Tag Archives: Enchanting

Professions Leveling: Enchanting 1 – 525

Continuing on with th e Leveling Professions series, today I’m going to move on to what many consider to be one of the single-hardest professions to level – Enchanting

Enchanting is a great profession, providing you with some of the most beneficial perks of any profession both while you’re leveling and when you’re nearing end game content as well. It’s also one of those great professions that every class and spec can benefit from as well.

Just a reminder, the purpose of these guides isn’t to actually tell you what to make, because you can already find that at the same source I go to when it’s time to level professions: You can click on this link to find their Enchanting Leveling Guide.

Instead, I’m going to go through the leveling guide and give you the information that you don’t find at WoW-Professions. Things such as bottlenecks in crafting or materials, how I personally go about leveling them (where I deviate from their guides), and some things I like or dislike about the profession. I’ll also give a few tips on how I make gold with the profession, or ways that I might put it to use that aren’t apparent to everyone.

Getting Started: Materials
The first thing you need to know about Enchanting is what type of materials you need to craft. Enchanting is its own material source. Almost everything that you do as an Enchanting requires you to get mats from other magical items by destroying them with your Disenchant ability (which you get automatically for picking the Enchanting profession).

A good profession to pair up with Enchanting is basically any other crafting profession, though the typical pairing is Tailoring because it too does not require a separate gathering profession to fuel its crafting. But really any crafting profession can be of use. Early on Tailoring is definitely your best source, basically all the way through Outlands. Once you get into Northrend and Cataclysm crafting your best companion profession actually becomes Jewelcrafting and to a somewhat lesser extent, Blacksmithing. Though both of those require you to have a source of ore to craft the items that you’ll disenchant for your enchanting materials.

If you’re looking to power-level the profession you can scroll down to the bottom of this post to find a list of items you want to gather beforehand. If you’re looking to purchase all of the items you need to power-level the profession then you’ll need to be prepared to spend anywhere from 4-12,000g as mats for Enchanting vary widely based on server.

Trouble Areas
Almost every profession has some sort of bottleneck, or trouble area where the mats are either hard to find or all of the recipes you have access to are either green or yellow and so only have a chance to skill you up. Enchanting is no exception to this and random numbers being what they are I actually tend to have worse luck with Enchanting than any other profession in this regard.

As for particular mats that I’ve found through my own experience or from guild members as being trouble areas or bottlenecks, here are the top ones to be prepared for: Lesser Nether Essence/Greater Nether Essence, and Lesser Eternal Essence/Greater Eternal Essence. The good news is all of these are Vanilla mats, so they shouldn’t be too hard to find right now since we’re still early in a new expansion and there will be a lot of people leveling new toons.

Lesser/Greater Nether Essence always turns out to be one of the bottlenecks that I hear from other people. The reason is that you only have a good chance of getting these essences from weapons that require level 41-49 to use and the 40’s is where gear really starts to ramp up for Vanilla content and where people start to level quicker as they push for Outlands. Armor always seems to drop more often than Weapons do because there are so many more armor slots than weapon slots, but Weapons have higher Essence drop rates and Armor has a higher Dust drop rate. Nether Essences are also used in a number of twink enchants so enchanters are more likely to keep them for their own use than they are to sell them on the AH.

Lesser/Greater Eternal Essence has the exact same problem as the Nether essence, but it’s an even worse problem. The reason here is that Eternal Essences come from weapons in the level 50-59 range. The increased problem comes from the fact that so many people leave for Outlands the second they hit level 58 so there are two levels worth of content that is rarely farmed for enchanting mats, and people are looking for upgrades for the newer content more so than looking to profit from the mats. While Eternal Essences are also used for twink enchants you can often find them easier and at lower prices than the Nether Essences.

Outlands, Nothrend, and Cataclysm all did Enchanters a favor because they only have one set of each type of Enchanting material. Outlands uses Arcane Dust, Lesser/Greater Planar Essence, Small/Large Prismatic Shards, and Nexus Crystals. Northrend has a similar setup with Infinite Dust, Lesser/Greater Cosmic Essence, Small/(normal) Dream Shards, and Abyss Crystals. Cataclysm also follows that patten with Hypnotic Dust, Lesser/Greater Celesial Essence, Small/(normal) Heavenly Shards, and Maelstrom Crystals.

With Vanilla covering 60 levels worth of content instead of just 5-10 there are 5 different types of Dusts and Essences.

Enchanter’s Special: Rods
There’s one other thing you need to know about Enchanting in particular and that is that we rely entirely on another profession to profess our out, not for mats, but for tools. In order to progress your skill and make higher level enchants you need to craft various Rods as you go. These Rods are made by Blacksmiths and Blacksmiths alone, so if you don’t have access to one of your own or someone in your guild then you’re going to have to hunt one down in chat or search for them on the AH. The rods themselves are just a material that you’ll then use to create “enchanting” rods.

You’ll want to get the mats for all of these rods well before you start your crafting or else you might very well find yourself stuck and searching for mats that aren’t always easy to find. So here’s a list of each of the rods, where to get them, what mats you need to craft them, and where to find any special mats or recipes you’ll need for your rod crafting as well.

Skill 1: Runed Copper Rod no special mats required
Skill 100: Runed Silver Rod no special mats required
Skill 150: Runed Golden Rod requires 1x Iridescent Pearl
Skill 200: Runed Truesilver Rod requires 1x Black Pearl
Skill 290: Runed Arcanite Rod requires 1x Arcanite Rod which requires 3x Arcanite Bar which are made by Alchemists
Skill 300: Runed Fel Iron Rod no special mats required
Skill 350: Runed Adamantite Rod requires 1x Primal Might which are made by Alchemists
Skill 375: Runed Eternium Rod no special mats required
Skill 425: Runed Titanium Rod no special mats required
Skill 515: Runed Elementium Rod requires 6x Heavenly Shards

While the Heavenly Shards required for the final rod aren’t really “special” mats, they are currently fairly expensive this early in the expansion. You get the shards from disenchanting Cataclysm level Rare (blue quality) items. These blue items will disenchant into either Small Heavenly Shards or normal Heavenly Shards, and you can right-click a stack of 3+ Small Heavenly Shards to turn three of them into a single Heavenly Shard. There aren’t a whole lot of blue quality quest rewards out there so you’re best bet is to craft them yourself or buy them on the Auction House.

Two of these Rods require you to purchase the pattern to make them rather than being trainable. The first is the Runed Arcanite Rod sold by Lorelae Wintersong in Moonglade, and the second is the Runed Adamantite Rod sold by Vodesiin (A) in Hellfire Peninsula and Rungor (H) in Terrokar Forrest.

The easiest way to get the pattern for the Runed Arcanite Rod is to roll a Druid alt if you don’t already have one, and get them to level 15 where they’ll learn the spell Teleport: Moonglade. The recipe is limited supply and only sells in a quantity of 1, but it has a decent spawn rate so you shouldn’t have to wait very long if it’s not available when you get there. This recipe also sells very well for 18-35g on most servers I’ve been to.

The Runed Adamantite Rod has an unlimited quantity and can be most easily purchased by going through the portal in any major faction city to the Dark Portal and then flying from there to your location. Unlimited quantity means it’s easy for you to purchase several copies of it to sell some of them on the AH for 20-35g each.

You cannot skip any Rods while you are leveling up. You have to move from one rod to the next and each new rod uses the previous level’s rod as one of the mats to craft it. Each higher level rod counts as all of the lower level rods, but you have to have each of the lowers to craft the highers, though only one of each. Everyone always asks me if they can just make the higher level rods or if they can be crafted for them, but you cannot as each “Runed” version of the rod binds immediately when you craft it.

