Category Archives: Professions

Reputation Guide: Cenarion Circle

About two years ago, I wrote a pretty guide on farming reputation with the Cenarion Circle (seen here). That worthless guide still gets a lot of traffic, so I decided to go take a read through it this week to see just how bad it was. It’s bordering on worthless; not to mention the fact that I misspelled the name in the first place. /facepalm

That’s one wrong that I can make right though, so this time we’re going to look at farming Cenarion Circle reputation with some information that might actually be useful. I’ll go over what quests you need to do, items you need to collect, and mobs you need to kill. I’ll also talk about what the benefits are to farming this reputation so that you know ahead of time what you’re getting out of it.

One of the great things about this reputation grind is that all of the methods available to earn reputation can be done all the way to Exalted, so if you find a method that you like you can just stick with it until you’re done.

Cenarion Circle Rewards
Most of the rewards for grinding this reputation come in the form of professions recipes. However, there is also a title that you can earn by becoming exalted with both the Cenarion Circle and the Cenarion Expedition.

Blacksmithing Recipes
Heavy Obsidian Belt: Requires Friendly
Ironvine Belt: Requires Friendly
Ironvine Gloves: Requires Honored
Light Obsidian Belt: Requires Honored
Ironvine Breastplate: Requires Revered
Jagged Obsidian Shield: Requires Revered
Obsidian Mail Tunic: Requires Exalted

None of these are especially useful in today’s game.

Enchanting Recipes
Enchant Cloak – Greater Fire Resistance: Requires Friendly
Enchant Cloak – Greater Nature Resistance: Requires Honored

Both of these grant 15 Resistance to their respective elements, and both can be placed on BoA cloaks (thus usable by twinks), so there is still some use for them even if it’s a bit small.

Leatherworking Recipes
Bramblewood Belt: Requires Friendly
Sandstalker Bracers: Requires Friendly
Spitfire Bracers: Requires Friendly
Bramblewood Boots: Requires Honored
Sandstalker Gauntlets: Requires Honored
Spitfire Gauntlets: Requires Honored
Bramblewood Helm: Requires Revered
Sandstalker Breastplate: Requires Revered
Spitfire Breastplate: Requires Revered
Dreamscale Breastplate: Requires Exalted

None of these are especially useful in today’s game.

Tailoring Recipes
Cenarion Herb Bag: Requires Friendly
Sylvan Shoulders: Requires Friendly
Sylvan Crown: Requires Honored
Gaea’s Embrace: Requires Revered
Satchel of Cenarius: Requires Revered
Sylvan Vest: Requires Revered

None of the gear is especially useful in today’s game. However, the herbalism bags can still bring a surprising amount of gold in on some servers. On my Alliance server you probably couldn’t sell one of these if your account’s security depended on it. But, on my Horde server you can sell the 24 slot Satchel of Cenarius for about 250g. The 20 slot Cenarion Herb Bag doesn’t sell as well, and you can buy 20 slot profession bags (for most professions) from vendors in Outlands and now some of the racial capitals such as Orgrimmar as well.

With 32 and 36 slot Herbalism bags available now the potential profitability of these two is very much server dependent, so be sure to check prices on your local AH before you decide to farm this rep strictly for the sake of selling these bags.

“[YourName], Guardian of Cenarius”: Requires Exalted with the Cenarion Circle and Cenarion Expedition

One of the best titles for a Druid, hands down. It’s a great title for any class, not just the Druid, it’s just especially cool for them.

Farming Items
If you like to do you reputation grinding by farming items or buying them from the Auction House, then the Encrypted Twilight Text is what you’re looking for. You can farm these off of the humanoid mobs in Silithus that have “Twilight” in their name.

These Twilight mobs all have a chance to drop these texts, and their drop rate isn’t too bad, while the supply of mobs to farm them from is fairly high. So you shouldn’t have too much trouble farming these.

There’s also a an elite mob that paths around a couple of different places in Silithus called the Twilight Prophet who always drops 7-10 of the texts when you kill them. They can spawn at either of their locations or even both at the same time, and their spawn timers are 1-2 times per hour. They’ll be accompanied by two melee mobs who also have chances to drop the texts just like the other twilight mobs in the zone.

The Twilight mobs also drop a 3-piece cloth armor set which used to allow you activate stones around the twilight camps to summon elementals who could be killed for other quests and reputation. The cloth items still drop, but you can no longer use them to summon the elementals, so there’s no reason to farm these anymore. If you do find some of these cloth pieces your best option is just to vendor them, you might be able to sell them on the auction house if someone isn’t aware that they’re no longer useful, but it can’t be disenchanted either, so your best bet is to just vendor dim and get what small amounts of money you can.

Here is a map of the general location of all of the Twilight mobs, minus the Twilight Prophet:

This map shows the spawn points and pathing locations of the Twilight Prophet elite mobs:

Grinding Mobs
All of the Twilight mobs in Silithus will grant you 10 Reputation (before any bonuses), except for the Twilight Prophet who rewards 30 Reputation. The respawn rate of the mobs themselves is pretty average, but with four camps located around the zone it shouldn’t be too hard for you to get a steady farming rotation established, including a quick run down the Prophet’s spawn points.

You can also grind mobs in the Ruins of Ahn’Qiraj (AQ20) raid instance (which is now only a 10 man raid in Cataclysm). A full clear of the instance will grant you roughly 2,000 Reputation. Bosses grant 110 Reputation, except for Ossirian (final boss) who rewards 220 Reputation. That’s a total of six bosses, so 770 of the reputation for a full clear comes from bosses and the other 1,200 or so from the trash if you feel like calculating your chances for earning rep while skipping bosses if that’s how you’d prefer to do it. Most of the bosses really aren’t that hard to defeat, even solo, so there’s really no need for you to skip bosses.

As a raid, AQ20 will still lock you out if you kill the bosses in there, so if you want to do a constant farm then you’ll need to leave the bosses alone and reset after you’ve removed the trash, otherwise you’ll have to wait until your raid lock resets (every 3 days) to go in again.

Grinding Quests
You can find quests that grant you reputation with Cenarion Circle in Silithus, Desolace, Western Plaguelands, Eastern Plaguelands, Felwood, Un’Goro Crater and Southern Barrens. You can find a list of quests by following this link to Wowhead.

Desolace and Silithus are the two primary questing hubs, so if you’re going to farm the quests I would definitely start with those two since they have the most potential to get to the most reputation in the shortest amount of time.

If you’re a Druid then your level 20 class quest to go to SFK will grant you 500 reputation, and your level 50 class quest to go to BRD will reward 350 reputation. If you’re not a Druid… lesson learned, time to reroll.

Grinding Dungeons
The only real dungeon grind is the Ruins of Ahn’Qiraj grind I mentioned above in the Mob Grinding section. None of the other instances, including the Temple of Ahn’Qiraj, will give you reputation with Cenarion Circle – that I’m aware of. This raid has a 3 day lockout, so you can do it 23 times per week depending on where your lockouts fall.

Suggested Farming Method
The way that I suggest you find this reputation is to start out by doing all of the quests in both Silithus and Desolace, and then decide what you want farm. I suggest that you start farming the twilight mobs for the reputation and the twilight texts, especially the prophet. If you are able to solo AQ20, or if you have a guild that wouldn’t mind a fun retro raid, then you can also earn quite a bit of reputation with that. You might find it simpler and less hassle to just farm the twilight mobs for texts instead, which is the method I would likely choose.

Questing is going to be your simplest and “fastest” method of farming the reputation early on, and from there you can move onto grinding either mobs or drops. Many of the quest will require you to kill the twilight mobs who drop those texts anyway, so starting with questing is going to help you with your grinding later on.

If you’ve already completed all of those quests and you’re tired of grinding mobs and running dungeons, then I would suggest you go ahead and do the quests in the other zones that are mentioned above. When doing those other quests I suggest you do them in order of the zones’ average level from highest to lowest.

Also, you want to keep an eye out for the twilight texts on the auction house. With the questing areas newly redone many players are exploring zones again and rolling new toons. Those who quest in Silithus will likely sell their texts on the auction house.

How Long Is This Grind?
This grind really isn’t all that terrible. Some methods of farming the reputation are faster than others, so naturally your mileage may vary. When I did this on my Protection Paladin prior to Cataclysm, the grind took me roughly 4 hours. From what I’ve gathered in researching the changes after Cataclysm, this grind is even faster than that if you have a high level toon.

I am currently leveling up a toon who will farm this reputation for the herbalism bags, and I’ll update this post with the information on how long it takes me to farm it once I have it completed. I also plan to find this on my Druid so that I can get the title, at which point I will have another guide for the Cenarion Expedition as well.


Posted by on June 27, 2011 in Guide, Professions, Reputation


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First Impressions: Shadow Priest PvP

In last week’s Planning for PvP: Shadow Priest post I outlined my plans for gearing up my Shadow Priest who reached level 85 on Saturday. Today I’m going to share what I found in my first weekend of focusing almost entirely on PvP with the Priest.

I’ve made a couple of changes to the plan after finding how I performed, I’ve found a few problems I’m going to have to figure out how to solve, I’ve decided on a spec, and I’ve got a good feel for which classes I can defeat and which I cannot.

Gear Changes
The first gear change is with the gems. I was planning on using my JC gems for Stamina to help me live longer, but I’m finding Resilience to be more useful for survivability. When you play with no Resilience and then you play with a fair amount of it you can really see how significant a difference it can make.

