Category Archives: Professions

Professions Leveling: Skinning 1-525

Today I’m going to continue my series on Leveling Professions with a gathering guide – Skinning.

Skinning is the primary gathering profession of Leatherworking, and it provides mats which are often used in Blacksmithing, Engineering, and even Tailoring as well.

Gathering professions is where I tend to venture away from the guides at, because I have my own paths I like to travel to get specific items that I know sell for more or are used for more items that what the guide tells you. You can click on this link to find their Skinning Leveling Guide.

I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. I’ll go over how/where I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
As a gathering profession, Skinning doesn’t need anything in the way of actual mats. However, it does require you to devote one item in your bags to be used as a Skinning Knife. You can get the actual Skinning Knife item from basically every trade goods vendor in the game as well as any leatherworking supplies vendors and some blacksmithing supplies vendors as well. There are also some items that act as a Skinning Knife, chief among them being the Gnomish Army Knife which acts as the basic gathering and crafting tools for basically every profession.

Special Note: One way that Skinning stands apart from every other profession is that even mobs that show as Orange do not have a 100% chance to skill you up when you’re skinning. Another way it differs is that you’re not guaranteed to get any leather or any other items when you skin something either. Sometimes you’ll skin orange mobs and get nothing at all for it. It’s more rare that you’ll get no items than it is that you won’t get a skill point, but both of them happen.

You can also get several bonuses to your Skinning skill from items and enchants in the game.
Enchant Gloves – Skinning: Permanently enchant gloves to increase skinning skill by 5.
Enchant Gloves – Gathering: Permanently enchant gloves to increase Herbalism, Mining, and Skinning by 5. Requires a level 60 or higher item.
Finkle’s Skinner: Equip: Skinning +10. (Also counts as a skinning knife.)
Zulian Slicer: Equip: Skinning +10. (Also counts as a skinning knife.)

I keep a pair of white-quality Cloth gloves that have the enchant for each of the gathering professions (the individual enchants for each, not Gatherer) on them to pass around to toons while leveling. Skinning typically doesn’t need it, but if you’re going to power level it then being able to move on to the next stage a bit early can save you some time.

The Zulian Slicer is no longer in the game, so if you don’t already have one you’re just out of luck. Finkle’s Skinner can still be found in Upper Blackrock Spire, and you can use two of them for +20 Skinning if your class is able to dual wield. Both of these items count as a skinning knife as well, so you can get rid of your regular one if you have these, or your gnomish army knife if you don’t need it for your other professions.

If you are looking for a guide to farming specific leathers, WoW-Professions has a guide for that as well: WoW Leather Farming Guide.

From WoW_Professions:

Up to skinning 100, you can find out the highest level mob you can skin by: ((Skinning skill)/10)+10. Example: ( 50 / 10 ) +10 = 15

From skinning level 100 and up the formula is simply: (Skinning skill)/5. Example: (175 / 5 = 35)

Trouble Areas
Skinning doesn’t really have any trouble areas, it’s basically about as straight forward as you can get since it’s keyed off of mob levels. If you find yourself in a zone that doesn’t reward you skill points for skinning then you simply move on to another zone that does.

However, if you’re Skinning for the sake of doing Leatherworking then there are definitely some bottlenecks.

The problem is that it’s so easy to level Skinning. If you skin everything while you level you’ll still find that you’re short on certain leathers if you’re using them for LW because you spent so little time in areas that give you the kind of leather you need in the quantities that you need it.

So while Skinning itself doesn’t have any bottlenecks, I am going to tell you which leathers you want to spend a little extra time farming. If you’re interested in leveling Leatherworking or in selling the leather for profit, then you’ll want to take a look at this list. If you’re just interested in getting to max level as fast as you can so that you can focus on Cataclysm leathers, then just disregard the list and move on to the next section.

Heavy Leather: While you only need 180 of these to level your Leatherworking, the level range that these drop in are generally gone through so quickly that you won’t have near that amount even if you skin while you’re leveling your character. If you are leveling your profession with your toon then the best place to farm this on your own is in Feralas. However, I prefer to farm it via dungeon, particularly Uldaman.

In Uldaman you’ll find three (four?) little pits filled with scorpids that all have a great drop rate for Heavy Leather. You’ll also find several bats and basilisks in the instance that can also be skinned for Heavy Leather. You will end up scoring some Medium Leather and Medium/Heavy Hides from them as well, but the Medium Leather can be combined by a Leatherworker to turn it into Heavy, and the Heavy Hides are often hard to come by and sell pretty well on the AH, so they’re an added bonus.

Thick Leather: You need 410 Thick Leather for Leatherworking, and while you’ll find plenty of it while you’re leveling a toon, you probably won’t find the 20.5 stacks worth before you’re ready for Outlands. If you’re going to farm them solo while leveling then your best bet is to head over to Badlands and kill the dragon whelps northwest of New Kargath. You can also go kill the Ravasaurs in Un’goro Crater.

Because you need so much of this one and so much of the Rugged Leather as well, I like to farm these in a place that gives me a nice mixture of both of them: Sunken Temple. If you’re a high enough level to solo this place then I highly recommend it. There are a ton of dragonkin in here and almost every mob in the instance is skinnable (save the one wing filled with trolls). You’ll find Thick and Rugged Leathers in almost exact proportions each run. You will end up with some Green and White Dragon Scales as well which aren’t used for much, but sell reasonably well on the AH.

The two skinners that I recently leveled to 525 both went here, and I farmed it a third time to help my wife with her Skinner/Leatherworker a couple of weeks ago as well. The instance is a fraction of the size it used to be now and it’s full of skinnable mobs in a fairly small area. Reaching my five dungeons per hour limit I got an average of 185 of each of these leathers per hour.

Another decent place is Blackrock Depths. You can kill all of the hyena/dog things there for Thick Leather. There are a fair number in the first room and then there’s a boss right down the hall that’s surrounded by them. You can get a decent amount here, but not as much as Sunken Temple. The side benefit of running BRD for the leather is that you can also get a bit more profit if you also take the time to go upstairs to take down the Pyromancer for a chance at the Enchant Weapon – Fiery Weapon recipe which you can sell for 50-150g.

Because it takes 410 of these to power level Leatherworking, Thick Leather is a decent option to grind for profit. Thick Leather prices are always all over the place any time I look at getting into them. They’re either incredibly high or ridiculously low. Watch the market and find a decent time to jump in. And in case you didn’t know, right now is a good time. Currently Leatherworking is one of the top raiding professions in the game and people are powering through it.

Rugged Leather: You also need 410 Rugged Leather for Leathworking, and it’s a bit harder to come by than the thick in general leveling. The reason for that is because you’re generally going to leave for Outlands at level 58 and it’s pretty likely that you’ll manage to get a least a level or two into the 50′s while questing or running dungeons in areas where the mobs are still dropping Thick Leather. If you want to solo farm these at level then you want to head to the Blasted Lands, farming the boars and hyenas that inhabit the northern half of the zone.

As I said above though, I prefer farming these in Sunken Temple alongside the Thick Leather. The level range of the mobs in Sunken Temple is great for being able to double-dip into two different level ranges of leather at the same time. You need the same number of both types for LW, and you’ll find them at almost the exact same rate in the instance, so you might as well skin two birds with one sunken stone.

If you have all the Thick you need/want already, then you can also head into Blackrock Spire to farm these. There are a lot of mobs there that can be skinned for Rugged Leather, but I don’t care for the layout of the dungeon and you have to run through a lot of humanoids to get to the areas where the farming is really good so it’s kind of a pain.

Again, with 410 of these required to power through Leatherworking, Rugged Leather is a great option for farming if you want to make some gold on the AH. Rugged Leather is typically the top seller for Vanilla leathers, because so much is needed and so many people are eager to get into Outlands as soon as possible which means they miss out on farming opportunities.

Borean Leather: This is your biggest road block in the whole leveling process. If you’re leveling it along with your toon then it won’t be such a mindnumbing grind (yes it will), but it’s still going to suck. You need almost 1,000 Borean Leather to power through Leatherworking, so you’ll be here for a very long while if you want to farm it all yourself and for that purpose. Arctic Furs can drastically reduce the number of Borean Leather someone needs to level, but with the number of people in Northrend dwindling, it won’t be long before the supply disappears.

When you first get to Northrend you’ll start with the Rhinos in Borean Tundra (my preference) or the Shoveltusks in Howling Fjord. Once your skill reaches 390 you’re off to Sholozar Basin for some monkeys. (I resisted the urge to put a joke in there, so you should thank me.) The Gorillas there are your farming spot of choice for the rest of forever as far as Northrend is concerned. If you get tired of farming the monkeys, or your competition picks up, then you can kill the mammoths, worms and proto-drakes in Storm Peaks, the mammoths, raptors and cats in Zuldrak, or the Nerubians in southeastern Ice Crown.