The only good thing about the Rods being this way really is that you can make some decent profit selling the recipes for those two rods on the AH. Otherwise it’s really quite a drawback if you can’t find the base rods that Blacksmiths craft on the AH and you don’t know any either.

Notable Special Recipes
These special recipes are ones that you want to try to purchase beforehand if you can to make your leveling easier. There are a lot of them, so I’ll just list them all below.

The only recipe that you have to purchase with the enchanter themselves is the last one on the list there because it’s purchased from the Shard Vendor and is Bind on Pickup (BoP). The rest you can buy from vendors or on the AH with any character.

Because these recipes are used for power-leveling the profession they’re also good recipes for you to pick up when you’re in the area that the vendors happen to be in if you want to list them on the AH for a decent profit.

Just kidding, Enchanting doesn’t have a specialization.

However, you will occasionally find Enchanters (like me) who personally “specialize” in a particular type of enchant. For example, I specialize in twink enchants and make a special effort to hunt down or grind any and every enchant I can find that is used for twinking. I have found other people who “specialize” in other enchants such as ones with cool graphic effects or ones for specific classes. They know exactly what kind of visual effect each of their enchants can give so if you’re on a RP server or just want to have a specific look at your character with a weapon with a purple glow (for example) on it, then these are the enchanters you want to seek out.

The ones who specialize in classes are people who don’t like to “waste” gold learning patterns from the trainer that they will never use (Melee classes not buying Intellect enchants for example); while they probably don’t have anything special to offer over another enchanter, they generally have great advice on which enchants to buy and which to not waste your time on if it’s related to their “spec”.

Since there’s not an actual specialization for enchanting you’re not going to find people that do this everywhere you go, but it never hurts to ask if you’re looking for something in particular.

Psynister Preferences
Enchanting is one of my favorite professions, and any time I move to a new server and actually establish myself there my first main character is always an Enchanter. I’ll have other toons who have gathering professions, but the first real focus on crafting is Enchanting. I like to make myself more powerful whenever I can by utilizing enchants, so I don’t like to stay anywhere without access to enchants. I’m a min/maxer, and Enchanting is the best min/max profession in the game.

As far as making money off of Enchanting goes, your best bet is to make frequent use of Enchanting Vellums. These items can be purchased from any enchanting supplies vendor in the game for 10 silver each, or they can be crafted by Inscriptionists as well (I suggest you just buy them). I don’t suggest you use them for your initial enchants, the ones you use to get up to skill level 100 or so because you’re not very likely to get your money back them. Instead just enchant your own gear, gear from people you group with in random dungeons, guild members’ gear, or just random white gear that you can buy or cheap stuff off of the AH.

If you’re teaming up with Tailoring then I suggest you use the gear you craft to disenchant as your enchanting targets before you DE it. If you have 15 cloak enchants and 15 cloaks you’re about to DE then just go down your inventory and enchant one then DE it, enchant the next and DE it, and so on down the line.

Once you’ve gotten above 100 or so in your skill go ahead and use the Enchanting Vellums instead so that you can sell your enchants on the AH or use them on your alts if you’re an altoholic like myself. You may also consider putting them on white gear to use as Hand Me Downs (HMD Directory) if you haven’t heard of my practice of making them and would like to try it out for yourself.

Two of the enchants listed on the leveling guide at WoW-Professions that are particularly good at making some extra money are Enchant Bracer – Greater Intellect and Enchant Shield – Greater Stamina. Both of these are used by twinks and sell well on the AH. I suggest you don’t list more than 3-5 of them at a time to prevent undercutting, but I sell the Shield enchant for 12-15g and the Bracer enchant for 15-25g.

There are a couple of other enchants that are “Enchant ??? – Greater Stamina” as well, which also use 5x Dream Dust just like that Shield enchant. Both of these are twink enchants too and they usually sell for 8-12g each. Dream Dust is one of the cheaper mats to find because it’s found early enough in the leveling process that people who are trying out new toons will often find a lot of it while running dungeons before they decide whether or not they want to keep the character.

For several months at the end of Wrath I was buying stacks of Dream Dust for less than 2g and then turning that stack into four Greater Stamina scrolls that sold for 15g each. After several months someone decided to put an end to it by buying all of the Dream Dust and relisting it for over 80g a stack, but by that time I was already so tired of crafting and listing them that I really didn’t care and just left the market alone until it all went back to normal.

The enchants from Burning Crusade will sell at a decent rate too, though most of the ones that bring any real gold in are drops from special tBC dungeons and raids. Northrend enchants are selling very well right now since people are using those on their new Cataclysm gear instead of investing in Cataclysm enchants, so be sure to put all of your Northrend enchants on vellums to sell on the AH.

Cataclysm enchants right now are mostly selling for crap. Put them on scrolls but take a look at their AH price before you list them. If they’re ridiculously cheaper than the mats it takes to make the enchant then just hold onto them for now in your bank and sell them in a few months when they’re actually worth something. If you sell them now then you risk missing out on more gold at a later date, though if you wait then you do risk the possibility that they’ll drop even lower in price later on.

Nobody can predict what the future holds for your server’s economy, but personally I’ve got all of my scrolls stashed on a bank alt ready to be listed when the market clears up a bit from all the people leveling their profession right now

Power Leveling Materials List
The following list is taken from the WoW-Professions website. To find a list of what to make with these items you’ll need to refer to their Enchanting Leveling Guide.

This list includes the mats you need to craft all of the Rods as well.

1 x Copper Rod
125 x Strange Dust
1 x Lesser Magic Essence
1 x Silver Rod
12 x Greater Magic Essence
9 x Simple Wood
25 x Lesser Astral Essence
122 x Soul Dust
1 x Golden Rod
1 x Iridescent Pearl
2 x Greater Astral Essence
155 x Vision Dust
1 x Truesilver Rod
1 x Black Pearl
20 x Purple Lotus
2 x Greater Mystic Essence
25 x Lesser Nether Essence
15 x Lesser Eternal Essence
230 x Dream Dust
10 x Illusion Dust
1 x Arcanite Rod
8 x Greater Eternal Essence
8 x Large Brilliant Shard
1 x Fel Iron Rod
330 x Arcane Dust
14 x Greater Planar Essence
13 x Large Prismatic Shard
20 x Lesser Planar Essence
15 x Nightmare Vine
15 x Crystal Vial
1 x Primal Might
1 x Adamantite Rod
1 x Eternium Rod
1 x Titanium Rod
633 x Infinite Dust
37 x Greater Cosmic Essence
8 x Dream Shard
10 x Crystallized Water
503 x Hypnotic Dust
25 x Lesser Celestial Essence
95 x Greater Celestial Essence
5 x [Elixir’s of Impossible Accuracy]
7 x Heavenly Shard
1 x Elementium Rod


Posted by on January 14, 2011 in Guide, Leveling, Professions


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Leveling Professions

The one thing that I may enjoy more about this game than leveling toons is leveling professions. While I don’t often powerlevel my toons, I most definitely powerlevel my professions. When my characters reach a level that their professions can be trained to the next level I typically power the profession to the new maximum before I reach the next character level.

My many acquaintances on Twitter are familiar with my habits of deleting max level toons, and have decided that since there are a few others who do the same that there needed to be a name for it. Thus, Psynister Psyndrome was created to describe those who delete and reroll their high level toons. But that’s not the only thing I’m known for deleting at high level. I’m also well known for dropping maxed professions to pick up another, max it, drop it, max another, drop it, and so on.

So, mini-rambling aside, I’m no stranger to leveling professions. For the most part I farm all of my mats myself, though I’ll definitely dip into the AH to fill in any mats that I’ve missed (so long as the price isn’t ridiculous). The purpose of this post isn’t to guide you through leveling certain professions, but rather a general look them and the benefits of leveling them, as well as tips for how to make leveling them easier.

