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(Apr 2) Various Updates

I have been pretty busy here the last few days getting things in order for various projects and plans that I have in store, so the blog has been neglected. In addition to that, I really do not think I care for my blog as it is right now as it is rather boring and much more lightly detailed than I want it to be, so I have been pondering changes and how to best address those changes.
 
So I have a big design change planned for how I handle blogging here, I also have a plan to either switch hosts or possibly go ahead and just build my own site since I did have to pay for this education. I know the blog right now is a bit boring, lacking in detail and anything else besides words, etc, etc, and so forth. So, I have some plans to change things up and will get around to doing that as soon as I have everything lined up for it.
 
While I continue to work on this, I wanted to go ahead and send out a few updates on what has been going on lately.
 
Psynister (Undead Mage 80)
Herbalism 450 and Inscription 450
 
As you will know if you have kept up with the blog at all up to this point, when Psynister hit level 80 I had him drop his 450 Herbalism to pick up Tailoring instead, which I leveled to 404 right after I got it, and then on to 450 not too long after that. I then found over the next few weeks that Tailoring at level 80 really kind of sucks because you have no use for almost everything that it has to offer. I got a couple of flying carpet mounts and a few spell threads out of the deal, but otherwise it was worthless save for making bags and a burst of gold that did not last very long.
 
This past Monday night (3 days ago) I decided I have had enough with Tailoring doing nothing for me except sinking money into Infinite Dust, so I dropped it and went back to Herbalism. All together it took me approximately 5 hours to farm all of the herbs I needed to go from 1 to 450, which I hit last night.
 
The decision to go back to Herbalism was two-fold. First, I needed to restock herbs for my Inscription because I enjoy using it even though it has made me very little gold lately. Second, I have grown tired of people giving me gold to mill 7 trade screens worth of herbs into inks and then turn those into cards followed by a sale of the Nobles deck which currently sales for 14,000-19,000 gold on my server. So somebody pays me between 15 and 150 gold for about 20 minutes worth of my time and then makes 14,000 gold off of it. Well sir, that is one market that I am perfectly capable of getting into myself, and I plan to do so now. I still owe my wife 3,000g for her contribution to my epic flying mount, and I would like to help her obtain her vendor-seating mammoth in return.
 
A good byproduct of having Psynister farm for the last few days is that Palasyn has actually been able to build up some Rested experience bonus which I plan to burn through as quickly as possible either tonight or tomorrow.
 
Palasyn (Blood Elf Paladin 45)
Mining 245 and Enchanting 296
 
Palasyn has been chugging right along at a nice pace. When I last mentioned him in my From Whence We Came post, he was level 36, and the last dedicated post on him showed the details of getting him up to level 30. One of the new posts for the near future will be his trip from 30 to 45, or more likely 30 to 50 as that will probably be where he is once I have time to get that one written. If you would like to take a look at Palasyn’s Armory, then there you have it. One notable piece of gear that I have not yet pointed out to you is his Truesilver Breastplate, which gives him a chance to be healed while you are hitting him. Some of the mats I did have to buy from the auction house, but most of them he either had through his own finding, or Psynister was able to obtain through a bit of farming.
 
To give you a quick sampling of what he has done, let’s just say he tag teams instances with his druid friend both at minimum entry level to get into the instance with no problems at all. SM: Cathedral? Razorfen Kraul? Uldamon? Zul’farak? Yes, they were all cake. Nom nom nom nom nom. All your drops are belong to me!
 
We did try to tag team Mauradon, but we did not get very far into it. Not because we could not handle it, but because each fight took such a long time due to how many hit points the mobs have in there compared to everywhere else we have been. Fights took a long time even though there was no challenge in them at all. We have every intention of going back to it though, we just want some DPS to tag along to take things out a little quicker.
 
Since Psynister is not doing a whole lot with his Inscription right now, I went ahead and sent over a bundle of Weapon and Armor Vellums for Palasyn to enchant to try to make a little gold off of the deal, but I have not tried to actively use them just yet. I am just now getting to the stage where enchanting becomes a huge hassle and money sink. We will have to see whether I hold out, or simply drop Enchanting for something else. If I do switch, it will most likely be to jewelcrafting, but that’s not actually in my plans right now.
 
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Posted by on April 6, 2009 in Blog

 

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(Mar 26) From Whence We Came

A fellow blogger of mine asked that we share how we came up with the names of our characters. Sometimes I get creative, and sometimes I don’t. If I plan on playing the character a lot, then I will typically give them an honest shot at a name, otherwise I use whatever comes up.
 
