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Warrior Heirlooms

Welcome to the Warrior Heirlooms Guide for Legion. This post will cover all three of the Warrior specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding. In many cases the choices are the same, but if something seems odd then I’ve likely chosen it for a reason. Feel free to ask if you’re confused or care to offer other comments or suggestions. In the long run, as long as you’re wearing heirlooms with the right primary stats on it, it doesn’t necessarily matter which ones you choose.


Arms
Arms (DPS)

Slot Item Name Enchant
Helm Polished Helm of Valor N/A
Neck Eternal Emburfury Talisman Gift of Critical Strike*
Cloak Worn Stoneskin Gargoyle Cloak Gift of Critical Strike*
Shoulder Polished Spaulders of Valor Greater Tiger Fang Inscription
Chest Polished Breastplate of Valor Peerless Stats
Legs Polished Legplates of Valor Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Critical Strike*
Ring 2 Dread Pirate Ring Gift of Critical Strike*
Main Hand Bloodied Arcanite Reaper Crusader
Off Hand None None
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Strength > Crit > Mastery > Multistrike > Haste > Versatility


Fury
Fury (DPS)

Slot Item Name Enchant
Helm Polished Helm of Valor N/A
Neck Eternal Emburfury Talisman Gift of Haste*
Cloak Worn Stoneskin Gargoyle Cloak Gift of Haste*
Shoulder Polished Spaulders of Valor Greater Tiger Fang Inscription
Chest Polished Breastplate of Valor Peerless Stats
Legs Polished Legplates of Valor Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Haste*
Ring 2 Dread Pirate Ring Gift of Haste*
Main Hand Bloodied Arcanite Reaper Crusader
Off Hand Bloodied Arcanite Reaper Elemental Force
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Strength > Haste > Crit > Mastery > Haste > Multistrike > Versatility


Protection
Protection (Tank)

Slot Item Name Enchant
Helm Burnished Helm of Might N/A
Neck Eternal Talisman of Evasion Gift of Critical Strike*
Cloak Ripped Sandstorm Cloak Gift of Critical Strike*
Shoulder Burnished Pauldrons of Might Greater Tiger Fang Inscription
Chest Burnished Breastplate of Might Peerless Stats
Legs Burnished Legplates of Might Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Critical Strike*
Ring 2 Dread Pirate Ring Gift of Critical Strike*
Main Hand Bloodsoaked Skullforge Reaver Crusader
Off Hand Flamescarred Draconian Deflector Vitality
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

If you don’t have access to the enchants mentioned above, you may choose others. Also, while Mastery is higher on your stat priority list than Crit, you don’t actually benefit from Mastery until level 80, which is why I suggest Crit enchants on ring, neck, and back rather than Mastery. If you want to switch the enchants out at level 80+ feel free to do so, but I personally reuse my heirlooms because I level an army of alts as well, so I prefer to get the most bang for my buck by benefiting for as many levels as possible rather than getting maximum effect for only 10-20 levels and nothing for the previous 60-80.

Your stat priorities are as follows (from Icy-Veins.com):

Strength > Bonus Armor > Mastery > Crit = Versatility > Haste > Multistrike

 

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Death Knight Heirlooms

Welcome to the Death Knight Heirlooms Guide for Legion. This post will cover all three of the Death Knight specs, including the optimal enchants. Please keep in mind that heirlooms are designed for leveling, and the choices of which pieces of gear to use as well as which enchants are designed towards leveling rather than raiding. In many cases the choices are the same, but if something seems odd then I’ve likely chosen it for a reason. Feel free to ask if you’re confused or care to offer other comments or suggestions. In the long run, as long as you’re wearing heirlooms with the right primary stats on it, it doesn’t necessarily matter which ones you choose.


blood
Blood Spec (Tanking)

Slot Item Name Enchant
Helm Burnished Helm of Might N/A
Neck Eternal Talisman of Evasion Gift of Mastery*
Cloak Ripped Sandstorm Cloak Gift of Mastery*
Shoulder Burnished Pauldrons of Might Greater Tiger Fang Inscription
Chest Burnished Breastplate of Might Peerless Stats
Legs Burnished Legplates of Might Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Mastery*
Ring 2 Dread Pirate Ring Gift of Mastery*
Main Hand Bloodied Arcanite Reaper Rune of the Fallen Crusader
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

* While Mastery is the best stat that you can get for survivability, Multistrike is also a very good option for you. If you find that survival is not an issue, switch to Multistrike.

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Balanced: Strength = Bonus Armor > Multistrike > Mastery > Haste = Critical Strike > Versatility

Survival: Bonus Armor > Strength > Mastery > Haste > Critical Strike = Versatility > Multistrike

DPS Oriented: Strength > Bonus Armor > Multistrike > Critical Strike > Mastery = Versatility > Haste


frost_dk
Frost (DPS)
For Frost, there are different enchants depending on whether you are going to dual wield or use a two-handed weapon because of how your attacks and passive abilities work. While dual wielding you want to prioritize Mastery, where using a two-handed weapon you’ll want to prioritize Haste. I’ll note that below with [2H] for the two-handed enchant and [DW] for dual wielding.

