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Mage Heirlooms

Welcome to the Mage Heirlooms Guide for patch 6.2. This post will cover all three of the Mage specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding. In many cases the choices are the same, but if something seems odd then I’ve likely chosen it for a reason. Feel free to ask if you’re confused or care to offer other comments or suggestions. In the long run, as long as you’re wearing heirlooms with the right primary stats on it, it doesn’t necessarily matter which ones you choose.


arcane
Arcane (DPS)

Slot Item Name Enchant
Helm Tattered Dreadmist Mask N/A
Neck Eternal Horizon Choker Gift of Haste
Cloak Ancient Bloodmoon Cloak Gift of Haste
Shoulder Tattered Dreadmist Mantle Greater Crane Wing Inscription
Chest Tattered Dreadmist Robe Peerless Stats
Legs Tattered Dreadmist Leggings Greater Cerulean Spellthread
Ring 1 Signet of the Third Fleet Gift of Haste
Ring 2 Dread Pirate Ring Gift of Haste
Main Hand Dignified Headmaster’s Charge Elemental Force
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Intellect > Mastery > Haste > Multistrike > Critical Strike > Versatility


fire
Fire (DPS)

Slot Item Name Enchant
Helm Tattered Dreadmist Mask N/A
Neck Eternal Horizon Choker Gift of Haste
Cloak Ancient Bloodmoon Cloak Gift of Haste
Shoulder Tattered Dreadmist Mantle Greater Crane Wing Inscription
Chest Tattered Dreadmist Robe Peerless Stats
Legs Tattered Dreadmist Leggings Greater Cerulean Spellthread
Ring 1 Signet of the Third Fleet Gift of Haste
Ring 2 Dread Pirate Ring Gift of Haste
Main Hand Dignified Headmaster’s Charge Elemental Force
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Personally, I would lean towards Crit for extra Pyroblast procs. Your stat priorities are as follows (from Icy-Veins.com):

Intellect > Haste > Mastery > Critical Strike > Multistrike = Haste > Versatility


frost
Frost (DPS)

Slot Item Name Enchant
Helm Tattered Dreadmist Mask N/A
Neck Eternal Horizon Choker Gift of Multistrike
Cloak Ancient Bloodmoon Cloak Gift of Multistrike
Shoulder Tattered Dreadmist Mantle Greater Crane Wing Inscription
Chest Tattered Dreadmist Robe Peerless Stats
Legs Tattered Dreadmist Leggings Greater Cerulean Spellthread
Ring 1 Signet of the Third Fleet Gift of Multistrike
Ring 2 Dread Pirate Ring Gift of Multistrike
Main Hand Dignified Headmaster’s Charge Elemental Force
Trinket 1 Discerning Eye of the Beast N/A
Trinket 2 Discerning Eye of the Beast N/A

If you don’t have access to the enchants mentioned above, you may choose others. Stat priorities from Icy-Veins depend on what Tier 7 talent you decide to use, which of course doesn’t matter until you’re level 100. You can see their list here.

I would focus on Multistrike where you can, and Haste otherwise.

 
 

Death Knight Heirlooms

Welcome to the Death Knight Heirlooms Guide for patch 6.2. This post will cover all three of the Death Knight specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding. In many cases the choices are the same, but if something seems odd then I’ve likely chosen it for a reason. Feel free to ask if you’re confused or care to offer other comments or suggestions. In the long run, as long as you’re wearing heirlooms with the right primary stats on it, it doesn’t necessarily matter which ones you choose.


blood
Blood Spec (Tanking)

Slot Item Name Enchant
Helm Burnished Helm of Might N/A
Neck Eternal Talisman of Evasion Gift of Mastery*
Cloak Ripped Sandstorm Cloak Gift of Mastery*
Shoulder Burnished Pauldrons of Might Greater Tiger Fang Inscription
Chest Burnished Breastplate of Might Peerless Stats
Legs Burnished Legplates of Might Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Mastery*
Ring 2 Dread Pirate Ring Gift of Mastery*
Main Hand Bloodied Arcanite Reaper Rune of the Fallen Crusader
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

* While Mastery is the best stat that you can get for survivability, Multistrike is also a very good option for you. If you find that survival is not an issue, switch to Multistrike.