If you feel like running dungeons your best bet for the leather is going to be Violet Hold. Almost everything in there is a dragonkin that can be skinned. The only exception being most of the bosses.

Psynister Preferences
I break away from the guide on Skinning quite a bit because I have my own way that I just prefer to use. I don’t really use the guide much at all until it’s time for Outlands, honestly.

Following the WoW-Professions you’ll be skinning mobs that are generally always either orange or yellow to you, so you have a higher chance of skilling up per skinning attempt. I prefer to level mine with quantity over quality, so I often farm large packs of mobs using AoE that are only green to me because I can get more skill points in a shorter period of time without having to do excessive amounts of travel to get to new zones just to get orange/yellow mobs when I could just as easily the same skill level by spending another 10-15 minutes right where I am.

To start off, I start leveling all of my skinning at the farms south of Goldshire. I don’t care whether they’re Horde or Alliance, I’m going to the Human’s capital zone to start my skinning because it is hands down the best place to do it. The pigs at these farms have a forced respawn, meaning that when you kill them you force others to spawn. The fastest way to farm them is to find a Mage that’s high enough level to one-shot them with Ice Lance and just have them run circles around the farm killing everything that moves. Set the loot to Free For All and you loot/skin while they kill.

Don’t worry about the bodies despawning before you get to them because there’s literally an endless supply here and you’re just going to skin your little heart out until you hit 75. Personally, I hit 50-60 and then go to the trainer north of Goldshire to train the next level and then I go back and farm them again until I reach 90 skill. After I hit 90 I run around the zone on the eastern or western edges to kill the packs of wolves and bears until I hit 95-100.

From there I generally skin the wolves in northern Duskwood since they’re right there just south of me, but the real sweet spot is the Wailing Caverns instance. That place is filled with raptors and snakes that can be skinned from skill level 95+ and so is the cave outside of the instance. There’s also the added bonus that every Druid of the Fang in the place has a chance to drop Gloves of the Fang which sell on the AH for 45-175g. My current record is four pair of the gloves on a single run.

There are also two rare spawns in the cave outside of the instance portal, one who drops a two-handed axe that sells for 50-125g and the other which drops a mail belt that I’ve sold for 175g. They won’t be there all the time of course, but it doesn’t hurt to take a look when you’re in the area.

The Barrens itself is a great place to level your skinning as both North and South Barrens are just filled with beasts. What you don’t manage to get skilled up in Wailing Caverns can be done by farming the plateau just north of Ratchet which is filled with raptors, zhevra and and lions (and two rare spawns), or in the packs of lions and hyenas that are spread all over the zone.

Once you reach skill 150 it’s time to go down into Southern Barrens where the level 30+ mobs are. Here you can skin the raptors and hyenas that are spread along the northern border as you make your way to the mountains west/northwest of Northwatch Hold (on the eastern shore). There you’ll find a pack of raptors set back into the mountain. There’s an Alliance quest that sends you in there to get supply crates or something now, and I don’t recall what the quest was before the Shattering. Skin all of these until you reach skill level 165 or so and then it’s time to hit another instance.

Razorfen Kraul has two wonderful spots for skinning. The first is the trench that’s typically considered the end of the dungeon, though you can easily reach it from the entrance, and the other is the cave near the middle/end of the dungeon filled with bats. The first time I run it I usually run the dungeon as it’s meant to be run, and just skip all of the humanoids that aren’t in my way. I kill and skin all of the bats and the big piggy boss that’s in the cave as well, and then I drop down where the final boss is and clear out the trench full of boars. Then I leave and reset the dungeon and go run it again clearing out just the boars and skipping the rest of the instance until everything has gone green to me or I’ve reached the next level of skinning and have to train.

Again, I go for quantity over quality, so I’ll often give RFK at least one more run after I train, just hitting the boars real quick and then heading out to Dustwallow.

At 225 it’s time to head over to Dustwallow Marsh just east of the Southern Barrens. There are beasts all over this zone, but three areas in particular interest me. The first is in the mountains west of Muddsprocket; there’s a small area filled with annoying trees where you’ll find a pack of raptors. That’s the first place I clean out because of how many there are in the small area, they’re very easy to AoE.

The second spot is north of Muddsprocket, near the center of the map, called the Stonemaul Ruins. This area is covered with dragonkin that can all be skinned. The ruins themselves hold a lot of dragonkin, and so does the area around it. You’ll also find a lot of crocs in the swampy area all around the zone which are also great for skinning. There’s also a cave between the raptor area I just mentioned and the ruins that is filled with these same type of dragonkin, so I’ll move from the raptors to the ruins killing everything in between.

The third area is east of Muddsprocket, surrounding Onyxia’s Lair. This place is also swarming with dragonkin just waiting to be skinned. There are some drakes that fly above you too, so if you have a ranged attack you can pull those down from the sky and kill/skin them as well.

Each of these three areas is great for skinning, but most of what you’ll find is going to be Heavy Leather with a little Thick Leather mixed in. While that’s great for your skinning skill, it doesn’t do a whole lot for the massive quantities of Thick/Rugged that you’ll need if you’re a Leatherworker, and that’s where the next part comes in.

Once you reach 260-270 though it’s time to move on to yet another instance: Sunken Temple.

Here you’re going to kill dragonkin by the dozen. While you can skin two of the three bosses in the instance, they don’t drop any special type or special amounts of leather so I suggest you just skip them if you’re only here for the leather. Kill all of the dragonkin, leave the instance, kill the three dragonkin right outside the portal, reset the instance, go back inside and repeat those steps until you reach 300 skill.

If you get close to 300 and you aren’t getting skill points as often as you’d like, go ahead and move on to Un’goro Crater and kill the ravasaurs there to finish it off. Some of the mobs in Sunken Temple will go grey before you get to 300, so you might just leave for Un’goro a little early if you don’t need any more Thick Leather and finish your skill levels with better mobs.

I didn’t find any better options for 300-525 that what WoW-Professions suggests, so I stick to their guide pretty much from that point on.

Power Leveling List

1 – 60 Durotar, Dun Morogh
60 – 110 Barrens, Loch Modan
110 – 185 Ashenvale, Wetlands
185 – 205 Dustwallow Marsh, Hinterlands
205 – 265 Thousand Needles
265 – 300 Un’Goro Crater
300-360 Hellfire Peninsula, Nagrand
360-450 Borean Tundra, Sholazar Basin
450-525 Mount Hyjal


Posted by on February 1, 2011 in Guide, Leveling, Professions


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Professions Leveling: Enchanting 1 – 525

Continuing on with th e Leveling Professions series, today I’m going to move on to what many consider to be one of the single-hardest professions to level – Enchanting

Enchanting is a great profession, providing you with some of the most beneficial perks of any profession both while you’re leveling and when you’re nearing end game content as well. It’s also one of those great professions that every class and spec can benefit from as well.

Just a reminder, the purpose of these guides isn’t to actually tell you what to make, because you can already find that at the same source I go to when it’s time to level professions: You can click on this link to find their Enchanting Leveling Guide.

Instead, I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. Things such as bottlenecks in crafting or materials, how I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
The first thing you need to know about Enchanting is what type of materials you need to craft. Enchanting is its own material source. Almost everything that you do as an Enchanting requires you to get mats from other magical items by destroying them with your Disenchant ability (which you get automatically for picking the Enchanting profession).

A good profession to pair up with Enchanting is basically any other crafting profession, though the typical pairing is Tailoring because it too does not require a separate gathering profession to fuel its crafting. But really any crafting profession can be of use. Early on Tailoring is definitely your best source, basically all the way through Outlands. Once you get into Northrend and Cataclysm crafting your best companion profession actually becomes Jewelcrafting and to a somewhat lesser extent, Blacksmithing. Though both of those require you to have a source of ore to craft the items that you’ll disenchant for your enchanting materials.

If you’re looking to power-level the profession you can scroll down to the bottom of this post to find a list of items you want to gather beforehand. If you’re looking to purchase all of the items you need to power-level the profession then you’ll need to be prepared to spend anywhere from 4-12,000g as mats for Enchanting vary widely based on server.

Trouble Areas
Almost every profession has some sort of bottleneck, or trouble area where the mats are either hard to find or all of the recipes you have access to are either green or yellow and so only have a chance to skill you up. Enchanting is no exception to this and random numbers being what they are I actually tend to have worse luck with Enchanting than any other profession in this regard.

