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Shaman Heirlooms

Welcome to the Shaman Heirlooms Guide for patch 6.2. This post will cover all three of the Shaman specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding. In many cases the choices are the same, but if something seems odd then I’ve likely chosen it for a reason. Feel free to ask if you’re confused or care to offer other comments or suggestions. In the long run, as long as you’re wearing heirlooms with the right primary stats on it, it doesn’t necessarily matter which ones you choose.


elemental
Elemental (DPS)

Slot Item Name Enchant
Helm Mystical Coif of Elements N/A
Neck Eternal Horizon Choker Gift of Multistrike
Cloak Ancient Bloodmoon Cloak Gift of Multistrike
Shoulder Aged Pauldrons of the Five Thunders Greater Crane Wing Inscription
Chest Mystic Vest of Elements Peerless Stats
Legs Mystical Kilt of Elements Greater Cerulean Spellthread
Ring 1 Signet of the Third Fleet Gift of Multistrike
Ring 2 Dread Pirate Ring Gift of Multistrike
Main Hand Blessed Hammer of Grace Elemental Force
Off Hand Weathered Observer’s Shield Major Intellect
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Intellect > Multistrike > Haste = Critical Strike > Mastery > Versatility

Haste is better for single target DPS, where Crit is better for your AoE DPS. If you’re going to run a lot of dungeons you may want to prioritize the crit, but I tend to lean towards haste for my casters as it allows me to cast more spells in less time which also improves mobility. Similarly, Multistrike is a higher priority than either Haste or Crit, but I would probably stick with Haste over even Multistrike personally just because that fits my playstyle more and I don’t really care much for multistrike overall.


enhancement
Enhancement (DPS)

Slot Item Name Enchant
Helm Tarnished Raging Berserker’s Helm N/A
Neck Eternal Will o the Martyr Gift of Haste
Cloak Inherited Cape of the Black Baron Gift of Haste
Shoulder Prized Beastmaster’s Mantle Greater Tiger Claw Inscription
Chest Champion’s Deathdealer Breastplate Peerless Stats
Legs Tarnished Leggings of Destruction Shadowleather Leg Armor
Ring 1 Admiral Taylor’s Loyalty Ring Gift of Haste
Ring 2 Dread Pirate Ring Gift of Haste
Main Hand Venerable Mace of McGowan Elemental Force
Off Hand Venerable Mace of McGowan Elemental Force
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Agility > Haste > Mastery > Multistrike > Versatility > Critical Strike

Another option I wanted to point out for weapon enchants is Landslide for one or both weapons. I recently leveled an Enhancement Shaman with dual Elemental Force and it was fantastic. I frequently did 30-100% more DPS than other people in dungeons, and often 300-400% higher than the second highest DPS in battlegrounds. Elemental Force procs often and its effect can crit. After a lot of testing, I’ve found Ele Force to be one of the most useful weapon enchants in the game for non-healers (and it’s even good for them if you’re going to do any amount of DPS while leveling).


restoration
Restoration (Healing)

Slot Item Name Enchant
Helm Mystical Coif of Elements N/A
Neck Eternal Horizon Choker Gift of Haste
Cloak Ancient Bloodmoon Cloak Gift of Haste
Shoulder Aged Pauldrons of the Five Thunders Greater Crane Wing Inscription
Chest Mystic Vest of Elements Peerless Stats
Legs Mystical Kilt of Elements Greater Cerulean Spellthread
Ring 1 Admiral Taylor’s Loyalty Ring Gift of Haste
Ring 2 Dread Pirate Ring Gift of Haste
Main Hand Blessed Hammer of Grace Jade Spirit*
Off Hand Weathered Observer’s Shield Major Intellect
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Jade Spirit is one that’s particularly uncommon as it was locked behind a MoP rep grind that I found very few people had access to when I came back to the game in mid-WoD. My suggestions for replacements there would be Mark of Warsong > Major Spellpower > Elemental Force. Ele Force might seem like an odd enchant for a healer, but I found that with heals as powerful as they are I’m almost always doing some form of DPS as a healer, and I don’t really need more strength as a healer, so buffing my damage was handy.

