Well, I told you I wasn’t fully finished with twinking, so here’s some more proof for you. Sorry, I just can’t help but enjoy facing opponents with actual intelligence:
As with Killutiludie yesterday, she’s got some progressing left to do. But, she’s got most of her gear already set aside and just needs to level. There are three instances that I need to run for gear, but the three items I need are all the higher of the drop rates for the specific bosses. [Edit: Progression is done, gear is obtained, twink healing has begun. She’ll typically be seen in her caster gear on the armory, and there are a few pieces that can be upgraded via BoE blues I haven’t manage to get my hands on yet, but there she is. Herbalism should be maxed tonight or tomorrow. Just shy of 1600 hp in bear form, without sacrificing all other stats for stam.]
Hotstuffbaby isn’t mean to kill people, so where Killutiludie ends up with over 100 kills almost every battleground, Hotstuffbaby settles instead for healing more damage over the course of a battle than most of the dps put out. She actually finds herself at the top of the charts at the end more frequently than my hunter does at this point.
Leveling a Druid Twink Through Battlegrounds
Looking back on my previous post you’ll see that leveling in today’s game is pretty well the same for twink as it is for a non-twink. Most of Hot’s leveling since level 10 has come from battleground experience, which makes the process slow sometimes if my entire team feels the need to do solo fighting in midfield or everyone decides that a strong defense is the best offense (and then completely ignores the flag carriers). But when we’re good, we’re friggin’ GOOD! And that’s where the experience really comes rolling in.
Since I’m doing most of her leveling via BG’s there’s some special things to take note of. First off, if flags aren’t getting captured, then you aren’t getting experience in a WSG. You’ll get some when it’s all over regardless of win or lose, but the only way to get experience in WSG in the 19 bracket is from flags being captured. So if you want to level from this method, then do yourself a favor and do your job, which means being part of the team not trying to be superman.
Forget the fact that you’re there to level yourself and do what it takes to help your team succeed.
Gearing a Druid Twink
Gearing a druid depends on what you plan on doing with that druid. From my own personal experience, there are only two types of druid twinks that I have seen in the 19 bracket that actually perform well: healers and flag carriers. I have heard tale of some decent Balance twinks out there, but from what I see it’s always someone with Resto or Feral builds with Resto being significantly more common.
Gearing a Druid twink is a bit easier in some respects to other twinks, and also somewhat harder. The best setup you can have for the druid twink involves a high level rep grind for an offhand item known as the Furbolg Medicine Pouch. You have no chance of getting this item yourself at this level so it requires help from a higher level toon to kill things for you. You also earn that rep at a wonderfully slow 5 points per kill, though there are items you can turn in to get more. I haven’t gone after this item yet myself, though I do have the perfect setup for getting it. Right now I am trying to decide if I want to go with this item for extra hit points or if I would rather go with the Twisted Chanter’s Staff for the boost to Intellect instead.
Right now I’m not sure whether I will need the Stamina more or the Intellect, so only time will tell at this point.
A Druid is about 50/50 on their best in slot gear for twinks between world drops and dungeon loot, and some of their rare drops while being rare also have their highest drop rates located inside specific dungeons. For the druid, Blackfathom Deeps is the location of your best chest piece while Shadowfang Keep is the location for your best weapon if you decide to go for the Medicine Pouch.
Some of the green items you’ll need happen to be among some of the hardest to find though, so be prepared to watch that Auction House pretty close if you’re building a druid. The items themselves aren’t too hard to find, it’s the one with the specific random enchantments on them that you’ll be struggling with.
Playing a Druid Twink
Playing a twink is serious business.
Because of the versatile nature of the druid, there is really a lot that can be put into playing them. Having the ability to switch your role at the drop of a hat is a pretty big deal, even if you don’t necessarily have the best gear for your off-spec roles.
I primarily play Hots as a healer, with crowd control ending up as one of her biggest contributions to actually winning. Sometimes though I have to take on the role of the flag carrier and running around with my big bear butt waving around the screen and relying on someone else to do my healing for me. Right now all of the gear I’ve been building up is centered around healing, but I plan on getting a high Stamina set of gear for when I’m running the flag as well.
Utilizing your versatility is one of the cornerstones of being a Druid twink, so be sure to put that to use when the situation presents itself.
While versatility is your cornerstone, the keystone to your druid twinking is going to be your mobility.
A druid’s mobility is key to everything. You can heal on the move, you can dps (sort of) on the move, you can root (sort of) on the move, and you can move faster than most of the other classes that you’ll be facing as well. These things all combine into one big kick in the teeth for your opponents. Keep your distance when enemies are around and use what spells you can while you’re on the move.
Defense: When you’re playing defense as a druid you have two primary contributions. First, Entangling Roots/Nature’s Grasp – these spells are going to stop people from being able to move. They can use trinkets or racials (humans and gnomes) to get out of it, but those things are limited and have cooldowns where your Entangling Roots does not. Second, you’re a healer. When you see someone engage one of your fellow defenders, it’s time to start throwing some heals. If they happen to be focused on you then take advantage of your healing there as well and try to heal through whatever they’ve got. If the enemy is focus on you or your teammates, then they aren’t focused on your flag, and that’s a good thing.
If they do manage to get your flag then your main focus should be rooting the flag carrier in place and throwing Moonfire on him when you can to help dps him down. And for the love of Sylvanas, please don’t forget to let people know where the flag carrier is taking the flag: “efc going tun/ramp/gy”.
If you’re trying to heal the flag carrier, then do your team a favor and forget that you have any damaging spells and save your mana for heals and roots.
Crowd Control is one of your key traits here, especially if you’re a healer or a bear. You probably don’t have the mana or the spell power to be a true dps powerhouse, so the strongest offense you have to offer is crowd control and healing to help out the ones who do have the ability to pack a punch for you. If your hunter mate is getting his face bashed in by a warrior, then you should probably root the warrior and then throw some heals on that hunter while he repositions to finish up the job.
If you see a rogue running towards a teammate, then tag him with Moonfire and rob him of the ability to use stealth. If a shaman is dropping totems to slow down your team, then feel free to Moonfire his Earthbinding Totem (that one above all others). If someone’s low on health, then don’t hesitate to try to finish them off with Moonfire or Wrath, especially if it’s some form of caster.
A Beautiful Thing:
One last little bit that I’m going to leave with you is in relation to the Night Elf race in particular, though it does apply to the whole race instead of just the druids. Shadowmeld is your best friend. If a Hunter or Warlock sends his pet after you then this is how you get them to drop their agro. When you use Shadowmeld, the pets will lose agro on you and return to doing what their owner told them to. A lot of people aren’t used to actively controlling their pets, so I can’t begin to tell you how many times I’ve been able to use this to drop the pet agro and then finish the fight without the pet ever even trying to hit me again.
The best time to use this is right before you’re going to heal yourself, or when you’re camping the enemy’s flag spawn. If you pop Shadowmeld and immediately follow it up with your instant cast HoT then your enemy is less likely to notice that his pet isn’t hitting you anymore. It may also make the enemy player target someone else instead of you which allows you to drop back into a healing role.
While the reaction of the player is completely out of your control, it will always drop agro from a pet which might buy you the time you need to heal. There’s nothing stopping the enemy from immediately sending his pet right back to you, but a precious second is a precious second indeed if it means the difference between life and death or victory and defeat.