As for particular mats that I’ve found through my own experience or from guild members as being trouble areas or bottlenecks, here are the top ones to be prepared for: Lesser Nether Essence/Greater Nether Essence, and Lesser Eternal Essence/Greater Eternal Essence. The good news is all of these are Vanilla mats, so they shouldn’t be too hard to find right now since we’re still early in a new expansion and there will be a lot of people leveling new toons.

Lesser/Greater Nether Essence always turns out to be one of the bottlenecks that I hear from other people. The reason is that you only have a good chance of getting these essences from weapons that require level 41-49 to use and the 40′s is where gear really starts to ramp up for Vanilla content and where people start to level quicker as they push for Outlands. Armor always seems to drop more often than Weapons do because there are so many more armor slots than weapon slots, but Weapons have higher Essence drop rates and Armor has a higher Dust drop rate. Nether Essences are also used in a number of twink enchants so enchanters are more likely to keep them for their own use than they are to sell them on the AH.

Lesser/Greater Eternal Essence has the exact same problem as the Nether essence, but it’s an even worse problem. The reason here is that Eternal Essences come from weapons in the level 50-59 range. The increased problem comes from the fact that so many people leave for Outlands the second they hit level 58 so there are two levels worth of content that is rarely farmed for enchanting mats, and people are looking for upgrades for the newer content more so than looking to profit from the mats. While Eternal Essences are also used for twink enchants you can often find them easier and at lower prices than the Nether Essences.

Outlands, Nothrend, and Cataclysm all did Enchanters a favor because they only have one set of each type of Enchanting material. Outlands uses Arcane Dust, Lesser/Greater Planar Essence, Small/Large Prismatic Shards, and Nexus Crystals. Northrend has a similar setup with Infinite Dust, Lesser/Greater Cosmic Essence, Small/(normal) Dream Shards, and Abyss Crystals. Cataclysm also follows that patten with Hypnotic Dust, Lesser/Greater Celesial Essence, Small/(normal) Heavenly Shards, and Maelstrom Crystals.

With Vanilla covering 60 levels worth of content instead of just 5-10 there are 5 different types of Dusts and Essences.

Enchanter’s Special: Rods
There’s one other thing you need to know about Enchanting in particular and that is that we rely entirely on another profession to profess our out, not for mats, but for tools. In order to progress your skill and make higher level enchants you need to craft various Rods as you go. These Rods are made by Blacksmiths and Blacksmiths alone, so if you don’t have access to one of your own or someone in your guild then you’re going to have to hunt one down in chat or search for them on the AH. The rods themselves are just a material that you’ll then use to create “enchanting” rods.

You’ll want to get the mats for all of these rods well before you start your crafting or else you might very well find yourself stuck and searching for mats that aren’t always easy to find. So here’s a list of each of the rods, where to get them, what mats you need to craft them, and where to find any special mats or recipes you’ll need for your rod crafting as well.

Skill 1: Runed Copper Rod no special mats required
Skill 100: Runed Silver Rod no special mats required
Skill 150: Runed Golden Rod requires 1x Iridescent Pearl
Skill 200: Runed Truesilver Rod requires 1x Black Pearl
Skill 290: Runed Arcanite Rod requires 1x Arcanite Rod which requires 3x Arcanite Bar which are made by Alchemists
Skill 300: Runed Fel Iron Rod no special mats required
Skill 350: Runed Adamantite Rod requires 1x Primal Might which are made by Alchemists
Skill 375: Runed Eternium Rod no special mats required
Skill 425: Runed Titanium Rod no special mats required
Skill 515: Runed Elementium Rod requires 6x Heavenly Shards

While the Heavenly Shards required for the final rod aren’t really “special” mats, they are currently fairly expensive this early in the expansion. You get the shards from disenchanting Cataclysm level Rare (blue quality) items. These blue items will disenchant into either Small Heavenly Shards or normal Heavenly Shards, and you can right-click a stack of 3+ Small Heavenly Shards to turn three of them into a single Heavenly Shard. There aren’t a whole lot of blue quality quest rewards out there so you’re best bet is to craft them yourself or buy them on the Auction House.

Two of these Rods require you to purchase the pattern to make them rather than being trainable. The first is the Runed Arcanite Rod sold by Lorelae Wintersong in Moonglade, and the second is the Runed Adamantite Rod sold by Vodesiin (A) in Hellfire Peninsula and Rungor (H) in Terrokar Forrest.

The easiest way to get the pattern for the Runed Arcanite Rod is to roll a Druid alt if you don’t already have one, and get them to level 15 where they’ll learn the spell Teleport: Moonglade. The recipe is limited supply and only sells in a quantity of 1, but it has a decent spawn rate so you shouldn’t have to wait very long if it’s not available when you get there. This recipe also sells very well for 18-35g on most servers I’ve been to.

The Runed Adamantite Rod has an unlimited quantity and can be most easily purchased by going through the portal in any major faction city to the Dark Portal and then flying from there to your location. Unlimited quantity means it’s easy for you to purchase several copies of it to sell some of them on the AH for 20-35g each.

You cannot skip any Rods while you are leveling up. You have to move from one rod to the next and each new rod uses the previous level’s rod as one of the mats to craft it. Each higher level rod counts as all of the lower level rods, but you have to have each of the lowers to craft the highers, though only one of each. Everyone always asks me if they can just make the higher level rods or if they can be crafted for them, but you cannot as each “Runed” version of the rod binds immediately when you craft it.

The only good thing about the Rods being this way really is that you can make some decent profit selling the recipes for those two rods on the AH. Otherwise it’s really quite a drawback if you can’t find the base rods that Blacksmiths craft on the AH and you don’t know any either.

Notable Special Recipes
These special recipes are ones that you want to try to purchase beforehand if you can to make your leveling easier. There are a lot of them, so I’ll just list them all below.

The only recipe that you have to purchase with the enchanter themselves is the last one on the list there because it’s purchased from the Shard Vendor and is Bind on Pickup (BoP). The rest you can buy from vendors or on the AH with any character.

Because these recipes are used for power-leveling the profession they’re also good recipes for you to pick up when you’re in the area that the vendors happen to be in if you want to list them on the AH for a decent profit.

Just kidding, Enchanting doesn’t have a specialization.

However, you will occasionally find Enchanters (like me) who personally “specialize” in a particular type of enchant. For example, I specialize in twink enchants and make a special effort to hunt down or grind any and every enchant I can find that is used for twinking. I have found other people who “specialize” in other enchants such as ones with cool graphic effects or ones for specific classes. They know exactly what kind of visual effect each of their enchants can give so if you’re on a RP server or just want to have a specific look at your character with a weapon with a purple glow (for example) on it, then these are the enchanters you want to seek out.

The ones who specialize in classes are people who don’t like to “waste” gold learning patterns from the trainer that they will never use (Melee classes not buying Intellect enchants for example); while they probably don’t have anything special to offer over another enchanter, they generally have great advice on which enchants to buy and which to not waste your time on if it’s related to their “spec”.

Since there’s not an actual specialization for enchanting you’re not going to find people that do this everywhere you go, but it never hurts to ask if you’re looking for something in particular.

Psynister Preferences
Enchanting is one of my favorite professions, and any time I move to a new server and actually establish myself there my first main character is always an Enchanter. I’ll have other toons who have gathering professions, but the first real focus on crafting is Enchanting. I like to make myself more powerful whenever I can by utilizing enchants, so I don’t like to stay anywhere without access to enchants. I’m a min/maxer, and Enchanting is the best min/max profession in the game.

As far as making money off of Enchanting goes, your best bet is to make frequent use of Enchanting Vellums. These items can be purchased from any enchanting supplies vendor in the game for 10 silver each, or they can be crafted by Inscriptionists as well (I suggest you just buy them). I don’t suggest you use them for your initial enchants, the ones you use to get up to skill level 100 or so because you’re not very likely to get your money back them. Instead just enchant your own gear, gear from people you group with in random dungeons, guild members’ gear, or just random white gear that you can buy or cheap stuff off of the AH.

If you’re teaming up with Tailoring then I suggest you use the gear you craft to disenchant as your enchanting targets before you DE it. If you have 15 cloak enchants and 15 cloaks you’re about to DE then just go down your inventory and enchant one then DE it, enchant the next and DE it, and so on down the line.

Once you’ve gotten above 100 or so in your skill go ahead and use the Enchanting Vellums instead so that you can sell your enchants on the AH or use them on your alts if you’re an altoholic like myself. You may also consider putting them on white gear to use as Hand Me Downs (HMD Directory) if you haven’t heard of my practice of making them and would like to try it out for yourself.

Two of the enchants listed on the leveling guide at WoW-Professions that are particularly good at making some extra money are Enchant Bracer – Greater Intellect and Enchant Shield – Greater Stamina. Both of these are used by twinks and sell well on the AH. I suggest you don’t list more than 3-5 of them at a time to prevent undercutting, but I sell the Shield enchant for 12-15g and the Bracer enchant for 15-25g.