I also got ahead of myself on the gear purchases as I found myself almost reaching the Honor cap over the weekend. I had almost 1800 Honor from all the BG’s I ran while leveling up and then I spent several hours both Saturday and Sunday chaining BG’s while I waited for Tol Barad and Wintergrasp queues to pop. So I already have two pieces of Bloodthirsty Gladiator gear, though I don’t have a set bonus yet since I got the Gloves and a PvP trinket.

“Week 1”, from the Planning post, doesn’t actually start until tomorrow so while I’m still going to buy the gear in the same order I had listed, I’m likely going to fill in other slots with Bloodthirsty gear while I wait to earn the Conquest Points for the Vicious gear. I may also focus on filling both set pieces w/ Bloodthirsty and upgrading to Vicious as I can before bothering with any of the off-set items. We’ll see how easily I get Conquest capped this week and go from there.

Concerning enchants, I think I’m pretty good where I’m at right now on those. The one exception is the weapon enchant. I’ve been using Mending so far which has a chance to heal for about 850 or so, but the proc chance, while high for a weapon enchant, isn’t fast enough to really matter in PvP. I would definitely rather have more damage coming in than a mediocre heal every once in a while. I think I’m going to switch to Avalanche for now and once I get my hands on a PvP weapon then I’ll consider upgrading to Power Torrent.

Warlocks and Death Knights
Kill me.

Over the weekend I found out that Demonology and Destruction Warlocks are mean. Mean as in seeing one leaves me with only two options: run away or die. Oftentimes those two options are only a single option because the Warlocks I’ve been facing just love chasing me down and killing me anyway. I can handle Affliction without too much trouble it seems, though I admit I didn’t take the time to check my opponents in the Armory to see if the Afflocks were perhaps just undergeared or geared for PvE instead.

Unholy Death Knights are more or less the exact same way. If I can’t keep them out of melee range, I’m dead. My only hope is kiting them until their bubble of “hahah, I’m immune to magic” crap wears off and then combining CC with direct damage spells rather than DoT’s to burn them down, then kite with DoT’s working until CC cooldowns are up and repeating that.

Right now I’m running an 8/0/33 spec that’s working pretty good for me. I don’t have any points in Paralysis right now, but I’d really like to fix that. On the one hand being able to root targets for 4 seconds after a Mind Blast crit could be a real help against some classes (Death Knight, Rogue), and on the other it wouldn’t have much effect on most of the casters at all. It’s a talent I’d love to have, but that I’m not sure I can afford to put the points into.

One thing that deserves a special note is Evangelism/Archangel. I have severe mana issues right now, and Archangel is a fantastic tool for mana regen. If you’re going to PvP as Shadow, do not skip out on Evan/Arch. Shadowfiend is decent when it’s not getting CC’ed or focus fired, Divine Hymn isn’t bad, but if I have the time to safely cast it then I likely have time to sit and drink too. Disperse is good for mana regen, but I often find myself needing to use it as a defensive ability, so it’s not always off cooldown when I need mana. The Glyph of Spirit Tap is good when I can nail a killing blow, but in PvP if it’s not a 1v1 situation it can be really hard to time the cast just right and not cast it too early or too late.

Issues to Work Out
One of my issues right now is the one I just pointed out above, I’ve got mana problems. I did just now start building up my gear, so I’ve got some upgrades coming in the near(ish) future that will increase my mana pool and maybe ease up on the mana usage a bit, but it’s still going to be a problem I think. I might have to look at using the purple Timeless Demonseyes (+20 Intellect, +30 Stamina) in my Blue slots instead of straight Stamina so that I can boost my mana up a bit more. Or I might have to ignore the socket bonuses here and there and go with straight Inferno Rubies.

The next issue is one of rotation. I’ve found three ways to play the Priest that still remain somewhat effective. First, I can just nuke the targets with Mind Spike and Mind Blast spam, and it works pretty well but it’s also high on mana cost. Second, I can use PvE style rotations and load up the DoT’s followed by Mind Flay spam and SW:Death when they’re under 25% health, which is also effective but somewhat costly. Third is to combine the two, using Mind Spike x3, Vampiric Touch, Mind Blast, SW:Pain, Devouring Plague, Mind Flay which is even more costly of course, but generally gets the job done. Spreading DoT’s around in a group of PvP is just asking to run out of mana.

While one aspect of the rotation problem is related to the mana issues, the other is that we just aren’t bursty DPS. If I want to burst someone down as soon as possible it has to be Mind Spike and Mind Blast spam, which requires me to stand still to cast. Standing still in PvP is closely related to this thing we call “waiting for the resurrection timer”. Our only two options for dealing damage on the move are Devouring Plague spam (lots of mana) and SW:Death which has a cooldown. Maybe it’s just a gear issue, where I’m not doing as much damage as I’d like to, but I still have some learning to do on how to actually play the class in end game PvP.

First Impressions
Overall I’ve managed to grow more skilled and more confident in my Shadow Priest performance. I do not like how hard mana management is right now in some cases, but I do like that it’s prompting me to get creative in my playstyle and teaching how to fight in those situations.

Shadow Priests in end game PvP don’t play like they did leveling up, so it’s definitely an adjustment. It also changes the feel of the class and I will admit I’m not quite so pleased with the new feel as I was just a few levels earlier. I’m not ready to give up on it or anything, but it’s worth noting that there is a definite change in how it feels.

I enjoy most of the battlegrounds, though I do cringe when Eye of the Storm pops up as Alliance apparently has no idea how to win there. I think my lifetime wins in that place can be counted on one hand, even if you’re missing a finger or two. Of the new BG’s I’m not really that big on Twin Peaks even though it’s a lot like WSG which is one of my favorites. I’m not sure what it is, I just don’t care for it much. Battle for Gilneas isn’t too bad and I like how it looks for some reason, but I still prefer Arathi Basin.

It was interesting to see that multiple times in Strand of the Ancients over the weekend I was able to knock down gates by myself faster than two other people could on the opposite gate. The key has always been to have melee in the tanks, but I kick butt in those siege engines, so I take one whenever I can. It does suck though that Horde understand the whole root/snare the tanks concept and it’s completely lost on Alliance. I don’t think Mind Flay actually has any slowing effect on them though, so all I can do is burn them down. I don’t know if the gates are glitched there or what, but gates don’t stand a chance if I can actually reach them.

Apparently IoC is currently bugged so that the bosses cannot be killed and they deal 92,000 damage even to tanks. So your only option for winning IoC right now is to run the opponent out of reinforcements. The game plan for IoC then becomes to zerg the Workshop (WS) and use the siege engines there to destroy the opposing faction until you can force them into a graveyard and then camp that graveyard with all of the siege so that you just farm the kills until it’s over. I admit, it’s fun watching the bodies fly when you’re doing it the first time, but otherwise it makes the BG really boring from then on.

As for Tol Barad, I’m still not a huge fan, but it does at least switch hands a bit more often now. I love the amount of honor you get there, so I’ll visit frequently, but that place is a beast. It’s not as bad as it used to be, but I think it could still use some improvement. Wintergrasp is very interesting now that group sizes vary from 1-4. Thank the Light you can accomplish almost all of the quests for honor there without having to kill actual players or else the place would be even more dead than it already is. I’ll take some free honor and gold from 20 minutes of my time though.


Posted by on February 21, 2011 in Caster, Class, Player vs Player, Priest, Professions


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Professions Leveling: Mining 1-525

Well folks, it’s time for another gathering post in the series of Leveling Professions. This time we’re going to take a look at Mining, one of the most profitable gathering professions in the game, both directly and indirectly.

Mining is the primary gathering profession of Blacksmithing, Engineering, and Jewelcrafting, and it provides mats which are often used in Alchemy as well.

As I’ve said before, gathering professions are where I tend to venture away from the guides at, because I have my own paths I like to travel to get specific items that I know sell for more or are used for more items that what the guide tells you. You can click on this link to find their Mining Leveling Guide, and this one if you’d like to level 1-375 with their Smelting Guide.

I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. I’ll go over how/where I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
As a gathering profession, Mining doesn’t need anything in the way of actual mats of course. However, it does require you to devote one item in your bags to an item that works as a Mining Pick. You can get the actual Mining Pick or any number of weapons that count as one. You can also use a Gnomish Army Knife which I have about a dozen of to pass around to my toons so they always have the basic tools for any profession. You can buy a pick from almost any trade goods vendor in the game as well as Blacksmithing Supplies and Mining Supplies vendors.

Special Note: One good thing about Mining is that even when nodes are green to you they still have a very high chance of awarding a skill point because of how few nodes there are. Herbalism has a lot of nodes, so the chance of getting skills on green nodes is fairly low, Skinning has even more “nodes” so skill points on green skins are rare, but Mining has the fewest nodes of all gathering professions so it has a high skill up chance on greens to make up for that fact.

There are a few items and enchants that give you a bonus to your Mining skill that can help you move forward to new types of ore a bit faster.
Enchant Gloves – Mining: Use: Teaches you how to permanently enchant gloves to increase mining skill by 2.
Enchant Gloves – Advanced Mining: Use: Teaches you how to permanently enchant gloves to increase mining skill by 5.
Goblin Mining Helmet: Equip: Mining +5.
Enchant Gloves – Gathering: Permanently enchant gloves to increase Herbalism, Mining, and Skinning by 5. Requires a level 60 or higher item.