Why Level (With) Professions?
Leveling your professions is something you should do on every toon. If nothing else, you should have dual gathering professions simply for the additional experience and the additional income of selling what you find on the auction house.

Some of the benefits of leveling your professions along with your toon rather than waiting for higher levels include cost savings (from farming mats instead of buying them), increased speed or power while leveling, easy access to gear upgrades, and increased leveling speed in the case of Mining and Herbalism (and Archeology, though I’m not counting that here).

If you’re playing a caster for instance, Engineering provides excellent goggles for increasing Intellect and Spirit. Enchanting and Alchemy can provide a wide variety of buffs for every class. Inscription gives you buffs similar to Alchemy through scrolls, but also gives access to additional “hearthstone” via Scrolls of Recall as well as access to excellent off-hand items for casters. Jewelcrafting is excellent for filling out your ring, neck, and trinket slots at early levels where gear for those slots is often hard to find.

Leatherworking is the single-best resource for Agility gear for any leveling toon as well as a very strong source of caster leather. Tailoring provides great caster gear while leveling. Blacksmithing…well, blacksmithing sucks for the most part, but you do get access to keys that can be used to open locked chests or doors, shield spikes to make your tanks more deadly, and spurs that increase your mounted speed.

There are also three gathering professions that can help you out. Herbalism is the most beneficial as it provides an instant heal that also grants Haste when used, not to mention is the most abundant of the gathering professions which means you can get a significant amount of experience from farming herbs. Mining is next on this list as it provides a decent amount of survivability by increasing your stamina, and also grants gather experience. Skinning is for those of you who like to deal damage as it gives you a boost to your Crit, and while it does not grant gather experience it is incredibly easy to level it.

Resources for Leveling
When it comes to leveling your professions, the single-best resource I’ve found online is by far WoW-Professions. The site has a list of all of the mats you’ll need to level each profession from 1-525, a list of which items to make, when to make them, and how many to make.

I never follow any of the guides 100% because I’m a natural farmer and always end up with additional mats, so I don’t mind making items even when they go green when I’ve still got the mats to make 60 more of them. But, you can follow the guide almost to the letter and get exactly where you want to go with the profession.

The site also lists specific recipes that you’ll want to look for that can be found only from vendors or mob drops that can make leveling significantly easier or more cost effective if you can find them, and gives a link back to Wowhead so that you can easily find where to get the recipes.

Another good resource I’ve found is It hasn’t been updated for Cataclysm yet, and I’m waiting to hear back from the author, Darth Solo of WoW Alone, about whether or not he plans to update it. But, even if it’s not updated it’s an excellent resource for crafting everything up through the Wrath expansion. It doesn’t tell you what to make or how to make it, but instead it shows you everything you need to make a specific item, broken down into its rawest form.

So if you’re looking to make some specific items to help you while leveling, and you know it takes crafted mats but aren’t good at remembering or calculating the amount of base mats, then this site is golden. For instance, look at the Frostweave Bag. If you’re not a long-time bag maker, do you know right off the top of your head how much cloth and dust each of those bags takes?

If you go to the site and click on the Tailoring link at the top you’ll be able to type “Frostweave Bag” into the search window to have the item pop up. You can then see the item’s actual mats which are 2 Eternium Threads and 6 Bolts of Imbued Frostweave, just like you’ll see it in your professions window. But, you can click on the Expand button right next to the mats and it will break those mats down to their basic form, showing you what you actually need to get in order to make one: 2 Eternium Thread, 6 Bolts of Imbued Frostweave (12 Infinite Dust, 12 Bolts of Frostweave [60 Frostweave Cloth]).

General Profession Leveling Tips
There are a lot of small things you can find or do to help level your professions. You can find them in the form of in-game addons, online guides, and sites such as Wowhead that offer a searchable database.

In the case of gathering professions there are several different addons that you can get to help you locate nodes. The one I prefer is called Gatherer, though I have several friends and guildmates who prefer GatherMate.

As far as things you can actively do to help level your professions, the first is to be sure you’re throwing mats away. If you know you’re going to level a profession, don’t sell the mats that you find or farm for that profession. For example, if you’re about to roll a Druid with Herbalism and Alchemy, don’t get rid of herbs that you find on your other toons.

If you’re leveling a character with dual gathering professions and have any intention of leveling professions that use those mats on another toon(s), consider establishing a bank alt and sending all of those gathered mats to the bank alt to be stored in their guild bank.

When I’m ready to start leveling a crafting profession on one of my toons I like to send all of the mats over from my bank alt and then use the mailbox as storage. When sending the mail over I like to have each type of mat in their own “envelope” or grouped with other mats of the same level. Doing this allows me to easily withdraw the mats that I need while leaving the mats that I’m not ready for stored in the mailbox, and by doing so it’s completely organized and easy for me to find any item that I might need. Being rather anal when it comes to organization, I also send them in reverse order of when they’re needed so that the earliest mats used show up first in the mailbox, but I’m crazy like that.

Sometimes I like to level a toon with dual gathering professions with the intent of dropping one of them for a crafting profession that matches the one I’m going to keep once I reach a higher level. For example, I might level a toon with Herbalism and Mining, but drop the Herbalism once I’m nearing the end of Outlands (mid-high 60’s) and replace it with a crafting profession like Blacksmithing or Jewelcrafting. While the JC profession can give you rings, necks, and trinkets that are good for leveling, the real draw of the profession is the gems and gems serve no purpose prior to Outlands and Northrend, so I almost never level as a JC. Blacksmithing similarly provides very little benefit to a character while they’re leveling and most of the items that are significant enough to really look into making them don’t show up until Outlands or Northrend levels.

If you’re leveling Gathering professions, be sure to gather as much as you need in your current leveling zones to open up gathering in the zone you intend to move to. A good way to judge those levels is by looking at the WoW-Professions site for your gathering profession to see what skill level it tells you to build up to before moving on to a new zone. If you’re still questing in an area when your gathering skills are high enough to move on, don’t stop gathering but because you’ve reached the necessary level, just don’t stick around farming needlessly either.

Specific Tips: Gathering Professions
For Mining the general rule of thumb is that every range of new mining nodes covers 40-60 skill levels. So if you just learned how to smelt a new type of ore then you know you have about 50’ish skill levels that you need to gain before you can start mining/smelting the next type of ore. Also remember that you can smelt your ore to help increase your skill if you find yourself leveling out of the zones you’re trying to farm in and end up in zones where your skill isn’t high enough to mine.

Smelting turns grey before gathering. If you’re trying to speed your mining skill by smelting, remember to smelt early if you’re farming nodes of the same type. Also remember that you have a small chance of gaining a skill level if the smelting is “green”, but you still have a high chance of gaining a skill point from actually mining a node when it’s “green”. Because mining nodes are in fairly low supply, the chance of skilling up from the nodes is higher than other gathering nodes.

Also keep in mind that while Blacksmithing and Engineering rely primarily on ore being smelted into bars, Jewelcrafting most often uses the raw ore. Smelting requires 1-2 of the ore in question while Jewelcrafting always requires ore to be in stacks of 5 for Prospecting.

Herbalism is similar, but the sheer number of herb types means that you’ll find a smaller number of skill levels between different types of herb nodes, but you’ll find higher level herbs that are 60+ skill levels higher than other herbs in the very same zone. There are many more herb nodes than mining nodes, due in part to the fact that gathering those nodes is the only way to level Herbalism where Mining can be leveled by both gathering and smelting.

There are two crafting professions that specifically rely on herbs, Alchemy and Inscription. With Alchemy you’ll always use your herbs in lots of 1 or 2, so if you’re looking for a specific number to stop gathering at, try to get multiples of 10 of each herb. For Inscription you’re always going to use exactly 5 herbs of the same type for every use of milling. So if you’re about to leave a zone that offers a specific type of herb and the zones you’re moving to do not contain that herb, then farming until you reach a multiple of 5 or 10 is optimal.