Since I most likely fit into the description of an “alt-aholoic” I decided to leave out all of the servers that I play on except for my main server, Blackwing Lair.
 
BigTexan, Tauren Druid 25
I don’t think I need to tell you how to pronounce that one. This guy was my first honest shot at a tauren and as such I decided to name him after my homeland, which also just happens to be the name of a tourist restaurant not too far from my house known for serving 72 oz. steaks that you don’t have to pay for if you can down it and all the sides within an hour. Since I don’t mind being associated with Texas I had no problem having him be one of my main characters. Unfortunately, he’s a little too weak for my personal tastes and I haven’t played him in forever. /beef
 
Psynister, Undead Mage 80
(SIN-is-ter)
Psynister is usually my main character’s name in any game I play, save for D&D. I really don’t remember how I came up with him exactly, except that I’m a big fan of Necromancers and I needed to come up with something besides Arklon (ARK-lawn) which was my primary character for several years. Psynister is always reserved for a character that is either evil in intention, looks, or general attitude. Typically he’s a necromancer, but since WoW does not offer that class I simply used it for an undead character that used magic. For those of the horde, he probably does not live up to the name very well since he is always willing to help people out. But to the alliance, he lives up to the name fairly well since we just happen to be on a PvP server, and I just happen to keep coming across these alliance noobs when I use him. He doesn’t know why there always seem to be so many alliance characters near that Stormwind place, but they always make nice, squishy sounds when he comes around. /cheer
 
Darklon, Orc Death Knight 62
(DAR-klawn)
When the death knight class was opened to us I finally found my necromancer (of sorts), but Psynister was already taken and so was Arklon. So, I had to come up with something similarly evil and dark and – wait a minute. Dark, and Arklon. Hey, those fit together! And the rest was history. I hate the death knight class and it certainly doesn’t live up to the title of necromancer no matter what kind of pet it has, so he’s now nothing more than an herb/mining gatherer with is +20% speed mount. /cry
 
Palasyn, Blood Elf Paladin 36
(PAL-a-sin)
Palasyn was originally going to just be a level 19 Retadin Twink, thus a simple name with a simple twist to it. Most of my off-characters, the ones that do not quite deserve to be called an “Alt” have some form of “Psyn” in their name to fit along with my overall schema. Since “Palapsyn” looked a little too craptacular, I decided to drop the ‘p’ in front but still use the rest so that it could be recognized as one of my own. The bad thing is, I actually fell in love with the paladin after I got him above level 20 and now feel that he will quickly take Psynister’s spot as my main character. Had I known that before hand, I certainly would have given him a different name as people are constantly calling me “Pala” which gets a little confusing when other paladins are in the group because they are not always talking to me. /cheer
 
Psynbank, Blood Elf Warlock 2
(SIN-bank)
As you might guess, this is simply my bank alt. Nothing too special here, I kept the “psyn” thing going and named her Bank. She is also the guild master of “Bank of Psyn”. I only list this one here to show you how much I really do use “Psyn” in my names. /gold
 
Kraal, Orc Shaman 15
(k-RAWL)
Kraal’s spelling came from my love of Dungeons & Dragons, particularly in the setting of Eberron. In that setting goblinoids used to rule the world and they used naming conventions that liked to make use of the double-a and various other things that look rather cool when you put them into names. He doesn’t really do anything that looks like “crawling”, so I am not entirely sure why I went with this specific name for him, but it just kind of fit him so I left it. Kraal is intended to be a 49 Twink for a time before I move him up to level 80 to become a raid healer. /pwn
 
Naarg, Tauren Shaman 1
(nARg)
Naarg is a hat tip back to one of my favorite fantasy book series of all time The Wheel of Time written by the late Robert Jordan. Narg is a trolloc, which is an interesting race of half-human/half-animal creatures that vary in their looks quite a bit. Their heads can be that of rams, eagles, wolves, or whatever. There are thousands of these creatures in the books and they are the minions of the Big Bad Evil Dude in the books, essentially all of your trash mobs. Out of all the ones in the book though, only one of them ever talks and that is in the first book by one named Narg. As he tries to kill the boy who becomes the main character in the story he says something to the effect of “Narg smart. Others go, but Narg stay.” The whole “Narg smart” line has made him a favorite character in the books even though he is killed shortly after the scene. I made him because I thought I might prefer doing a tauren twink and having the orc rush straight to raid heals, but I decided not to bother. But, I just can’t bring myself to delete the little guy. /hug
 
 
 
There you have it. Those are the names of all of my characters on Blackwing Lair that have some form of interesting name. Some are a bit more creative than others, but there they are.
 