There are a couple of other enchants that are “Enchant ??? – Greater Stamina” as well, which also use 5x Dream Dust just like that Shield enchant. Both of these are twink enchants too and they usually sell for 8-12g each. Dream Dust is one of the cheaper mats to find because it’s found early enough in the leveling process that people who are trying out new toons will often find a lot of it while running dungeons before they decide whether or not they want to keep the character.

For several months at the end of Wrath I was buying stacks of Dream Dust for less than 2g and then turning that stack into four Greater Stamina scrolls that sold for 15g each. After several months someone decided to put an end to it by buying all of the Dream Dust and relisting it for over 80g a stack, but by that time I was already so tired of crafting and listing them that I really didn’t care and just left the market alone until it all went back to normal.

The enchants from Burning Crusade will sell at a decent rate too, though most of the ones that bring any real gold in are drops from special tBC dungeons and raids. Northrend enchants are selling very well right now since people are using those on their new Cataclysm gear instead of investing in Cataclysm enchants, so be sure to put all of your Northrend enchants on vellums to sell on the AH.

Cataclysm enchants right now are mostly selling for crap. Put them on scrolls but take a look at their AH price before you list them. If they’re ridiculously cheaper than the mats it takes to make the enchant then just hold onto them for now in your bank and sell them in a few months when they’re actually worth something. If you sell them now then you risk missing out on more gold at a later date, though if you wait then you do risk the possibility that they’ll drop even lower in price later on.

Nobody can predict what the future holds for your server’s economy, but personally I’ve got all of my scrolls stashed on a bank alt ready to be listed when the market clears up a bit from all the people leveling their profession right now

Power Leveling Materials List
The following list is taken from the WoW-Professions website. To find a list of what to make with these items you’ll need to refer to their Enchanting Leveling Guide.

This list includes the mats you need to craft all of the Rods as well.

1 x Copper Rod
125 x Strange Dust
1 x Lesser Magic Essence
1 x Silver Rod
12 x Greater Magic Essence
9 x Simple Wood
25 x Lesser Astral Essence
122 x Soul Dust
1 x Golden Rod
1 x Iridescent Pearl
2 x Greater Astral Essence
155 x Vision Dust
1 x Truesilver Rod
1 x Black Pearl
20 x Purple Lotus
2 x Greater Mystic Essence
25 x Lesser Nether Essence
15 x Lesser Eternal Essence
230 x Dream Dust
10 x Illusion Dust
1 x Arcanite Rod
8 x Greater Eternal Essence
8 x Large Brilliant Shard
1 x Fel Iron Rod
330 x Arcane Dust
14 x Greater Planar Essence
13 x Large Prismatic Shard
20 x Lesser Planar Essence
15 x Nightmare Vine
15 x Crystal Vial
1 x Primal Might
1 x Adamantite Rod
1 x Eternium Rod
1 x Titanium Rod
633 x Infinite Dust
37 x Greater Cosmic Essence
8 x Dream Shard
10 x Crystallized Water
503 x Hypnotic Dust
25 x Lesser Celestial Essence
95 x Greater Celestial Essence
5 x [Elixir's of Impossible Accuracy]
7 x Heavenly Shard
1 x Elementium Rod


Posted by on January 14, 2011 in Guide, Leveling, Professions


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Profession Leveling: Alchemy 1-525

Last week I started the off a new series of posts about Leveling Professions. Today I’m going to start off the profession-specific posts with this one on Alchemy.

Alchemy is a very interesting profession in that it can provide you with more potential buffs than every other profession in the game. Every class and every spec can benefit from using it, and items you make early on can still provide at least some benefit to you no matter what level you are.

The purpose of these guides isn’t to actually tell you what to make, because you can already find that at the same source I go to when it’s time to level professions: You can click on this link to find their Alchemy Leveling Guide.

Instead, I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. Things such as bottlenecks in crafting or materials, how I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
The first thing you need to know about Alchemy is what type of materials you need to craft. Herbalism is your primary source. If you want to level an Alchemist you need to either make their other profession Herbalism so that they can provide their own mats, have another toon with Herbalism to feed them mats, or be prepared to spend 2-8,000g on the auction house purchasing the herbs that you need.

There are also some other professions that can lend a hand to your leveling and crafting. Fishing provides a few different materials that you can use to get a decent amount of leveling done. Without digging through all of the recipes I can think of three fish in particular that you can use to speed up your leveling and save yourself some herbs. This mostly happens very early on in Vanilla recipes and then again in Northrend.

You can also get some leveling out of Mining and Jewelcrafting by making use of transmutes. Early on you won’t get much help from either profession, though Mining can help through some of the levels. Once you get to Nothrend level crafting you can get a lot of skill points from transmuting Saronite Bars into Titanium. Cataclysm Alchemy allows you to get the last 15 points or so from transmuting gems that you’ll get from either Mining or Jewelcrafting.

If you’re looking to power-level the profession you can scroll down to the bottom of this post to find a list of items you want to gather beforehand.

Trouble Areas
Almost every profession has some sort of bottleneck, or trouble area where the mats are either hard to find or all of the recipes you have access to are either green or yellow and so only have a chance to skill you up. I’ve had yellow recipes that took up to nine attempts before it gave me a single point, and yet I’ve had green recipes that gave me a point every single time I made them. Random numbers suck.

Alchemy is pretty good in that it doesn’t have a whole lot of trouble spots in it. However, there are a few herbs in particular that I want to point out as bottlenecks: Goldthorn, Netherbloom, Heartblossom. You want to be sure to farm or purchase enough of these to get through the rough spots because they’re either the only source of skill-ups, or other recipes require so many mats that it wouldn’t be worth it to go any other route.

Clicking on the links for those herbs will take you to maps on Wowhead that show you where the herb nodes are found. You can also look above the mats to see how many herb nodes there are in other zones and click the corresponding links to find the spawn points in the zones that you click.

Goldthorn has always been a bottleneck for me, I’ve had a hard time getting my hands on it all three times I’ve leveled Alchemy. You used to find it in STV at a pretty decent rate, but that’s not the case anymore. Wowhead told me to farm it in Arathi Basin and the Hinterlands, and while the farming wasn’t great there either I did at least find a reasonable amount of nodes. The other catch to the Goldthorn is that it’s always one of the most expensive herbs to buy on the AH, and typically supply is fairly low as well. You need a lot of this herb to get through the mid-high levels of Azeroth recipes.

Netherbloom is similar in that it’s typically expensive to buy and not so easily farmed. The best place to farm this herb is in Netherstorm and it’s in fairly decent supply up there. The problem comes from how short Outlands is and how few people bother getting to Netherstorm in their normal questing which results in most of the supply on the AH coming from people who’re farming it specifically to make you pay for it if you don’t want to farm it yourself.

Heartblossom finishes off the material bottleneck list for me. It’s a new herb in Cataclysm that you’ll use when you’re pushing to the level cap and only available in Deepholm which is a fairly small zone and very easily farmed with its circular layout. It’s one of the better herbs for Inscription to mill and it’s used in a lot of Alchemy recipes which means demand is high as well. Farming for this one is hard because so many other people farm it as well, and the daily quests for Therazane mean people will continue to farm here throughout the life of the expansion while they do their dailies. It’s by far the most expensive herb on the AH on the two servers I actively play on.

Notable Special Recipes
These special recipes are ones that you want to purchase beforehand if you can to make your leveling easier. First up is the Philosopher’s Stone which you purchase in Gadgetzan, located in Tanaris. The fastest and easiest way to get there is to get a Mage portal to Dalaran (or use your Kirin Tor Ring if you have one) and then take the portal found in the Violet Citadel to the Caverns of Time which is found in eastern Tanaris. The portal to CoT is still there even after the removal of city portals with the launch of Cataclysm.

You don’t need it if you’re going to power level the profession all the way and plan to make the Alchemist trinket because it counts as one for you. But if you’re not going to do that, then you’ll need it if you want to be able to do transmutes. I suggest you get it either way because your specialization in Outlands will happen before you can access that trinket and you can save yourself some skill points if you transmute your own mats for the quest (see Specializations below).

When you go to Tanaris to pick this one up, the vendor that sells it also has 4-5 other recipes available. I always buy them all when I go there either to use or to sell on the AH. They aren’t great and won’t really help you much unless you buy them while you’re leveling the profession to get some cheap skills from transmuting old world bars, but you never know when they might come in handy.