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Balanced: Strength = Bonus Armor > Multistrike > Mastery > Haste = Critical Strike > Versatility

Survival: Bonus Armor > Strength > Mastery > Haste > Critical Strike = Versatility > Multistrike

DPS Oriented: Strength > Bonus Armor > Multistrike > Critical Strike > Mastery = Versatility > Haste


frost_dk
Frost (DPS)
For Frost, there are different enchants depending on whether you are going to dual wield or use a two-handed weapon because of how your attacks and passive abilities work. While dual wielding you want to prioritize Mastery, where using a two-handed weapon you’ll want to prioritize Haste. I’ll note that below with [2H] for the two-handed enchant and [DW] for dual wielding.

Slot Item Name Enchant
Helm Burnished Helm of Might N/A
Neck Eternal Emberfury Talisman Gift of Mastery[DW], Gift of Haste[2H]
Cloak Worn Stoneskin Gargoyle Cape Gift of Mastery[DW], Gift of Haste[2H]
Shoulder Polished Spaulders of Valor Greater Tiger Fang Inscription
Chest Burnished Breastplate of Might Peerless Stats
Legs Burnished Legplates of Might Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Mastery[DW], Gift of Haste[2H]
Ring 2 Dread Pirate Ring Gift of Mastery[DW], Gift of Haste[2H]
2H Weapon Bloodied Arcanite Reaper[2H] Rune of the Fallen Crusader
DW Main Hand Bloodsoaked Skullforge Reaver[2H] Rune of the Fallen Crusader
DW Off-Hand Bloodsoaked Skullforge Reaver[2H] Rune of the Razorice
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Dual Wielding: Strength > Mastery > Multistrike > Versatility > Haste > Critical Strike

Two-Handed: Strength > Haste > Multistrike > Versatility > Critical Strike > Mastery


unholy
Unholy (DPS)

Slot Item Name Enchant
Helm Burnished Helm of Might N/A
Neck Eternal Emberfury Talisman Gift of Multistrike
Cloak Ripped Sandstorm Cloak Gift of Multistrike
Shoulder Burnished Pauldrons of Might Greater Tiger Fang Inscription
Chest Burnished Breastplate of Might Peerless Stats
Legs Burnished Legplates of Might Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Multistrike
Ring 2 Dread Pirate Ring Gift of Multistrike
Main Hand Bloodied Arcanite Reaper Rune of the Fallen Crusader
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Strength > Multistrike > Mastery > Critical Strike > Versatility > Haste

 
1 Comment

Posted by on May 30, 2015 in Death Knight, Guide, Heirlooms, Leveling, Melee

 

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Wildstar Leveling: Stalker DPS 1-25

I was originally going to write guides broken up into sections based on the PvP brackets, but now I’m leaning more towards just doing two different versions, which are 1-25 and 26-50. I might change my mind again at some point in the future, but for now that’s the plan moving forward.

In typical Psynister fashion, the the Medic that I was writing about in the previous leveling guide has already been deleted and rerolled, so it will be awhile before I get back to writing about Medic healing. However, since Stalker was my original main class (technically, Engineer was, but I deleted him too), I figured it was time to write about it instead. I also have some friends that have struggled with the Stalker in the teens and twenties, so I wanted to bump this one up in priority to help them out.

This guide will look at which spells to use, how and when to use them, and how to allocate your ability and AMP points to maximize your performance without having to learn a lot of math.

Turn the page to find out more…

 
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Posted by on July 24, 2014 in Guide, Leveling, Melee, Stalker, Wildstar

 

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Guide to Walatiki Temple

Walatiki Temple is the first battleground, or Practice Ground, that you get access to in Wildstar. It becomes available for play at level 6, with the first bracket being levels 6-14, the second 15-29, then 30-49, and finally level 50. Walatiki Temple is a 10 v 10 matchup against the opposing faction. Each match lasts for 30 minutes, or until a team manages to capture 5 masks.