For Skinning the best tool is mathematics. The thing to remember about Skinning is that the skill level required is based on the level of the beast. Beast Level x 5 = Required Skinning Level. That restriction doesn’t apply on beasts up to around level 10 or 15, because you don’t generally get the profession until you’re already level 5 or higher and mobs in the starting zones can’t be skinned anyway, so they give you a little room to catch up at the earliest stages. Skinning is similar to Herbalism in that there is no alternative way to level it, you have to actually gather. However, Skinning is also the only gathering profession that does not reward gather experience.

If you’re about to move into a new zone, take a look at the level of the beasts that appear there. If your skill level isn’t five times as high as the beasts then you’re not going to be able to use your profession. Beasts can be found in nearly every zone in the game, so as long as you’re skinning whenever you have the chance you should theoretically never fall behind. Just don’t be in too much of a rush to move forward unless you’re willing to go back to catch up.

While many of the crafting professions make use of leather here and there, Leatherworking is of course the primary one. The LW profession typically uses forms of “leather” in multiples of 2-4, and “hides” in multiples of 1-3. The great thing about LW is that you can combine multiple lower-level leathers to make the higher level leathers. So while your Skinning will typically far outlevel your LW while you level your character, you can always turn the excess leather from lower levels into the higher level versions if you have enough of it.

If you’re not especially good when it comes to math, here’s a quick reference for you to judge how close you are for the zone. If the mobs are between these levels then you know you need somewhere between the two skill levels. Similarly, if you know that your skill level is almost 200 but you’re still in a level 20 zone, then you know that your skill is high enough to cover the entire zone since you can skin mobs that are level 40. And the reverse is true as well, if you find yourself in a level 40 zone but your skill is only 150 then you probably aren’t going to be able to skin a single mob in the entire zone.

Mob Levels Req. Skinning Skill
10 50
15 75
20 100
25 125
30 150
35 175
40 200
45 225
50 250
55 275
60 300
65 325
70 350
75 375
80 425
85 ???

[Update: Cataclysm mobs level 80 require 425 minimum to skin, level 81 mobs require 440.]

General Tips: Crafting Professions
When it comes to crafting professions you need to keep two things in mind. First, can you do anything at all with the items you’re crafting besides vendor them. Second, are you wasting mats by making items that aren’t “orange” or are you saving mats?

[UPDATE: And as Khraden pointed out in the comments, save yourself some bagspace and buy a Gnomish Army Knife (or 10), or have them crafted by an Engineer that you know. They count as every form of “tool” that’s used in crafting with your professions, saving all the space that those items would normally take up in your bags. If you’re not a Blacksmith, Engineer, Jewelcrafter, Miner, or Skinner, then you can skip it.]

Alchemy is a good example of that first question; can you do anything at all with the items besides vendor them? There are a lot of things you’ll make with Alchemy that are great for leveling the skill but that aren’t really all that useful or valuable. You’ll find yourself making all sorts of potions and elixers, and while some of them are really good, others just kind of…well, suck. If you can make items that are useful to at least one of your toons, then it’s not a waste. If you know that certain players would make a lot of use out of your potions, such as twinks or people who like utility potions like Water Walking for fishing and such, then making those types of items can net you a lot of gold on the Auction House. But every now and then you’re going to find yourself making random crap that nobody’s going to want and your only option is to either vendor it or use it yourself.

Blacksmithing is the spaghetti and meatballs of crafting professions. Most of the items you can make are just filler, they’re the noodles and if that’s all you got then it would really suck. Then you have some items that are pretty cool and can help you while you level, such as gear for your class and items such as spurs or shield spikes; these are your sauce that make the meal worth eating. And then you have the fantastic items, the meatballs, that are the whole reason you chose the profession in the first place. These are items such as epic gear, the ability to socket your own gear, or items that sell really well on the auction house because they’re useful for other professions (i.e. Enchanting).

Blacksmithing takes a ton of mats to level up, and in my opinion it’s the second most underwhelming profession in the game. However, there are some really great items you can make with it, and it’s an excellent source of gold if you craft the right items and list them on the auction house. It’s one of the best sources of gear to be disenchanted, and an excellent source of gear for Plate wearers and Melee DPS classes with some good caster weapons thrown in here and there as well. It’s also the only source for Rods which Enchanters require to level and make use of their profession.

A lot of items you make with BS, particularly pre-Burning Crusade, are going to suck to the point that vendoring them or having them disenchanted is about the only thing they’re good for. Once you’ve reached BC level crafting, and especially Wrath and Cataclysm level crafting, there are two primary markets to keep in mind when crafting gear that you’re not going to use yourself. First, Weapons disenchant into more valuable items than Armor. Second, gear for Tanks sells better on the AH (generally) than gear for any other class or role.

Enchanting is a profession that many people hate to level, and it’s my favorite profession. The easiest way to level Enchanting is to pair it up with a crafting profession so that you can easily disenchant the gear that you make to get the mats for Enchanting. Another great way to get mats is to make frequent use of the LFG feature and disenchant everything that drops in dungeons that isn’t of immediate use to you. When you’re questing and it’s time to choose your rewards, take a close look at the items rewarded. If none of the items are a great upgrade to you then choose weapons over armor and disenchant them.

A tip for farming Enchanting mats once you’ve reached a high enough level that you can solo lower level dungeons is to have one of your friends log into one of their alts and form a party with you, and then log out and go back to playing on whatever toon they feel like playing on. By being in a group, any items that drop which can be disenchanted will pop up the loot menu that will allow you to auto-disenchant anything you don’t want to keep and roll greed/need on anything you do want.

If you have a crafting profession on another character and none of the items you make sell on the AH after a round or two, send them to your enchanter to be disenchanted instead. Unless you need the gold for vendoring the item, it’s better to get enchanting mats that are more widely demanded than to sell an item that’s useful to only a few people.

The other tip I want to mention about Enchanting is that if you aren’t enchanting your own gear or those of your friends, don’t waste enchants on crap you’re going to just get rid of. Put them on Enchanting Vellums which you can now purchase from every Enchanting Vendor in the game. Try to sell the enchanted scrolls on the AH and if they don’t sell you can either ship them to a bank alt to then be distributed to other toons you level to help them along, or to be saved for other gear at a later date.

An excellent example of a profession that benefits greatly from making green-level items is Engineering. The most cost-effect method of leveling Engineering through pre-BC content is to rely heavily on explosives. Explosives come from Blasting Powders, which come from the “stone” that you get while mining. Stone is very easy to come by and often very cheap on the Auction House because of it. Making blasting powers is the typically cheapest way to level by making them until they go grey. Once they’re grey you make the cheapest (mats-wise) explosive you can that uses the blasting powder along with some cloth until it too goes either green or grey. You’re not going to be able to level 1-525 on powders and explosives alone, or even 1-300 for that matter, but you can cover a lot of skill levels by doing this.

Inscription is an excellent, though…interesting, profession. You can either make a ton of gold with it, or you can make almost nothing with it, depending on how and when you use it. Inscription got a big change in the 4.0 patch that tripled the mats required to make all of our glyphs. As part of that, we also had the vast majority of our items grant multiple skill-ups if you craft them while the recipe is “orange”. Other professions got this as well, but it’s more apparent in Inscription than any other that I’ve seen.

