A little over a week ago I shared with you my First Impressions: Shadow Priest PvP post. I’ve put in quite a bit of PvP time since then and learned quite a bit more as well, so I figured it was time to give another update on where I stand right now.
I’ve definitely found more success using my JC gems for Resilience over Stamina, and I’m very glad that I did. I might be a clothie, but I’ve got some definite survivability…usually.
As far as purchasing the gear goes, I’ve found that getting the honor I need is way easier than I was anticipating. I was shooting for 1500 Honor per Week, but I can pretty regularly pull that off in a day, plus some. Sometimes we get in a big losing streak and it just takes forever to get out of it, so there are some days that I’m lucky if I make it above 200 in a given day before I just give up on PvP for the night. Right now I’m averaging just over 600 Honor per night.
Because of that I broken away completely from My Plan on purchasing gear. Seeing the need for Resilience early on I went straight for set bonuses above all else, and I chose to go with the dual-2pc bonuses over a single 4pc starting out so that I could get the +400 Resilience bonus from both sets. I decided I’d rather build a solid, workable collection of gear sooner and then fill in with upgrades as I go along.
Right now I have one non-PvP ring that needs to get replaced, and then four pieces of crafted gear that need to be upgraded at least to Bloodthirsty. I’m also using a PvE weapon right now, but this week I’ll be able to get the Conquest points I need to upgrade to the Vicious Gavel.
While Conquest points are maxed easily in a single night of Arena matches the cap on them makes it take forever to purchase Vicious gear. Because of this I’ve gone PvP crazy in BG’s to farm the Honor I need to get full Bloodthirsty first. As I upgrade my set pieces to Vicious, I’m going to go for the 4pc Mooncloth set instead of the dual-2pc so that I can make use of the Mooncloth 4pc set bonus as one of my biggest problems right now is getting mobility debuffs and then having a melee eat my face.
Right now I’m rocking Jewelcrafting and Inscription as my professions, but even though I just power-leveled the Inscription last week I’m still feeling the urge to switch to Engineering for the helm. I’m going to let that idea simmer for a while and see if I still like the sound of doing that in a week or so, but right now I’m considering it and I’m even more notorious for dropping maxed professions than I am deleting max level toons.
I still find Destruction Warlocks to be my biggest threat. Unholy Death Knights are still really strong as well, but I’m actually managing to take some of them out now so it’s not quite as bad as it was. I’m finding a lot of Arms Warriors stepping it up and giving me a challenge now as well as Feral Druids.
Demonology Warlocks aren’t quite so big a deal anymore, and Affliction isn’t doing much to me either. Frost DK’s are pretty annoying, but I find them a lot easier than Unholy. Blood DK’s take forever to actually kill, but their damage is low enough that they don’t bother me much.
As I’ve built up my gear and changed my spec and glyphs I’m finding Frost Mages to be much more managable than they used to, though they can still put up a ton of pressure and make for some really great fights.
On the Arenas front, I’m having a horrible time with Enhancement Shamans as well. Not so much from staying alive, but rather in managing to kill them. It’s like they have heals for days and there’s nothing I can do. They never run out of mana either, even if I switch to Mana Burning them. They end up killing me by outlasting me more than anything else, and there’s almost nothing I can do to stop it. I’ve gotten a lot better at managing my CC and cooldowns since the last time I faced one though, so I’m looking forward to trying it out again to see how well I can hold my own with better gear and a stronger skill set.
I’ve changed my spec up a couple of times now. Right now I’m running with this 8/0/33 build, but I’m about to make a change to it, dropping Improved Mind Blast and it’s healing debuff for 2 points in Paralysis and 1 point in Harnessed Shadows. I don’t really need the cooldown on Mind Blast, and the Mortal Strike debuff on it doesn’t seem to help me much at all.
Mana issues are still present right now, but I’m getting a lot better at managing them and dealing with them during combat so I’m much more calm in most fights than I was before. With the mana issues becoming more manageable I also dropped my points in Mental Agility (reduced mana cost on instant cast spells) and switched them over to Improved Power Word: Shield for an extra 20% win to my bubble. When the time comes to spread those DoT’s and run I like having the survivability more so than saving a small amount of mana.
I’m also making use of the Glyph of Dispersion now which drops the cooldown on it from 2 minutes to 75 seconds which helps on the mana front as well as survivability thanks to being able to take advantage of its damage reduction more often.
Issues to Work Out
My biggest problem right now is rotation. I don’t feel like my DoT’s do enough damage for them to really be reliable against anyone in Resilience gear. They still deal damage and all, but if there’s a healer nearby who can dispel then the DoT’s are just a waste of my mana. On the flip side, Mind Spike/Blast spam works fairly well, but I can’t keep it up for very long before I drive myself OOM, and if my target is getting decent heals then I’m screwed anyway).
I’m not sure what the answer is, but I probably need to go dual every class I can to find out which strategies work against which classes.
My ability to kill people right now just feels weak overall. Now that I’m over 3,200 Resilience I think it’s time for me to start focusing back on Intellect to increase my damage output. I also need to figure out whether I’m better off stacking more Haste until I reach the next break point in damage per cast for all of my spells, or if I should just focus on Spellpower and Mastery instead.
I’m still managing to grow more skilled and more confident in my Shadow Priest performance. I like how most of the struggles I’ve faced on the Priest have caused me to develop to overcome them rather than giving up in frustration as I’ve done before with other classes.
There’s still that feeling of having the class changed on me there at the very end, and it’s still a little odd, but it no longer bothers me in the same way that it did before. Once you get Mind Spike you have the ability now to be something more than a simple DoT Monkey, you can actually deal some spike damage and try to burn down your targets which is great. I still need to get a better grasp on which style to use versus which opponents though. Often in BG’s I can Mind Spike people to death all over the place because there’s rarely any real coordination in non-rated BG’s. When it comes to Arena and RBG’s though, I have to be much more aware of who I’m facing and the best way for me to deal with them and the situation around us. Sometimes my best option is to DoT and run, other times it’s Mind Spike spam, sometimes it’s pure CC (as best I can), and sometimes it’s blowing all of my cooldowns while I get 2-4 stubborn (ie – stupid) melee DPS to chase me all the way across the field while my flag carrier runs right though the area we were just in.
I still find that EotS, TP, and BfG are the battlegrounds that I enjoy the least. Whatever the reason, it just seems like Alliance has a horrible time accomplishing anything in those three places. Horde executes great tactics that people should be learning from, but instead they just mindlessly bash their head against an unyielding wall over and over until the timer runs out and the Horde claims victory.