In this guide, I want to teach you the basics of this map and give you an idea of what PvP feels like in Wildstar. I will talk about some of the basics of strategy, but I don’t plan to go into too much detail beyond which methods of capturing the masks are best for which situation, and how things like guarding your masks is important.

I will cover the different parts of the map, how to utilize them, where to find the buffs, different routes to take for capturing the flag, timers for respawning after death, timers for masks to spawn or despawn, and some basic strategies for playing the game.

Turn the page to find out more…

 
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Posted by on June 27, 2014 in Guide, Player vs Player, Wildstar

 

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Are you struggling to level in Wildstar?

Since Wildstar launched, I’ve kept a pretty close eye on the #Wildstar hashtag on twitter for information and feedback from the players. One of the trends that I’ve seen since about the third day of launch is that people tend to have trouble leveling up in Wildstar.

I’m not talking about the whole “get to level 14 and get sucked into housing” thing, I’m talking about people who get to level 10 and then stop playing the game because it’s boring. People who get to level 25 and then feel like it’s just too grindy to push forward. People who think that leveling a DPS Medic offers about as much appeal as sawing off your own leg with a rusty butter knife.

In the past, I have taken this kind of feedback as a challenge, to see for myself whether or not those claims are true, and to see if there is a way around it. So I’m putting a call out to you, readers, to tell me the struggles that you’ve personally had with leveling, and I want details. If you’re having trouble with a particular class, level range, zone, or something else in the leveling process then I want to know what it is.

As I said, I’ve seen a lot of these complaints on twitter. But, the nature of twitter’s 140 character limit means I don’t get much detail, so I want to open the blog to this instead.

This isn’t just a place for you to log every complaint you have about Wildstar in general, I’m looking specifically at struggles you’ve had in the leveling process. If you don’t like how today’s hot fix only included three official fixes for 90 minutes of downtime, I don’t care about that crap. But if you’ve struggled with leveling, I want to know about it.

 
15 Comments

Posted by on June 26, 2014 in Leveling, Wildstar

 

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Wildstar Leveling: Medic Healer 1-14

I’ve been in the mood to blog again lately, but didn’t really feel any particular game calling my name to write a guide. I wrote my Hearthstone Guide mostly out of my desire to write something. But, as this week was the release of Wildstar, and my wife decided she wanted to get back into gaming, we jumped right in. As always, that meant it was time to roll tons of characters to experience all of the different classes, and so far I enjoy it quite a bit.

As I’ve been neck deep in Wildstar PvP the last couple of days, it got me interested in looking up guides on some of the other classes to see which class I might want to try out next, and that’s when I noticed that guide writers haven’t changed much from when I first got into WoW several years ago. People still tend to write guides directly solely at max level, with little to no attention paid to helping people get there in the first place. Telling people how to play as a healer at level 50 is great for end game and all, but how are those people supposed to heal on the way to level 50, before all of those spells, AMPs, and equipment become available? That’s what I aim to tell you.

In this first installment of the Medic Healer, I’m going to help you figure out how to be the best little medic healer you can be up to level 14. At that point you’re likely to get sucked into Housing for so long that you’ll forget how to play your character by the time you’re finished, and you’ll need to come read this again to remind yourself. And by that time, I just might have the level 15-30 guide ready to help you along for the rest of it.

Turn the page to find out more…

 
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Posted by on June 16, 2014 in Medic, Wildstar

 

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Guide to Hearthstone

I know I’m late to the party as far as writing a guide goes since the game has been live for a while now and was in beta for several months as well, but I felt like writing a guide and I didn’t think it would take too long to write one for Hearthstone, so I decided to give it a shot anyway. I started playing Hearthstone about 8 months or so before launch, and have been playing with varying degrees of interest since then. Right now it’s pretty much the only game I’m playing on a regular basis.

This guide is intended to cover all of the basics of the game, including a beginners’ guide on how to get started with a solid deck as soon as you finish the tutorial and which achievements to strive for first to get yourself a nice set of starter gold for either buying packs of cards or heading into the arena.

Turn the page to find out more…

 
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Posted by on May 30, 2014 in Guide, Hearthstone

 
 
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