Next up we have the Super Mana Potion recipe which you purchase in Zangar Marsh for Alliance or Blade’s Edge Mountains for Horde. It’s not absolutely essential, but it will save you quite a few mats if you get it. It’s a limited-quantity item and takes about half an hour to respawn if someone else buys it before you, but it’s good for saving your mats. If you happen to find an extra recipe when you’re in the area, you might want to consider putting it on the AH to save someone else the trip…for a fee, of course.

The only other recipe I feel a need to mention here is the recipe to Transmute Primal Might. When you chose your Specialization (see below) the easiest method of doing so is to take the Transmute spec which requires four of these. If you buy the pattern and craft your own then you can get the “free” skill points from making them, where if you just buy them off of the AH already made then you don’t. It’s not crucial, it’s just something to consider.

Since I have multiple Alchemists and my typical spec is Transmute I have one of my other Alchemists craft the four Primal Mights in hopes that my transmute spec will kick in and proc additional Primal Mights. Chances aren’t great, but it happens.

There are three different specializations that you can choose from as an Alchemist, and while you don’t have to choose any of them you’re screwing yourself out of free crafted items if you don’t choose one. You must have a minimum skill level of 325, and a character level of 68 before you can specialize.

Transmutation Mastery is the “easiest” one to get because it only requires items that you can easily farm, make, or purchase yourself. It allows anything you transmute to give you up to 4 addition copies of the item. Items that you craft which result in multiple copies to begin with are not multiplied by up to four, it’s just added to. So if it normally makes 2 it can instead make anywhere from 2-6 of the item instead. The additional procs from being a Transmute Master do not use any additional mats, they’re all “free”. Quest: Master of Transmutation

Elixir Mastery requires you to gather items found in the Black Morass instance found in the Caverns of Time. It’s not a hard quest to do if you’re on a higher level toon, but if you’re leveling the toon you’ll likely have a hard time finding a group to do the dungeon with you. If you don’t have guildies to help you and can’t find a group then you might be better off using the “cheat” down below. Chosing the Elixir spec allows you to proc up to four additional copies of any elixirs that you make. Again, it’s not actually a multiplication, it’s an addition. I think most elixirs are only crafted in 1′s anyway, but still. These additional procs of extra elixirs do not use up any additional mats. Flasks are counted as Elixirs too. Quest: Master of Elixirs

Potions Mastery requires you to collect items from the Botanica, another instance that’s hard to get into or find a group for. Again, it’s not hard if you’re on a high level toon, but you’re probably better off using the “cheat” below if you’re leveling your toon and want to take the Potions spec. This spec works the same as the other two, giving you a chance to proc up to 4 additional potions any time you craft them at no additional material cost. There have been some reports of bugs with the Potions spec since Cataclysm was released, but recent comments on Wowhead show that it looks to have been cleared up. Quest: Master of Potions

Cheating the System: You can “cheat” your specialization if you don’t want to be a transmutation master by first choosing transmute as your spec by doing the quest for it, and then paying 150g at the person you turn it into to drop your specialization. You can then go to either of the other specialization trainers and learn the new specialization without having to do the quest for it. You can do this as many times as you want, paying 150g each time to drop your spec.

Psynister Preferences
Personally I prefer the transmute spec because it’s the most valuable to me both from a gold making perspective as well as being able to supply materials to other people in my guild to help them level their professions. In Wrath I spent several months as an Elixir Master making gold from selling Flasks.

No matter what your spec is, if you’re looking to make money off of Alchemy the trick is in utilizing your spec. With Cataclysm for example, Healing and Mana Potions for level 85 characters do not drop off of mobs and are not sold by any form of vendor; The only way to get them is from an Alchemist. So making money as a Potions Master is best done making potions like that which people will buy because they’re more of a necessity. Once raiding really starts to pick up on your server you’ll be able to make a lot of money doing the same with Flasks. While people are still leveling their professions and trying to make gold by crafting epic gear, Transmute is currently the spec of choice for making either Volatiles, Truegold, blue-quality gems, or Metagems.

I’ve never been a fan of Potions spec, I guess Professor Snape just doesn’t excite me much. But I’ve had a lot of success with both Elixir and Transmutation, so those are the two that I would recommend from person experience and preference.

Power Leveling Materials List
The following list is taken from the WoW-Professions website. To find a list of what to make with these items you’ll need to refer to their Alchemy Leveling Guide.

Approximate Materials Required for 1-525:

59 x Peacebloom
59 x Silverleaf
93 x Briarthorn
33 x Bruiseweed
20 x Mageroyal
45 x Stranglekelp
20 x Liferoot
30 x Kingsblood
55 x Goldthorn
10 x Wild Steelbloom
55 x Sungrass
25 x Khadgar’s Whisker
15 x Blindweed
45 x Golden Sansam
18 x Mountain Silversage
30 x Sorrowmoss
15 x Dreamfoil
50 x Felweed
10 x Terocone
35 x Dreaming Glory
10 x Netherbloom
20 x Talandra’s Rose
5 x Pygmy Suckerfish
75 x Goldclover
30 x Tiger Lily
25 x Adder’s Tongue
20 x Icethorn
40 x Lichbloom
81 x Cinderbloom
13 x Stormvine
51 x Azshara’s Veil
34 x Heartblossom
55 x Volatile Life – you need only 5 if you don’t need the Alchemy trinket
32 x Twilight Jasmine
23 x Whiptail
3 x Hessonite
15 x Alicite
15 x Zephyrite or 15 Nightstone

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Posted by on January 7, 2011 in Guide, Professions


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Leveling Professions

The one thing that I may enjoy more about this game than leveling toons is leveling professions. While I don’t often powerlevel my toons, I most definitely powerlevel my professions. When my characters reach a level that their professions can be trained to the next level I typically power the profession to the new maximum before I reach the next character level.

My many acquaintances on Twitter are familiar with my habits of deleting max level toons, and have decided that since there are a few others who do the same that there needed to be a name for it. Thus, Psynister Psyndrome was created to describe those who delete and reroll their high level toons. But that’s not the only thing I’m known for deleting at high level. I’m also well known for dropping maxed professions to pick up another, max it, drop it, max another, drop it, and so on.

So, mini-rambling aside, I’m no stranger to leveling professions. For the most part I farm all of my mats myself, though I’ll definitely dip into the AH to fill in any mats that I’ve missed (so long as the price isn’t ridiculous). The purpose of this post isn’t to guide you through leveling certain professions, but rather a general look them and the benefits of leveling them, as well as tips for how to make leveling them easier.

Why Level (With) Professions?
Leveling your professions is something you should do on every toon. If nothing else, you should have dual gathering professions simply for the additional experience and the additional income of selling what you find on the auction house.

Some of the benefits of leveling your professions along with your toon rather than waiting for higher levels include cost savings (from farming mats instead of buying them), increased speed or power while leveling, easy access to gear upgrades, and increased leveling speed in the case of Mining and Herbalism (and Archeology, though I’m not counting that here).

If you’re playing a caster for instance, Engineering provides excellent goggles for increasing Intellect and Spirit. Enchanting and Alchemy can provide a wide variety of buffs for every class. Inscription gives you buffs similar to Alchemy through scrolls, but also gives access to additional “hearthstone” via Scrolls of Recall as well as access to excellent off-hand items for casters. Jewelcrafting is excellent for filling out your ring, neck, and trinket slots at early levels where gear for those slots is often hard to find.

Leatherworking is the single-best resource for Agility gear for any leveling toon as well as a very strong source of caster leather. Tailoring provides great caster gear while leveling. Blacksmithing…well, blacksmithing sucks for the most part, but you do get access to keys that can be used to open locked chests or doors, shield spikes to make your tanks more deadly, and spurs that increase your mounted speed.

There are also three gathering professions that can help you out. Herbalism is the most beneficial as it provides an instant heal that also grants Haste when used, not to mention is the most abundant of the gathering professions which means you can get a significant amount of experience from farming herbs. Mining is next on this list as it provides a decent amount of survivability by increasing your stamina, and also grants gather experience. Skinning is for those of you who like to deal damage as it gives you a boost to your Crit, and while it does not grant gather experience it is incredibly easy to level it.

Resources for Leveling
When it comes to leveling your professions, the single-best resource I’ve found online is by far WoW-Professions. The site has a list of all of the mats you’ll need to level each profession from 1-525, a list of which items to make, when to make them, and how many to make.

I never follow any of the guides 100% because I’m a natural farmer and always end up with additional mats, so I don’t mind making items even when they go green when I’ve still got the mats to make 60 more of them. But, you can follow the guide almost to the letter and get exactly where you want to go with the profession.

The site also lists specific recipes that you’ll want to look for that can be found only from vendors or mob drops that can make leveling significantly easier or more cost effective if you can find them, and gives a link back to Wowhead so that you can easily find where to get the recipes.