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Posted by on April 6, 2009 in Blog

 

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(Mar 25) Paladin Tools for AoE Grinding: Deadman’s Hand

One thing I wanted to go ahead and share with you before I forget it, is a tool I found to be very useful in my AoE grinding with Palasyn. It would help any class, honestly, but this is the first time I have ever found the ring even though I farmed the instance countless times with Psynister.
 
The item is called [Deadman's Hand] dropped by Arcanist Doan (SM: Library Boss, 2% drop rate) which is a ring that provides its wearer with +10 Stamina, and requires level 29 to equip it. That’s 100 HP in a ring, which is pretty good in and of itself for a tank like Palasyn. The jewel in this ring though, is its proc ability: “When struck in combat, has a chance of freezing the attacker in place for 3 sec.” According to a little research on WoWHead the proc rate appears to be 5%, and from my experience it seems that when I have a group beating on me that it procs on more than one at a time.
 
The most beneficial aspect of the ring comes when fighting groups of humanoids that like to flee when they are low on hit points, particularly those in instances like Scarlet Monastery who like to go and agro another group of elite mobs for you, just to show you how much they love you. Generally, the first mob that takes off running is the one that you have been using your judgement ability on, so they have been taking weapon damage in addition to everything else. One of your biggest frustrations is when your judged target either runs away, or dies right after you judge them, causing the effect to be wasted. While the ring does not proc constantly or consistently, it does proc often enough to be a very useful item.
 
Another benefit I have found to it is in pulling the mobs. One of the first places I went to grind when I hit level 30 was in the cave west of Tarren Mill where the yetis are. Since many of them are spread out pretty far in there I have a number of different tactics I use for pulling. The one I use most often is to start off with Hammer of Wrath to stun the one closest to me while I run on to the next one and hit them with a judgement. I then continue running on until I can at least use Hand of Reckoning another one or two, and hopefully pull 6 or more of them to me at once. While I do this, the first two targets inevitably catch up to be and start attacking me from behind and often daze me when they do it, effectively ruining my large pull. Having them frozen in place when they come up to hit me actually gives me time for an even larger pull.
 
But wait! That’s not all – As I mentioned above, I have often found that when it procs in the midst of a group I often have several of them get hit by it at once. I know it is not an AoE ability itself since I have seen it hit a single mob in a group just as often, but for some reason it often works out to freeze multiple targets at once. What this gives  you is a bit of a break to use as you wish. Typically when this happens I will take a moment to back up and cast a quick heal on myself if I need it. If not, then I simply stand where I am and lay down another Consecrate simply admiring the fact that my proc went off. When fighting the yetis in the cave though (Level 30-33), they do hit pretty hard when you go in at level 30 as I did and damage comes quick when you are fighting six of them with four of them enraged at the same time.  This is when I throw down another Consecrate while I move backward, and then use a timed healing spell to boost me back up to where I need to be while they are still frozen in place. Even if it only procs on one mob, that’s still one less mob pounding on you when you need a break if you move back a couple of steps.
 
Going back to the bit of research I did on the item, apparently if you are a Hunter this ring also has a chance to proc when something attacks your pet, and this has been confirmed by multiple users. The question was asked whether or not it will proc for warlock pets as well, but I did not find confirmation on that. Also, the proc rate does diminish as you increase in level, though it does still have a chance to proc even at level 80. If you happen to be a mage, the proc also triggers Shatter as you might guess.
 
That’s all I have for you right now, but I will continue posting about useful items that I find as I come across them.
 
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Posted by on April 6, 2009 in Paladin

 

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(Mar 24) Paladin AoE Grinding – Part 1 (Pre-Lv 30)

Palasyn (Blood Elf Paladin 32)
Mining 149 and  Engineering 190

Since I have been having so much fun AoE grinding with my Paladin, I thought I would share some information on the subject with you in case you have an urge to join in as well. In my teen levels I stayed around Silvermoon and Ghostlands for the areas I did my grinding in. Fighting the undead there gives you an advantage with other spells you have that deal damage to undead, make them flee, and allow you to track them down. Most of my grinding in the twenties was done in the southern half of the Ghostlands and in instances that I ran with my guildmates.