The big thing to remember about leveling Inscription, because of this, is that the ones that offer multiple skills when orange generally only do so until the next multiple of 5, so it’s best to craft them when your skill level is at a 4. For example, if you are at skill level 150 have an item that gives you 3 or 5 skill points when you make it, you get the most out of your mats if you can get your skill up to 154 before you make the item that gives you the 3-5 points, because in almost every case as soon as your skill reaches 155 the item that gives you 3-5 points before then will then turn “yellow” and only grant you 0-1 skill points when you make it instead. By crafting it at 154 you’re able to jump to 152 or 154 which will likely give you yet another recipe that grants 3-5 points when you make it; effectively giving you a chance to leap frog your way through the leveling profess to the point that tripling our material cost becomes a benefit rather than a big nerf.

The next thing to remember about Inscription is that there are five sources of getting new glyphs. The first is to simple level up your skill as new patterns will open up the further you go. The second is your Minor Inscription Research when you can do once per day (resets at midnight server time). Next you have the Northrend Inscription research which can also be done once per day and resets at midnight-server. Then, there are the Books of Glyph Mastery which drop in Northrend. All of these glyph sources are independent of one another, meaning that none of the recipes discovered from one of them is available from any of the others. If you want to be able to make all of the glyphs then you have to make use of every source. Finally, there are a few recipes that you can learn by purchasing the recipe from an Inscription Supplies Vendor. If memory servers, there are only two of these now.

Jewelcrafting is one of the “most important” professions in the game as end game raiders require the best gems the can find. The kind of Gems I’m referring to don’t really exist until you reach BC content, and they’re not really essential until you reach end game, though they are definitely useful from the time they become available. Most of what you make from pre-BC patterns will be pretty useless save for a few upgrades to your rings and neck slots, and an occasional trinket. Some of the items will sell well on the AH, and others are better disenchanted.

When leveling JC, especially in pre-BC, you’ll need to decide for yourself whether you’re better of prospecting your ore for gems or selling your ore on the AH and instead buying the raw gems for cheaper prices to level instead. Once you get to Northrend especially, you’ll often find that the best source of income for JC is a combination of cutting gems and making jewelry to be disenchanted. Some Wrath gems are still being used today, but that’s quickly dying down as Cataclysm gems drop in price and increase in supply from people leveling their alts or spending time gathering in their spare time between queues and raids.

Leatherworking is the one profession I have never gotten to max level, or even to Burning Crusade level content. I have no idea what the secret is to leveling LW, because I just can’t bring myself to do it. Every toon I’ve tried to level it on has been deleted. What I do know about LW is that it’s a great source of leveling gear for classes that like Agility. It’s also decent for leather-wearing caster classes and Druid tanks, though to a somewhat lesser degree.

The only tip I have for leveling LW is one that I already mentioned in the previous section when I mentioned Skinning, which is to remember that you can turn your lower level leathers into higher level ones. The more skinning you do, the better off you’re going to be, and unlike other gather-craft combinations your low level mats still have at least some value to you even after you’ve increased to higher skill levels. The major obstacle I ran into while leveling LW on my own toons was Hides. Hides cannot be made from lower versions, they can only be skinned off of mobs of the appropriate level.

Another thing to mention in relation to that tip though is that while low level leathers can become higher level leathers, it’s usually faster and easier to just go farm the leather you need off of the appropriate level mobs. If you’re leveling the two professions together while you’re leveling your toon, pay attention to the types of leathers that your “orange” recipes use. If you see that there’s a new type of leather being called for that you’ve never seen before, then you may need to farm in a different location to find the right level of mobs. I often run into the problem where I’m making things with Medium Leather for instance, and I find new patterns calling out for Heavy Leather, yet the mobs I’ve killing at the moment are dropping Thick Leather which is actually above Heavy. Somewhere in my general questing paths I end up skipping the mobs that drop most of the Heavy Leather and I get bottlenecked there because of it.

So if you ever find your Skinning skill jumping ahead of your LW skill as far as what mats you’re receiving, do yourself a favor and go back to farm the lower level mobs that drop what you need. Because while you have that nifty feature of turning lower leathers into higher, there’s nothing you can do to turn higher level leathers into lowers.

Tailoring is the a lot like Blacksmithing except that our spaghetti is now more like lasagna. You start off with some fairly crappy items, then you get some good items, then some great items, then another layer of bland filler, then some more decent stuff, then some more great, then it sucks again and so on. You can get a lot of great cloth gear for your casters, and you can get a lot of random junk that isn’t really good for anything or the mats are insane compared to the little return you get on the item and how quickly you’ll outgrow it in today’s leveling environment.

Leveling Tailoring is all about resources. If you have a character that can easily farm all the cloth you need to level it, then you’re golden. If you don’t, then it’s probably going to suck. Also, once you move into Northrend you’re going to need access to Enchanting mats to level your skill, specifically Infinite Dust. Luckily, with Cataclysm recipes available you now only need a single stack of Infinite Dust on your way to 525 Tailoring. Unfortunately, the fastest and most mats-effective way to level your Tailoring to 525 also requires a bit over 90 stacks of Embersilk Cloth, so I hope you like farming or have the gold to throw away to get it.

While you’re leveling Tailoring, don’t bother making the items that require a ton of obscure mats, especially from pre-BC and BC patterns. Even if they’re upgrades, they most likely won’t be for long and are not worth the cost in mats. Keep it simple. Once you’ve out leveled a certain type of cloth you’re pretty much done with it. The best way to farm your cloth is through dungeon runs, though the I’ll get into that more when I write the specific to Tailoring. And remember, humanoid mobs are where you find the cloth.

Specific Tips: Crafting Professions
Crafting professions are far too broad for me to throw specific details about them into this particular post. Instead I’ll take a look at each one individually in posts to come and talk about specific tips for leveling them, farming mats, and where to find recipes that you’ll be particularly interested in picking up to make the process smoother.

Shall I Continue?
If you’d like me to go on and talk about each of the professions in a more detail, please let me know in the comments as having direction from my readers can really help a lot in deciding what topics to blog about and in what order.

Also, if you have any tips you would like to share about leveling your professions, or resources that you like to refer to when doing it yourself, please share those with us as well.

Shame: I Have None
To finish it off here I’m going to drop a plug here in a fashion lacking in shame. One of the projects I’ve started up this year includes a podcast called The OverLores.

We’re taking five Worgen through their entire storyline, delving into the lore of the race and the events surrounding their reintroduction to the world now that the Greymane wall has been breached and the forces of Undercity seek to wipe them from the face of Azeroth.

As everyone rushes to reach the level cap once again, start up new Recruit A Friend accounts to powerlevel new races and classes to add to their collection of raiders and end game farmers, we’re dedicating this podcast and this project to finding all the lore that people miss while doing so.

Deathwing has emerged.

The great dragon has sundered the world of Azeroth.

Our land has been shaken, burned, and torn open in ways unthinkable.

Five Worgen have left their home of Gilneas to venture out into the world, to learn, to explore, to gain a kingly knowledge of all that has transpired.

Will you join us?


Posted by on January 6, 2011 in Guide, Leveling, Professions


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Overlooked Features: Professions Window

With so much being thrown at us at once it’s no wonder that some changes have gone unnoticed. I already mentioned a few of those changes last week a few weeks ago, but today we’re going to take a close look at one overlooked feature in particular – the Professions Window.

I don’t remember what all was said in the patch notes and such regarding the professions window, but I’m pretty sure that out of all of the changes this one most likely wasn’t at the top of your list for things to pay attention to. If you’ve done anything with your professions (and you don’t use an addon to replace the built in window) then you know just from looking at it that there are some new features there.

I’m going to mention a couple of them here, and if you’ve noticed any other new features your self feel free to share them with us in the comments.

Commonly Known Features
The most commonly known and recognized features of the new professions window are the two new buttons up at the top right corner.

