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Gathering Professions: Benefits

There are several professions to choose from in the game, and it’s a question that comes up often when someone rolls a new toon: Which professions should I take? Heck, even I ask it when I’m rolling a new class, or when I’m thinking about trying out a new one.

There’s no definite answer to this question as it can vary based on what you want to do with the character, what you want to accomplish with them, whether you want to make gold, improve yourself at end game, supply your alts, or any number of other reasons. That’s not a question that I can answer directly because I’m not you. What I can do though, is give you a list of what benefits you get from certain professions.

If you want a nice overview of the various professions then I will direct you to WoWWiki Professions for information about what each profession is and so forth.

If you are interested in power leveling professions, then I direct you instead to WoW-Professions.com. When I want to power level my professions (which is basically every single time), this is the site I turn to for reference on what I need to buy and in what quantities.

Gathering Professions: Basic Information
The one term I want to make you familiar with in case you aren’t already is Training Cap. All professions are limited by a Training Cap, which is a certain level of the skill that you cannot go beyond until you have reached certain requirements. The Training Cap (TC) for all professions are multiples of 75 (75, 150, 225, 300, 375, 450). Also, each of those caps requires a certain character level before you can train to move up into the next skill range.

Skill Level 1-75: No requirement (crafting professions require level 5 to train)
Skill Level 76-150: Requires Herbalism Skill 50+
Skill Level 151-225: Requires Character Level 10, Herbalism Skill 125+
Skill Level 226-300: Requires Character Level 25, Herbalism Skill 200+
Skill Level 301-375: Requires Character Level 40, Herbalism Skill 275+ (trainers in Outlands/Northrend only)
Skill Level 376-450: Requires Character Level 55, Herbalism Skill 350+ (trainers in Northrend only)

Herbalism: The Mighty Harvesters

Herbalism allows you to pick herbs across the world that are used by players with the Alchemy and Inscription professions. Other professions use them on occasion as well, as do a few quests here and there, but those are the two sources with the highest demand for herbs. If you want to get crafting professions to go with this one then those are the two you want to choose from.

Each time you reach the training cap with Herbalism you get a new version of a spell called Lifeblood which will heal you for an amount over 5 seconds. Lifeblood has a base amount that it heals you for which is then increased by your character’s maximum health (though I can’t find anywhere how much it is increased).

Lifeblood is an instant cast spell, does not break stealth/invisibility, has a three minute cooldown, and it makes springy little flowers pop up from the ground/floor whenever you use it.

Skill Level: 75 Lifeblood (Rank 1): Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 300 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.

Skill Level: 150 Lifeblood (Rank 2): Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 480 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.

Skill Level: 225 Lifeblood (Rank 3): Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 720 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible. (Side Note: This is the highest rank for a level 19 Twink.)

Skill Level: 300 Lifeblood (Rank 4): Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 900 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.

Skill Level: 375 Lifeblood (Rank 5): Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 1200 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.

Skill Level: 450 Lifeblood (Rank 6): Uses your skill in Herbalism to absorb energy and nutrients from the earth, healing you for 3600 (increased by maximum health) over 5 sec. Can be used while stealthed or invisible.

Interesting Facts
Though it really makes no sense to anyone, there is a sword called the Phytoblade which requires Herbalism Skill 100 to use. Why do you have to be able to pick fancy flowers to use this sword? I don’t have a clue, but there it is regardless.

The Tauren race receives a +15 Herbalism skill from their Cultivation racial. It’s great for being able to pick higher level herbs faster, but it’s a drawback in that your skill level requirements to gain the additional ranks of Lifeblood are similarly increased by 15, so you receive the first rank at Skill Level 90 rather than SL 75, and so on.

You can purchase a Leatherworking Pattern from an Alliance vendor to make Herbalist’s Gloves which provide a +5 Herbalism bonus which can also be enchanted (see below) to provide a total of +10 to your skill.

There are a number of Enchants you can get to increase your Herbalism skill as well: Gloves – Herbalism +2 Herbalism, Gloves – Advanced Herbalsim +5 Herbalism, Gloves – Gatherer +5 to all Gather professions.

Mining: Hi-ho! Hi-ho! It’s off to work we go!

Mining allows you to gather Ore and the occasional Gem by using your mining pick on mining nodes across the world. Mining also gives you the Smelt ability which can turn Ore into Bars. Raw Ores are used primarily in Jewelcrafting, while Bars are used in Blacksmithing, Engineering, and Jewelcrafting. Materials gathered with Mining are used in some of the other professions at times as well, and in quests (mostly Alliance quests).

Each time you reach the training cap with Mining you get a new version of a passive buff called Toughness which which provides a flat bonus to your Stamina based on the skill rank.

Mining also requires you to have a Mining Pick, or other item that counts as one, in order to gather ore/gems from mining nodes.

Skill Level: 75 Toughness (Rank 1): All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 3.

Skill Level: 150 Toughness (Rank 2): All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 5.

Skill Level: 225 Toughness (Rank 3): All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 7. (Side Note: This is the highest rank for a level 19 Twink.)

Skill Level: 300 Toughness (Rank 4): All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 10.

Skill Level: 375 Toughness (Rank 5): All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 30.

Skill Level: 450 Toughness (Rank 6): All your hard work spent mining has made you exceptionally tough, increasing your Stamina by 60.

Interesting Facts
An Engineer can craft the Goblin Mining Helmet which grants +5 Mining skill when you have it equipped. It binds when picked up so you have to make it yourself in order to wear it, and it does require you to be able to wear Mail armor to wear it.

While Dwarves seem a perfect fit for a racial modifier, there are actually no existing races that provide a bonus to Mining.

There are a number of Enchants you can get to increase your Mining skill as well: Gloves – Mining +2 Mining, Gloves – Advanced Mining +5 Mining, Gloves – Gatherer +5 to all Gather professions.

Skinning: I’ll rip the secrets from your flesh!

Skinning allows you to “loot” skins and hides corpses of beasts across the world after they have already had their dropped loot removed. The skins and hides are used primarily in the Leatherworking profession, but also see frequent appearances in Blacksmithing, Engineering, and Tailoring as well.

Each time you reach the training cap with Skinning you get a new version of a passive buff called Master of Anatomy which provides you with a boost to your Critical Strike Rating.

You can use skinning on corpses of beasts that other people have killed who are not in your party, so long as they have been looted. Also note that beasts in the initial starting area of each race cannot be skinned, nor can critters.

Skinners require a Skinning Knife, or another item that counts as one, in order to use the skinning ability on a corpse.

Skill Level: 75 Master of Anatomy (Rank 1): Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 3.

Skill Level: 150 Master of Anatomy (Rank 2): Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 6.

Skill Level: 225 Master of Anatomy (Rank 3): Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 9. (Side Note: This is the highest rank for a level 19 Twink.)

Skill Level: 300 Master of Anatomy (Rank 4): Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 12.

Skill Level: 375 Master of Anatomy (Rank 5): Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 20.

Skill Level: 450 Master of Anatomy (Rank 6): Skinning all those dead animals has broadened your anatomical knowledge, increasing your critical strike rating by 40.

Interesting Facts
If you want to get extra serious about your Skinning abilities you can get both Finkle’s Skinner (main hand dagger) and Zulian Slicer (one hand sword) which each provide the wielder with a +10 Skinning skill.

While they are not available for play just yet, the Worgen race that is coming in the Cataclysm expansion will receive a +15 Skinning bonus as well as an increased speed in skinning.

There are also two Enchants that benefit the Skinners: Gloves – Skinning +5 Skinning, and Gloves – Gatherer +5 to all Gather professions. There is no +2 Skinning Enchant as with the other gathering professions, though I’m not entirely sure why that is.

 
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Posted by on March 1, 2010 in Guide, Professions

 

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