Muddler: Engineering (Muddler)
I first started AoE grinding with Palasyn when he was level 8. He did not have any fancy spells that could bring the mobs down faster, but what he did have was a solid defense and a bag full of recently crafted explosives from his engineering profession which were backed up by some solid healing spells when things got rough. The grind at that level though generally consisted of 2-4 mobs of my level or 1-2 levels lower than me, and all in all it was probably worth less than the time and money I put into it. But, it did give me a better understanding of how AoE grinding would work from a melee perspective rather than the ranged perspective I have had for so long with my mage.

While explosives are your first method of dishing out some higher damage to a group of mobs early in levels, they continue to be useful at higher levels as well. The main drawback to using explosives is that you have a one minute cooldown to wait before you can use another one. So you can only rely on them so much. They are great for squishy mobs when starting out, and then as you build the profession you can use them more and more as they provide a 2-3 second stun when they go off as well so they remain useful throughout your character’s career. When I do not have a healer with me, the stunning explosives from engineering can be a life saver if Lay On Hands happens to be on cooldown. Generally I do not need to resort to that, but it is an option if I need it.

Mortar and Pestle: Retribution Aura (Mortar and Pestle)
Somewhere in your teens or twenties, I do not remember exactly right off hand, you pick up Retribution Aura, which dishes out 10 damage to a mob when they hit you. Over a period of time, or against lower level mobs, this is a decent way of getting in some extra damage. I used it all the way up to level 30 and I did notice an impact when using it as opposed to another aura. When you are doing low level grinding, this is just another method of keeping up a slow, but steady grind on your mobs. In most cases I still use it right now at level 32, and will probably continue to do so as well. If I have a healer running with me and we are a little low, then I will switch auras to increase my armor and improve healing on the group.

Millstone: Consecration (Millstone)
Once I hit level 20, I started doing some serious AoE grinding both inside and outside of instances. This was where the paladin really took off for me as an enjoyable class to play. I now come on the verge of having more fun with my low level paladin than I do with Psynister…almost. Consecration allows you to do a burst AoE that works similar to a DoT, save that it affects creatures inside its burst zone rather than the creatures themselves. So if a mob runs outside of the area they do not take damage any more, but if they come back into it they take damage again. One of the nice features with Consecration is that it bursts in all directions around you, so when you are surrounded by mobs you still have it covered.

One thing that you can do if you want to play it a little bit safe is to use Consecration right before you pull a mob and then back up to the far side of the zone so that they take damage a couple of times before they even reach you. I rarely use this particular tactic myself now that I have hit 30, but it helped a time or two in my twenties. Consecration is your biggest damage dealer in the bunch. The only thing I have had deal more damage than Consecration so far has been one case of the Retribution Aura where I ran out of mana because I was not paying attention and the Yeti I was fighting went into berzerker mode and hit me several times in quick succession before I could build up the mana to start throwing down Consecration again. I did have mana pots at the time, but I have grown comfortable with the paladin and know what kind of a beating he can take, so I knew I would be alright.

Until Next Time
I will continue to expand on the paladin’s AoE grinding techniques and such as I continue to level with Palasyn, and I do already have some more to offer for the level 30 bracket, but that will have to wait for later as I am short on time. Feel free to leave any comments, questions, or concerns.

[EDIT: Made some changes for spelling and grammar as well as replaced a few D&D terms with WoW terms. Armor Class = Defense and such.]

 
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Posted by on April 6, 2009 in Guide, Leveling, Paladin

 

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(Mar 23) Palasyn the Paladin – From 13 to 30

Palasyn (Blood Elf Paladin 30)
Mining 135 and Engineering 190

This weekend I focused almost entirely on Palasyn. I had intended to run with Kraal instead, but I logged into Palasyn to gather his mail and level his Engineering a bit and got an invite to tank RFC. I knew that I wanted to level the paladin anyway, so I said “what the heck, send me an invite”. And the rest is history…
Ragefire Chasm: 13 – 15
After that first run through RFC the group did surprisingly well and we decided to run it again. Two members had to bail before we were even half way through the second time though, so one of Palasyn’s guild mates (also in the party) decided to call his brother’s 67 Rogue over to run us through. With a high level character in the group RFC is, of course, a breeze. So after being run through twice by the rogue we managed to find enough other people in the guild with low level characters that we were able to form another group. All together, it took us about 7 runs through RFC, combined with the quests we had that sent us inside, to gain those four levels.

We also found in running it that our group meshed quite well and we all had some time to spare, so we agreed to pull a harder challenge and hit Wailing Caverns (WC) instead.