The first (top) of those new buttons allows you to link your profession to any channel that you’re currently a part of, including ones like Party and Raid chat, and it also allows you to put in a few words of text either before or after the link in case you’re advertising for business in Trade chat or the like. I’ve used macros for this for a long time so this particular feature didn’t really give me anything new, but it did allow me to delete those macros to make more room for others.

The second button in that corner is the filter button. It allows you to filter your recipes to show only the ones that meet the criteria that you specify. You can have it show only the ones that you’re carrying the mats for right now or you can have it show you only the ones that have a chance to give you a skill point when you make it. You can also sort by equipment slots, item types, and so on depending on which profession you’re looking at.

I really like the filter feature because I’m a pretty serious professions power leveler; As soon as my toons reach the right character level to train the next skill level of their professions I learn it and then power level the profession back to the top again. This feature allows me to skip over all of the useless recipes that I can’t skill up on and only look at what’s available. It also helps me find gear upgrades for specific slots in Leatherworking and Blacksmithing where before my best filters were strictly armor type (cloth, leather, mail, plate) where I needed more specific (plate chest, mail legs, etc).

Overlooked Features
There’s also another component of the new professions window that’s overlooked, or perhaps misunderstood, and that’s the search window. At the very top of the professions window, spreading across the center, is a search box that you can type in to narrow down a search. That’s easy enough to understand, and something you’ve likely already had access to if you’ve used professions addons before.

But that’s not the only thing that search window can do. The addon that I used before 4.0 had a search feature, but it only looked at the names. It saved me a lot of time, especially with Enchanting which was such a beast to sort through otherwise, but names don’t always cut it. This new search window doesn’t just look at the name, it looks at everything. By “everything” I mean it looks at the name, the mats, and the stats or abilities.

Search Window: Stats
Take a look at Enchanting. What if someone asks you, “What enchants do you have that give Agility?” Can you answer that one? Do you know which enchants they are and which equipment slots they go to? Do you know the names of all of them? Enchanting doesn’t hold a strict naming convention, nor does it hold to equipment slots; heck, enchanting doesn’t even stay consistent in which enchants progress across level ranges and which do not. Not every enchant that grants Agility actually has the word Agility in their name. Some have words you could associate with it, like Stealth, but others don’t and might not catch your eye if you’re just scrolling through looking for a specific stat. Mongoose gives Agility, Crusader gives Strength, Ice Walker gives Crit, but the names themselves don’t tell you that if you’re not familiar with the profession.

How about if you’re looking for crafted gear for your freshly dinged level 85 tank. It’s a lot easier to find gear you need if you put Dodge or Parry into the search box. For a Healer, you might want to search for Spirit, Intellect, or Spell Power instead. Caster DPS might be more interested in Critical Strike Rating, or perhaps they’re short on Hit or looking for Haste. Melee DPS might need more Expertise. If you’re getting ready for some PvP it might be a good idea to hit up the local crafters and search for Resilience, or “speed” if you’re looking for new enchants with a speed bonus but don’t know the names for all of the new ones.

The search feature is fantastic for finding specific stats on gear, enchants, and gems because it looks at more than just the name.

Search Window: Materials
If you have a lot of mats sitting around in your bank or spread across your alts, it helps to know what you can do with them. One of your options is to use the built in filter to show only the recipes you have the mats for. While that feature is handy it’s not entirely accurate for getting rid of mats if you don’t have all of the mats on hand, for instance there may be a vendor item you don’t have on hand, or maybe it requires you to craft one other item that you have mats for but haven’t made yet (the wires and settings and such for JC is a good example).

If you use the search feature instead though, then you can see every recipe that uses that particular material. You can also use both a search and a filter at the same time to find an even more focused result, but again the filters like “have mats” or “gives skill ups” will remove recipes that do not fit those categories.

Using the search for a mat allows you to go down your list and see what other mats you might be missing to get rid of some of your stock so that you can either craft items to put on the AH, give/sell to other players, craft to disenchant, or whatever else it is you feel like making. It can also help you decide to get rid of the mats themselves if you see that it only goes into recipes you’re never going to use or ones that are great for leveling and could bring in a lot of profit if you sold the mats raw instead of trying to craft with them. It might also open your eyes to the fact that you don’t even have the recipe that the mat is used for.

If someone in your guild sends a message out to gchat saying, “Hey, can anybody do anything with [random mat]?” You can shift-click that while you have your professions window open to see what all you can make with it and then link the items back if they want something made for them, or if they’re just looking to give it to someone that can do something with it then you’ll know whether or not you can. Remember, mats are rarely restricted to being used in only a single profession, so doing a quick search might even reveal a mat that you didn’t realize (or forgot) that you could use.

There’s only one drawback I’ve seen to new professions windows so far and it’s really just a minor hassle that’s easy to get around. The problem with it is that it takes priority of your shift-clicks. So if you have the window open at your bank and you want to break one of your stacks of mats in the bank because you know you only need 2-3 of them to craft something and you go to shift-click the stack to take a smaller portion it’s always going to assume you really meant to use the search feature with that shift-click instead. So you can’t break stacks into smaller stacks while you have the professions window open, but all you have to do is close it and then break your stacks as you please, then open it again when you’re ready to craft.

That’s really the only drawback I’ve seen with the new windows. I have experienced a few glitches when using filters where the filter gets applied, then I make something, and then the filter glitches or something and several other recipes pop up in the window (sometimes all of them) even though it shows the filter still in place. But that’s not a drawback so much as it’s just a bug in the system thanks to the expansion.


Posted by on December 29, 2010 in Guide, Patch Notes, Professions


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Reputation: Cenarion Expedition

If you’ve taken any time in the last week or so to see the Hand Me Down posts that I put out there you’ve probably seen me mention the change to the Enchant Cloak – Stealth enchant. As someone who likes to make twinks for PvP and who uses gear like those I mention in the HMD posts, this change was significant enough to send me out for a reputation grind.

The faction in question is the Cenarion Expedition, located primarily in Zangarmarsh. The first thing I did was check with both of my enchanters to see if either of them had any reputation to go off of because I knew I would end up doing it on both of them (one of each faction), and I wanted to do it on the closer one first. After that I took a stroll around the internet to find out what I could, and then I asked for advice on Twitter.

I managed to hit Exalted with my Human Mage last night and hope to get my Blood Elf Paladin through it before Cataclysm launches.

General Tips
There are a few things you should look at doing before you start on this rep grind. The first is that there are four items that you can turn in with repeatable quests for reputation. The first can only be used until you’re Honored, and the other three can be used up to Exalted.

There are two things you can do early on to help maximize your reputation gain. First, don’t do any quests for the faction until you’re at least honored. There are some quests you get from the small camp in western Hellfire Peninsula as well as some in northern Terrokar Forrest (there are green moths around there), and a small few in other zones in Outlands as well. There are also a few quests in mid-eastern Borean Tundra in Northrend.

If you’ve already done some, or even all of those quests then it’s not too big of a deal, you just can’t maximize your rep gains.

The second thing you can do to maximize your reputation is to farm, or buy, the Unidentified Plant Parts before you get started. This is the first repeatable reputation item; the one that can only be used until Honored.

If you’re building your rep with a high level character then it’s likely easier for you to just buy all that you need from the AH so that you can skip farming the lowest of the Coilfang Reservoir instances. If you can’t buy enough, or farm enough via Herbalism or killing mobs around Zangarmarsh, then you probably want to go ahead and farm the Underbog and Slave Pens instances both for the reputation from killing the mobs inside as well as their chance to drop the Unidentified Plant parts.

But the more plant parts you can turn in, the more chances you have for another repeatable rep turning that’s only available from tuning in those parts. Once you get to Honored you can’t turn them in anymore so you’ll loose the opportunity to find them.

