, you did notice you’re the tank for this run, right?” He then shifted into Cat form, cast Dash, and ran down the hall to agro ever mob and then bring them back to us. I had already had enough fail tanking from Kremul so I told everyone in vent to just hold off and let the stupid cat die and then we finished off the pack. You can look at the chat log in the picture here to see the level of Arz’s intelligence. He typed to us about 20 times in that “language” of his before we managed to vote kick him after his timer was done. I tried to speak his language of random character strings, but I don’t think we made any progress.





Gingerdread, Stormrage-US (A)
We didn’t want to have our Fury Warrior tank SM for us though, so we requeued and found ourselves a Dwarf Warrior. When he joined I took a look at his spec to get an idea of what to expect and I saw a combination of Arms and Prot. My initial reaction was a facepalm, no lie, but I’m willing to give anybody a shot at anything at least once, so on we went. This guy was generating crazy amounts of aggro, allowing all of our DPS to go all out without any worries. If someone did steal threat from him, he used his taunts and got it back. Ginger is easily the best Warrior tank I’ve seen outside of Northrend.





Gotuhunter, Trollbane-US (A)
We’ll break away from tanking now and go back to another example of failure. I hate to leave you on a bad note, but this one is worthy of being mentioned as well. It’s a level 79 Hunter that decided he just had to roll need on a cloak that dropped. It’s a tanking cloak as you might notice from the Armor, Strength, Stamina, and Defense bonuses on it, or from the fact that both plate wearers in the group rolled Need on it (I got picked for DPS in this one, but I’m main spec Frost tank). His reason for rolling need on it was very impressive, “lot bette then the won i got and it still has strenght”.






The cloak wasn’t a huge upgrade, as you can see from my RatingsBuster addon, but did I mention that I’m 3 points away from being Defense capped? Screw you too, Gotuhunter.

 

Tags:

 
Follow

Get every new post delivered to your Inbox.

Join 2,038 other followers

%d bloggers like this: