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Tag Archives: Leveling

Wildstar Leveling: Stalker DPS 1-25

I was originally going to write guides broken up into sections based on the PvP brackets, but now I’m leaning more towards just doing two different versions, which are 1-25 and 26-50. I might change my mind again at some point in the future, but for now that’s the plan moving forward.

In typical Psynister fashion, the the Medic that I was writing about in the previous leveling guide has already been deleted and rerolled, so it will be awhile before I get back to writing about Medic healing. However, since Stalker was my original main class (technically, Engineer was, but I deleted him too), I figured it was time to write about it instead. I also have some friends that have struggled with the Stalker in the teens and twenties, so I wanted to bump this one up in priority to help them out.

This guide will look at which spells to use, how and when to use them, and how to allocate your ability and AMP points to maximize your performance without having to learn a lot of math.

Turn the page to find out more…

 
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Posted by on July 24, 2014 in Guide, Leveling, Melee, Stalker, Wildstar

 

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Wildstar Leveling: Medic Healer 1-14

I’ve been in the mood to blog again lately, but didn’t really feel any particular game calling my name to write a guide. I wrote my Hearthstone Guide mostly out of my desire to write something. But, as this week was the release of Wildstar, and my wife decided she wanted to get back into gaming, we jumped right in. As always, that meant it was time to roll tons of characters to experience all of the different classes, and so far I enjoy it quite a bit.

As I’ve been neck deep in Wildstar PvP the last couple of days, it got me interested in looking up guides on some of the other classes to see which class I might want to try out next, and that’s when I noticed that guide writers haven’t changed much from when I first got into WoW several years ago. People still tend to write guides directly solely at max level, with little to no attention paid to helping people get there in the first place. Telling people how to play as a healer at level 50 is great for end game and all, but how are those people supposed to heal on the way to level 50, before all of those spells, AMPs, and equipment become available? That’s what I aim to tell you.

In this first installment of the Medic Healer, I’m going to help you figure out how to be the best little medic healer you can be up to level 14. At that point you’re likely to get sucked into Housing for so long that you’ll forget how to play your character by the time you’re finished, and you’ll need to come read this again to remind yourself. And by that time, I just might have the level 15-30 guide ready to help you along for the rest of it.

Turn the page to find out more…

 
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Posted by on June 16, 2014 in Medic, Wildstar

 

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Where Are the Rogues?

The time has come for me to ask advice of someone else here. As my mage finally reached Northrend last night (level 69 at the moment) the time comes swiftly for me to plan which alt to level up next. In my previous poll where I asked this same question, Druid and Shaman were the top choices and the ones that I was interested in leveling at the time.

But I have changed my mind…again. I still want to level a Druid pretty strongly, but with the announcement of Cataclysm I would really rather wait for the Worgen to be made available so that I can roll a Worgen Druid. So chances are very high that my series on leveling a Druid will continue to remain on hold until Cataclysm has been released. There are also a very large number of Druid blogs that already exist and you can find links to several of them in my blogroll over there on the right side of the page.

The Shaman class still appeals to me a lot, but for some reason I just don’t have a lot of desire to play one right now. I still have Belgawrath sitting around level 48 doing a whole lot of nothing right now, but I log onto him and just don’t even feel like leaving town. It’s not that the Shaman class isn’t fun or anything, it’s actually a blast just plowing through things with him, I’m just not feeling it right now. So, the Shaman series will remain on hold for a while yet as well.

I am currently looking at two classes for my next alt instead: Rogue and Warlock

Since my current focus in my Mage, I’m not sure that I want to jump straight into another caster class, so I’m not quite so eager about the Warlock as I am the Rogue. Since that puts the Rogue on top, that is what I am currently leaning towards for my next alt. I do not plan on rolling him until next week or the one after though, so there is still a chance that I will change my mind once again and go with a Warlock (or another class all together, who knows?) instead.

As I have mentioned before though, when creating a character I generally start out by researching their class to find out the basics of what I want to do. And while I find numerous blogs on all of the other classes (Paladins, Death Knights, Druids, and Priests being chief among them), I find almost none on the Rogue so far. I have found a few here and there but the vast majority of them have not been updated in a year or longer. While some of that information remains valid today, just as much of it has changed.

What I need from you, my dear readers, are blogs or other sources of Rogue leveling information that you can find that are Current, Free, and Useful for leveling. If you know of any blogs or other reliable sources of Rogue information, please post them here in your replies. As I level my own Rogue I will pass on the information from my experiences here so that others can put them to use as well, just like I do for all of my other leveling posts.

Sources So Far:
Shadow Panther – an excellent source of raw information and guidance.

Slice and Dice Rogue blog, has details on how to level with all three Rogue specs.
Forever a Noob Rogue Blog
One Rogue’s Journey Rogue Blog

 
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Posted by on October 28, 2009 in World of Warcraft

 

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Roleplaying Alt: You Decide

For a few months now I have contemplated giving Roleplaying a shot. I am an avid roleplayer in every type of game that I play. I was introduced to D&D when I was four years old, though I didn’t actually start playing the game until I was nine. I love roleplaying, and I love World of Warcraft. I used to really get into the story of the games that I played and I liked knowing a lot about the world I was in and how things related to one another and so forth.

A lot of that changed though when I went to college. I no longer had time to play as much as I did before but I still liked playing the games. What ended up happening though was I began to ignore story for the sake of playing the game instead. I really like to beat games quickly the first time I play and then go back for a fully indepth experience during the second play through. Since my time was short, it was easier to just jump online for a quick walkthrough and then play the game while ignoring most of the story.

That was a bad habbit I developed and it’s one that has made WoW a bit less enjoyable than it could be. I really love playing the game and all the things we can do within the world and such, but I can only give you a summarized version of what any of the story is througout any of the game.

That’s where you guys come in. I need help.

The Plan
I want to roll a character that I can really get into from a roleplaying perspective. I don’t care what faction he’s in, what class he is, what professions he takes, or what gear he wears.

The server I roll the toon on doesn’t particularly matter to me, nor does the type of server that it is. I don’t mind turning off all of my chat logs so that I see nothing that any other players say. It can be a RP server, Normal, or PvP – it doesn’t matter to me. I can reroll on a fresh new server, or I can roll on one that I already have.

What I want to do though is start a brand new toon and take the time to really get into the story of the game. I want to talk to those of you who have actually played this game and paid attention a bit to some of what’s going on around us so that I can get the most out of this experience.

I need help.

Race
While I prefer to play the game as Horde, this time I need to keep the doors wide open. I want your opinion on what race(s) I should play strictly from a story standpoint. If you think that gnomes have the best, richest story in the game then tell me to roll a gnome and I will do so (yes, @Arrens you can come kill me and eat me for saying that if you must).

I know there aren’t really any race-specific quests in the game, but if there are some quests that you know enrich a particular race enough that you would suggest I play that race just to experience it, then let me know.

I have played all of the Warcraft games, but I don’t remember a lot of the old story, and I certainly haven’t made any particular effort to go back and learn it. I’m not so much interested in becoming a master of Warcraft Lore, but I do want to learn from this experience.

Class
Taking class quests, play style, and ability to solo content all into account here – what class(es) would you suggest that I play?

If a certain class’s class quests really helps you to get into the story, then I want to know. If you feel that the best way to experience what this game has to offer is by sneaking around as a stealthed rogue, then I want to know. If you think the best way to really get into this game is to be a warrior who rushes into combat to face the enemy, then so be it; let me know.

The point here is to play the best combination of race/class to get the most out of the game. With this toon I plan on reading all of the quest text and even talking to random NPC’s that I come across simply to see what they have to say. If going after Shaman totems makes this game tick for you, then let me know. If rogue quests expand the story too much to be missed, throw it out there.

Tell me which class(es) you feel would give me the richest roleplaying experience.

Death Knights: I want this to span across the whole leveling process, so this is going to be a level 1 toon. Death Knights are out. No exceptions.

Professions
Some race/class combinations make for good professions, some seem a bit odd, and so on and so forth. I don’t care so much about what I’m getting out of the professions as I am how it fits in with the overall concept of the character.

If you think a Gnome Warlock Herbalism/Blacksmith is (honestly) the way to go, then that’s what I will make. Well, alright, so I wouldn’t grab two professions that abosolutely do not work together at all, but still. The point is, if you think any of them will strengthen the experience at all, then I want to know about it.

Questing
There are a LOT of zones that I have never even been to, much less quested in. I have a set of quests that I like to do from a leveling perspective, so there are far more zones that I have never quested in even than the ones that I haven’t been in.

Along with that, I don’t play Alliance characters, so I have no idea what any alliance quests are like beyond level 20, and even then all I know is the Night Elf area. My highest alliance character is a 20 NElf Hunter.

I don’t have to have just a single idea on this one, I want to know what quests or quest chains you think really give this game some flair. If I need to travel to some remote zone in the world to do some quest that gives me a whopping 3 silver as my reward, then so be it. If you think the Gnome starting area is supreme, but questing around Stormwind is the next best, and then heading over to Bloodmyst Isle is the way to go from there, then let me know.

While low level will obviously be where I start, I’m looking for all of your specific suggestions on questing. If you think I should be sure to experience every quest in Howling Fjord, should do all quests related to Ragefire Chasm, and should get the achievement for all of Hemmit’s quests, then let me know.

Any quests that you consider top of the line that should never be missed are what I want to see. Or if there’s a chain of quests that absolutely suck and you always skip them, but they really help you get into the story, then let me know about those as well.

How to Help
I am looking for whatever suggestions you might have to offer here. It can be a mixture of Horde/Alliance-only or it can be something general like “I think Alliance quests are better than Horde” then go ahead and let me know. I want to know what your opinions are so that I can come up with the best way for me to really get into this game.

I have already tried every race and every class in this game. So telling me to “just play whatever you want, whatever you think you’ll have the most fun with” isn’t going to do anything for me because what I want is what you have to suggest for me.

If you don’t know much about the quests but feel a specific race or class is best suited for getting into the game’s story, then let me know. I am looking for whatever information you would like to share here.

 
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Posted by on August 13, 2009 in Roleplaying

 

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Shaman Leveling: 14-30

Previous Post: Shaman Leveling: 1-13

Where To Level
After getting my Fire Totem right before hitting level 13, I went ahead and pushed forward into the Barrens. There are a ton of quests to do in the Barrens, and while they do stretch across the whole map, most of the ones for a given level are bundled together in a fairly small area making it easier to level.

When I level a character in the barrens, I basically grab every quest I can find and just do them all. There is a troll standing in front of a hut right across from the orc blacksmithing area, and I never take the quests that he has to offer. Otherwise, if I see a quest I take it.

A lot of the mobs in the Barrens like to run away from you, which bugs me to no end. I found the Earthbind totem to be particularly useful for that. I also started saving my Earthshock for when I might be able to score a killing blow on a runner, or I would just throw a lightning bolt at them instead if they were headed off in a direction with no other mobs in it.

If you don’t like the Barrens, or you are even more tired of running characters through there than I am, then feel free to go somewhere else. I gave a lot of thought to questing in the Ghostlands over by the Blood Elf city instead, and the only reason I did not was because there is no Shaman trainer in Silvermoon City.

All of the quests in the Barrens can take you right up to level 30. I usually quest here until about level 25-28 and then move on to another location. I prefer Tarren Mill as my next stop, personally. The bad thing about Tarren Mill is that the nearest major city, Undercity, does not have a Shaman trainer in it either. The good thing about UC though, is that there’s a zeplin right outside waiting to take you to Orgrimar where you can train.

I still love Tarren Mill and the quests in that area, so almost every character I ever make ends up questing there for those levels.

Gear Upgrades
Weapons:
The axe that I had was still doing an excellent job over here, though I did have a few mobs that actually lived long enough to require a second or third attack. At level 15 I had the chance to pick up an excellent axe called Boahn’s Fang that falls off of a rare spawn named Boahn that can be found every 8 hours outside the entrance of the Wailing Caverns instance. You do have to go inside the cave, but he’s found in the cavern right outside the portal to the instance itself. Since my main character is also an enchanter, I had him enchant the axe to add another 7 damage to it just to beef it up a little bit more.

I bought it on the AH with my main character for 15g. Now, not every shaman is going to be able to buy this axe. Either because they don’t have the gold, or because it’s simply not available to them. The axe is not required to level a shaman, it just happened to make it easier for me personally.

Once I started using Boahn’s Fang I went right back to killing everything with a Lightning Bolt, Earth Shock, Attack combination. The axe was insanely brutal in my orc’s powerful hands, and he chewed right through his quests.

When I hit level 22, I did end up replacing the axe with Living Root which dropped off of one of the bosses in Wailing Caverns. I tested it out and found that it dealt more damage on a consistent basis than Boahn’s Fang did. The axe crit more often, but the staff’s crits dealt more damage, so I went ahead and switched. Boahn’s Fang did last me for 7 levels, and easily could have lasted longer as well.

Armor:
After a few levels of questing I started running through Wailing Caverns and was able to collect almost the entire Embrace of the Viper Set, which is all “of the Fang”. The belt was the only thing I missed out on. From the set pieces that I did manage to grab I gain +18 Strength, +21 Agility, +18 Stamina, and 289 Armor. Since I have 4 of the 5 pieces in the set, I also gain 7 Nature Spell Power, 4 Expertise, and 6 Spell Power, and I am missing out on +10 Intellect for having the belt as well.

If you can find the Fang Set, then I suggest you go ahead and pick it up because the Strength and Agility bonuses that it gives to you provides a solid boost to your attack power and crit chance. The Gloves are the only piece that are not Bind on Pickup, so you will have to get all of the rest of the pieces yourself. Even though the gloves can be bought on the AH, I would suggest trying to run the instance to find them for yourself as the AH price is usually pretty high since twinks still use them.

My shaman, Belgawrath (Level 28 Orc), is still using the Living Branch for his weapon and the Fang set for most of his armor. The weapon is not as strong now as it was when I first switched over to it, but I have another axe ready for him to pick up at level 31 that should fix that problem. The armor will still be good for a few more levels still, and I am able to deal enough damage right now that I can kill most mobs before it becomes an issue.

The Glory of Ghost Wolf
Ghost Wolf is a wonderful addition to your skills when you hit level 20, granting you +40% run speed. You can also spend talent points to reduce the casting time from 2 seconds down to an instant cast, which is what I suggest. Some guides will tell you to save the points in Improved Ghost Wolf until about level 22 or so. Personally, I love moving faster, so I put the 2 points it takes at levels 18 and 19, so that I can take advantage of it just as I get it.

Ghost Wolf is one of your most useful spells, especially if you spend those talent points to make it an instant cast. Besides the obvious benefit of being able to move faster at level 20, you can also put it to good use in combat. If you are fighting mobs that flee when their health is low, then you can pop Ghost Wolf and chase them down if needed. If you cast a spell while GW is active, then it will cancel the GW spell. But, you can still attack while in GW form, so you don’t have to turn it off in order to attack. Ghost Wolf is also great for kiting enemies around, as well as for making quick escapes by throwing down Earthbind or Stoneclaw totems when you pull too many mobs and then casting GW to run away.

Totem Usage
Most of the time I did not bother using my totems in this area, generally speaking. When I was able to fight mobs one on one, then I would throw down an occasional Strength of the Earth totem to make my attacks stronger.

When I happened to pull multiple mobs, or I when I pulled mobs that have pets, I would use the Stoneclaw Totem to draw agro to it while I attacked a single target. If I pulled more than two mobs, I used Stoneclaw first and tried to kill one of them. If the totem did not last long enough, or for some reason I could not kill the mob fast enough, I instead dropped an Earthbind totem and just ran away until I lost agro.

Luckily, most of the mobs in this area do not hit very hard unless they are 3-4 levels higher than you. So if you do find yourself facing more than one mob, you do also have the option of just relying on your attacks for your damage and spending your mana on healing spells for yourself instead of attack spells. I was quite successful with this when fighting mobs that were closer to my level.

After you get Water Shield, you can use your totems more freely and more often. I don’t suggest you use them constantly, or that you throw down all the totems available to you at every fight, but you don’t have to worry so much about running out of mana as you used to. If you find yourself low on mana, try to pull over a low level mob and let them beat on you a few times while your Water Shield is up so that you can restore some of your mana.

Survival Tips
Shamans have the lowest hit point totals in the game. They might have better armor than mages, but mages have more hit points. Don’t hesitate to drop either a Stoneclaw or Earthbind totem and then run away for the sake of staying alive. Your low health pool doesn’t last very long against a multiple sources of damage.