Another good resource I’ve found is It hasn’t been updated for Cataclysm yet, and I’m waiting to hear back from the author, Darth Solo of WoW Alone, about whether or not he plans to update it. But, even if it’s not updated it’s an excellent resource for crafting everything up through the Wrath expansion. It doesn’t tell you what to make or how to make it, but instead it shows you everything you need to make a specific item, broken down into its rawest form.

So if you’re looking to make some specific items to help you while leveling, and you know it takes crafted mats but aren’t good at remembering or calculating the amount of base mats, then this site is golden. For instance, look at the Frostweave Bag. If you’re not a long-time bag maker, do you know right off the top of your head how much cloth and dust each of those bags takes?

If you go to the site and click on the Tailoring link at the top you’ll be able to type “Frostweave Bag” into the search window to have the item pop up. You can then see the item’s actual mats which are 2 Eternium Threads and 6 Bolts of Imbued Frostweave, just like you’ll see it in your professions window. But, you can click on the Expand button right next to the mats and it will break those mats down to their basic form, showing you what you actually need to get in order to make one: 2 Eternium Thread, 6 Bolts of Imbued Frostweave (12 Infinite Dust, 12 Bolts of Frostweave [60 Frostweave Cloth]).

General Profession Leveling Tips
There are a lot of small things you can find or do to help level your professions. You can find them in the form of in-game addons, online guides, and sites such as Wowhead that offer a searchable database.

In the case of gathering professions there are several different addons that you can get to help you locate nodes. The one I prefer is called Gatherer, though I have several friends and guildmates who prefer GatherMate.

As far as things you can actively do to help level your professions, the first is to be sure you’re throwing mats away. If you know you’re going to level a profession, don’t sell the mats that you find or farm for that profession. For example, if you’re about to roll a Druid with Herbalism and Alchemy, don’t get rid of herbs that you find on your other toons.

If you’re leveling a character with dual gathering professions and have any intention of leveling professions that use those mats on another toon(s), consider establishing a bank alt and sending all of those gathered mats to the bank alt to be stored in their guild bank.

When I’m ready to start leveling a crafting profession on one of my toons I like to send all of the mats over from my bank alt and then use the mailbox as storage. When sending the mail over I like to have each type of mat in their own “envelope” or grouped with other mats of the same level. Doing this allows me to easily withdraw the mats that I need while leaving the mats that I’m not ready for stored in the mailbox, and by doing so it’s completely organized and easy for me to find any item that I might need. Being rather anal when it comes to organization, I also send them in reverse order of when they’re needed so that the earliest mats used show up first in the mailbox, but I’m crazy like that.

Sometimes I like to level a toon with dual gathering professions with the intent of dropping one of them for a crafting profession that matches the one I’m going to keep once I reach a higher level. For example, I might level a toon with Herbalism and Mining, but drop the Herbalism once I’m nearing the end of Outlands (mid-high 60′s) and replace it with a crafting profession like Blacksmithing or Jewelcrafting. While the JC profession can give you rings, necks, and trinkets that are good for leveling, the real draw of the profession is the gems and gems serve no purpose prior to Outlands and Northrend, so I almost never level as a JC. Blacksmithing similarly provides very little benefit to a character while they’re leveling and most of the items that are significant enough to really look into making them don’t show up until Outlands or Northrend levels.

If you’re leveling Gathering professions, be sure to gather as much as you need in your current leveling zones to open up gathering in the zone you intend to move to. A good way to judge those levels is by looking at the WoW-Professions site for your gathering profession to see what skill level it tells you to build up to before moving on to a new zone. If you’re still questing in an area when your gathering skills are high enough to move on, don’t stop gathering but because you’ve reached the necessary level, just don’t stick around farming needlessly either.

Specific Tips: Gathering Professions
For Mining the general rule of thumb is that every range of new mining nodes covers 40-60 skill levels. So if you just learned how to smelt a new type of ore then you know you have about 50′ish skill levels that you need to gain before you can start mining/smelting the next type of ore. Also remember that you can smelt your ore to help increase your skill if you find yourself leveling out of the zones you’re trying to farm in and end up in zones where your skill isn’t high enough to mine.

Smelting turns grey before gathering. If you’re trying to speed your mining skill by smelting, remember to smelt early if you’re farming nodes of the same type. Also remember that you have a small chance of gaining a skill level if the smelting is “green”, but you still have a high chance of gaining a skill point from actually mining a node when it’s “green”. Because mining nodes are in fairly low supply, the chance of skilling up from the nodes is higher than other gathering nodes.

Also keep in mind that while Blacksmithing and Engineering rely primarily on ore being smelted into bars, Jewelcrafting most often uses the raw ore. Smelting requires 1-2 of the ore in question while Jewelcrafting always requires ore to be in stacks of 5 for Prospecting.

Herbalism is similar, but the sheer number of herb types means that you’ll find a smaller number of skill levels between different types of herb nodes, but you’ll find higher level herbs that are 60+ skill levels higher than other herbs in the very same zone. There are many more herb nodes than mining nodes, due in part to the fact that gathering those nodes is the only way to level Herbalism where Mining can be leveled by both gathering and smelting.

There are two crafting professions that specifically rely on herbs, Alchemy and Inscription. With Alchemy you’ll always use your herbs in lots of 1 or 2, so if you’re looking for a specific number to stop gathering at, try to get multiples of 10 of each herb. For Inscription you’re always going to use exactly 5 herbs of the same type for every use of milling. So if you’re about to leave a zone that offers a specific type of herb and the zones you’re moving to do not contain that herb, then farming until you reach a multiple of 5 or 10 is optimal.

For Skinning the best tool is mathematics. The thing to remember about Skinning is that the skill level required is based on the level of the beast. Beast Level x 5 = Required Skinning Level. That restriction doesn’t apply on beasts up to around level 10 or 15, because you don’t generally get the profession until you’re already level 5 or higher and mobs in the starting zones can’t be skinned anyway, so they give you a little room to catch up at the earliest stages. Skinning is similar to Herbalism in that there is no alternative way to level it, you have to actually gather. However, Skinning is also the only gathering profession that does not reward gather experience.

If you’re about to move into a new zone, take a look at the level of the beasts that appear there. If your skill level isn’t five times as high as the beasts then you’re not going to be able to use your profession. Beasts can be found in nearly every zone in the game, so as long as you’re skinning whenever you have the chance you should theoretically never fall behind. Just don’t be in too much of a rush to move forward unless you’re willing to go back to catch up.

While many of the crafting professions make use of leather here and there, Leatherworking is of course the primary one. The LW profession typically uses forms of “leather” in multiples of 2-4, and “hides” in multiples of 1-3. The great thing about LW is that you can combine multiple lower-level leathers to make the higher level leathers. So while your Skinning will typically far outlevel your LW while you level your character, you can always turn the excess leather from lower levels into the higher level versions if you have enough of it.

If you’re not especially good when it comes to math, here’s a quick reference for you to judge how close you are for the zone. If the mobs are between these levels then you know you need somewhere between the two skill levels. Similarly, if you know that your skill level is almost 200 but you’re still in a level 20 zone, then you know that your skill is high enough to cover the entire zone since you can skin mobs that are level 40. And the reverse is true as well, if you find yourself in a level 40 zone but your skill is only 150 then you probably aren’t going to be able to skin a single mob in the entire zone.

Mob Levels Req. Skinning Skill
10 50
15 75
20 100
25 125
30 150
35 175
40 200
45 225
50 250
55 275
60 300
65 325
70 350
75 375
80 425
85 ???

[Update: Cataclysm mobs level 80 require 425 minimum to skin, level 81 mobs require 440.]

General Tips: Crafting Professions
When it comes to crafting professions you need to keep two things in mind. First, can you do anything at all with the items you’re crafting besides vendor them. Second, are you wasting mats by making items that aren’t “orange” or are you saving mats?

[UPDATE: And as Khraden pointed out in the comments, save yourself some bagspace and buy a Gnomish Army Knife (or 10), or have them crafted by an Engineer that you know. They count as every form of "tool" that's used in crafting with your professions, saving all the space that those items would normally take up in your bags. If you're not a Blacksmith, Engineer, Jewelcrafter, Miner, or Skinner, then you can skip it.]

Alchemy is a good example of that first question; can you do anything at all with the items besides vendor them? There are a lot of things you’ll make with Alchemy that are great for leveling the skill but that aren’t really all that useful or valuable. You’ll find yourself making all sorts of potions and elixers, and while some of them are really good, others just kind of…well, suck. If you can make items that are useful to at least one of your toons, then it’s not a waste. If you know that certain players would make a lot of use out of your potions, such as twinks or people who like utility potions like Water Walking for fishing and such, then making those types of items can net you a lot of gold on the Auction House. But every now and then you’re going to find yourself making random crap that nobody’s going to want and your only option is to either vendor it or use it yourself.