Power Leveling: 15-18
We got to WC and again found that we were able to just plow right on through whatever was in our path. The group makeup at this point was Paladin x2, Druid, Shaman, and a Hunter/Rogue (the fifth slot went between a couple different players). We only ran this one twice before the group again had to bail on us, but we quickly found replacements that were not satisfied by WC and so it was time to step it up a notch. Quests from WC gave me the boost I needed to hit 18.

Razorfen Kraul: 18-20
When we got to RFK the group changed up somewhat to Paladin x2, Druid, Shaman, Mage. The Druid is one of my primary guildmates and plays as Sogra (BElf Hunter 80) in our guild. He was Balance spec at this point, but he’s an incredible healer even at this level so we had no problems. Both of the Paladins were Retribution spec, but since the prot spec is nearly worthless at this level it wasn’t a big deal. I used the abilities I needed to generate threat and used a mace/shield combo and the other just focused on dps. The other paladin was level 22, so while I kept agro and threw what damage I could at them, he kept Consecration up and laid down the DPS. The Shaman and Mage also contributed quite a bit to the dps, though the Mage was rather annoying in that he thought it his job to pull every mob he saw, even when the rest of us had no mana.

We  finally had a wipe here during our first run when the mage fell off one of the bridges and proceeded to agro most of the instance so that they all came charging in on us at once. After the first run the Shaman had to leave and in came another Paladin.

Once the third paladin was introduced, it was game over for anything that got in our way. None of the mobs of our level, elite or not, could handle three Consecrations with three dps Paladins attacking them. The other dps class didn’t even matter and we even cleared RFK with just four of us, highest level being a 31 Paladin.

Scarlet Monastery (all): 20-30
{20-23} At level 20 we took our four man group to SM: Graveyard and ran through there twice with absolute ease. Level 20 is the earliest you can get into SM, but the suggested level is typically 28. Since I knew from leveling Psynister that SM was a great place for power leveling, we went ahead and called on one of our guildmates (BElf Mage 80) to come and run us through a few times. We went back and forth between the various instances and let the mage do the killing. I did die a few times due to random mobs coming at me in Cathedral, but otherwise it was smooth sailing as usual when getting a run through an instance. The mage didn’t have a whole lot of time because it was already about 4 a.m. so we we called it quits after three or four levels. All of this happened on Friday night and Saturday morning before going to sleep.

{23-26} On Saturday the druid and I went back to the field of battle for some regular runs through SM. He had been higher level than me from the beginning and was also wearing some BoA shoulders that were giving him an extra 10% experience from all of the mobs that we killed, and we found him at level 28 when I was still only 22. We found then that he was able to join the Looking For Group queue for SM: Graveyard at level 28, so he decided he would get his Hunter to run me through to that point so we could go back to groups. With the Frost Mage running us, we were able to clear all of SM, three runs through Cath and one through the others, in about an hour total. I was a bit skeptical with the Hunter running me through as to how quickly a “single-target” class could run me. It didn’t take too long to figure out the Survival Hunter out-performs the Frost Mage.

The first few times were a bit long because he was testing things out, but we found an interesting quirk with is pet. He uses one of the “mage killer” dogs from Dragonblight that shares the AP Buff ability with other canines. When the pet used his buff (which he does constantly), he drew agro off of the Hunter if the only agro he had on them was running into their view to pull them. This proved to be a huge boon as it allowed him to focus his own attacks on AoE attacks and traps. After running all four parts of SM we found that regardless of what level I was the best exp was always the Cathedral, so that’s where we stayed. After finding the trick with the pet taking agro for him and my suggestion that he rush to Mograine and agro the whole instance, it wasn’t very long before we were clearing Cath in 8 minutes. After reaching level 28 we knew that I could join the queue for getting a group, so that’s what we did. That was the end of Saturday night for me, but the druid continued on to level 30

{26-29} At this point I decided it was time to have Kraal mail his BoA shoulders to Palasyn so that I was no longer missing out on all of that experience, so that was the first thing I did. Following that, we managed with little trouble to find a group willing to run SM: GY. Our group was Me (tank), Druid (heals), Paladin (dps) x2, and Shaman (dps). Even though I was the lowest level and drew agro from 30 yards away, the entire graveyard was a cakewalk. We pulled everything in the area to a central location near the healer and then triple-Concecrationed along with the Shaman’s AoE fire totem. Nothing stood a chance, nobody died, and we pulled bigger groups with our low level party than Psynister did with higher level groups. It was epic on a number of levels and we all had a blast.One of the paladins had to pull out after the second run, but we decided with how well we were doing that we could 4-man it. Sure enough, lather/rinse/repeat and welcome to 4-man GY with a tank that should have been too low level to do much of anything.

After the three runs through the graveyard we decided to take on Library instead still with just a 4-man group, and once again we found two runs with epic pulls, no deaths, and a thrilled group that worked together perfectly. The problem with Library at my level, was that even after two runs through there with a group, I had only gained three “bars” worth of experience, so it wasn’t worth it. We lost one of our paladins when I asked to go back to GY, but we found another one of our guild members that wanted to bring in his Warrior 31 and we went right back to it. The Shaman stayed with us almost the whole night with no complaints and all, and we eventually had another guildmate bring in his Warrior 38. Bringing in the higher Warrior actually proved to kill my experience gain from all of the instances, so it was time for a change.

{29-30} Our Warrior 31 rarely plays that alt because his gear was crap and he really did not have much knowledge of how to play the class. So to help him out a bit, the Druid logged back onto his Hunter and ran the Warrior through Cath/Lib/Arm to get him some better gear and some more experience. While they did that, the Warrior 38 jumped back onto his main, Arcane Mage 80, and ran me through the Cathedral, Library, and then Cathedral again to get me the experience I needed for level 30.

Other Details
Somewhere during the 20’s I went ahead and “wasted” a little time clearing up quests that I had had for the past 15 levels or so, including both my level 10 and level 20 paladin quests, but none of the quests gave me anything of particular note save for some experience. I also took the time to solo Luzran and Knucklerot while I was level 24, without any trouble at all. In fact, though it may seem a bit boastful, I honestly think I could have taken both of them at once with how strong the paladin is after level 20. I will drop the rest of my quests today and not bother with any of them as almost every one is grey to me now and unnecessary.

With all the running through instances that I was doing, I made over 100g from selling trash to vendors and putting green drops on the AH. I also go an insane amount of cloth which I sent over to Psynister for his Tailoring as I prepare to drop it for Enchanting. So far I have sold every item I put on the AH except for three. I have been able to purchase Engineering mats from the AH that I stand no chance of farming at my low level right now, and all with just the money that he has made himself from running those instances.

One disappointment I found through this experience was that the level 30 Paladin quest has been removed. I knew you could now train for your mount instead of doing the quest, but I had assumed that they still left the quest open to you as they did with the Warlock. Unfortunately, that was not the case. It felt like I was cheating there, especially since my wife was sitting right next to me with her level 80 Paladin just shaking her head. But, I can’t say it bothers me too much as I’m thrilled to have a mount at last. Playing a mage for so long with not only both epic mount types, but also the ability to teleport wherever I want has really made transitioning to lower level classes again a bit harder. It’s a bit of an adjustment to say the least.

Summary
So, all in all there really wasn’t all that much actual “Power Leveling” going on in the teens as I was primarily running with groups my own level. There was some power leveling going on in the twenties and then on up through 30, but had we been able to find enough members I think I could have easily done it just as fast  had I been grouped instead of run through by the high levels. I think the extra time taken would have probably evened it out a bit as far as experience gained per hour spent playing, but I don’t know that I could have gotten the same number of levels in the same amount of time by strictly questing.

I do have to confirm though, that the paladin definitely gets more enjoyable to play after you hit level 20 and obtain Consecration. You start to get a lot more abilities that you can use in combat, and you really start to see just how strong the class can be. The paladin is a bit strange in their primary offense is actually defense, and their strong defense is actually an offensive weapon, with a little healing thrown in just to be sure you truly fit the mold of “tank”. And I am going to go out on a bit of a limb here and say that I’m beginning to believe that the melee AoE grinding of the paladin actually seems like it might be more effective and more enjoyable than Psynister’s was.

That’s one thing worthy of note when it comes to Leveling Guilds. If the guild sticks to what it does and focuses on helping its members, then it’s not hard to get where you’re going. As I’ve said before, I’m not all that into power leveling characters once we get at or around level 40, and I actually prefer to grind my levels rather than quest for them. Quests are always the same old thing with a different monster to kill or a different item to gather. But every fight is a little bit different and I can change the circumstances on it whenever I want to by going in with less mana, less health, larger pulls, or whatever to make it more challenging.

I know I will be running more SM with the paladin, but I do not currently plan on being run through. If I can, I would rather go ahead and run with a group that’s the right level, but if the opportunity arises I will not likely turn down runs through SM up to level 40-42.

 
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Posted by on April 6, 2009 in Guide, Leveling, Paladin

 

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