Enhancement Shamans rely heavily on their mana to be able to do anything other than regular attacks. While your attacks can be very powerful, you also tend to have to use a slow weapon in exchange for that power. There are two things that I want to suggest to help you conserve mana:

    Keep Water Shield active unless Lightning Shield is needed

    Use Bandages and/or Potions whenever possible

    Don’t overuse your totems

Water Shield: Water Shield works just like Lightning shield, but instead of dealing damage to enemies that hit you, Water Shield restores 10 mana every 15 seconds and it also restores 40+ mana each time you get hit. So while you are in combat your mana is constantly being refreshed. Even with the mana get regain by using WS, the following points are still important.

Bandages and Potions: This is free healing. Sure, they can’t be used when you’re in the thick of melee, but they can used right after you finish. You can also use them right after you drop a Stoneclaw Totem and it grabs agro from the mobs around you. You can also use one when you drop an Earthbind totem and then run away faster than the mobs can chase you down.

If you can’t get away, or your totems don’t buy you enough time, then potions are your next best option if you need to conserve your mana. If you don’t have any potions, or your health is too low for the potion to be of any real use, then by all means cast your healing spells instead. If you have to use mana to survive, then go ahead and do it. But if you don’t have to, then don’t waste the mana.

Overusing Totems: A totem is basically a buff that you cast on an area instead of on individuals. That’s a great thing, because a single spell buffs your whole party (if they’re in range). The bad thing is, that area you cast it in never changes. So if you want the buff after you move, you have to recast your totems. Don’t feel like you always have to have your totem “buffs” on you. They certainly help, but they aren’t required.

When I am leveling solo, I prefer to only drop totems if I know that there are plenty of mobs around me that I can pull over to within the totem’s range. I drop my totems, pull the first mob, and then focus on him until he’s down. I then pull the second right back to the very same place, and continue this cycle until I have killed all of the mobs nearby. You get the most out of your totems when you are not forced to move out of their range and can take advantage of their duration.

Fire totems are a huge drain to your mana. If you need a fire totem, then go ahead and drop one. But the first couple of fire totems you get don’t really provide enough benefit or for a long enough amount of time for them to be worth their mana cost. Now, I have gotten some serious help from throwing down a Fire Nova totem while questing in the Barrens, and it has saved my life more than once. I’m not trying to tell you not to use them at all, I just want you to know that there is no reason to feel like you have to to throw them down every chance you get. If you don’t need your totems, then don’t bother casting them. They are there to help you and your party, but they are not required.

 
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Posted by on June 11, 2009 in Guide, Leveling, Shaman

 

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Leveling Guide: Part 1 (1 – 12)

Since I am trying to reorganize this blog and get it to be more focused to being a resource for new players to use, I wanted to go ahead and talk about my leveling strategies. You can apply all of these concepts to either faction, though you will notice that my specific examples will generally be geared more towards Horde than Alliance since that is my faction of choice.

Your First Ding (1-2)
One thing that I always do with any character when I first make them is to ignore the starting quest(s) and just go kill things until I level. You only have to kill 8 – 10 mobs before you get your first level, and if you start off fighting higher level mobs then it goes by faster.

There are a couple of reasons why I do this. First, the drops from these first kills will give you the money you need to train for your first new ability. While not everyone realizes it, every class starts off with 1 new spell that they can train already at level 1. It usually costs 9 copper to train it, which is usually two or three trash drops worth of sells. Second, I do this because the experience rewards from my quests then are already pushing me on towards higher levels.

It only takes about three minutes to kill enough mobs to get to level two, and then you can start questing to put that rewarded quest experience towards the levels that really matter.

Getting to Level 6 (2-6)
Before I get into the details, I want to note here that I do every single quest in my starting area on every character that I create.

The first item on this list is to go ahead and gather every quest available in the starting are and get to work doing them. I don’t bother rushing back to turn them in right after I finish one, I wait until I have all of them finished and then go back for the next round.

Again, I use this method for multiple reasons. First, I don’t have to waste time running back and forth after each quest, instead I finish everything that’s available to me and then turn them all in at once. Secondly, this gives me more time to grind some of the mobs in the area to earn extra experience on top of what I get for the quests themselves. And third, this gives me more drops to sell at each point to make sure I always have enough currency early on to purchase whatever I need.