I keep a pair of white-quality Cloth gloves that have the enchant for each of the gathering professions (the individual enchants for each, not Gatherer) on them to pass around to toons while leveling. I almost always level miners with a pair of enchanted gloves to help them gather, mostly for when you start getting towards the end of vanilla content and beyond where you’ll find “rich” nodes in the same zones as regular nodes.

I wouldn’t bother with the +2 Mining enchant unless that’s really all you can find, and even then I’d probably skip it. Advanced Mining and Gathering are both decent enchants to use, but like I said I don’t often use Gathering because I like to be able to use these kinds of items on low level toons and Gatherer requires high level items to use it.

The Goblin Mining Helmet isn’t bad, but it has some requirements that make it hard for a lot of toons to use it. First off it requires you to be able to equip Mail armor so half of the classes can never use it. Second, it requires an Engineering skill of 205 which means you have to have Engineering as your 2nd profession to use it, and you have to be at least level 20 you get your skill level high enough. But if you’re questing in a zone that has mining nodes more than 5 levels above your current skill level then you’re probably better off going back to a lower level zone to level up anyway.

Trouble Areas
Luckily, recent patches and expansions have done a world of good in smoothing out the bottlenecks of leveling the Mining profession. The number of nodes have been drastically increased, placement around the world has been improved so that you find ores you need in more zones and across more evenly spread level ranges, and minimum requirements to use the profession in each expansion’s content have been lowered.

If you’re just leveling Mining itself, then you don’t have to worry about bottlenecks very much at all now. The one slight exception is 375+ where you can no longer smelt your ore for additional skill points. However, spending about an hour in any of the top 3 zones in Northrend should yield enough Saronite nodes to push you easily to the minimum requirements for Cataclysm nodes (425).

If you’re leveling Mining to fuel a crafting profession though, then of course you’re going to need massive amounts of certain ores/bars to craft all of the items that you need. And that’s where the following information can help.

The following are Ores that are required in a significantly higher amount that other ores in relation to certain crafting professions. Also note that the numbers given are for the amount of Ore required to make the number of Bars required to level the respective crafting professions.

Mithril Ore: [BS 320, Eng 161, JC 140]
This is your first big stumbling block as a Blacksmith. Up to this point Iron has been your biggest time sink and you need less than 200 of that. You’ll need 320 Mithril Ore to level a Blacksmith and that’s a lot of ore. Engineers and Jewelcrafters need a fair amount of Mithril as well, but not nearly as much as Blacksmiths.

My favorite place to farm Mithril is Badlands. It doesn’t have the highest number of nodes in it (Thousand Needles does), but one big benefit it has over all of the other zones that do have higher node-counts is that it’s mostly flat ground (so easy to farm without a flying mount) and the nodes are very close together and spread out perfectly along the edge of the zone. Just while leveling there for a short time on my Shadow Priest recently I got over half of what you would need as a Blacksmith in this zone alone, and as much again in Burning Steppes.

Thorium Ore: [BS 420, Eng 189, JC 50]
Thorium is next up on the list, and if you’re a Blacksmith then this is the second worst grind you’re going to face for a single type of ore. Thorium is easier to come by than it used to be, but it can still be a pain, especially if you need a lot of it. With a 420 Ore requirement for Blacksmithing you can get an idea of why so many people hate leveling BS and consider it a massive time/gold/material sink – because that’s what it is. Engineers need a fair amount of Thorium as well, but again less than half of what a BS does. Jewelcrafting might only use 50 Thorium Bars in their leveling, but a lot of the gems that need to finish off vanilla patterns are found from Thorium Ore making that number of 50 somewhat incorrect. You only need 50 bars, but if you can’t get your hands on the gems themselves then you’ll need much more than that in raw ore for Prospecting.

My preference for farming Thorium Ore is Un’Goro Crater. Just like my Mithril spot above, it doesn’t have the highest number of ore nodes (Winterspring does), but it does have a more farmer-friendly layout. The zone is relatively flat, though there are some times you’ll need to go up into the mountains around the edge of the zone to find your nodes. The best trait of the zone is that it’s almost perfectly round and most of the nodes are found around the outside ring, making farming there very simple and easy to do.

Cobalt Ore: [BS 320, Eng 324, JC -]
Cobalt Ore is the next bottleneck, the first ore of Nothrend. Blacksmiths need 320 Ore, but they’re outmatched this time by the Engineers who need 324. Jewelcrafters don’t need this ore in particular because we’ve now stepped away from Jewelry as the primary product of JC and now we’re looking more at Gems and what Jewelry we do have is mostly made with Eternals instead of smelted bars. That said though, you don’t really need all that much ore to level through Northrend content as a JC.

I hate farming Cobalt Ore; Of all the ores that WoW has to offer, Cobalt sucks the most. Well, not counting the uncommon nodes, of course. There are five primary zones that you can farm Cobalt, and while all of them offer a decent number of node locations, none of them are really set up for easy farming. The highest concentration of nodes is in Zul’drak, but I really don’t like the layout of the zone and the placement of the ore nodes there, so I usually avoid the place. Instead I prefer to farm in Howling Fjord because it has the simplest farming paths and many of the nodes can be farmed at-level without much risk of pulling nearby mobs because it has a large concentration of non-aggressive beasts and many nodes don’t have any mobs around them at all.

Elementium Ore: [BS 708, Eng 224, JC -]
Last up on our bottleneck list is Elementium, the highest common ore of the Cataclysm expansion. Blacksmiths will prepare for their worse ore farming spree yet with 708 Ore (354 Bars) needed to level their profession. Engineers don’t even come close with their 224 Ore (112 Bars) needed, and Jewelcrafters don’t necessarily need any of it at all.

While Deepholm supposedly has the highest number of Elementium nodes available, it’s also one of the most frequently farmed locations for it. Twilight Highlands is listed as having the second highest Elementium population, and Uldum the third. I’ve farmed in all three of these locations, and while Deepholm used to have Elementium everywhere you looked it’s now almost barren. Twilight Highlands is sort of the premium farming spot for almost everything so finding ore there sucks as well. So Uldum is my choice for farming Elementium even though the layout of the zone sucks compared to Deepholm’s circular setup.

For this bottleneck I’m going to have to say that you’re better off finding your own favorite spot on your server. Since this is new content these nodes will be targeted more than all of the others above, and each server has its own economy that will determine where you should farm or if you should even bother farming at all. It could be that your server is so full of farmers that your only real option is to farm the Auction House instead.

Psynister Preferences
I don’t really follow the WoW-Professions guide much at all when I’m farming ore. I have followed their smelting guide, but generally I don’t power level Mining for the sake of having Mining, I do it to fuel a crafting profession. Because of that I don’t want to just reach the next level for the newest types of ore, I need to find good places to farm for certain types of ore and gather until I have enough for what I’m going to make.

As I mentioned before though, I also enjoy PvP twinking and like to keep a store of mats for power leveling my twinks’ professions, so I always farm more than I need so that I can keep my twink guild bank stored with whatever mats I need.

If you’re farming ore so that you can sell the ore/bars raw on the Auction House, it’s always good to know where the market stands on each type of ore, and what else you might be able to do with that ore by using any crafting professions you have access to that use it.

Before you sell your ore, always check the value of the bars you can make with it first. You might think that you’re making a kill selling a stack of ore for 90g, but you might be ripping yourself off if you could have smelted that ore and sold the stack of bars for 140g. It’s more common in bars that require 2 of their respective ores to craft instead of only 1, but I’ve turned even stacks of Copper Ore into Bars and sold them for 4x the profit before.

While it can be a hassle if you’re not used to it, it’s also a good idea to get to know your crafting professions well so that you know what you can craft with which type of mats. If you have a Blacksmith then you might want to consider not selling your Mithril/Thorium (the same for Fel Iron/Adamantite, Cobalt/Saronite, and Obsidium/Elementium) until you check the prices for Plate Tanking gear that you can make with that ore to see if it’s more valuable. When you’re dealing in Northrend and Cataclysm mats you may also want to check the prices on Plate DPS gear, especially those pieces that have Resilience and are good for PvP as they often sell well (server depending, of course).

If you have a Jewelcrafter then you might want to keep yourself familiar with the value of gems that you can prospect as well. You’ll rarely get more money prospecting Outlands ore than you would for selling the ore itself, and for the most part the same is true for Northrend. But for some vanilla gems and even some Cataclysm gems, sometimes you can get more money from prospecting than you can from the ore.

Your other option is to craft things with a BS/Eng/JC and then disenchant them with an Enchanter to then sell the enchanting mats or enchanting scrolls on the Auction House. You can search for details on this type of thing at various websites by searching for “Saronite Shuffle” or “Obsidium Shuffle” which can give you the basics. Some of it applies to just those particular ores, but you can apply the concept even to vanilla and Outlands ores as well.

Power Leveling List


1 – 60 Durotar, Dun Morogh
60 – 110 Barrens, Loch Modan
110 – 185 Ashenvale, Wetlands
185 – 205 Dustwallow Marsh, Hinterlands
205 – 265 Thousand Needles
265 – 300 Un’Goro Crater
300-360 Hellfire Peninsula, Nagrand
360-450 Borean Tundra, Sholazar Basin
450-525 Mount Hyjal

Guide Sections:
1 – 65 – Copper Ore
65 – 125 – Tin Ore
125 – 175 – Iron Ore
175 – 230 – Mithril Ore
230 – 300 – Thorium Ore
300 – 325 – Fel Iron Ore
325 – 350 – Adamantite Ore
350 – 400 – Cobalt Ore
400 – 425 – Saronite Ore
425 – 475 – Obsidium Ore
475 – 525 – Elementium Ore


Posted by on February 11, 2011 in Guide, Leveling, Professions


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Professions Macro Revisited

Back in July of 2009 I wrote a post about advertising your professions in trade chat via macro. That post still gets over 200 views every day and people still email about getting errors when they use it even though I mentioned the fix for those errors in the comments. So today I’m going to go over that macro again, this time pointing out the steps you need to take to avoid the errors.