Another thing you can do to prepare before hand is to keep an eye out on the Auction House for Coilfang Armaments. These are used in a repeatable quest that gives 75 Rep for each turn in. You’ll find roughly 15-20 of them on a full clear of the Steamvault instance, and it’s one of the easier ways to get to Exalted. I found them on the AH from 8g-22g, with most of them being around 15g (until people noticed I was buying them and then tripled the cost).

Neutral to Honored
If you’re going for the fast route, then turning in your Unidentified Plant Parts is the first order of business. The initial quest, Plants of Zangarmarsh, requires 10 of the plant parts in order to make it repeatable, so go ahead and do it for 250 Rep. You can then turn in 10 more plant parts at a time with the repeatable version of the quest, Identify Plant Parts, which also rewards 250 Rep each time and rewards you with a Package of Identified Plants.

The Package of Identified Plants is where you can find the Uncatalogued Species. It’s a rare drop from the package, but it also starts a repeatable quest chain that lets you turn in Uncatalogued Species for 500 Rep each. These can be used all the way to Exalted, so you want to hang onto them until you’re at least Honored. You’ll also get plenty of trash items from the package as well as a few that act like regular food and some that are buff foods. They aren’t bad if you’re doing it at level, but otherwise it’s all just vendor trash.

If you want to farm the Unidentified Plant Parts then you can either do so farming the Underbog and Slave Pens instances to get them from mob drops while also increasing your rep from killing the Nagas inside, or if you’re an Herbalist you can farm the Bog Lords (and other mobs that look just like them) in south-west and north-east Zangarmarsh or in the cave in south-east Zangarmarsh which will allow you to farm their corpses for additional chances for the plant parts while also giving you reputation with Sporeggar (not all of the mobs like this give Sporeggar rep, but the majority of them do).

I recently started a Death Knight on the server that I started with first and leveled him with Herbalism and Inscription. While making my rounds in Zangarmarsh farming herbs I also killed the Bog Lords and similar mobs so that I could farm the corpses for additional herbs. The actual herbs I milled for his inks, but the Unidentified Plant Parts were sent to my Paladin for his rep and the trash of course was vendored making it both worthwhile and profitable all at the same time.

If you’re out of plant parts and still haven’t reached Honored then you can either farm Slave Pens and Underbog, killing the Nagas for reputation, or you can go ahead and do some of the quests that you haven’t done yet.

Honored to Revered
Once you reach honored most of the mobs in Slave Pens and Underbog no longer give any reputation and you can no longer turn in the Unidentified Plant Parts. From here on it’s all quests, the three remaining repeatable item turn-ins, and the Steamvault instance.

I did the Outlands quests and Steamvault runs to get from Honored to revered and saved my Northrend quests for the next stretch. It doesn’t matter which order you do them in though as all of the remaining options are available from Honored to Exalted.

If you managed to find some of the Uncatalogued Species from turning in your plant parts then this is where you turn them in. They give 500 Rep a piece, which is the single-highest boost you’ll see from here on. Turn them all in and then start your quests and dungeon runs.

The most efficient rep grind from here on is to run the Steamvault instance which requires level 67+ to enter. It’s not a raid, but it does have a heroic version if you choose to run it over the normal. The normal version of the instance gives about 1500 Rep for a full clear. The Naga mobs inside also have a chance to drop Coilfang Armaments and an item that starts a quest called
Orders from Lady Vashj. The quest sends you back to the camp in Zangarmarsh where you’re rewarded with 500 Rep for turning it in, and doing so opens up the repeatable quest to turn in the Coilfang Armaments for 75 Rep each.

From here on the most efficient method of getting the rep is to run Steamvault to get rep from the kills and then turning in all of the armaments that you find as well. You can continue on with the normal version all the way to Exalted, which is what I suggest if you’re doing this solo. If you have a few friends that are doing it with you then you can also purchase the Reservoir Key once you’ve reached Honored which will allow you to run the heroic version. You get more rep per kill on heroic, but you’ll most likely get more rep per hour just running the normal version over and over.

There’s one other repeatable quest I haven’t mentioned yet, and it’s called Can’t Get Ear-nough…. It requires you to turn in 15 Nesingwary Lackey Ears which you’ll find in Borean Tundra. There are several other quests you can pick up from the same spot that also reward you with reputation so be sure you’ve done all of those as well.

There are two places in particular that I found especially good for farming the ears. First is a little ways north and slightly west of where you pick up the quest; there’s a quest mob called the Minion of Kaw. These little suckers have a near-instant respawn time and they’re all located very close to each other. They don’t have the best drop rate, but their respawn makes them a very nice target to farm the ears.

The other mob I suggest is found directly south of the quest giver, across the plains where the stealthed guys are attacking the elks, there’s a little coastal area full of Northsea Thugs. These mobs have a similar respawn rate to the Minions of Kaw, but are a little more spread out. However, both the north and south end of their spawning zone have triggers to spawn more mobs once you’ve killed all of the mobs in the area. So the more you kill them, the more you force them to spawn. If you find that all of them are dead where you’re at, just go to the other end and you’ll find more of them. In many cases you’ll kill one and cause three more to spawn right where you’re at and killing those will spawn yet more of them.

Revered to Exalted
Once you’ve reached Revered it’s time to pull out all of the stops and finish up everything you can. If you have any quests left that you haven’t done yet you want to make sure you do those now. You’ll also want to continue trading in Coilfang Armaments and chain Steamvaults runs when you have the time. Basically you’re going to keep on doing what you’ve been doing, just make sure you finish up any quests that you’ve skipped along the way.

Once all of the quests are done it’s time to chain Steamvault runs until the very end. If you finish a run and have just a small amount of rep left to get then you can either return to the camp to turn in your Armaments to finish it off, or you can do what I did and just queue for another run and then sell all of your armaments on the AH to get back some of the gold you might have spent buying them yourself.

My Thoughts
Having completed it on one of the two toons that I’ve doing it on, I have to say that this rep grind really wasn’t all that bad. It wasn’t especially hard and it really didn’t take me that long overall, either. I did purchase quite a few armaments along the way which probably saved me about a dozen runs through Steamvaults.

The toon I’ve completed it with had skipped almost all of the CE quests during his leveling, so being able to do his quests after he hit Revered really helped that final stretch fly by quickly. The toon that’s still working on it had done almost all of his quests while he was leveling, so the Northrend quests are all he has left to help him along. He’s spent almost twice as much gold on Armaments and he’s still 9 runs away from being Exalted (not counting the armaments he gets during those runs).

I don’t think I’ll have any trouble getting the second toon to Exalted before Cataclysm comes out next week, though it is does take quite a bit longer to run Steamvault on my green-geared Ret Paladin than it did my ICC-geared Frost Mage. Of course, the Frost Mage can do 70-80k damage in 3 seconds where the Paladin takes about 5 minutes to do that.

So I now have my Cloak – Stealth enchant on one of the two servers that I spend the most time on and am closing in fast on the second. There are also several other recipes that you can get for other professions. I went ahead and bought all of the Alchemy recipes since my Mage also happens to be an alchemist, but I seriously doubt that I’ll ever make a single item from them. They’re available and I’ve got the gold, so I might as well add them to my collection, right?

There’s also a hippogryph mount that you can get when you become exalted. It costs 2,000g if you’re neutral, and 1,600g if you’re Exalted, but you can’t buy the thing until you’re exalted anyway so it costs 1,600g. I don’t like the look of the mount so I haven’t bought it yet and don’t really plan to either. I’m still considering it to a very small degree, but chances are very slim.

I’ve got hundreds of spears, and dozens of strings of ears. But of the druids I steer clear, for my ears can’t stand to hear, the millions of exultant cheers.