Blacksmithing is the spaghetti and meatballs of crafting professions. Most of the items you can make are just filler, they’re the noodles and if that’s all you got then it would really suck. Then you have some items that are pretty cool and can help you while you level, such as gear for your class and items such as spurs or shield spikes; these are your sauce that make the meal worth eating. And then you have the fantastic items, the meatballs, that are the whole reason you chose the profession in the first place. These are items such as epic gear, the ability to socket your own gear, or items that sell really well on the auction house because they’re useful for other professions (i.e. Enchanting).

Blacksmithing takes a ton of mats to level up, and in my opinion it’s the second most underwhelming profession in the game. However, there are some really great items you can make with it, and it’s an excellent source of gold if you craft the right items and list them on the auction house. It’s one of the best sources of gear to be disenchanted, and an excellent source of gear for Plate wearers and Melee DPS classes with some good caster weapons thrown in here and there as well. It’s also the only source for Rods which Enchanters require to level and make use of their profession.

A lot of items you make with BS, particularly pre-Burning Crusade, are going to suck to the point that vendoring them or having them disenchanted is about the only thing they’re good for. Once you’ve reached BC level crafting, and especially Wrath and Cataclysm level crafting, there are two primary markets to keep in mind when crafting gear that you’re not going to use yourself. First, Weapons disenchant into more valuable items than Armor. Second, gear for Tanks sells better on the AH (generally) than gear for any other class or role.

Enchanting is a profession that many people hate to level, and it’s my favorite profession. The easiest way to level Enchanting is to pair it up with a crafting profession so that you can easily disenchant the gear that you make to get the mats for Enchanting. Another great way to get mats is to make frequent use of the LFG feature and disenchant everything that drops in dungeons that isn’t of immediate use to you. When you’re questing and it’s time to choose your rewards, take a close look at the items rewarded. If none of the items are a great upgrade to you then choose weapons over armor and disenchant them.

A tip for farming Enchanting mats once you’ve reached a high enough level that you can solo lower level dungeons is to have one of your friends log into one of their alts and form a party with you, and then log out and go back to playing on whatever toon they feel like playing on. By being in a group, any items that drop which can be disenchanted will pop up the loot menu that will allow you to auto-disenchant anything you don’t want to keep and roll greed/need on anything you do want.

If you have a crafting profession on another character and none of the items you make sell on the AH after a round or two, send them to your enchanter to be disenchanted instead. Unless you need the gold for vendoring the item, it’s better to get enchanting mats that are more widely demanded than to sell an item that’s useful to only a few people.

The other tip I want to mention about Enchanting is that if you aren’t enchanting your own gear or those of your friends, don’t waste enchants on crap you’re going to just get rid of. Put them on Enchanting Vellums which you can now purchase from every Enchanting Vendor in the game. Try to sell the enchanted scrolls on the AH and if they don’t sell you can either ship them to a bank alt to then be distributed to other toons you level to help them along, or to be saved for other gear at a later date.

An excellent example of a profession that benefits greatly from making green-level items is Engineering. The most cost-effect method of leveling Engineering through pre-BC content is to rely heavily on explosives. Explosives come from Blasting Powders, which come from the “stone” that you get while mining. Stone is very easy to come by and often very cheap on the Auction House because of it. Making blasting powers is the typically cheapest way to level by making them until they go grey. Once they’re grey you make the cheapest (mats-wise) explosive you can that uses the blasting powder along with some cloth until it too goes either green or grey. You’re not going to be able to level 1-525 on powders and explosives alone, or even 1-300 for that matter, but you can cover a lot of skill levels by doing this.

Inscription is an excellent, though…interesting, profession. You can either make a ton of gold with it, or you can make almost nothing with it, depending on how and when you use it. Inscription got a big change in the 4.0 patch that tripled the mats required to make all of our glyphs. As part of that, we also had the vast majority of our items grant multiple skill-ups if you craft them while the recipe is “orange”. Other professions got this as well, but it’s more apparent in Inscription than any other that I’ve seen.

The big thing to remember about leveling Inscription, because of this, is that the ones that offer multiple skills when orange generally only do so until the next multiple of 5, so it’s best to craft them when your skill level is at a 4. For example, if you are at skill level 150 have an item that gives you 3 or 5 skill points when you make it, you get the most out of your mats if you can get your skill up to 154 before you make the item that gives you the 3-5 points, because in almost every case as soon as your skill reaches 155 the item that gives you 3-5 points before then will then turn “yellow” and only grant you 0-1 skill points when you make it instead. By crafting it at 154 you’re able to jump to 152 or 154 which will likely give you yet another recipe that grants 3-5 points when you make it; effectively giving you a chance to leap frog your way through the leveling profess to the point that tripling our material cost becomes a benefit rather than a big nerf.

The next thing to remember about Inscription is that there are five sources of getting new glyphs. The first is to simple level up your skill as new patterns will open up the further you go. The second is your Minor Inscription Research when you can do once per day (resets at midnight server time). Next you have the Northrend Inscription research which can also be done once per day and resets at midnight-server. Then, there are the Books of Glyph Mastery which drop in Northrend. All of these glyph sources are independent of one another, meaning that none of the recipes discovered from one of them is available from any of the others. If you want to be able to make all of the glyphs then you have to make use of every source. Finally, there are a few recipes that you can learn by purchasing the recipe from an Inscription Supplies Vendor. If memory servers, there are only two of these now.

Jewelcrafting is one of the “most important” professions in the game as end game raiders require the best gems the can find. The kind of Gems I’m referring to don’t really exist until you reach BC content, and they’re not really essential until you reach end game, though they are definitely useful from the time they become available. Most of what you make from pre-BC patterns will be pretty useless save for a few upgrades to your rings and neck slots, and an occasional trinket. Some of the items will sell well on the AH, and others are better disenchanted.

When leveling JC, especially in pre-BC, you’ll need to decide for yourself whether you’re better of prospecting your ore for gems or selling your ore on the AH and instead buying the raw gems for cheaper prices to level instead. Once you get to Northrend especially, you’ll often find that the best source of income for JC is a combination of cutting gems and making jewelry to be disenchanted. Some Wrath gems are still being used today, but that’s quickly dying down as Cataclysm gems drop in price and increase in supply from people leveling their alts or spending time gathering in their spare time between queues and raids.

Leatherworking is the one profession I have never gotten to max level, or even to Burning Crusade level content. I have no idea what the secret is to leveling LW, because I just can’t bring myself to do it. Every toon I’ve tried to level it on has been deleted. What I do know about LW is that it’s a great source of leveling gear for classes that like Agility. It’s also decent for leather-wearing caster classes and Druid tanks, though to a somewhat lesser degree.

The only tip I have for leveling LW is one that I already mentioned in the previous section when I mentioned Skinning, which is to remember that you can turn your lower level leathers into higher level ones. The more skinning you do, the better off you’re going to be, and unlike other gather-craft combinations your low level mats still have at least some value to you even after you’ve increased to higher skill levels. The major obstacle I ran into while leveling LW on my own toons was Hides. Hides cannot be made from lower versions, they can only be skinned off of mobs of the appropriate level.

Another thing to mention in relation to that tip though is that while low level leathers can become higher level leathers, it’s usually faster and easier to just go farm the leather you need off of the appropriate level mobs. If you’re leveling the two professions together while you’re leveling your toon, pay attention to the types of leathers that your “orange” recipes use. If you see that there’s a new type of leather being called for that you’ve never seen before, then you may need to farm in a different location to find the right level of mobs. I often run into the problem where I’m making things with Medium Leather for instance, and I find new patterns calling out for Heavy Leather, yet the mobs I’ve killing at the moment are dropping Thick Leather which is actually above Heavy. Somewhere in my general questing paths I end up skipping the mobs that drop most of the Heavy Leather and I get bottlenecked there because of it.

So if you ever find your Skinning skill jumping ahead of your LW skill as far as what mats you’re receiving, do yourself a favor and go back to farm the lower level mobs that drop what you need. Because while you have that nifty feature of turning lower leathers into higher, there’s nothing you can do to turn higher level leathers into lowers.

Tailoring is the a lot like Blacksmithing except that our spaghetti is now more like lasagna. You start off with some fairly crappy items, then you get some good items, then some great items, then another layer of bland filler, then some more decent stuff, then some more great, then it sucks again and so on. You can get a lot of great cloth gear for your casters, and you can get a lot of random junk that isn’t really good for anything or the mats are insane compared to the little return you get on the item and how quickly you’ll outgrow it in today’s leveling environment.