The Macro Itself
The part that is Red is where you put the name of whatever profession you want to show up, in the example we use Enchanting, but it can be whatever profession you have (Engineering, Leatherworking, Tailoring, etc). And yes, it does have to be in double-quotes.

The part that is Green is where you type in whatever message you want to appear along with the link. In this example I note that I have “Mongoose, Crusader, Surefooted and more” because those are enchants frequently asked for in trade chat on my server. So I try to draw a little extra attention to the link by noting those enchants. And that message also needs to be in the double-quotes.

/script CastSpellByName(“Enchanting“);SendChatMessage(“Psynister’s “..GetTradeSkillListLink()..” all Cataclysm recipes available.”,”CHANNEL”,nil,GetChannelName(“Trade – City”));CloseTradeSkill();

When you use this particular macro, the result will be this:

“/2 Trade: Psynister’s [Enchanting] all Cataclysm recipes available.”

Making the Macro Work
This is the part that everyone keeps emailing me about, saying that it gives them errors and does work. When you copy that text from my blog to your game, it will not work. I can’t tell you exactly what causes it, but I do know what the problem is and how to fix it. When you paste it into the game the double-quotes and dash characters register as the wrong characters in-game so it gives an error instead of running in.

In order to make the macro run you’ll need to go through and delete all of the double-quotes and the dash between “Trade – City” by deleting it and then just typing it right back in. You’ll be able to see the difference the copied double-quotes and your own double-quotes when you replace them, but I can’t explain exactly why it happens.

Here is another copy of the macro, exactly the same, but with all of the punctuation you need to replace highlighted in red.

/script CastSpellByName(Enchanting);SendChatMessage(Psynisters ..GetTradeSkillListLink().. all Cataclysm recipes available.,CHANNEL,nil,GetChannelName(Trade City));CloseTradeSkill();

I don’t think you actually need to replace the single quote in “Psynister’s” in the example above, but since there’s a chance that you do I went ahead and highlighted it as well. Now obviously, you’re not going to use my name in front of your own macro, so replace that part with your own message or go ahead and remove it, and the same applies to the ” all Cataclysm recipes available.” part, either change it or delete it as needed.


Posted by on February 3, 2011 in Guide, Macro, Professions


Professions Leveling: Jewelcrafting 1-525

Continuing on with the series on Leveling Professions. This time we’re going to look at one of the hottest professions the game has to offer – Jewelcrafting.

Jewelcrafting (or JC) is a somewhat odd profession because it completely changes what it does once you get halfway through with leveling it. Up to skill level 300 the profession crafts rings and necklaces, an occasional trinkets. Once you hit level 300 it switches your focus almost entirely over to gems with a few bits of jewelry left over. That trend continues on throughout the remaining expansions, though jewelry does crop up a bit more in Wrath and Cataclysm.

The purpose of these guides isn’t to actually tell you what to make, because you can already find that at the same source I go to when it’s time to level professions: You can click on this link to find their Jewelcrafting Leveling Guide.

Instead, I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. Things such as bottlenecks in crafting or materials, how I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
The first thing you need to know about Jewelcrafting is what type of materials you need to craft. Mining is your primary source. If you want to level a Jewelcrafter then you need to either make their other profession Mining so that they can provide their own mats, have another toon with Mining to feed them mats, or be prepared to spend thousands of gold on the auction house purchasing the ore or raw gems that you need.

There are two items that you’ll need to have with you in order to perform your Jewelcrafting services. First up is the Jeweler’s Kit which you need for basically everything you do with the profession, and second is the Simple Grinder which you’ll need once you reach skill level 300 and start cutting the gems.

Once you reach the Northrend level of Jewelcrafting you’ll also find that Alchemy can be a great benefit for leveling up your Jewelcrafting by being able to transmute certain gems for you. You don’t have to have an Alchemist, but it can be very useful. If you’re looking to do JC for the sake of profit and not simply providing gear and gems for your character then you may really want to consider leveling an Alchemist for the ability to transmute lower quality gems into higher quality.

If you’re looking to power-level the profession you can scroll down to the bottom of this post to find a list of items you want to gather beforehand. Be aware though that there are some portions of power leveling it where there are more than one option for what items to craft and there may be a cheaper option available to you. I suggest you follow the guide as needed rather than stocking up on all the mats before hand so that you don’t end up spending thousands of gold on a certain material when you could have spent just a couple hundred on another option.

Jeweler’s Special
There are a couple of things that are special to the Jewelcrafting profession as well, which most other professions do not have. These are Prospecting and Daily Quests.

Prospecting is a Jewelcrafter-only spell that you can train at skill level 20. It allows you to turn 5 of a single kind of Ore (Copper, Fel Iron, Cobalt, etc) into gems instead. The 5 Ore are destroyed in the process and replaced by the gems. Each type of ore has it’s own set of gems that it can turn into, and knowing which ore turns into which gems is the key to making gold as well as the key to leveling up “on the cheap” if you would rather farm your own ore than buy certain gems on the auction house or even worse, farm them from ore node procs alone.

Refer to the following table to find out which kinds of gems you can get from each type of ore.

Ore Type Primary Prospect Secondary Prospect Additional Prospects
Copper Ore Malachite 50% Tigerseye 50% Shadowgem 10%
Tin Ore 1-2 Lesser Moonstone 38%
1-2 Shadowgem 38%
1-2 Moss Agate 37% Aquamarine 3%
Citrine 3%
Jade 3%
Silver Ore Cannot be prospected.
Iron Ore 1-2 Citrine 36% 1-2 Jade 35%
1-2 Lesser Moonstone 35%
Aquamarine 5%
Star Ruby 5%
Cannot be prospected.
Mithril Ore 1-2 Star Ruby 36% Aquamarine 35%
1-2 Citrine 35%
Large Opal 3%
Azerothian Diamond 2%
Blue Sapphire 2%
Huge Emerald 2%
Truesilver Ore Cannot be prospected.
Dark Iron Ore Cannot be prospected.
Thorium Ore 1-2 Azerothian Diamond 31%
1-2 Blue Sapphire 31%
1-2 Huge Emerald 31%
1-2 Large Opal 31%
1-2 Star Ruby N/A
Fel Iron Ore 1-2 Uncommon Gems 17-19% Rare Gems 1.1-1.3% N/A
Eternium Ore Cannot be prospected.
Adamantite Ore Adamantite Powder 100% 1-2 Uncommon Gems 17-19% Rare Gems 4%
Khorium Ore Cannot be prospected.
Cobalt Ore 1-2 Uncommon Gems 23-24% Rare Gems 1.1-1.5% N/A
Saronite Ore 1-2 Uncommon Gems 18-19% 1-2 Rare Gems 4-5% N/A
Titanium Ore 1-2 Uncommon Gems 23-24% 1-2 Epic Gems 4-5% 1-2 Rare Gems 4%
Obsidium Ore 1-2 Uncommon Gems 23-24% Rare Gems 1.2-1.3% NA
Elementium Ore 1-2 Uncommon Gems 18% 1-2 Rare Gems 4-5% NA
Pyrite Ore 1-3 Volatile Earth 100% Uncommon Gems 16-17% Rare Gems 7-8%

There are a couple of other types of Ore that you can get from mining in particular zones that are used strictly for quests that I didn’t bother linking above. If there’s another type of ore you’ve found that isn’t on this list you can safely assume that it has no prospecting value.

Trouble Areas
Almost every profession has some sort of bottleneck, or trouble area where the mats are either hard to find or all of the recipes you have access to are either green or yellow and so only have a chance to skill you up. I’ve had yellow recipes that took up to nine attempts before it gave me a single point, and yet I’ve had green recipes that gave me a point every single time I made them. Random numbers suck, but that’s all we’ve got.

One of the early bottlenecks you might find is pretty early on. If you can’t find 20 Small Lustrous Pearls or 40 Shadowgems (or if they’re overpriced) then you might want to take a look at the price of Silver Ore or Silver Bars instead since they can level you through the same range. I find I rarely use Silver in other professions so I end up having a couple of stacks worth sitting in my bank. You’ll see that yourself while you’re leveling through WoW-Profession’s guide, but it’s one you should be aware of for sure since the price of Shadowgems in particular can range anywhere from a few silver to several gold each.

Now, on to some more literal bottlenecks. Large Opal is the first one that comes to mind. While you may find a few while leveling up a Miner, they aren’t all that common overall. The best way to get them is by actually prospecting Thorium Ore, which people don’t really do all that often in general. You might be able to find them on your AH if people have been prospecting ore or leveling toons with Mining, but you might find them way more expensive than you’d like to pay. If you aren’t going to spend time mining Thorium for extended periods of time then you may want to check the prices for Thorium Ore on the AH to see if it’s cheaper. You can get some of them from prospecting Mithril Ore as well, but the chance is much lower.

You can also find Azerothian Diamonds with the same method which can ease up the cost of mats for leveling Jewelcrafting. Some of the other recipes in this level range also require other gems that can be found from prospecting Thorium. Those in particular are a bit easier to find because they also have a higher chance of being mined from the actual Thorium nodes, but it’s good to know where they come from.

