Classes and Starting Attributes
Berserking (Instant cast, 3 minute cooldown)
Activate to increase attack and casting speed for 10 seconds. Speed is raised by 10% at full health, increasing as health is lost to a maximum bonus of 30%.
Increase health regeneration bonus by 10%. Also allows 10% of normal health regenerate during combat.
Beast Slaying (Passive)
5% damage bonus to Beasts.
Throwing Weapon Specialization (Passive)
Increase Throwing Weapon crit chance by 1%.
Bow Specialization (Passive)
Increase Bow crit chance by 1%.
Da Voodoo Shuffle (Passive)
Reduces the duration of all movement impairing effects by 15%.
Here I go over each class with an analysis based purely on stats. A lot of people on forums like to ask what race their should pick for a certain class, and the answer they receive is always the same, “go for whichever race appeals to you most visibly”. But these people aren’t asking which race looks the prettiest, they are asking which one will help them the most with the character. The answer they receive is pretty valid, it really doesn’t matter. But, that doesn’t mean it can’t help as well.
While your race does not make a huge difference in the overall scheme of how powerful your character will be at end game, it can impact how well you do early on. Oftentimes a player will start a character and then decide within the first 10 levels whether or not they like the character. So, it’s important to start off with a solid race/class combination if you’re not one for sticking it out for a while to really give the character a chance.
If you ignore the long term and start out looking just at the base starting attributes then I find the following.
Berserking: Is one of the key features of the race, but I very rarely see anyone actually using it. While the 10% bonus when you’re near full health isn’t huge, the 30% speed increase when you’re low certainly can be, especially if you happen to be a healer or a melee dps class.
Regeneration: Overall I would say that this is the strongest of the Troll’s racial traits. It can go a long way towards reducing your downtime, though it does have a stronger presence for some classes than it does for others.
Beast Slaying: With most of the mobs in the game falling into the category of Beast, you could almost just call this a straight +5% damage and call it good. This is one of the most beneficial racial abilities in the game when it comes to leveling. If you’re at all into grinding mobs then this makes the troll race an excellent choice for you. However, it’s usefulness is geared more towards leveling/grinding/farming than it is raiding as you will not find much use for it if you are raiding end game content.
Throwing Weapon Specialization: Increased crit chance with thrown weapons is good, but you aren’t going to be using it very often. Personally, I rank this among the most useless racials in the game. Only a few classes use thrown weapons, and none of them uses it as a primary form of attack. If anything I would rather have a bonus to Hit than a bonus to Crit.
Bow Specialization: This more than makes up for the sadness of Throwing Weapon Specialization by giving you a bonus to crit when using a bow. Obviously a Hunter will get more use out of this than anyone else, but a straight 1% crit is a pretty big deal.
Da Voodoo Shuffle: This racial works well with both PvE and PvP. Like many other racials, it is a situational in its usefulness, but being slowed is never fun and this will help you shake it off faster.
Hunter: With 25 Agility your primary stat gets a great start, tying you for first place with the Blood Elves for Horde Hunters. The 16 Int is a bit low for your mana pool, but certainly still manageable, and you have 22 Stam and 21 Spirit to provide you with a boost to your survivability. Having Bow Specialization provides you with more burst damage potential than every other hunter race save the dwarves with their Gun Specialization. For low level PvP, this is one of the best race/class combinations you can take.
Mage: Starting at 19 Int puts you slightly below the curve with your primary stat, meaning you’ll have a bit more down time than other races when you start out. Your racial Regeneration will help with your health both in and out of combat, and Berzerking can give you a nice boost to your casting speed when you need it as well.
Priest: As with the Mage, having only 18 Int is going to mean you start with a smaller mana pool than other races, but you also have 23 Spirit to help with your mana regen, and 21 Stam for a good starting health base. Regeneration becomes extra useful to you since you are able to bubble yourself to prevent damage from coming in while you regenerate, and you also get a lot of benefit from Berzerking.
Rogue: With 25 Agility you get a high primary stat and 22 Strength backs you up on damage quite well. The 22 stamina gives you a slightly higher starting health than most other Rogues, and you benefit from either Throwing Weapon or Bow Specialization depending on which you use (if either). Being able to Regenerate while stealthed is a nice bonus, as is reducing slow effects which are crippling to Rogues. Once you are able to make use of poisons, Berzerking becomes a real treat by increasing your attack speed and giving you more chances to apply your poisons. Being a melee-only class as well as having fairly low armor with leather as your only option, a Rogue will likely make more use of Berzerking than any other class, and get more out of it as well.
Shaman: You have a nice balance in stats with 22 Agility, Strength, and Stamina. Again you hurt just a bit in the mana pool area with only 17 Int, but as a hybrid class that uses both spell casting and melee attacks you are able to use Berzerking to its full potential.
Warrior: Everything you need as a Warrior is right there waiting for you on the Troll. With 24 Strength, 22 Agility, 23 Stam, and 21 Spirit you’ve got all of your bases covered and all with scores above 20. Rengeneration is going to give you a bit of an advantage while in combat, and Berzerking may come into play more often for you than any class other than Rogue as a Warrior will always be up in the thick of battle.
My personal choice for the Troll’s best fit is going to be the Rogue and Hunter, in that order. Looking at the starting attributes and abilities, Warrior is probably your best fit overall. When I roll a Troll it is always either Rogue or a Hunter. My first “main” character was a Troll Shaman that was pretty fun to play, but overall he didn’t really compare to other shamans that I have played of other races. Race doesn’t play a very big part in the overall picture, but it was enough that I don’t even consider Troll when I decide to roll a shaman.