Leveling Tailoring is all about resources. If you have a character that can easily farm all the cloth you need to level it, then you’re golden. If you don’t, then it’s probably going to suck. Also, once you move into Northrend you’re going to need access to Enchanting mats to level your skill, specifically Infinite Dust. Luckily, with Cataclysm recipes available you now only need a single stack of Infinite Dust on your way to 525 Tailoring. Unfortunately, the fastest and most mats-effective way to level your Tailoring to 525 also requires a bit over 90 stacks of Embersilk Cloth, so I hope you like farming or have the gold to throw away to get it.

While you’re leveling Tailoring, don’t bother making the items that require a ton of obscure mats, especially from pre-BC and BC patterns. Even if they’re upgrades, they most likely won’t be for long and are not worth the cost in mats. Keep it simple. Once you’ve out leveled a certain type of cloth you’re pretty much done with it. The best way to farm your cloth is through dungeon runs, though the I’ll get into that more when I write the specific to Tailoring. And remember, humanoid mobs are where you find the cloth.

Specific Tips: Crafting Professions
Crafting professions are far too broad for me to throw specific details about them into this particular post. Instead I’ll take a look at each one individually in posts to come and talk about specific tips for leveling them, farming mats, and where to find recipes that you’ll be particularly interested in picking up to make the process smoother.

Shall I Continue?
If you’d like me to go on and talk about each of the professions in a more detail, please let me know in the comments as having direction from my readers can really help a lot in deciding what topics to blog about and in what order.

Also, if you have any tips you would like to share about leveling your professions, or resources that you like to refer to when doing it yourself, please share those with us as well.

Shame: I Have None
To finish it off here I’m going to drop a plug here in a fashion lacking in shame. One of the projects I’ve started up this year includes a podcast called The OverLores.

We’re taking five Worgen through their entire storyline, delving into the lore of the race and the events surrounding their reintroduction to the world now that the Greymane wall has been breached and the forces of Undercity seek to wipe them from the face of Azeroth.

As everyone rushes to reach the level cap once again, start up new Recruit A Friend accounts to powerlevel new races and classes to add to their collection of raiders and end game farmers, we’re dedicating this podcast and this project to finding all the lore that people miss while doing so.

Deathwing has emerged.

The great dragon has sundered the world of Azeroth.

Our land has been shaken, burned, and torn open in ways unthinkable.

Five Worgen have left their home of Gilneas to venture out into the world, to learn, to explore, to gain a kingly knowledge of all that has transpired.

Will you join us?


Posted by on January 6, 2011 in Guide, Leveling, Professions


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Overlooked Features: Professions Window

With so much being thrown at us at once it’s no wonder that some changes have gone unnoticed. I already mentioned a few of those changes last week a few weeks ago, but today we’re going to take a close look at one overlooked feature in particular – the Professions Window.

I don’t remember what all was said in the patch notes and such regarding the professions window, but I’m pretty sure that out of all of the changes this one most likely wasn’t at the top of your list for things to pay attention to. If you’ve done anything with your professions (and you don’t use an addon to replace the built in window) then you know just from looking at it that there are some new features there.

I’m going to mention a couple of them here, and if you’ve noticed any other new features your self feel free to share them with us in the comments.

Commonly Known Features
The most commonly known and recognized features of the new professions window are the two new buttons up at the top right corner.

The first (top) of those new buttons allows you to link your profession to any channel that you’re currently a part of, including ones like Party and Raid chat, and it also allows you to put in a few words of text either before or after the link in case you’re advertising for business in Trade chat or the like. I’ve used macros for this for a long time so this particular feature didn’t really give me anything new, but it did allow me to delete those macros to make more room for others.

The second button in that corner is the filter button. It allows you to filter your recipes to show only the ones that meet the criteria that you specify. You can have it show only the ones that you’re carrying the mats for right now or you can have it show you only the ones that have a chance to give you a skill point when you make it. You can also sort by equipment slots, item types, and so on depending on which profession you’re looking at.

I really like the filter feature because I’m a pretty serious professions power leveler; As soon as my toons reach the right character level to train the next skill level of their professions I learn it and then power level the profession back to the top again. This feature allows me to skip over all of the useless recipes that I can’t skill up on and only look at what’s available. It also helps me find gear upgrades for specific slots in Leatherworking and Blacksmithing where before my best filters were strictly armor type (cloth, leather, mail, plate) where I needed more specific (plate chest, mail legs, etc).

Overlooked Features
There’s also another component of the new professions window that’s overlooked, or perhaps misunderstood, and that’s the search window. At the very top of the professions window, spreading across the center, is a search box that you can type in to narrow down a search. That’s easy enough to understand, and something you’ve likely already had access to if you’ve used professions addons before.

But that’s not the only thing that search window can do. The addon that I used before 4.0 had a search feature, but it only looked at the names. It saved me a lot of time, especially with Enchanting which was such a beast to sort through otherwise, but names don’t always cut it. This new search window doesn’t just look at the name, it looks at everything. By “everything” I mean it looks at the name, the mats, and the stats or abilities.

Search Window: Stats
Take a look at Enchanting. What if someone asks you, “What enchants do you have that give Agility?” Can you answer that one? Do you know which enchants they are and which equipment slots they go to? Do you know the names of all of them? Enchanting doesn’t hold a strict naming convention, nor does it hold to equipment slots; heck, enchanting doesn’t even stay consistent in which enchants progress across level ranges and which do not. Not every enchant that grants Agility actually has the word Agility in their name. Some have words you could associate with it, like Stealth, but others don’t and might not catch your eye if you’re just scrolling through looking for a specific stat. Mongoose gives Agility, Crusader gives Strength, Ice Walker gives Crit, but the names themselves don’t tell you that if you’re not familiar with the profession.

How about if you’re looking for crafted gear for your freshly dinged level 85 tank. It’s a lot easier to find gear you need if you put Dodge or Parry into the search box. For a Healer, you might want to search for Spirit, Intellect, or Spell Power instead. Caster DPS might be more interested in Critical Strike Rating, or perhaps they’re short on Hit or looking for Haste. Melee DPS might need more Expertise. If you’re getting ready for some PvP it might be a good idea to hit up the local crafters and search for Resilience, or “speed” if you’re looking for new enchants with a speed bonus but don’t know the names for all of the new ones.

The search feature is fantastic for finding specific stats on gear, enchants, and gems because it looks at more than just the name.

Search Window: Materials
If you have a lot of mats sitting around in your bank or spread across your alts, it helps to know what you can do with them. One of your options is to use the built in filter to show only the recipes you have the mats for. While that feature is handy it’s not entirely accurate for getting rid of mats if you don’t have all of the mats on hand, for instance there may be a vendor item you don’t have on hand, or maybe it requires you to craft one other item that you have mats for but haven’t made yet (the wires and settings and such for JC is a good example).

If you use the search feature instead though, then you can see every recipe that uses that particular material. You can also use both a search and a filter at the same time to find an even more focused result, but again the filters like “have mats” or “gives skill ups” will remove recipes that do not fit those categories.

Using the search for a mat allows you to go down your list and see what other mats you might be missing to get rid of some of your stock so that you can either craft items to put on the AH, give/sell to other players, craft to disenchant, or whatever else it is you feel like making. It can also help you decide to get rid of the mats themselves if you see that it only goes into recipes you’re never going to use or ones that are great for leveling and could bring in a lot of profit if you sold the mats raw instead of trying to craft with them. It might also open your eyes to the fact that you don’t even have the recipe that the mat is used for.

If someone in your guild sends a message out to gchat saying, “Hey, can anybody do anything with [random mat]?” You can shift-click that while you have your professions window open to see what all you can make with it and then link the items back if they want something made for them, or if they’re just looking to give it to someone that can do something with it then you’ll know whether or not you can. Remember, mats are rarely restricted to being used in only a single profession, so doing a quick search might even reveal a mat that you didn’t realize (or forgot) that you could use.

There’s only one drawback I’ve seen to new professions windows so far and it’s really just a minor hassle that’s easy to get around. The problem with it is that it takes priority of your shift-clicks. So if you have the window open at your bank and you want to break one of your stacks of mats in the bank because you know you only need 2-3 of them to craft something and you go to shift-click the stack to take a smaller portion it’s always going to assume you really meant to use the search feature with that shift-click instead. So you can’t break stacks into smaller stacks while you have the professions window open, but all you have to do is close it and then break your stacks as you please, then open it again when you’re ready to craft.

That’s really the only drawback I’ve seen with the new windows. I have experienced a few glitches when using filters where the filter gets applied, then I make something, and then the filter glitches or something and several other recipes pop up in the window (sometimes all of them) even though it shows the filter still in place. But that’s not a drawback so much as it’s just a bug in the system thanks to the expansion.


Posted by on December 29, 2010 in Guide, Patch Notes, Professions


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