If you find that prices for the gems in this particular level range, which is 225-300 or so, then be sure to check the price of Thorium Ore to see if you might be better of buying it than the gems themselves, or give some thought into farming Thorium Ore yourself if you have a Miner who can do so easily.

The next potential bottleneck is Outlands level gems. Typically you can find these for pretty cheap prices on the Auction House, usually less than 1g each or even just 4-5g for a stack of them. You need about 55 of them or so, and it doesn’t matter which type they are. However, you’re going to need to prospect 200 Adamantite Ore to get your hands on the 40 Adamantite Powder you need to finish leveling through Outlands content anyway, so before you purchase those gems you might want to prospect all of your Adamantite Ore and use the gems you get from it first. You do have to have a Jewelcrafting skill of 325 before you can prospect Adamantite Ore, so you may need to buy some raw gems to get you up to that point. The blue-quality rare gems from Outlands sell for 3g each to a vendor, and that’s about all they’re good for too.

The only other bottleneck I wanted to bring up here is going to come at the very end of your JC leveling, which is the new uncommon gem, Nightstone. You need 40 of them to powerlevel, but they’re also one of the gems required for the JC daily quests so they’re often more expensive than the other gems. You can either purchase the gems themselves, or you can buy/farm the Cataclysm ores to prospect for a chance to get them. I had 24 stacks of Obsidium Ore last night and prospecting them all yielded exactly 20 of these. While prospecting is completely random in what it gives you, you can see the percentage chance of getting one is fairly low at a bit less than 1 per stack of ore in this particular example.

Notable Special Recipes
There are only a couple of recipes that you need to keep an eye out for when you’re leveling your Jewelcrafting. There are other options for things you can craft to get past their levels, but you’ll really spend a lot of mats using them instead.

Both of these “special” recipes are for fairly low level crafting, and you really only need to get one or the other unless you can’t find enough of their mats to get through the level range, then it’s beneficial for you to go ahead and get both. The first one is Design: Pendant of the Agate Shield which can be purchased from Neal Allen (Alliance) in Wetlands or Jandia (Horde) in Thousand Needles.

The second recipe is the Design: Amulet of the Moon which is purchased from Arred (Alliance) in Exodar or Mythrin’dir (Alliance) in Darnassus, or from Daniel Bartlett (Horde) in Undercity or Gelanthis (Horde) in Silvermoon City.

While there are a lot of recipes (usually called “cuts” or “designs”) for other types of gem cuts, the way that gemming works basically nullifies all of the old cuts when new expansions are released. The only exception is twinks, but I haven’t even bothered looking into the twink gem market to be able to tell you how profitable that may or may not be.

Jewelcrafting is one of the few crafting professions that does not, and has not (that I’m aware of), had any form of specializations attached to it. Basically, all JC’s are created equal.

However, the high level gem cuts are purchased by tokens that are rewarded for completing daily quests that are only available to high level JC’s. Because of that the patterns for specific gems take time to acquire and not all JC’s will have the same patterns at the same time. Generally you’ll find that casters will start with caster cuts, melee the melee cuts, tanks the survival cuts, and so on. The exception to that, at least early on in an expansion like we are now, is when members of a guild team up in their pattern purchases so that nobody is overlapping and each JC can get a different pattern so that all of the guild’s needs can be met by at least someone, and after those needs are met then they will start to get the patterns they prefer for their own characters or that sell the best on the AH depending on what their motivations are.

So if you’re looking for Strength gems you generally have a better shot finding the cuts you need from Jewelcrafters who are similar classes that also need those same cuts. So Strength-based Plate Tank/DPS will usually have Strength gems, Leather/Mail DPS classes will usually have Agility, DPS/Healing casters will tend towards Intellect, and so on. Like I said, it doesn’t always work that way, but in general that’s what you’ll find early on in an expansion.

Psynister Preferences
Jewelcrafting is one of those professions that I pretty well stick to the guides on. I do break away a few times, particularly when it comes to snatching some cheap skill ups at the beginning of each material bracket up to skill level 300.

The item I’m talking about are the Stone Statues which each require 8 of the different types of Stone found in Azeroth mining nodes, from Rough up through Dense. The stones summon a little statue that sends out a channeled heal that targets you for a few seconds and then dies. The Rough, Coarse, and Heavy versions each take 8 of their respective stones to make and the Solid and Dense versions each take 10 of their stones. They aren’t all that useful, but they do come in handy when they’re needed and they’re fairly cheap to make as well.

If you have a stockpile of these from leveling Mining on one of your toons then you might consider dumping them into these statues for some cheap skill levels since the stone usually sells for crap on the AH. If you don’t have your own, go ahead and check their price on the AH, and if they’re cheap go ahead and get a few stacks if you can skill up on them, but if they’re expensive then just ignore it since they’re not really needed. Making the statues does take a lot of stone, and the statues themselves only stack up to 5 so you’ll fill up your bags pretty quick, but it’s another option that can potentially save you more expensive mats.

There are also two suggestions I’m going to make in particular regarding making gold with this profession. First off, buy every green-quality Northrend gem you find on the AH for 50 silver or less. You can cut all of the Northrend uncommon gems and vendor them for 50 silver if they’re regular cuts or 1g if they proc as a perfect cut. If they’re over 50s each then I don’t suggest you buy them, but if they’re at 50s you’ll at least break even and under 50s you’ve got guaranteed profit. The same concept applies to Cataclysm gems, except that the vendor value for them is 9g each. So if you see any at under 9g then snatch them up, cut them, and then vendor them.

Another item you can make early on that can bring in some decent gold is the Thick Bronze Necklace. It requires level 17 to wear, provides +3 Stamina, and has a fairly low material cost of 2 Bronze Bars, 1 Shadowgem, and 1 Delicate Copper Wire. This necklace is the default choice for all level 19 twinks. Every now and then the market gets flooded with these and they aren’t worth the mats it takes to make them, but if you get your hands on some cheap mats or already have some collecting dust in your bank then it’s a good option for turning it into cash.

Power Leveling Materials List
The following list is taken from the WoW-Professions website. To find a list of what to make with these items you’ll need to refer to their Jewelcrafting Leveling Guide.

Approximate Materials Required for 1-525:

IMPORTANT! DO NOT BUY ALL OF THE MATERIALS AT ONCE! Jewelcrafting is really expensive to level, and on most servers AH is screwed up because of the insanely high prices of low level Gems, Orbs and Bars. I usually have a few tips and alternatives so you can save some gold.

100 Copper Bar
20 Tigerseye or 20 Malachite
120 Bronze Bar = 60 Copper Bar, 60 Tin Bar
60 Shadowgem OR 20 Shadowgem and 20 Small Lustrous Pearl
80 Heavy Stone
30 Moss Agate / 60 Lesser Moonstone for Horde
140 Mithril Bar
80 Solid Stone
25 Citrine
15 Truesilver Bar
5 Aquamarine
50 Thorium Bar
10 Star Ruby
20 Large Opal
10 Powerful Mojo or 10 Blue Sapphire
10 Essence of Earth or 10 Essence of Undeath
20 Huge Emerald
55 green gems OR 40 and 15 Black Diamond – You can find a list of green gems here. Don’t buy all of them from one kind, because there might be some recipes where you don’t have the reputation to buy it, so you will have to choose other green gems. Just buy them when you get to that part of the Jewelcrafting guide.
40 Adamantite Powder (200 Adamantite Ore)
10 Primal Earth
10 Adamantite Bar
Buy around 70 from any of the following gems: Bloodstone, Chalcedony, Dark Jade, Huge Citrine, Shadow Crystal, Sun Crystal. Make sure to buy at least 5 Bloodstone, 1 Chalcedony, 1 Shadow Crystal and 1 Dark Jade, because you will need the Bloodstones when you reach 395 and the other gems when you reach 440.
46 Eternal Earth OR 23 Eternal Earth and 23 Eternal Shadow
5 Forest Emerald
5 Titanium Bar
5 Dream Shard
Buy 45 from any of the following gems: Carnelian, Alicite, Jasper, Zephyrite. I did not include Hessinote and Nightstone in the list, because you will use them later on.
16 Hessinote
40 Nightstone
Note: 495-525 material list is not included, because you shouldn’t buy all of them at once, but you will need around 30 Shadowspirit Diamonds and a lot more Uncommon Gems for the Fire Prism transmutes.


Posted by on February 2, 2011 in Guide, Leveling, Professions


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Professions Leveling: Skinning 1-525

Today I’m going to continue my series on Leveling Professions with a gathering guide – Skinning.

Skinning is the primary gathering profession of Leatherworking, and it provides mats which are often used in Blacksmithing, Engineering, and even Tailoring as well.

Gathering professions is where I tend to venture away from the guides at, because I have my own paths I like to travel to get specific items that I know sell for more or are used for more items that what the guide tells you. You can click on this link to find their Skinning Leveling Guide.

I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. I’ll go over how/where I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
As a gathering profession, Skinning doesn’t need anything in the way of actual mats. However, it does require you to devote one item in your bags to be used as a Skinning Knife. You can get the actual Skinning Knife item from basically every trade goods vendor in the game as well as any leatherworking supplies vendors and some blacksmithing supplies vendors as well. There are also some items that act as a Skinning Knife, chief among them being the Gnomish Army Knife which acts as the basic gathering and crafting tools for basically every profession.