The second item for this list is to make sure that you don’t avoid mobs simply for the sake of avoiding them. If you are headed from one area to another for questing, or you are on your way back to the town to turn quests in or sell your loot, go ahead and kill whatever mobs happen to be directly in your path on the way back. None of these lower level mobs take much time to kill, and all of them offer experience, and most offer loot as well.

While you may be able to turn quests in a bit faster by skipping these mobs, this is also a pretty sure way of making it out of your starting area at level 5 instead of level 6. That might not be a huge thing to most people, but the reason why I always leave the first area at level 6 is because you get new trainable skills at every even numbered level and I like to have those trained before I move on to the next area.

Your last quest in your starting area is always one that takes you into the next area.

Professions
When I reach this new area I generally go ahead and pick up my professions as soon as I get there. In some areas you might not have a trainer for the particular professions you want and will instead have to travel to the nearest major city to pick them up. I find Orgrimar and Ironforge to be the most annoying of these as they require a further traveling distance than the others.

When I pick my professions I don’t alway pick the ones that I want to stick with right away, especially if this is my first toon on a new server. Any time I am starting my first character on a server I pick Mining as one of my professions starting out. The reason why I do this is because it is the single most profitable profession starting out. I have never seen a server where a stack of 20 Copper Ore sells for less than 1.5g. On my new server, on the alliance side, a stack of 20 Copper Ore sells for 44g. And no, that’s not an exaggeration or a lie. On the Horde side, which is much less populated than the Alliance, the same amount of ore sells for about 2.3g.

Since you will be around Copper nodes for so long, I would not suggest smelting copper for the sake of leveling the skill. if you need it for another profession, then go ahead an do it. But if you want to sell the copper, then it is more profitable to sell as the ore than it is the bars. That rule changes for some of the other ores, but I have never seen copper bars sell for more than copper ore.

If I already have a main character on the server that can provide gold for starting out, then I go ahead and just pick up the professions I want and get started with them. If that is not the case though, then I start off with the gold making route to give me a good place to start off.

As far as secondary professions are concerned (Cooking, First Aid, Fishing), I typically only pick up Cooking starting out. Sometimes I pick up First Aid, and sometimes I don’t. I have never found it overly useful, though other people certainly have. Classes with pets tend to have good use for First Aid, as do paladins that like to pull more mobs than they should, allowing them to use their bubble and bandage while they are immune to everything.

Getting to Level 12 (6-12)
In the second questing area I again do every single quest for every character that I make. The reasons here are twofold. First, you generally end up with reasonable starting gear for your character, and second because you build up a good deal of reputation with your major city, which ends up reducing the prices you have to pay for items you buy.

Because you are now working in a much larger area, compared to the starting area, you end up doing quite a bit of traveling during this stage, and it generally has you going back and forth several times across the map. Whether or not that is the case really depends on which race you chose and which area you are going to be questing in.

For Horde characters, I prefer to level in either the Blood Elf or Orc/Troll areas because of the quest rewards and the flow of quests from one section of the map to the other. For Alliance characters I generally prefer the Human or Draenei areas for questing.

While doing the quests in these areas there are two things that I put a particular effort into besides the quests and taking the time to use any gathering professions I might have. The first one is to kill any beasts that drop materials that I need to level my cooking. Typically this is just about any beast (animal) in the game. The second one is to kill any humanoids or undead that happen to be in my path for the sake of collecting both currency (I always want to call it gold, but at this stage it’s all copper) and linen cloth which can be used in either First Aid or professions such as Tailoring and Engineering.

By using this method the quests in the area alone will level you either close to or over level 12. Taking the time to kill the extra mobs that are on your way back to turn in quests or moving to the next questing area gives you that much more experience starting out, more loot to sell for increasing your wealth, and more materials for your professions.

You will also find at the end of doing the quests in this area that you will again have a quest that sends you off into the next one. For Horde characters I suggest moving on either to the Barrens which are west of the Orc/Troll area, or to the Ghostlands (my preference) which are found south of the Blood Elf starting area. For Alliance characters I suggest Westfall as the place to be, but my limited exposure to Alliance leveling has only offered me one other choice (Loch Modan) which I did not care for.

 
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Posted by on April 20, 2009 in Leveling, World of Warcraft

 

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