Your stat priorities are as follows (from Icy-Veins.com):

Intellect > Spirit > Mastery > Haste > Multistrike = Critical Strike > Versatility

 
12 Comments

Posted by on September 29, 2015 in Caster, Guide, Heirlooms, Leveling, Melee, Shaman

 

Mage Heirlooms

Welcome to the Mage Heirlooms Guide for patch 6.2. This post will cover all three of the Mage specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding. In many cases the choices are the same, but if something seems odd then I’ve likely chosen it for a reason. Feel free to ask if you’re confused or care to offer other comments or suggestions. In the long run, as long as you’re wearing heirlooms with the right primary stats on it, it doesn’t necessarily matter which ones you choose.


arcane
Arcane (DPS)

Slot Item Name Enchant
Helm Tattered Dreadmist Mask N/A
Neck Eternal Horizon Choker Gift of Haste
Cloak Ancient Bloodmoon Cloak Gift of Haste
Shoulder Tattered Dreadmist Mantle Greater Crane Wing Inscription
Chest Tattered Dreadmist Robe Peerless Stats
Legs Tattered Dreadmist Leggings Greater Cerulean Spellthread
Ring 1 Signet of the Third Fleet Gift of Haste
Ring 2 Dread Pirate Ring Gift of Haste
Main Hand Dignified Headmaster’s Charge Elemental Force
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Intellect > Mastery > Haste > Multistrike > Critical Strike > Versatility


fire
Fire (DPS)

Slot Item Name Enchant
Helm Tattered Dreadmist Mask N/A
Neck Eternal Horizon Choker Gift of Haste
Cloak Ancient Bloodmoon Cloak Gift of Haste
Shoulder Tattered Dreadmist Mantle Greater Crane Wing Inscription
Chest Tattered Dreadmist Robe Peerless Stats
Legs Tattered Dreadmist Leggings Greater Cerulean Spellthread
Ring 1 Signet of the Third Fleet Gift of Haste
Ring 2 Dread Pirate Ring Gift of Haste
Main Hand Dignified Headmaster’s Charge Elemental Force
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Personally, I would lean towards Crit for extra Pyroblast procs. Your stat priorities are as follows (from Icy-Veins.com):

Intellect > Haste > Mastery > Critical Strike > Multistrike = Haste > Versatility


frost
Frost (DPS)

Slot Item Name Enchant
Helm Tattered Dreadmist Mask N/A
Neck Eternal Horizon Choker Gift of Multistrike
Cloak Ancient Bloodmoon Cloak Gift of Multistrike
Shoulder Tattered Dreadmist Mantle Greater Crane Wing Inscription
Chest Tattered Dreadmist Robe Peerless Stats
Legs Tattered Dreadmist Leggings Greater Cerulean Spellthread
Ring 1 Signet of the Third Fleet Gift of Multistrike
Ring 2 Dread Pirate Ring Gift of Multistrike
Main Hand Dignified Headmaster’s Charge Elemental Force
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Stat priorities from Icy-Veins depend on what Tier 7 talent you decide to use, which of course doesn’t matter until you’re level 100. You can see their list here.

I would focus on Multistrike where you can, and Haste otherwise.

 
 

Warlock Leveling: 1-30 Affliction

I’ve done a lot of playing around on low level Warlocks over the last couple of months, and it’s been hard to find one that really felt right in all the ways that low level alts need to in order for me to keep playing them rather than simply deleting them before I really have a chance to see what they have to offer. Having played a Warlock off and on over the last couple of expansions, I was surprised by how much things felt…off at low levels across the different specs. We’ll get into that a bit later on in the article. I did eventually find a spec that really felt right to me, and we’ll discus that as well.

For now, let’s take a look at the Affliction Warlock, what makes them (and their DoT’s) tick, and how you can become a successful soul-sucking, DoT’chucking overlord of death.

Turn the page to find out more…

 
10 Comments

Posted by on January 24, 2013 in Caster, Guide, Leveling, Warlock, World of Warcraft

 

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Druid Leveling: Restoration 1-30

About a week and a half ago my wife decided to finally start playing around with her Mist of Pandaria expansion, which naturally got my attention and made me want to give it a shot as well. One play session led to another, and here I am writing leveling guides again.