Special Note: One way that Skinning stands apart from every other profession is that even mobs that show as Orange do not have a 100% chance to skill you up when you’re skinning. Another way it differs is that you’re not guaranteed to get any leather or any other items when you skin something either. Sometimes you’ll skin orange mobs and get nothing at all for it. It’s more rare that you’ll get no items than it is that you won’t get a skill point, but both of them happen.

You can also get several bonuses to your Skinning skill from items and enchants in the game.
Enchant Gloves – Skinning: Permanently enchant gloves to increase skinning skill by 5.
Enchant Gloves – Gathering: Permanently enchant gloves to increase Herbalism, Mining, and Skinning by 5. Requires a level 60 or higher item.
Finkle’s Skinner: Equip: Skinning +10. (Also counts as a skinning knife.)
Zulian Slicer: Equip: Skinning +10. (Also counts as a skinning knife.)

I keep a pair of white-quality Cloth gloves that have the enchant for each of the gathering professions (the individual enchants for each, not Gatherer) on them to pass around to toons while leveling. Skinning typically doesn’t need it, but if you’re going to power level it then being able to move on to the next stage a bit early can save you some time.

The Zulian Slicer is no longer in the game, so if you don’t already have one you’re just out of luck. Finkle’s Skinner can still be found in Upper Blackrock Spire, and you can use two of them for +20 Skinning if your class is able to dual wield. Both of these items count as a skinning knife as well, so you can get rid of your regular one if you have these, or your gnomish army knife if you don’t need it for your other professions.

If you are looking for a guide to farming specific leathers, WoW-Professions has a guide for that as well: WoW Leather Farming Guide.

From WoW_Professions:

Up to skinning 100, you can find out the highest level mob you can skin by: ((Skinning skill)/10)+10. Example: ( 50 / 10 ) +10 = 15

From skinning level 100 and up the formula is simply: (Skinning skill)/5. Example: (175 / 5 = 35)

Trouble Areas
Skinning doesn’t really have any trouble areas, it’s basically about as straight forward as you can get since it’s keyed off of mob levels. If you find yourself in a zone that doesn’t reward you skill points for skinning then you simply move on to another zone that does.

However, if you’re Skinning for the sake of doing Leatherworking then there are definitely some bottlenecks.

The problem is that it’s so easy to level Skinning. If you skin everything while you level you’ll still find that you’re short on certain leathers if you’re using them for LW because you spent so little time in areas that give you the kind of leather you need in the quantities that you need it.

So while Skinning itself doesn’t have any bottlenecks, I am going to tell you which leathers you want to spend a little extra time farming. If you’re interested in leveling Leatherworking or in selling the leather for profit, then you’ll want to take a look at this list. If you’re just interested in getting to max level as fast as you can so that you can focus on Cataclysm leathers, then just disregard the list and move on to the next section.

Heavy Leather: While you only need 180 of these to level your Leatherworking, the level range that these drop in are generally gone through so quickly that you won’t have near that amount even if you skin while you’re leveling your character. If you are leveling your profession with your toon then the best place to farm this on your own is in Feralas. However, I prefer to farm it via dungeon, particularly Uldaman.

In Uldaman you’ll find three (four?) little pits filled with scorpids that all have a great drop rate for Heavy Leather. You’ll also find several bats and basilisks in the instance that can also be skinned for Heavy Leather. You will end up scoring some Medium Leather and Medium/Heavy Hides from them as well, but the Medium Leather can be combined by a Leatherworker to turn it into Heavy, and the Heavy Hides are often hard to come by and sell pretty well on the AH, so they’re an added bonus.

Thick Leather: You need 410 Thick Leather for Leatherworking, and while you’ll find plenty of it while you’re leveling a toon, you probably won’t find the 20.5 stacks worth before you’re ready for Outlands. If you’re going to farm them solo while leveling then your best bet is to head over to Badlands and kill the dragon whelps northwest of New Kargath. You can also go kill the Ravasaurs in Un’goro Crater.

Because you need so much of this one and so much of the Rugged Leather as well, I like to farm these in a place that gives me a nice mixture of both of them: Sunken Temple. If you’re a high enough level to solo this place then I highly recommend it. There are a ton of dragonkin in here and almost every mob in the instance is skinnable (save the one wing filled with trolls). You’ll find Thick and Rugged Leathers in almost exact proportions each run. You will end up with some Green and White Dragon Scales as well which aren’t used for much, but sell reasonably well on the AH.

The two skinners that I recently leveled to 525 both went here, and I farmed it a third time to help my wife with her Skinner/Leatherworker a couple of weeks ago as well. The instance is a fraction of the size it used to be now and it’s full of skinnable mobs in a fairly small area. Reaching my five dungeons per hour limit I got an average of 185 of each of these leathers per hour.

Another decent place is Blackrock Depths. You can kill all of the hyena/dog things there for Thick Leather. There are a fair number in the first room and then there’s a boss right down the hall that’s surrounded by them. You can get a decent amount here, but not as much as Sunken Temple. The side benefit of running BRD for the leather is that you can also get a bit more profit if you also take the time to go upstairs to take down the Pyromancer for a chance at the Enchant Weapon – Fiery Weapon recipe which you can sell for 50-150g.

Because it takes 410 of these to power level Leatherworking, Thick Leather is a decent option to grind for profit. Thick Leather prices are always all over the place any time I look at getting into them. They’re either incredibly high or ridiculously low. Watch the market and find a decent time to jump in. And in case you didn’t know, right now is a good time. Currently Leatherworking is one of the top raiding professions in the game and people are powering through it.

Rugged Leather: You also need 410 Rugged Leather for Leathworking, and it’s a bit harder to come by than the thick in general leveling. The reason for that is because you’re generally going to leave for Outlands at level 58 and it’s pretty likely that you’ll manage to get a least a level or two into the 50’s while questing or running dungeons in areas where the mobs are still dropping Thick Leather. If you want to solo farm these at level then you want to head to the Blasted Lands, farming the boars and hyenas that inhabit the northern half of the zone.

As I said above though, I prefer farming these in Sunken Temple alongside the Thick Leather. The level range of the mobs in Sunken Temple is great for being able to double-dip into two different level ranges of leather at the same time. You need the same number of both types for LW, and you’ll find them at almost the exact same rate in the instance, so you might as well skin two birds with one sunken stone.

If you have all the Thick you need/want already, then you can also head into Blackrock Spire to farm these. There are a lot of mobs there that can be skinned for Rugged Leather, but I don’t care for the layout of the dungeon and you have to run through a lot of humanoids to get to the areas where the farming is really good so it’s kind of a pain.

Again, with 410 of these required to power through Leatherworking, Rugged Leather is a great option for farming if you want to make some gold on the AH. Rugged Leather is typically the top seller for Vanilla leathers, because so much is needed and so many people are eager to get into Outlands as soon as possible which means they miss out on farming opportunities.

Borean Leather: This is your biggest road block in the whole leveling process. If you’re leveling it along with your toon then it won’t be such a mindnumbing grind (yes it will), but it’s still going to suck. You need almost 1,000 Borean Leather to power through Leatherworking, so you’ll be here for a very long while if you want to farm it all yourself and for that purpose. Arctic Furs can drastically reduce the number of Borean Leather someone needs to level, but with the number of people in Northrend dwindling, it won’t be long before the supply disappears.

When you first get to Northrend you’ll start with the Rhinos in Borean Tundra (my preference) or the Shoveltusks in Howling Fjord. Once your skill reaches 390 you’re off to Sholozar Basin for some monkeys. (I resisted the urge to put a joke in there, so you should thank me.) The Gorillas there are your farming spot of choice for the rest of forever as far as Northrend is concerned. If you get tired of farming the monkeys, or your competition picks up, then you can kill the mammoths, worms and proto-drakes in Storm Peaks, the mammoths, raptors and cats in Zuldrak, or the Nerubians in southeastern Ice Crown.

If you feel like running dungeons your best bet for the leather is going to be Violet Hold. Almost everything in there is a dragonkin that can be skinned. The only exception being most of the bosses.

Psynister Preferences
I break away from the guide on Skinning quite a bit because I have my own way that I just prefer to use. I don’t really use the guide much at all until it’s time for Outlands, honestly.

Following the WoW-Professions you’ll be skinning mobs that are generally always either orange or yellow to you, so you have a higher chance of skilling up per skinning attempt. I prefer to level mine with quantity over quality, so I often farm large packs of mobs using AoE that are only green to me because I can get more skill points in a shorter period of time without having to do excessive amounts of travel to get to new zones just to get orange/yellow mobs when I could just as easily the same skill level by spending another 10-15 minutes right where I am.

To start off, I start leveling all of my skinning at the farms south of Goldshire. I don’t care whether they’re Horde or Alliance, I’m going to the Human’s capital zone to start my skinning because it is hands down the best place to do it. The pigs at these farms have a forced respawn, meaning that when you kill them you force others to spawn. The fastest way to farm them is to find a Mage that’s high enough level to one-shot them with Ice Lance and just have them run circles around the farm killing everything that moves. Set the loot to Free For All and you loot/skin while they kill.

Don’t worry about the bodies despawning before you get to them because there’s literally an endless supply here and you’re just going to skin your little heart out until you hit 75. Personally, I hit 50-60 and then go to the trainer north of Goldshire to train the next level and then I go back and farm them again until I reach 90 skill. After I hit 90 I run around the zone on the eastern or western edges to kill the packs of wolves and bears until I hit 95-100.

