Category Archives: Guide

New Heirlooms in 5.2?

The PTR has once again revealed the possibility of new heirlooms. For the last couple of years there have been heirloom rings that were datamined out of the PTR, but we still haven’t seen them in-game. The legs showed up at the same time as the rings, and we have had those for a while now but who knows whether these new items will really be available or not, and if so then when?

When and if these new heirlooms do become available, I will update my existing guide, or write a new one to make sure that all of your heirloom needs are covered from which ones you need or want for which class, to which enchants you’ll want to put on them as well. Until they are confirmed to be in the actual patch, I’ll just stick with this guide to give you an idea of what’s there.

This post will show you all of the new heirlooms that were found in the 5.2 patch, and compare them to their existing items so that you can see how they compare and whether or not they might be on your list of things to do once they go live.

[Update: I found a blue post yesterday that confirms that these new upgraded heirlooms will in fact be in the 5.2 patch, as well as the new shields and off-hand item. The price for the upgraded versions of the heirlooms is the same as the current version of the heirloom plus you have to turn in that old heirloom. So, if you want a level 85 heirloom, they basically cost twice as much as the original because you have to turn in a copy of the original in order to get it.]

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Posted by on December 27, 2012 in Guide, Heirlooms, World of Warcraft


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Death Knight Leveling: 55-75 Frost DPS

I’d like to tell you that leveling up as a Frost Death Knight is a hard thing to do, but then I would be lying. You see, Frost Death Knights have this thing called a God Complex where they think they can kill whoever they want to without harm or repercussion to themselves, all the loot belongs to them, their DPS is through the roof putting everyone else to shame, and so on. The bad news is, occasionally that will come back to bite you in the butt and score you a trip to the spirit healer. The good news is, that whole God Complex thing started because the majority of it is actually true.

Enough with the intro, let’s take a look at how to go about leveling and playing a Frost Death Knight.

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Posted by on December 14, 2012 in Death Knight, Guide, Leveling, Melee, World of Warcraft



Druid Leveling: Restoration 1-30

About a week and a half ago my wife decided to finally start playing around with her Mist of Pandaria expansion, which naturally got my attention and made me want to give it a shot as well. One play session led to another, and here I am writing leveling guides again.

So hello once again, my wonderful readers. I hope you’re ready for some light reading.

As always, I post guides based on the characters that I am playing at the time, so that I can give advice based on actual experience within the level ranges that I’m describing. I don’t write guides for a class that I already have at max level and just assume that how it works at end game is the same early on because I know that is not always the case. So, you’ll see in this first MoP leveling guide that I’m writing about Resto Druid leveling because that’s what I’ve done with my own since level 10. I will write about the other Druid specs when and if I decide to level one.

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Posted by on November 27, 2012 in Caster, Druid, Guide, World of Warcraft


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Affection Farming: Black Talon & The Esseles

In a previous post on Legacy and Companions I mentioned the two entry level flash points as methods of farming affection with the starting companions for each class. Even though there are only eight different companions you can do this with, it was just a bit too much for an already lengthy post.

Unfortunately for us, this type of farming only helps with one of the Picky Companions, but any help you can get with them is welcome. Of the eight companions that you can do this with, three of them also share the same type of companion gift for their favorite, which makes this a much cheaper method of farming that affection on multiple characters than trying to buy every Weapon gift that hits the GTN.

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Posted by on June 8, 2012 in Companions, Guide, SWTOR


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Monk Heirlooms

With the beta invites being sent out by the hundreds of thousands and the expansion drawing ever closer to going live, I think it’s time to start getting plans for heirlooms in motion.

I know a lot of people will not want to use heirlooms on their monks, especially since the class and expansion are going to be brand new, but I also know that there are a lot of people who really don’t like the leveling process at all who are going to make use of every heirloom they can get their hands on. And you can’t forget the twinks, of course.

This guide is written for those of you who do want to use heirlooms on your Monks, and would like a little direction in which purchases to make, and which enchants to use on them if you feel like maximizing your leveling potential.

As you continue reading, please keep in mind that this guide is aimed strictly at showing you which heirlooms are you best option among the heirloom gear; I am not necessarily saying that you should use these heirlooms exclusively and ignore all other gear. For example, I would never use the Dread Pirate Ring unless I really wanted to level a character quickly because it offers only secondary stats and an experience bonus. I would much rather use rings that provide a bonus to my primary stats that I know I’m going to use. As a guide that covers heirlooms though, I’m going over every slot for which heirlooms exist to say, “if you’re going to use an heirloom in this slot, then this is the one you want.”
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Posted by on April 9, 2012 in Guide, Monk, World of Warcraft


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Sage/Sorcerer Leveling: 10-20 Healing

For the first 10 levels of playing a Sage/Sorc healer, you’re no different than any other Consular/Inquisitor out there, so I’m going to refer you to my 1-20 DPS Guide for information about how to level and what spells you get during the 1-10 range if you feel you need it.

This guide is aimed specifically at leveling as a healer which takes place from level 10 on, so that’s where this guide is going to start. I will be discussing how to deal damage in the healing spec, and how to go about questing and so forth, I’m just going to assume that you’re already at least level 10 for the purpose of this specific guide.
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Sage/Sorcerer Leveling: 1-20 DPS

Playing a Sage/Sorcerer
For the most part, playing a Sage/Sorc is much like playing a spell caster in any other MMO. In the world of SWTOR, they’re the only real spell casters in the game. While you can get a caster feel from some of the ranged classes (Trooper, Smuggler, Bounty Hunter, Imp. Agent) most of what they do doesn’t really feel like casting, at least not to me, unless you’re playing their healing spec.

Concerning Sage/Sorc DPS, there are two primary trees available to you and they each have their own feel. The Telekinetics/Lightning tree is the turret casting tree, where you’ll spend the majority of your time remaining stationary while you simply turn left or right as needed while you spam-cast your spells. You do have some spells that you can use on the move, but you’ll have a loss of overall DPS if you use them without needing to move. The Balance/Madness tree relies on damage over time (DoT) effects and channeled spells for the majority of it’s damage and is much more mobile as most of the spells you’ll use in those trees are instant cast either by design or thanks to talent-based procs.

When you reach level 10 and take your advanced class of Sage/Sorcerer there’s going to be a complete change in how you handle combat. Out of all of the classes and advanced classes, the Sage/Sorc AC has the largest shift in playstyle because you’ve just spent 10 levels killing things primarily with melee attacks with some occasional spells thrown in (maybe) and now you’re never going to use another melee attack again. Some players do play low level Consulars/Inquisitors trying to focus on spell casting, but since both of your damaging spells have cooldowns you’re really better of just beating things up in melee.

In addition to the switch from melee to casting you’re also going to notice that your spells now actually have a decent range on them. Telekinetic Throw(Force Lightning) jumps up to 30 meters by default as does Project(Shock), and your new spam-cast spell, Disturbance(Lightning Strike), is a 30 meter cast as well. You also get to quintuple your Force pool from 100 to 500, and your primary crowd control spell Force Lift(Whirlwind) goes from an 8 second duration up to 60 seconds. All of these changes combine to make one heck of a shift in playstyle, so you’ll want to find a few things to kill to get a feel for your new life as a real caster.
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