So hello once again, my wonderful readers. I hope you’re ready for some light reading.

As always, I post guides based on the characters that I am playing at the time, so that I can give advice based on actual experience within the level ranges that I’m describing. I don’t write guides for a class that I already have at max level and just assume that how it works at end game is the same early on because I know that is not always the case. So, you’ll see in this first MoP leveling guide that I’m writing about Resto Druid leveling because that’s what I’ve done with my own since level 10. I will write about the other Druid specs when and if I decide to level one.

Turn the page to find out more…

 
2 Comments

Posted by on November 27, 2012 in Caster, Druid, Guide, World of Warcraft

 

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Sage/Sorcerer Leveling: 10-20 Healing

For the first 10 levels of playing a Sage/Sorc healer, you’re no different than any other Consular/Inquisitor out there, so I’m going to refer you to my 1-20 DPS Guide for information about how to level and what spells you get during the 1-10 range if you feel you need it.

This guide is aimed specifically at leveling as a healer which takes place from level 10 on, so that’s where this guide is going to start. I will be discussing how to deal damage in the healing spec, and how to go about questing and so forth, I’m just going to assume that you’re already at least level 10 for the purpose of this specific guide.
Turn the page to find out more…

 

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Sage/Sorcerer Leveling: 21-40 DPS

In the 1-20 guide I went over two specs for DPS leveling but this time around we are going to look at three. The first two will be Full Telekinetics/Lightning and Full Balance/Madness, and the third will be a hybrid of the two which is also my personal favorite.

For those of you who are interested I do have a healing version of these guides in the works that I will also be posting Soon™. I’ve got a level 30 Sage that I just switched over from Balance that I had a lot of fun healing with, so now I’ve got a baby Sorcerer who’s going to level as a healer to give me a view of the 10-30 range so that I know what the crap I’m talking about.
Turn the page to find out more…

 
4 Comments

Posted by on February 29, 2012 in Caster, Consular: Sage, Inquisitor: Sorcerer, SWTOR

 

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Sage/Sorcerer Leveling: 1-20 DPS

Playing a Sage/Sorcerer
For the most part, playing a Sage/Sorc is much like playing a spell caster in any other MMO. In the world of SWTOR, they’re the only real spell casters in the game. While you can get a caster feel from some of the ranged classes (Trooper, Smuggler, Bounty Hunter, Imp. Agent) most of what they do doesn’t really feel like casting, at least not to me, unless you’re playing their healing spec.

Concerning Sage/Sorc DPS, there are two primary trees available to you and they each have their own feel. The Telekinetics/Lightning tree is the turret casting tree, where you’ll spend the majority of your time remaining stationary while you simply turn left or right as needed while you spam-cast your spells. You do have some spells that you can use on the move, but you’ll have a loss of overall DPS if you use them without needing to move. The Balance/Madness tree relies on damage over time (DoT) effects and channeled spells for the majority of it’s damage and is much more mobile as most of the spells you’ll use in those trees are instant cast either by design or thanks to talent-based procs.

When you reach level 10 and take your advanced class of Sage/Sorcerer there’s going to be a complete change in how you handle combat. Out of all of the classes and advanced classes, the Sage/Sorc AC has the largest shift in playstyle because you’ve just spent 10 levels killing things primarily with melee attacks with some occasional spells thrown in (maybe) and now you’re never going to use another melee attack again. Some players do play low level Consulars/Inquisitors trying to focus on spell casting, but since both of your damaging spells have cooldowns you’re really better of just beating things up in melee.

In addition to the switch from melee to casting you’re also going to notice that your spells now actually have a decent range on them. Telekinetic Throw(Force Lightning) jumps up to 30 meters by default as does Project(Shock), and your new spam-cast spell, Disturbance(Lightning Strike), is a 30 meter cast as well. You also get to quintuple your Force pool from 100 to 500, and your primary crowd control spell Force Lift(Whirlwind) goes from an 8 second duration up to 60 seconds. All of these changes combine to make one heck of a shift in playstyle, so you’ll want to find a few things to kill to get a feel for your new life as a real caster.
Turn the page to find out more…

 

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