From there I generally skin the wolves in northern Duskwood since they’re right there just south of me, but the real sweet spot is the Wailing Caverns instance. That place is filled with raptors and snakes that can be skinned from skill level 95+ and so is the cave outside of the instance. There’s also the added bonus that every Druid of the Fang in the place has a chance to drop Gloves of the Fang which sell on the AH for 45-175g. My current record is four pair of the gloves on a single run.

There are also two rare spawns in the cave outside of the instance portal, one who drops a two-handed axe that sells for 50-125g and the other which drops a mail belt that I’ve sold for 175g. They won’t be there all the time of course, but it doesn’t hurt to take a look when you’re in the area.

The Barrens itself is a great place to level your skinning as both North and South Barrens are just filled with beasts. What you don’t manage to get skilled up in Wailing Caverns can be done by farming the plateau just north of Ratchet which is filled with raptors, zhevra and and lions (and two rare spawns), or in the packs of lions and hyenas that are spread all over the zone.

Once you reach skill 150 it’s time to go down into Southern Barrens where the level 30+ mobs are. Here you can skin the raptors and hyenas that are spread along the northern border as you make your way to the mountains west/northwest of Northwatch Hold (on the eastern shore). There you’ll find a pack of raptors set back into the mountain. There’s an Alliance quest that sends you in there to get supply crates or something now, and I don’t recall what the quest was before the Shattering. Skin all of these until you reach skill level 165 or so and then it’s time to hit another instance.

Razorfen Kraul has two wonderful spots for skinning. The first is the trench that’s typically considered the end of the dungeon, though you can easily reach it from the entrance, and the other is the cave near the middle/end of the dungeon filled with bats. The first time I run it I usually run the dungeon as it’s meant to be run, and just skip all of the humanoids that aren’t in my way. I kill and skin all of the bats and the big piggy boss that’s in the cave as well, and then I drop down where the final boss is and clear out the trench full of boars. Then I leave and reset the dungeon and go run it again clearing out just the boars and skipping the rest of the instance until everything has gone green to me or I’ve reached the next level of skinning and have to train.

Again, I go for quantity over quality, so I’ll often give RFK at least one more run after I train, just hitting the boars real quick and then heading out to Dustwallow.

At 225 it’s time to head over to Dustwallow Marsh just east of the Southern Barrens. There are beasts all over this zone, but three areas in particular interest me. The first is in the mountains west of Muddsprocket; there’s a small area filled with annoying trees where you’ll find a pack of raptors. That’s the first place I clean out because of how many there are in the small area, they’re very easy to AoE.

The second spot is north of Muddsprocket, near the center of the map, called the Stonemaul Ruins. This area is covered with dragonkin that can all be skinned. The ruins themselves hold a lot of dragonkin, and so does the area around it. You’ll also find a lot of crocs in the swampy area all around the zone which are also great for skinning. There’s also a cave between the raptor area I just mentioned and the ruins that is filled with these same type of dragonkin, so I’ll move from the raptors to the ruins killing everything in between.

The third area is east of Muddsprocket, surrounding Onyxia’s Lair. This place is also swarming with dragonkin just waiting to be skinned. There are some drakes that fly above you too, so if you have a ranged attack you can pull those down from the sky and kill/skin them as well.

Each of these three areas is great for skinning, but most of what you’ll find is going to be Heavy Leather with a little Thick Leather mixed in. While that’s great for your skinning skill, it doesn’t do a whole lot for the massive quantities of Thick/Rugged that you’ll need if you’re a Leatherworker, and that’s where the next part comes in.

Once you reach 260-270 though it’s time to move on to yet another instance: Sunken Temple.

Here you’re going to kill dragonkin by the dozen. While you can skin two of the three bosses in the instance, they don’t drop any special type or special amounts of leather so I suggest you just skip them if you’re only here for the leather. Kill all of the dragonkin, leave the instance, kill the three dragonkin right outside the portal, reset the instance, go back inside and repeat those steps until you reach 300 skill.

If you get close to 300 and you aren’t getting skill points as often as you’d like, go ahead and move on to Un’goro Crater and kill the ravasaurs there to finish it off. Some of the mobs in Sunken Temple will go grey before you get to 300, so you might just leave for Un’goro a little early if you don’t need any more Thick Leather and finish your skill levels with better mobs.

I didn’t find any better options for 300-525 that what WoW-Professions suggests, so I stick to their guide pretty much from that point on.

Power Leveling List

1 – 60 Durotar, Dun Morogh
60 – 110 Barrens, Loch Modan
110 – 185 Ashenvale, Wetlands
185 – 205 Dustwallow Marsh, Hinterlands
205 – 265 Thousand Needles
265 – 300 Un’Goro Crater
300-360 Hellfire Peninsula, Nagrand
360-450 Borean Tundra, Sholazar Basin
450-525 Mount Hyjal


Posted by on February 1, 2011 in Guide, Leveling, Professions


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Professions Leveling: Enchanting 1 – 525

Continuing on with th e Leveling Professions series, today I’m going to move on to what many consider to be one of the single-hardest professions to level – Enchanting

Enchanting is a great profession, providing you with some of the most beneficial perks of any profession both while you’re leveling and when you’re nearing end game content as well. It’s also one of those great professions that every class and spec can benefit from as well.

Just a reminder, the purpose of these guides isn’t to actually tell you what to make, because you can already find that at the same source I go to when it’s time to level professions: You can click on this link to find their Enchanting Leveling Guide.

Instead, I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. Things such as bottlenecks in crafting or materials, how I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
The first thing you need to know about Enchanting is what type of materials you need to craft. Enchanting is its own material source. Almost everything that you do as an Enchanting requires you to get mats from other magical items by destroying them with your Disenchant ability (which you get automatically for picking the Enchanting profession).

A good profession to pair up with Enchanting is basically any other crafting profession, though the typical pairing is Tailoring because it too does not require a separate gathering profession to fuel its crafting. But really any crafting profession can be of use. Early on Tailoring is definitely your best source, basically all the way through Outlands. Once you get into Northrend and Cataclysm crafting your best companion profession actually becomes Jewelcrafting and to a somewhat lesser extent, Blacksmithing. Though both of those require you to have a source of ore to craft the items that you’ll disenchant for your enchanting materials.

If you’re looking to power-level the profession you can scroll down to the bottom of this post to find a list of items you want to gather beforehand. If you’re looking to purchase all of the items you need to power-level the profession then you’ll need to be prepared to spend anywhere from 4-12,000g as mats for Enchanting vary widely based on server.

Trouble Areas
Almost every profession has some sort of bottleneck, or trouble area where the mats are either hard to find or all of the recipes you have access to are either green or yellow and so only have a chance to skill you up. Enchanting is no exception to this and random numbers being what they are I actually tend to have worse luck with Enchanting than any other profession in this regard.

As for particular mats that I’ve found through my own experience or from guild members as being trouble areas or bottlenecks, here are the top ones to be prepared for: Lesser Nether Essence/Greater Nether Essence, and Lesser Eternal Essence/Greater Eternal Essence. The good news is all of these are Vanilla mats, so they shouldn’t be too hard to find right now since we’re still early in a new expansion and there will be a lot of people leveling new toons.

Lesser/Greater Nether Essence always turns out to be one of the bottlenecks that I hear from other people. The reason is that you only have a good chance of getting these essences from weapons that require level 41-49 to use and the 40’s is where gear really starts to ramp up for Vanilla content and where people start to level quicker as they push for Outlands. Armor always seems to drop more often than Weapons do because there are so many more armor slots than weapon slots, but Weapons have higher Essence drop rates and Armor has a higher Dust drop rate. Nether Essences are also used in a number of twink enchants so enchanters are more likely to keep them for their own use than they are to sell them on the AH.

Lesser/Greater Eternal Essence has the exact same problem as the Nether essence, but it’s an even worse problem. The reason here is that Eternal Essences come from weapons in the level 50-59 range. The increased problem comes from the fact that so many people leave for Outlands the second they hit level 58 so there are two levels worth of content that is rarely farmed for enchanting mats, and people are looking for upgrades for the newer content more so than looking to profit from the mats. While Eternal Essences are also used for twink enchants you can often find them easier and at lower prices than the Nether Essences.

Outlands, Nothrend, and Cataclysm all did Enchanters a favor because they only have one set of each type of Enchanting material. Outlands uses Arcane Dust, Lesser/Greater Planar Essence, Small/Large Prismatic Shards, and Nexus Crystals. Northrend has a similar setup with Infinite Dust, Lesser/Greater Cosmic Essence, Small/(normal) Dream Shards, and Abyss Crystals. Cataclysm also follows that patten with Hypnotic Dust, Lesser/Greater Celesial Essence, Small/(normal) Heavenly Shards, and Maelstrom Crystals.

With Vanilla covering 60 levels worth of content instead of just 5-10 there are 5 different types of Dusts and Essences.

Enchanter’s Special: Rods
There’s one other thing you need to know about Enchanting in particular and that is that we rely entirely on another profession to profess our out, not for mats, but for tools. In order to progress your skill and make higher level enchants you need to craft various Rods as you go. These Rods are made by Blacksmiths and Blacksmiths alone, so if you don’t have access to one of your own or someone in your guild then you’re going to have to hunt one down in chat or search for them on the AH. The rods themselves are just a material that you’ll then use to create “enchanting” rods.

You’ll want to get the mats for all of these rods well before you start your crafting or else you might very well find yourself stuck and searching for mats that aren’t always easy to find. So here’s a list of each of the rods, where to get them, what mats you need to craft them, and where to find any special mats or recipes you’ll need for your rod crafting as well.