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Farming: Enchanting Formulas

Every now and then I get a little tired of leveling my characters, doing quests, running instances, and all of the other various activities that usually go on in my typical playing. Sometimes that means I don’t want to play the game at all, in which case I simply shut it down and go find something else to do, and sometimes it means that I just need to go do something a little more brainless yet exciting, which typically leads me to go farming.

Such was the case last night when I decided to go farm up some fun Enchanting Formulas for my paladin to either use on himself or to sell on the auction house with vellum scrolls from my druid Inscriptionist.

There are four enchants in particular that I have my eye on right now to go and farm, some because they bring in a decent amount of gold on the auction house, some because I want to use them myself, and some just because I can.

Already Obtained
Below are the formulas that I managed to farm last night. In the middle of my farming I also ran three instances and helped a guild mate with the Ring of Blood quest chain in Nagrand. I also took the time to farm all of the herbs that I found along my paths through these various areas, particularly when I went to get the Fiery Enchant so that I could gather Firebloom for another guildie’s goblin rocket fuel.

Fiery Weapon
Location: Blackrock Depths
Target Mobs: Pyromancer Loregraine [“Rare” Spawn]
Drop Rate: 16%

The Fiery Enchant is a pretty big money maker, and the mats required for it are relatively easy to come by. On my server a scroll of this enchant sells anywhere from 40g when the market is flooded, to 120% when the market is pretty dry. The primary market for this enchant has been low level twinks, and it still is for the most part.

With a 16% drop rate, this formula is not too hard to come by, and with the changes to the BRD instance, the “Rare” spawn is not actually rare because he now spawns every time you go inside. He is still marked as a rare spawn, but he will be there waiting for you if you decide to go for it yourself.

I only had to run this instance twice to get the formula to drop, and since I farmed it with Lexington (Prot Paladin 70) I only had to fight a couple of times each run to reach him since the mobs in this instance are low enough that they do not agro me from a distance. Each time I went in I took the most direct route to Loregrain and finished him off along with the two goons next to him. On my way back out I went ahead and just agroed everything in my path and then ground them all down AoE style. I also left after the two runs with about 8 gold worth of trash, a few greens for the AH, and some blues for disenchanting.

Location: Eastern Plaguelands / Western Plaguelands
Target Mobs: Scarlet Archmage [Elite] / Scarlet Spellbinder
Drop Rate: 1% / 0.9%

Crusader scrolls also bring in a decent amount of gold, ranging on my server anywhere from 50g to 120g. Crusader, like Fiery, is commonly used for twinks, but it is also one of the few that is actually still used at higher levels as well (particularly tanks). This is probably the most commonly used weapon enchant that I have seen on melee BoA weapons.

The drop rate on this enchant is significantly lower than Fiery, which is why I did this one after I got the Fiery enchant instead of before. Lucky for me though, it dropped off of the 15th Scarlet Archmage that I killed. I decided to go for the elite mobs in EPL rather than the normal mobs in WPL because I figured the drops were bound to be at least a little bit better, and that extra 0.1% chance of it dropping is enough reason in and of itself with such a low drop rate.

When I told my guildies that I had found it, another one of our enchanters mentioned he still did not have Crusader, so I offered to farm up another for him since he hates farming. So I spent most of the rest of the night trying to get it to drop again, and after about 120 Archmages I still did not find a second one. But, I plan on farming again tonight until I can find it. [Update: After another 40 or so Archmages, I got a second one to drop that I sent off to the guildie. Sadly, later that night I checked the AH for recipies I didn’t have yet, and Crusader was up for sell for a whopping 7g. That’s the most ridiculous price I’ve seen for it so far, so I snatched it up.]

There are a couple of things that I want to mention in regards to farming this one in particular. First, this area consists of three types of mobs: arcane casters, holy casters/healers, and melee. All of the mobs that spawn here are randomly chosen from those three mobs, so I found it better to farm this place by just killing everything there than to wait for the Archmages to respawn. Second, this place is excellent for farming Runecloth as well. After the farming that I did here totally about 3 hours, I had 27 stacks of Runecloth as well as several greens and 14g worth of trash. Because the spawns are all random in this area I stayed Prot for farming it rather than going switching to my Retribution dual spec, and used AoE grinding to take them all out faster.

If you don’t mind farming, I would certainly suggest this section of the Eastern Plaguelands as a place to do it for the Runecloth and the green drops, as well as the potential for the enchant to drop which itself sells for around 100-150g on my server.

Plan to Obtain Soon
The following formulas are ones that I plan to try for in the near future. Icy Chill is on my list for farming tonight, but I do not know yet when I will try for Mongoose as I believe my guild intends to raid it for old time’s sake and I will likely look for it while going with them before I try to solo it since I have never been to Karazhan and have no idea where to find Moroes.

Icy Chill
Location: Winterspring
Target Mobs: Anguished Highbourne
Drop Rate: 4%

I plan to farm this one simply because I want it and feel like farming it. The value of this enchant is generally around 10g – 20g on my server. This enchant does not sell nearly as well as any of the others but, being the odd player that I am, I really don’t care. The enchant kind of fits in with the rest of the ones in this little group here, so I figured I might as well grab it too.

The formula drops from a regular mob in Winterspring, so it will be quite easy to kill the mob that drops it, but it also gives me a chance to farm for the Icecap herb while I am waiting for respawns. A stack of Icecap sells for 45g-60g for me, and it is used in the Purification Potion that some classes use to farm instances such as Stratholme when they cannot remove diseases themselves.

With only a 4% drop rate and only dropping from a single type of mob in a fairly small area, I think this one might take a while to farm. Luckily, the Icecap will help to keep me busy, but I will also note that this same area is good for farming Thorium as well in case you happen to have the Mining profession.

I will also point at that there is a Tailoring recipe sold in the nearby town for the Runecloth bag which I have seen sell for up to 35g. It is a “rare spawn” and sold only in limited supplies of 1, but it can bring in some decent gold if you happen to find it. Every 8 minutes the merchant has a chance to spawn the item, but only if you buy up one of the other items that she can spawn which does not sell so well.

[Update: I got Icy Chill after 57 kills, and found this area to be random respawns as well, so if you go looking for this one be sure to kill off everything here as you go around so that you don’t wind up having all of the wrong mobs like I did. I found 6 Herb nodes around the immediate area, 4 of which were for Icecap. Greens did not drop much at all here, and while Runecloth did drop it wasn’t at a very high rate with 2.5 stacks after about 1.25 hours of farming. There are 2 chests in the area that have a decent drop rate for greens, herbs, and leathers too if you happen to be interested.]

Location: Karazhan
Target Mobs: Moroes [Boss]
Drop Rate: 4%

I have not kept as close an eye on the price for the Mongoose enchant as I should have before posting this, mainly because I am not sure when I will be able to get it. I know that before 3.1 came out, while I was still playing on my PvP server, this enchant was being sold for over 200g, and formula itself was selling on the AH for 450g-550g. With the level restrictions now on enchants I’m sure the price has dropped, but I do not know the current price right now. [Update: I checked the AH last night for pricing info on Mongoose and have confirmed that the vellum Mongoose scrolls sell for 425g.]

[Update: In case you don’t bother reading comments, I wanted to update the original post here and inform you that the Mongoose enchant (and all other Karazhan enchants) have been changed to have a 100% drop rate. Every enchant is guarenteed to drop now. Take note however, that you MUST be an enchanter to loot them.]

With Karazhan being a raid rather than a normal instance, this enchant will likely take a while for me to obtain, and with only a 4% drop rate the wait is going to be even longer. But, I still want to get it, so I will continue to farm it until I have one. Or rather, until I find two since I’m sure my guildmate will want one as well. And since he happens to be the guild-enchanter, he’s likely to get first dibs on it.


Posted by on June 2, 2009 in Professions


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