Slot Item Name Enchant
Helm Burnished Helm of Might N/A
Neck Eternal Emberfury Talisman Gift of Mastery[DW], Gift of Haste[2H]
Cloak Worn Stoneskin Gargoyle Cape Gift of Mastery[DW], Gift of Haste[2H]
Shoulder Polished Spaulders of Valor Greater Tiger Fang Inscription
Chest Burnished Breastplate of Might Peerless Stats
Legs Burnished Legplates of Might Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Mastery[DW], Gift of Haste[2H]
Ring 2 Dread Pirate Ring Gift of Mastery[DW], Gift of Haste[2H]
Main Hand Bloodsoaked Skullforge Reaver Rune of the Fallen Crusader
Off-Hand Bloodsoaked Skullforge Reaver Rune of the Razorice
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

In Legion, Frost DK’s are forced to dual-wield one-handed weapons instead of having the choice between dual wielding or using a two-hander. This guide has been updated to reflect that, removing the Bloodied Arcanite Reaper from this list. If you’re reading this guide pre-Legion then you still have the choice of either option, but personally I would get started in preparation for Legion right now since the patch is rumored to be dropping on 7/19/2016.

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Dual Wielding: Strength > Mastery > Multistrike > Versatility > Haste > Critical Strike

Two-Handed: Strength > Haste > Multistrike > Versatility > Critical Strike > Mastery


unholy
Unholy (DPS)

Slot Item Name Enchant
Helm Burnished Helm of Might N/A
Neck Eternal Emberfury Talisman Gift of Multistrike
Cloak Ripped Sandstorm Cloak Gift of Multistrike
Shoulder Burnished Pauldrons of Might Greater Tiger Fang Inscription
Chest Burnished Breastplate of Might Peerless Stats
Legs Burnished Legplates of Might Angerhide Leg Armor
Ring 1 Captain Sander’s Returned Band Gift of Multistrike
Ring 2 Dread Pirate Ring Gift of Multistrike
Main Hand Bloodied Arcanite Reaper Rune of the Fallen Crusader
Trinket 1 Swift Hand of Justice N/A
Trinket 2 Swift Hand of Justice N/A

If you don’t have access to the enchants mentioned above, you may choose others. Your stat priorities are as follows (from Icy-Veins.com):

Strength > Multistrike > Mastery > Critical Strike > Versatility > Haste

 
 

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Wildstar Leveling: Stalker DPS 1-25

I was originally going to write guides broken up into sections based on the PvP brackets, but now I’m leaning more towards just doing two different versions, which are 1-25 and 26-50. I might change my mind again at some point in the future, but for now that’s the plan moving forward.

In typical Psynister fashion, the the Medic that I was writing about in the previous leveling guide has already been deleted and rerolled, so it will be awhile before I get back to writing about Medic healing. However, since Stalker was my original main class (technically, Engineer was, but I deleted him too), I figured it was time to write about it instead. I also have some friends that have struggled with the Stalker in the teens and twenties, so I wanted to bump this one up in priority to help them out.

This guide will look at which spells to use, how and when to use them, and how to allocate your ability and AMP points to maximize your performance without having to learn a lot of math.

Turn the page to find out more…

 
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Posted by on July 24, 2014 in Guide, Leveling, Melee, Stalker, Wildstar

 

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Guide to Walatiki Temple

Walatiki Temple is the first battleground, or Practice Ground, that you get access to in Wildstar. It becomes available for play at level 6, with the first bracket being levels 6-14, the second 15-29, then 30-49, and finally level 50. Walatiki Temple is a 10 v 10 matchup against the opposing faction. Each match lasts for 30 minutes, or until a team manages to capture 5 masks.

In this guide, I want to teach you the basics of this map and give you an idea of what PvP feels like in Wildstar. I will talk about some of the basics of strategy, but I don’t plan to go into too much detail beyond which methods of capturing the masks are best for which situation, and how things like guarding your masks is important.

I will cover the different parts of the map, how to utilize them, where to find the buffs, different routes to take for capturing the flag, timers for respawning after death, timers for masks to spawn or despawn, and some basic strategies for playing the game.

Turn the page to find out more…

 
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Posted by on June 27, 2014 in Guide, Player vs Player, Wildstar

 

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Are you struggling to level in Wildstar?

Since Wildstar launched, I’ve kept a pretty close eye on the #Wildstar hashtag on twitter for information and feedback from the players. One of the trends that I’ve seen since about the third day of launch is that people tend to have trouble leveling up in Wildstar.

I’m not talking about the whole “get to level 14 and get sucked into housing” thing, I’m talking about people who get to level 10 and then stop playing the game because it’s boring. People who get to level 25 and then feel like it’s just too grindy to push forward. People who think that leveling a DPS Medic offers about as much appeal as sawing off your own leg with a rusty butter knife.

In the past, I have taken this kind of feedback as a challenge, to see for myself whether or not those claims are true, and to see if there is a way around it. So I’m putting a call out to you, readers, to tell me the struggles that you’ve personally had with leveling, and I want details. If you’re having trouble with a particular class, level range, zone, or something else in the leveling process then I want to know what it is.

As I said, I’ve seen a lot of these complaints on twitter. But, the nature of twitter’s 140 character limit means I don’t get much detail, so I want to open the blog to this instead.

This isn’t just a place for you to log every complaint you have about Wildstar in general, I’m looking specifically at struggles you’ve had in the leveling process. If you don’t like how today’s hot fix only included three official fixes for 90 minutes of downtime, I don’t care about that crap. But if you’ve struggled with leveling, I want to know about it.

 
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Posted by on June 26, 2014 in Leveling, Wildstar

 

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