Skill 1: Runed Copper Rod no special mats required
Skill 100: Runed Silver Rod no special mats required
Skill 150: Runed Golden Rod requires 1x Iridescent Pearl
Skill 200: Runed Truesilver Rod requires 1x Black Pearl
Skill 290: Runed Arcanite Rod requires 1x Arcanite Rod which requires 3x Arcanite Bar which are made by Alchemists
Skill 300: Runed Fel Iron Rod no special mats required
Skill 350: Runed Adamantite Rod requires 1x Primal Might which are made by Alchemists
Skill 375: Runed Eternium Rod no special mats required
Skill 425: Runed Titanium Rod no special mats required
Skill 515: Runed Elementium Rod requires 6x Heavenly Shards

While the Heavenly Shards required for the final rod aren’t really “special” mats, they are currently fairly expensive this early in the expansion. You get the shards from disenchanting Cataclysm level Rare (blue quality) items. These blue items will disenchant into either Small Heavenly Shards or normal Heavenly Shards, and you can right-click a stack of 3+ Small Heavenly Shards to turn three of them into a single Heavenly Shard. There aren’t a whole lot of blue quality quest rewards out there so you’re best bet is to craft them yourself or buy them on the Auction House.

Two of these Rods require you to purchase the pattern to make them rather than being trainable. The first is the Runed Arcanite Rod sold by Lorelae Wintersong in Moonglade, and the second is the Runed Adamantite Rod sold by Vodesiin (A) in Hellfire Peninsula and Rungor (H) in Terrokar Forrest.

The easiest way to get the pattern for the Runed Arcanite Rod is to roll a Druid alt if you don’t already have one, and get them to level 15 where they’ll learn the spell Teleport: Moonglade. The recipe is limited supply and only sells in a quantity of 1, but it has a decent spawn rate so you shouldn’t have to wait very long if it’s not available when you get there. This recipe also sells very well for 18-35g on most servers I’ve been to.

The Runed Adamantite Rod has an unlimited quantity and can be most easily purchased by going through the portal in any major faction city to the Dark Portal and then flying from there to your location. Unlimited quantity means it’s easy for you to purchase several copies of it to sell some of them on the AH for 20-35g each.

You cannot skip any Rods while you are leveling up. You have to move from one rod to the next and each new rod uses the previous level’s rod as one of the mats to craft it. Each higher level rod counts as all of the lower level rods, but you have to have each of the lowers to craft the highers, though only one of each. Everyone always asks me if they can just make the higher level rods or if they can be crafted for them, but you cannot as each “Runed” version of the rod binds immediately when you craft it.

The only good thing about the Rods being this way really is that you can make some decent profit selling the recipes for those two rods on the AH. Otherwise it’s really quite a drawback if you can’t find the base rods that Blacksmiths craft on the AH and you don’t know any either.

Notable Special Recipes
These special recipes are ones that you want to try to purchase beforehand if you can to make your leveling easier. There are a lot of them, so I’ll just list them all below.

The only recipe that you have to purchase with the enchanter themselves is the last one on the list there because it’s purchased from the Shard Vendor and is Bind on Pickup (BoP). The rest you can buy from vendors or on the AH with any character.

Because these recipes are used for power-leveling the profession they’re also good recipes for you to pick up when you’re in the area that the vendors happen to be in if you want to list them on the AH for a decent profit.

Just kidding, Enchanting doesn’t have a specialization.

However, you will occasionally find Enchanters (like me) who personally “specialize” in a particular type of enchant. For example, I specialize in twink enchants and make a special effort to hunt down or grind any and every enchant I can find that is used for twinking. I have found other people who “specialize” in other enchants such as ones with cool graphic effects or ones for specific classes. They know exactly what kind of visual effect each of their enchants can give so if you’re on a RP server or just want to have a specific look at your character with a weapon with a purple glow (for example) on it, then these are the enchanters you want to seek out.

The ones who specialize in classes are people who don’t like to “waste” gold learning patterns from the trainer that they will never use (Melee classes not buying Intellect enchants for example); while they probably don’t have anything special to offer over another enchanter, they generally have great advice on which enchants to buy and which to not waste your time on if it’s related to their “spec”.

Since there’s not an actual specialization for enchanting you’re not going to find people that do this everywhere you go, but it never hurts to ask if you’re looking for something in particular.

Psynister Preferences
Enchanting is one of my favorite professions, and any time I move to a new server and actually establish myself there my first main character is always an Enchanter. I’ll have other toons who have gathering professions, but the first real focus on crafting is Enchanting. I like to make myself more powerful whenever I can by utilizing enchants, so I don’t like to stay anywhere without access to enchants. I’m a min/maxer, and Enchanting is the best min/max profession in the game.

As far as making money off of Enchanting goes, your best bet is to make frequent use of Enchanting Vellums. These items can be purchased from any enchanting supplies vendor in the game for 10 silver each, or they can be crafted by Inscriptionists as well (I suggest you just buy them). I don’t suggest you use them for your initial enchants, the ones you use to get up to skill level 100 or so because you’re not very likely to get your money back them. Instead just enchant your own gear, gear from people you group with in random dungeons, guild members’ gear, or just random white gear that you can buy or cheap stuff off of the AH.

If you’re teaming up with Tailoring then I suggest you use the gear you craft to disenchant as your enchanting targets before you DE it. If you have 15 cloak enchants and 15 cloaks you’re about to DE then just go down your inventory and enchant one then DE it, enchant the next and DE it, and so on down the line.

Once you’ve gotten above 100 or so in your skill go ahead and use the Enchanting Vellums instead so that you can sell your enchants on the AH or use them on your alts if you’re an altoholic like myself. You may also consider putting them on white gear to use as Hand Me Downs (HMD Directory) if you haven’t heard of my practice of making them and would like to try it out for yourself.

Two of the enchants listed on the leveling guide at WoW-Professions that are particularly good at making some extra money are Enchant Bracer – Greater Intellect and Enchant Shield – Greater Stamina. Both of these are used by twinks and sell well on the AH. I suggest you don’t list more than 3-5 of them at a time to prevent undercutting, but I sell the Shield enchant for 12-15g and the Bracer enchant for 15-25g.

There are a couple of other enchants that are “Enchant ??? – Greater Stamina” as well, which also use 5x Dream Dust just like that Shield enchant. Both of these are twink enchants too and they usually sell for 8-12g each. Dream Dust is one of the cheaper mats to find because it’s found early enough in the leveling process that people who are trying out new toons will often find a lot of it while running dungeons before they decide whether or not they want to keep the character.

For several months at the end of Wrath I was buying stacks of Dream Dust for less than 2g and then turning that stack into four Greater Stamina scrolls that sold for 15g each. After several months someone decided to put an end to it by buying all of the Dream Dust and relisting it for over 80g a stack, but by that time I was already so tired of crafting and listing them that I really didn’t care and just left the market alone until it all went back to normal.

The enchants from Burning Crusade will sell at a decent rate too, though most of the ones that bring any real gold in are drops from special tBC dungeons and raids. Northrend enchants are selling very well right now since people are using those on their new Cataclysm gear instead of investing in Cataclysm enchants, so be sure to put all of your Northrend enchants on vellums to sell on the AH.

Cataclysm enchants right now are mostly selling for crap. Put them on scrolls but take a look at their AH price before you list them. If they’re ridiculously cheaper than the mats it takes to make the enchant then just hold onto them for now in your bank and sell them in a few months when they’re actually worth something. If you sell them now then you risk missing out on more gold at a later date, though if you wait then you do risk the possibility that they’ll drop even lower in price later on.

Nobody can predict what the future holds for your server’s economy, but personally I’ve got all of my scrolls stashed on a bank alt ready to be listed when the market clears up a bit from all the people leveling their profession right now

Power Leveling Materials List
The following list is taken from the WoW-Professions website. To find a list of what to make with these items you’ll need to refer to their Enchanting Leveling Guide.

This list includes the mats you need to craft all of the Rods as well.

1 x Copper Rod
125 x Strange Dust
1 x Lesser Magic Essence
1 x Silver Rod
12 x Greater Magic Essence
9 x Simple Wood
25 x Lesser Astral Essence
122 x Soul Dust
1 x Golden Rod
1 x Iridescent Pearl
2 x Greater Astral Essence
155 x Vision Dust
1 x Truesilver Rod
1 x Black Pearl
20 x Purple Lotus
2 x Greater Mystic Essence
25 x Lesser Nether Essence
15 x Lesser Eternal Essence
230 x Dream Dust
10 x Illusion Dust
1 x Arcanite Rod
8 x Greater Eternal Essence
8 x Large Brilliant Shard
1 x Fel Iron Rod
330 x Arcane Dust
14 x Greater Planar Essence
13 x Large Prismatic Shard
20 x Lesser Planar Essence
15 x Nightmare Vine
15 x Crystal Vial
1 x Primal Might
1 x Adamantite Rod
1 x Eternium Rod
1 x Titanium Rod
633 x Infinite Dust
37 x Greater Cosmic Essence
8 x Dream Shard
10 x Crystallized Water
503 x Hypnotic Dust
25 x Lesser Celestial Essence
95 x Greater Celestial Essence
5 x [Elixir’s of Impossible Accuracy]
7 x Heavenly Shard
1 x Elementium Rod


Posted by on January 14, 2011 in Guide, Leveling, Professions


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